BOOL CServerApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. skinppLoadSkin(_T("AquaOS.ssk")); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CServerDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } skinppExitSkin(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }
BOOL CFiveChessApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. skinppLoadSkin(_T("AquaOS.ssk")); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // 注册棋盘窗口类 WNDCLASS wc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH ); wc.hCursor = LoadCursor( IDC_ARROW ); wc.hIcon = NULL; wc.hInstance = AfxGetInstanceHandle(); wc.lpfnWndProc = ::DefWindowProc; wc.lpszClassName = _T("ChessBoard"); wc.lpszMenuName = NULL; wc.style = 0; AfxRegisterClass( &wc ); CFiveChessDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } skinppExitSkin(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }
int CTestApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class skinppExitSkin(); return CWinApp::ExitInstance(); }