Пример #1
0
bool skin_ui_process_events(SkinUI* ui) {
    SkinEvent ev;

#ifdef _WIN32
    if (ui->ui_params.win32_ignore_events) {
        // In QT, Windows messages are received by the QT thread, which is
        // the thread that creates all of its windows, so that should be
        // okay. However, in GPU accelerated images, there's a native window
        // that's created that represents the actual OpenGL output pane, and
        // that window is created from this thread and not the QT thread. We
        // need to keep its message queue from getting jammed up with
        // messages, so we need to grab any messages we see and drop
        // unnecessary ones on the floor.
        MSG message;
        PeekMessage(&message, NULL, 0, 0, PM_REMOVE);
    }
#endif  // _WIN32

    while(skin_event_poll(&ev)) {
        switch(ev.type) {
        case kEventVideoExpose:
            DE("EVENT: kEventVideoExpose\n");
            skin_window_redraw(ui->window, NULL);
            break;

        case kEventKeyDown:
            DE("EVENT: kEventKeyDown scancode=%d mod=0x%x\n",
               ev.u.key.keycode, ev.u.key.mod);
            skin_keyboard_process_event(ui->keyboard, &ev, 1);
            break;

        case kEventKeyUp:
            DE("EVENT: kEventKeyUp scancode=%d mod=0x%x\n",
               ev.u.key.keycode, ev.u.key.mod);
            skin_keyboard_process_event(ui->keyboard, &ev, 0);
            break;

        case kEventTextInput:
            DE("EVENT: kEventTextInput text=[%s] down=%s\n",
               ev.u.text.text, ev.u.text.down ? "true" : "false");
            skin_keyboard_process_event(ui->keyboard, &ev, ev.u.text.down);
            break;

        case kEventMouseMotion:
            DE("EVENT: kEventMouseMotion x=%d y=%d xrel=%d yrel=%d button=%d\n",
               ev.u.mouse.x, ev.u.mouse.y, ev.u.mouse.xrel, ev.u.mouse.yrel,
               ev.u.mouse.button);
            skin_window_process_event(ui->window, &ev);
            break;

        case kEventMouseButtonDown:
        case kEventMouseButtonUp:
            DE("EVENT: kEventMouseButton x=%d y=%d xrel=%d yrel=%d button=%d\n",
               ev.u.mouse.x, ev.u.mouse.y, ev.u.mouse.xrel, ev.u.mouse.yrel,
               ev.u.mouse.button);
            {
                int  down = (ev.type == kEventMouseButtonDown);
                if (ev.u.mouse.button == kMouseButtonScrollUp)
                {
                    /* scroll-wheel simulates DPad up */
                    SkinKeyCode  kcode;

                    kcode = skin_keycode_rotate(kKeyCodeDpadUp,
                                                skin_layout_get_dpad_rotation(
                                                        ui->layout));
                    ui->ui_funcs->keyboard_event(NULL, kcode, down);
                }
                else if (ev.u.mouse.button == kMouseButtonScrollDown)
                {
                    /* scroll-wheel simulates DPad down */
                    SkinKeyCode  kcode;

                    kcode = skin_keycode_rotate(kKeyCodeDpadDown,
                                                skin_layout_get_dpad_rotation(
                                                        ui->layout));
                    ui->ui_funcs->keyboard_event(NULL, kcode, down);
                }
                else if (ev.u.mouse.button == kMouseButtonLeft) {
                    skin_window_process_event(ui->window, &ev);
                }
            }
            break;

        case kEventQuit:
            DE("EVENT: kEventQuit\n");
            /* only save emulator config through clean exit */
            return true;
        }
    }

    skin_keyboard_flush(ui->keyboard);
    return false;
}
Пример #2
0
bool skin_ui_process_events(SkinUI* ui) {
    SkinEvent ev;

    while(skin_event_poll(&ev)) {
        switch(ev.type) {
        case kEventVideoExpose:
            DE("EVENT: kEventVideoExpose\n");
            skin_window_redraw(ui->window, NULL);
            break;

        case kEventKeyDown:
            DE("EVENT: kEventKeyDown scancode=%d mod=0x%x\n",
               ev.u.key.keycode, ev.u.key.mod);
            skin_keyboard_process_event(ui->keyboard, &ev, 1);
            break;

        case kEventKeyUp:
            DE("EVENT: kEventKeyUp scancode=%d mod=0x%x\n",
               ev.u.key.keycode, ev.u.key.mod);
            skin_keyboard_process_event(ui->keyboard, &ev, 0);
            break;

        case kEventTextInput:
            DE("EVENT: kEventTextInput text=[%s] down=%s\n",
               ev.u.text.text, ev.u.text.down ? "true" : "false");
            skin_keyboard_process_event(ui->keyboard, &ev, ev.u.text.down);
            break;

        case kEventMouseMotion:
            DE("EVENT: kEventMouseMotion x=%d y=%d xrel=%d yrel=%d button=%d\n",
               ev.u.mouse.x, ev.u.mouse.y, ev.u.mouse.xrel, ev.u.mouse.yrel,
               ev.u.mouse.button);
            skin_window_process_event(ui->window, &ev);
            break;

        case kEventMouseButtonDown:
        case kEventMouseButtonUp:
            DE("EVENT: kEventMouseButton x=%d y=%d xrel=%d yrel=%d button=%d\n",
               ev.u.mouse.x, ev.u.mouse.y, ev.u.mouse.xrel, ev.u.mouse.yrel,
               ev.u.mouse.button);
            {
                int  down = (ev.type == kEventMouseButtonDown);
                if (ev.u.mouse.button == kMouseButtonScrollUp)
                {
                    /* scroll-wheel simulates DPad up */
                    SkinKeyCode  kcode;

                    kcode = skin_keycode_rotate(kKeyCodeDpadUp,
                                                skin_layout_get_dpad_rotation(
                                                        ui->layout));
                    ui->ui_funcs->keyboard_event(NULL, kcode, down);
                }
                else if (ev.u.mouse.button == kMouseButtonScrollDown)
                {
                    /* scroll-wheel simulates DPad down */
                    SkinKeyCode  kcode;

                    kcode = skin_keycode_rotate(kKeyCodeDpadDown,
                                                skin_layout_get_dpad_rotation(
                                                        ui->layout));
                    ui->ui_funcs->keyboard_event(NULL, kcode, down);
                }
                else if (ev.u.mouse.button == kMouseButtonLeft) {
                    skin_window_process_event(ui->window, &ev);
                }
            }
            break;

        case kEventQuit:
            DE("EVENT: kEventQuit\n");
            /* only save emulator config through clean exit */
            return true;
        }
    }

    skin_keyboard_flush(ui->keyboard);
    return false;
}