void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width_, int16 *height_, int scaleVal) { Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal)); Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal), imgPos.y + frame->sDrawYSize(scaleVal)); Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width_ = newBounds.width(); *height_ = newBounds.height(); }
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, int16 *width, int16 *height) { Common::Point imgPos = pt + frame->_offset; Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h); Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height); if (!_flushScreen) { // See if the areas of the old and new overlap, and if so combine the areas if (newBounds.intersects(oldBounds)) { Common::Rect mergedBounds = newBounds; mergedBounds.extend(oldBounds); mergedBounds.right += 1; mergedBounds.bottom += 1; slamRect(mergedBounds); } else { // The two areas are independent, so copy them both slamRect(newBounds); slamRect(oldBounds); } } *xp = newBounds.left; *yp = newBounds.top; *width = newBounds.width(); *height = newBounds.height(); }
void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) { // Create the string to display va_list args; va_start(args, formatStr); Common::String str = Common::String::vformat(formatStr, args); va_end(args); // Figure out area to draw text in Common::Point pos = pt; int width_ = stringWidth(str); pos.y--; // Font is always drawing one line higher if (!pos.x) // Center text horizontally pos.x = (this->width() - width_) / 2; Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight); if (textBounds.right > this->width()) textBounds.moveTo(this->width() - width_, textBounds.top); if (textBounds.bottom > this->height()) textBounds.moveTo(textBounds.left, this->height() - _fontHeight); // Write out the string at the given position writeString(str, Common::Point(textBounds.left, textBounds.top), color); // Copy the affected area to the screen slamRect(textBounds); }
void Screen::vgaBar(const Common::Rect &r, int color) { _backBuffer.fillRect(r, color); slamRect(r); }
void Screen::blockMove(const Common::Rect &r) { Common::Rect bounds = r; slamRect(bounds); }
void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) { slamRect(Common::Rect(xp, yp, xp + width_, yp + height_)); }