Пример #1
0
bool game_buffer_editor_handle_mpk_import_message(game_buffer *game_buffer, mpk_import_named_pipe_message *message) {
  game_buffer_editor_job *job = game_buffer->editor->job_list;
  while (job->id != message->job_id) {
    job = job->next;
  }
  assert(job->type == game_buffer_editor_job_mpk_import_type);
  switch (message->type) {
    case mpk_import_named_pipe_message_type_error : {
      job->status = game_buffer_editor_job_error;
    } break;
    case mpk_import_named_pipe_message_type_no_space : {
      job->status = game_buffer_editor_job_warning;
    } break;
    case mpk_import_named_pipe_message_type_progress : {
      job->status = game_buffer_editor_job_progress;
    } break;
    case mpk_import_named_pipe_message_type_done : {
      job->status = game_buffer_editor_job_done;
    } break;
  }
  if (message->msg[0] != '\0') {
    game_buffer_editor_job_message *new_job_message = (game_buffer_editor_job_message *)memory_pool_allocate(&game_buffer->editor->job_message_memory_pool);
    assert(new_job_message);
    m_array_assign(new_job_message->buf, message->msg);
    sllist_append(&job->mpk_import.message_list, new_job_message);
  }
  return true;
}
Пример #2
0
vsf_err_t vsfusbh_register_driver(struct vsfusbh_t *usbh,
		const struct vsfusbh_class_drv_t *drv)
{
	struct vsfusbh_class_drv_list *drv_list;

	drv_list = (struct vsfusbh_class_drv_list *)\
			vsf_bufmgr_malloc(sizeof(struct vsfusbh_class_drv_list));
	if (drv_list == NULL)
	{
		return VSFERR_FAIL;
	}
	memset(drv_list, 0, sizeof(struct vsfusbh_class_drv_list));
	drv_list->drv = drv;
	sllist_append(&usbh->drv_list, &drv_list->list);
	return VSFERR_NONE;
}