Пример #1
0
void EraserWidget::continousRemoveSlot()
{
	Transform3D rMd = mVisualizationService->getGroup(0)->getOptions().mPickerGlyph->get_rMd();
	//Transform3D rMd = mVisualizationService->getViewGroupDatas().front()->getData()->getOptions().mPickerGlyph->get_rMd();
	Vector3D c(mSphere->GetCenter());
	c = rMd.coord(c);
	double r = mSphere->GetRadius();

	// optimization: dont remove if idle
	if (similar(mPreviousCenter, c) && similar(mPreviousRadius, r))
		return;

	this->removeSlot();
}
Пример #2
0
void VideoGraphics::updatePlaneSourceBounds()
{
	// set the planesource where we have no ProbeDefinition.
	// TODO dont do this when planesource is not part of pipeline.
	DoubleBoundingBox3D bounds(mDataRedirecter->GetOutput()->GetBounds());
	if (!similar(bounds.range()[0], 0.0) || !similar(bounds.range()[1], 0.0))
	{
		mPlaneSource->SetOrigin(bounds.corner(0,0,0).begin());
		mPlaneSource->SetPoint1(bounds.corner(1,0,0).begin());
		mPlaneSource->SetPoint2(bounds.corner(0,1,0).begin());
		mPlaneSource->GetOutput()->GetPointData()->Modified();
		mPlaneSource->GetOutput()->Modified();
	}
}
Пример #3
0
void Image::setCroppingBox(const DoubleBoundingBox3D& bb_d)
{
	if (similar(mCroppingBox_d, bb_d))
		return;
	mCroppingBox_d = bb_d;
	emit cropBoxChanged();
}
Пример #4
0
void CameraControl::setStandard3DViewActionSlot()
{
	QAction* action = dynamic_cast<QAction*> (sender());
	if (!action)
		return;
	Vector3D viewDirection = Vector3D::fromString(action->data().toString());

	vtkRendererPtr renderer = this->getRenderer();
	if (!renderer)
		return;
	vtkCameraPtr camera = this->getCamera();

	renderer->ResetCamera();

	Vector3D focus(camera->GetFocalPoint());
	Vector3D pos = focus - 500 * viewDirection;
	Vector3D vup(0, 0, 1);
	//Vector3D dir = (focus-direction).normal();

	Vector3D left = cross(vup, viewDirection);
	if (similar(left.length(), 0.0))
		left = Vector3D(1, 0, 0);
	vup = cross(viewDirection, left).normal();

	camera->SetPosition(pos.begin());
	camera->SetViewUp(vup.begin());

	renderer->ResetCamera(); // let vtk do the zooming base work
	camera->Dolly(1.5); // zoom in a bit more than the default vtk value
	renderer->ResetCameraClippingRange();
}
Пример #5
0
void CmSaliencyRC::GetHC(CMat &binColor3f, CMat &colorNums1i, Mat &_colorSal)
{
	Mat weight1f;
	normalize(colorNums1i, weight1f, 1, 0, NORM_L1, CV_32F);

	int binN = binColor3f.cols; 
	_colorSal = Mat::zeros(1, binN, CV_32F);
	float* colorSal = (float*)(_colorSal.data);
	vector<vector<CostfIdx>> similar(binN); // Similar color: how similar and their index
	Vec3f* color = (Vec3f*)(binColor3f.data);
	float *w = (float*)(weight1f.data);
	for (int i = 0; i < binN; i++){
		vector<CostfIdx> &similari = similar[i];
		similari.push_back(make_pair(0.f, i));
		for (int j = 0; j < binN; j++){
			if (i == j)
				continue;
			float dij = vecDist<float, 3>(color[i], color[j]);
			similari.push_back(make_pair(dij, j));
			colorSal[i] += w[j] * dij;
		}
		sort(similari.begin(), similari.end());
	}

	SmoothSaliency(_colorSal, 0.25f, similar);
}
Пример #6
0
void CameraData::parseXml(QDomNode dataNode)
{
	Vector3D position = Vector3D::fromString(dataNode.namedItem("position").toElement().text());
	Vector3D focalPoint = Vector3D::fromString(dataNode.namedItem("focalPoint").toElement().text());
	Vector3D viewUp = Vector3D::fromString(dataNode.namedItem("viewUp").toElement().text());
	double nearClip = dataNode.namedItem("nearClip").toElement().text().toDouble();
	double farClip = dataNode.namedItem("farClip").toElement().text().toDouble();
	double parallelScale = dataNode.namedItem("parallelScale").toElement().text().toDouble();

	if (similar(viewUp.length(), 0.0))
		return; // ignore reading if undefined data
	double LARGE_NUMBER = 1.0E6; // corresponding to a distance of 1km - unphysical for human-sized data
	if ((position-focalPoint).length() > LARGE_NUMBER)
		return;
	if (focalPoint.length() > LARGE_NUMBER)
		return;
	if (fabs(parallelScale) > LARGE_NUMBER)
		return;

	this->getCamera();

	mCamera->SetClippingRange(nearClip, farClip);
	mCamera->SetPosition(position.begin());
	mCamera->SetFocalPoint(focalPoint.begin());
	mCamera->ComputeViewPlaneNormal();
	mCamera->SetViewUp(viewUp.begin());
	mCamera->SetParallelScale(parallelScale);
}
Пример #7
0
void Saliency::GetHC(const Mat &binColor3f, const Mat &weight1f, Mat &_colorSal)
{
	int binN = binColor3f.cols; 
	_colorSal = Mat::zeros(1, binN, CV_32F);
	float* colorSal = (float*)(_colorSal.data);
	vector<vector<CostfIdx>> similar(binN); // Similar color: how similar and their index
	Vec3f* color = (Vec3f*)(binColor3f.data);
	float *w = (float*)(weight1f.data);
	for (int i = 0; i < binN; i++)
	{
		vector<CostfIdx> &similari = similar[i];
		similari.push_back(make_pair(0.f, i));
		for (int j = 0; j < binN; j++)
		{
			if (i == j)
				continue;
			float dij = vecDist3<float>(color[i], color[j]);
			similari.push_back(make_pair(dij, j));
			colorSal[i] += w[j] * dij;
		}
		sort(similari.begin(), similari.end());
	}

	SmoothSaliency(binColor3f, _colorSal, 4.0f, similar);
}
Пример #8
0
void CustomMetric::updateTexture(MeshPtr model, Transform3D rMrr)
{
	if (!model)
		return;

	if (!this->getTextureFollowTool() || !model->hasTexture())
		return;

	// special case:
	// Project tool position down to the model, then set that position as
	// the texture x pos.

	Transform3D rMt = mSpaceProvider->getActiveToolTipTransform(CoordinateSystem::reference());
	Transform3D rMd = rMrr * model->get_rMd();
	Vector3D t_r = rMt.coord(Vector3D::Zero());
	Vector3D td_r = rMt.vector(Vector3D::UnitZ());

	DoubleBoundingBox3D bb_d = model->boundingBox();
	Vector3D bl = bb_d.bottomLeft();
	Vector3D tr = bb_d.topRight();
	Vector3D c = (bl+tr)/2;
	Vector3D x_min_r(c[0], bl[1], c[2]);
	Vector3D x_max_r(c[0], tr[1], c[2]);
	x_min_r = rMd.coord(x_min_r);
	x_max_r = rMd.coord(x_max_r);

	double t_x = dot(t_r, td_r);
	double bbmin_x = dot(x_min_r, td_r);
	double bbmax_x = dot(x_max_r, td_r);
	double range = bbmax_x-bbmin_x;
	if (similar(range, 0.0))
		range = 1.0E-6;
	double s = (t_x-bbmin_x)/range;
	model->getTextureData().getPositionY()->setValue(s);
}
/**
 *	This is called every frame.  We use this as an oportunity to RedrawWindow() 
 *  the control if the user has moved.
 */
/*afx_msg*/ void ChunkWatchControl::OnUpdateControl()
{
	// Don't update to frequently.
	if (lastUpdateTime_ != 0)
	{
		uint64 now = timestamp();
		if ((now - lastUpdateTime_)/(double)stampsPerSecond() < UPDATE_DELTA)
		{
			return;
		}
	}
	lastUpdateTime_ = timestamp();

	Matrix view = WorldEditorCamera::instance().currentCamera().view();
	view.invert();
	Chunk *workingChunk = WorldManager::instance().workingChunk();
	if 
	(
		!similar(view, drawPos_, MATRICES_COMP_EPSILON) 
		|| 
		workingChunk != lastWorkingChunk_
	)
	{
		RedrawWindow();
	}
}
Пример #10
0
void ToolImpl::setTooltipOffset(double val)
{
	if (similar(val, mTooltipOffset))
		return;
	mTooltipOffset = val;
	emit tooltipOffset(mTooltipOffset);
}
Пример #11
0
std::vector<std::vector<T>> group(std::vector<T> v, F similar) {
    UnionFind uf(v.size());

    for (size_t i = 0; i < v.size(); ++i) {
        for (size_t j = i + 1; j < v.size(); ++j) {
            if (similar(v[i], v[j])) {
                uf.join(i, j);
            }
        }
    }

    std::vector<int> idxmap(v.size(), -1);
    std::vector<std::vector<T>> vs;
    for (size_t i = 0; i < v.size(); ++i) {
        size_t set = uf.find(i);
        int group = idxmap[set];
        if (group < 0) {
            idxmap[set] = vs.size();
            vs.emplace_back(1, v[i]);
        } else {
            vs[group].push_back(v[i]);
        }
    }
    return vs;
}
Пример #12
0
void IgstkTool::processReceivedTransformResult(igstk::CoordinateSystemTransformToResult result)
{
	if (!this->validReferenceForResult(result))
		return;

	// emit even if not visible: need error metadata

	igstk::NDITracker::TrackingSampleInfo sampleInfo = this->getSampleInfo();

	// ignore duplicate positions
	if (similar(mLatestEmittedTimestamp, sampleInfo.m_TimeStamp,1.0E-3))
	{
		return;
	}
	mLatestEmittedTimestamp = sampleInfo.m_TimeStamp;

	QDomDocument doc;
	QDomElement root = doc.createElement("info");
	doc.appendChild(root);
	sampleInfo2xml(sampleInfo, root);
	ToolPositionMetadata metadata;
	metadata.mData = doc.toString();

	igstk::Transform transform = result.GetTransform();
	Transform3D prMt = igstk2Transform3D(transform);
	double timestamp = transform.GetStartTime();

	emit toolTransformAndTimestamp(prMt, timestamp, metadata);
}
Пример #13
0
void SliceProxy::changed()
{
	SlicePlane plane = mCutplane->getPlane();
	if (similar(plane, mLastEmittedSlicePlane))
		return;
	mLastEmittedSlicePlane = plane;
	emit transformChanged(get_sMr());
}
Пример #14
0
void ProbeImpl::setSoundSpeedCompensationFactor(double factor)
{
	if(similar(mSoundSpeedCompensationFactor, factor))
		return;
	mSoundSpeedCompensationFactor = factor;
	for (std::map<QString, ProbeDefinition>::iterator iter=mProbeData.begin(); iter!=mProbeData.end(); ++iter)
		iter->second.applySoundSpeedCompensationFactor(mSoundSpeedCompensationFactor);
	emit sectorChanged();
}
Пример #15
0
bool DoublePropertyShadingDiffuse::setValue(double val)
{ 
  if (!mImage)
    return false;
  if (similar(val, mImage->getShadingDiffuse()))
    return false;
  mImage->setShadingDiffuse(val);
  return true;
}
Пример #16
0
bool DoublePropertyShadingSpecularPower::setValue(double val)
{ 
  if (!mImage)
    return false;
  if (similar(val, mImage->getShadingSpecularPower()))
    return false;
  mImage->setShadingSpecularPower(val);
  return true;
}
Пример #17
0
Vector3D DonutMetric::getDirection()
{
	std::vector<Vector3D> coords = mArguments->getRefCoords();
	if (coords.size()<2)
		return Vector3D::UnitZ();
	Vector3D diff = (coords[1]-coords[0]);
	if (similar(diff.length(), 0.0))
		return Vector3D(0,1,0);
	return diff.normal();
}
Пример #18
0
// methods for defining and storing a cropping box. Image does not use these data, this is up to the mapper
void Image::setCropping(bool on)
{
	if (mUseCropping == on)
		return;

	mUseCropping = on;
	if (similar(mCroppingBox_d, this->getInitialBoundingBox()))
		mCroppingBox_d = this->boundingBox();
	emit cropBoxChanged();
}
Пример #19
0
void DecomposedTransform3D::reset(Transform3D m)
{
	DecomposedTransform3D input(m);

	bool eqPos = similar(input.mPos, mPos);
	if (!eqPos)
	{
		mPos = input.mPos;
	}

	input.mPos = mPos;
	bool eqRot = similar(input.getMatrix(), this->getMatrix());
	// only reset angles if the input rotation matrix is different from the current.
	if (!eqRot)
	{
		mAngle = input.mAngle;
		m_R = input.m_R;
	}
}
Пример #20
0
void CmSaliencyRC::SmoothByHist(CMat &img3f, Mat &sal1f, float delta)
{
	//imshow("Before", sal1f); imshow("Src", img3f);

	// Quantize colors
	CV_Assert(img3f.size() == sal1f.size() && img3f.type() == CV_32FC3 && sal1f.type() == CV_32FC1);
	Mat idx1i, binColor3f, colorNums1i;
	int binN = Quantize(img3f, idx1i, binColor3f, colorNums1i);
	//CmShow::HistBins(binColor3f, colorNums1i, "Frequency");
	
	// Get initial color saliency
	Mat _colorSal =  Mat::zeros(1, binN, CV_64FC1);
	int rows = img3f.rows, cols = img3f.cols;{
		double* colorSal = (double*)_colorSal.data;
		if (img3f.isContinuous() && sal1f.isContinuous())
			cols *= img3f.rows, rows = 1;
		for (int y = 0; y < rows; y++){
			const int* idx = idx1i.ptr<int>(y);
			const float* initialS = sal1f.ptr<float>(y);
			for (int x = 0; x < cols; x++)
				colorSal[idx[x]] += initialS[x];
		}
		const int *colorNum = (int*)(colorNums1i.data);
		for (int i = 0; i < binN; i++)
			colorSal[i] /= colorNum[i];
		normalize(_colorSal, _colorSal, 0, 1, NORM_MINMAX, CV_32F);
	}
	// Find similar colors & Smooth saliency value for color bins
	vector<vector<CostfIdx>> similar(binN); // Similar color: how similar and their index
	Vec3f* color = (Vec3f*)(binColor3f.data);
	cvtColor(binColor3f, binColor3f, CV_BGR2Lab);
	for (int i = 0; i < binN; i++){
		vector<CostfIdx> &similari = similar[i];
		similari.push_back(make_pair(0.f, i));
		for (int j = 0; j < binN; j++)
			if (i != j)
				similari.push_back(make_pair(vecDist<float, 3>(color[i], color[j]), j));
		sort(similari.begin(), similari.end());
	}
	cvtColor(binColor3f, binColor3f, CV_Lab2BGR);
	//CmShow::HistBins(binColor3f, _colorSal, "BeforeSmooth", true);
	SmoothSaliency(colorNums1i, _colorSal, delta, similar);
	//CmShow::HistBins(binColor3f, _colorSal, "AfterSmooth", true);

	// Reassign pixel saliency values
	float* colorSal = (float*)(_colorSal.data);
	for (int y = 0; y < rows; y++){
		const int* idx = idx1i.ptr<int>(y);
		float* resSal = sal1f.ptr<float>(y);
		for (int x = 0; x < cols; x++)
			resSal[x] = colorSal[idx[x]];
	}
	//imshow("After", sal1f);
	//waitKey(0);
}
Пример #21
0
void DecomposedTransform3D::setAngles(Vector3D xyz)
{
	//  std::cout << "setAngles " << xyz << std::endl;

	if (!similar(xyz[0], mAngle[0]))
	{
		m_R = m_R * createTransformRotateX(xyz[0] - mAngle[0]);
		mAngle[0] = xyz[0];
	}
	if (!similar(xyz[1], mAngle[1]))
	{
		m_R = m_R * createTransformRotateY(xyz[1] - mAngle[1]);
		mAngle[1] = xyz[1];
	}
	if (!similar(xyz[2], mAngle[2]))
	{
		m_R = m_R * createTransformRotateZ(xyz[2] - mAngle[2]);
		mAngle[2] = xyz[2];
	}
}
Пример #22
0
void ImageParameters::alignSpacingKeepDim(Eigen::Array3d bounds)
{
	for (unsigned i = 0; i < 3; ++i)
	{
		//Set spacing to 1 if one of the axes is degenerated
		if((mDim[i] == 1) && similar(bounds[i], 0.0))
			mSpacing[i] = 1;
		else
			mSpacing[i] = bounds[i] / double(mDim[i]-1);
	}
}
Пример #23
0
/**We need this here, even if it belongs in singlelayout.
 * Reason: must call setcamera after last change of size of plane actor.
 * TODO fix it.
 */
void VideoFixedPlaneRep::setCamera()
{
	if (!mRenderer)
		return;
	mViewportListener->stopListen();
	vtkCamera* camera = mRenderer->GetActiveCamera();
	camera->ParallelProjectionOn();
	mRenderer->ResetCamera();

	DoubleBoundingBox3D bounds(mRTGraphics->getActor()->GetBounds());
	if (similar(bounds.range()[0], 0.0) || similar(bounds.range()[1], 0.0))
		return;

	double* vpRange = mRenderer->GetAspect();

	double vw = vpRange[0];
	double vh = vpRange[1];

	double w = bounds.range()[0];
	double h = bounds.range()[1];

	double scale = 1;
	double w_vp = vh * (w/h); // width of image in viewport space
	if (w_vp > vw) // if image too wide: reduce scale
		scale = w_vp/vw;

    //Set camera position and focus so that it looks at the video stream center
    double position[3];
    camera->GetPosition(position);
    position[0] = bounds.center()[0];
    position[1] = bounds.center()[1];
    camera->SetPosition(position);

    camera->GetFocalPoint(position);
    position[0] = bounds.center()[0];
    position[1] = bounds.center()[1];
    camera->SetFocalPoint(position);

	camera->SetParallelScale(h/2*scale*1.01); // exactly fill the viewport height
	mViewportListener->startListen(mRenderer);
}
Пример #24
0
void Transform3DWidget::textEditChangedSlot()
{
  bool ok = false;
  Transform3D M = Transform3D::fromString(mTextEdit->toPlainText(), &ok);
  // ignore setting if invalid matrix or no real change done (hopefully, this allows trivial editing without text reset)
  if (!ok)
    return;
  if (similar(M, this->getMatrixInternal()))
    return;

  this->setMatrixInternal(M);
}
Пример #25
0
bool operator==(const VertexData& a, const VertexData& b)
{
	return (similar(a.x,  b.x)  && similar(a.y,  b.y)  && similar(a.z,  b.z)
		 && similar(a.nx, b.nx) && similar(a.ny, b.ny) && similar(a.nz, b.nz)
		 && (a.uvs == b.uvs)
		 && (a.weights == b.weights));
}
Пример #26
0
bool TemporalCalibration::checkFrameMovementQuality(std::vector<double> pos)
{
	int count = 0;
	for (unsigned i=0; i<pos.size(); ++i)
		if (similar(pos[i], 0))
			count++;

	// accept if less than 20% zeros.
	double error = double(count)/pos.size();
	if (error > 0.05)
		reportWarning(QString("Found %1 % zeros in frame movement").arg(error*100));
	return error < 0.2;
}
Пример #27
0
bool similar(const Transform3D& a, const Transform3D& b, double tol)
{
	boost::array<double, 16> m = a.flatten();
	boost::array<double, 16> n = b.flatten();
	for (int j = 0; j < 16; ++j)
	{
		if (!similar(n[j], m[j], tol))
		{
			return false;
		}
	}
	return true;
}
Пример #28
0
void ToolImpl::set_prMt(const Transform3D& prMt, double timestamp)
{
	if (mPositionHistory->count(timestamp))
	{
		if (similar(mPositionHistory->find(timestamp)->second, prMt))
			return;
	}

	m_prMt = prMt;
	// Store positions in history, but only if visible - the history has no concept of visibility
	if (this->getVisible())
		(*mPositionHistory)[timestamp] = m_prMt;
	emit toolTransformAndTimestamp(m_prMt, timestamp);
}
Пример #29
0
bool Vector3DProperty::setValue(const Vector3D& val)
{
	if (similar(val, mValue))
		return false;

	//	std::cout << "set val " << "  " << val << "  , org=" << mValue << std::endl;

	mValue = val;
	mStore.writeValue(qstring_cast(val));
	emit
	valueWasSet();
	emit
	changed();
	return true;
}
Пример #30
0
void CGameObject::UpdateCL			()
{
	inherited::UpdateCL				();
	
//	if (!is_ai_obstacle())
//		return;
	
	if (H_Parent())
		return;

	if (similar(XFORM(),m_previous_matrix,EPS))
		return;

	on_matrix_change				(m_previous_matrix);
	m_previous_matrix				= XFORM();
}