Пример #1
0
void DialpadDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index, uint rightPadding)
{
   int animStep(index.data(static_cast<int>(Call::Role::DTMFAnimState)).toInt()),dialIdx(index.data(static_cast<int>(Call::Role::LastDTMFidx)).toInt());
   if (animStep <= 0)
      return;
   painter->save();
   painter->setRenderHint(QPainter::Antialiasing, true );

   const QRect r(option.rect.x()+option.rect.width()-option.rect.height()-8-rightPadding,option.rect.y()+2,option.rect.height()-4,option.rect.height()-4);
   static QColor c1(Qt::black);
   c1.setAlpha(animStep*1.5);
   painter->setBrush(c1);
   painter->setPen(Qt::NoPen);
   int h = r.height();

   for (int i=0; i < 12;i++) {
      if (i == dialIdx) {
         painter->save();
         static QColor c("#dd0000");
         c.setAlpha(animStep*2);
         painter->setBrush(QBrush(c));
      }
      painter->drawRoundedRect(r.x()+(h/3)*(i%3),r.y()+(h/4)*(i/3)+2,h/3-2,h/4-2,2,2);
      if (i == dialIdx) {
         painter->restore();
      }
   }
   painter->restore();

   if (animStep == 50)
      m_sStep = 50;

   if (!m_spTimer) {
      m_spTimer = new QTimer();
      m_spTimer->setInterval(1000/60);
      m_spInstance = new DialpadDelegate();
      connect(m_spTimer,SIGNAL(timeout()),m_spInstance,SLOT(slotFade()));
   }
   if (!m_spTimer->isActive() && animStep > 0)
      m_spTimer->start();
   m_slIndexes << index;
}
Пример #2
0
BlitzMainWindow::BlitzMainWindow()
    : QMainWindow()
{
    setWindowTitle(tr("Blitz Effect Test"));
    QScrollArea *sa = new QScrollArea(this);
    lbl = new QLabel;
    sa->setWidget(lbl);
    setCentralWidget(sa);

    QToolBar *tBar = addToolBar(tr("Effect Options"));
    QAction *openAct = tBar->addAction(tr("Open"), this, SLOT(slotOpen()));
    QAction *revertAct = tBar->addAction(tr("Revert"), this, SLOT(slotRevert()));
    qualityCB = new QCheckBox(tr("High Quality"), tBar);
    qualityCB->setChecked(true);
    tBar->addWidget(qualityCB);

    QMenuBar *mBar = menuBar();
    QMenu *fileMnu = mBar->addMenu(tr("File"));
    fileMnu->addAction(openAct);
    fileMnu->addAction(revertAct);
    fileMnu->addSeparator();
    fileMnu->addAction(tr("Close"), this, SLOT(close()));

    QMenu *effectMnu = mBar->addMenu(tr("Effects"));
    effectMnu->addAction(tr("Grayscale (MMX)"), this, SLOT(slotGrayscale()));
    effectMnu->addAction(tr("Invert (MMX)"), this, SLOT(slotInvert()));

    QMenu *subMnu = effectMnu->addMenu(tr("Threshold"));
    subMnu->addAction(tr("Threshold (Default)"), this, SLOT(slotThreshold()));
    subMnu->addAction(tr("Threshold (Red)"), this, SLOT(slotThresholdRed()));
    subMnu->addAction(tr("Threshold (Green)"), this, SLOT(slotThresholdGreen()));
    subMnu->addAction(tr("Threshold (Blue)"), this, SLOT(slotThresholdBlue()));
    subMnu->addAction(tr("Threshold (Alpha)"), this, SLOT(slotThresholdAlpha()));
    subMnu = effectMnu->addMenu(tr("Intensity (MMX)"));
    subMnu->addAction(tr("Increment Intensity"), this, SLOT(slotIncIntensity()));
    subMnu->addAction(tr("Decrement Intensity"), this, SLOT(slotDecIntensity()));
    subMnu->addSeparator();
    subMnu->addAction(tr("Increment Red Intensity"), this, SLOT(slotIncRedIntensity()));
    subMnu->addAction(tr("Decrement Red Intensity"), this, SLOT(slotDecRedIntensity()));
    subMnu->addAction(tr("Increment Green Intensity"), this, SLOT(slotIncGreenIntensity()));
    subMnu->addAction(tr("Decrement Green Intensity"), this, SLOT(slotDecGreenIntensity()));
    subMnu->addAction(tr("Increment Blue Intensity"), this, SLOT(slotIncBlueIntensity()));
    subMnu->addAction(tr("Decrement Blue Intensity"), this, SLOT(slotDecBlueIntensity()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Spiff"), this, SLOT(slotSpiff()));
    effectMnu->addAction(tr("Dull"), this, SLOT(slotDull()));
    effectMnu->addSeparator();
    effectMnu->addAction(tr("Desaturate"), this, SLOT(slotDesaturate()));
    effectMnu->addAction(tr("Fade"), this, SLOT(slotFade()));
    effectMnu->addAction(tr("Flatten"), this, SLOT(slotFlatten()));
    effectMnu->addSeparator();
    effectMnu->addAction(tr("Sharpen"), this, SLOT(slotSharpen()));
    effectMnu->addAction(tr("Blur"), this, SLOT(slotBlur()));
    effectMnu->addAction(tr("Gaussian Sharpen (MMX)"), this, SLOT(slotGaussianSharpen()));
    effectMnu->addAction(tr("Gaussian Blur (MMX)"), this, SLOT(slotGaussianBlur()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Sobel Edge (MMX)"), this, SLOT(slotEdge()));
    effectMnu->addAction(tr("Convolve Edge (MMX)"), this, SLOT(slotConvolveEdge()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Equalize"), this, SLOT(slotEqualize()));
    effectMnu->addAction(tr("Normalize"), this, SLOT(slotNormalize()));
    effectMnu->addAction(tr("Despeckle"), this, SLOT(slotDespeckle()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Charcoal"), this, SLOT(slotCharcoal()));
    effectMnu->addAction(tr("Swirl"), this, SLOT(slotSwirl()));
    effectMnu->addAction(tr("Implode"), this, SLOT(slotImplode()));
    effectMnu->addAction(tr("Wave"), this, SLOT(slotWave()));
    effectMnu->addAction(tr("Oil Paint"), this, SLOT(slotOilpaint()));
    effectMnu->addAction(tr("Emboss"), this, SLOT(slotEmboss()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Smoothscale (MMX)..."), this, SLOT(slotSmoothscale()));
    effectMnu->addAction(tr("Smoothscale Filtered..."), this, SLOT(slotSmoothscaleFiltered()));
    effectMnu->addSeparator();
    effectMnu->addAction(tr("Modulate..."), this, SLOT(slotModulate()));
    effectMnu->addSeparator();

    effectMnu->addAction(tr("Gradient..."), this, SLOT(slotGradient()));
    effectMnu->addAction(tr("Unbalanced Gradient..."), this, SLOT(slotUnbalancedGradient()));
    effectMnu->addAction(tr("8bpp Gradient..."), this, SLOT(slotGrayscaleGradient()));
    effectMnu->addAction(tr("8bpp Unbalanced Gradient..."), this, SLOT(slotGrayscaleUnbalancedGradient()));

    resize(sizeHint());
}