Пример #1
0
/* 他のSW-Cから定期的に呼び出さるタイミングでボタン状態をチェックし降雨量を変化させる */
void
GetRainfall(Rainfall *rain)
{
	uint32			cur_key;
	static uint32	pre_key = 0xFFFF;
	boolean			flg_up = FALSE;
	boolean			flg_down = FALSE;

	cur_key = sil_rew_iop((void *) KEY_BASE);

	/* ボタン押下状態に遷移した場合のみ処理を行う */
	if (((pre_key & KEY_0) != 0) && ((cur_key & KEY_0) == 0)) {
		flg_down = TRUE;
	}
	else if (((pre_key & KEY_1) != 0) && ((cur_key & KEY_1) == 0)) {
		flg_up = TRUE;
	}

	/* 降雨量増大 */
	if ((flg_up == TRUE) && (cur_rainfall < 4)) {
		cur_rainfall++;
	}
	/* 降雨量現象 */
	else if ((flg_down == TRUE) && (cur_rainfall > 0)) {
		cur_rainfall--;
	}

	pre_key = cur_key;

	*rain = cur_rainfall;
}
Пример #2
0
void
checkBrakePedal(void)
{
	uint32 key;
	key = sil_rew_iop((void *) KEY_BASE);
	if ((key & KEY_1) == 0) {
		Rte_Write_BrakeStateOut_BrakeEvent(TRUE);
	}
	else {
		Rte_Write_BrakeStateOut_BrakeEvent(FALSE);
	}

	return;
}
Пример #3
0
void
checkAcceleratorLevel(void)
{
	uint32 key;
	key = sil_rew_iop((void *) KEY_BASE);
	if ((key & KEY_0) == 0) { // ON
		AcceleratorLevel += ACCELERATOR_LEVEL_CHG;
	}
	else {   // OFF
		AcceleratorLevel -= ACCELERATOR_LEVEL_CHG;
	}
	if (AcceleratorLevel < 0) {
		AcceleratorLevel = 0;
	}
	else if (AcceleratorLevel > ACCELERATOR_LEVEL_MAX) {
		AcceleratorLevel = ACCELERATOR_LEVEL_MAX;
	}
	Rte_Write_LevelToCALLOut_LevelToCALL((AccelLevel) AcceleratorLevel);
	Rte_Write_LevelToECOut_LevelToEC((AccelLevel) AcceleratorLevel);
	return;
}