Пример #1
0
void ImageWorkShop::initImageWorkShop(){
	//imagewidget = new ImageWidget(ui.centralWidget);
	loadImage = false;
	connect(ui.actionOpen, SIGNAL(triggered()), this, SLOT(slotOpenFile()));
	connect(ui.actionSave_as, SIGNAL(triggered()), this, SLOT(slotSaveFile()));
	connect(ui.actionImage_last_saved, SIGNAL(triggered()), this, SLOT(slotCompare()));
	connect(ui.actionStageSave, SIGNAL(triggered()), this, SLOT(slotStageSave()));
	connect(ui.actionStageBack, SIGNAL(triggered()), this, SLOT(slotStageBack()));
	connect(ui.horizontalSliderVignette, SIGNAL(actionTriggered(int)), this, SLOT(slotVignetteFactor()));
	connect(ui.pushButtonMedian, SIGNAL(clicked()), this, SLOT(slotMedian()));
	connect(ui.horizontalSliderGauss, SIGNAL(actionTriggered(int)), this, SLOT(slotGauss()));
	connect(ui.horizontalSliderBalance, SIGNAL(actionTriggered(int)), this, SLOT(slotWhiteBalance()));
	connect(ui.horizontalSliderSaturation, SIGNAL(actionTriggered(int)), this, SLOT(slotSaturation()));

	connect(ui.pushButtonSharp, SIGNAL(clicked()), this, SLOT(slotSharp()));

	connect(ui.pushButtonLiquify, SIGNAL(clicked()), this, SLOT(slotLiquify()));
	connect(ui.pushButtonLiquifyRadius, SIGNAL(clicked()), this, SLOT(slotLiquifySetRadius()));

	connect(ui.comboBox_Lomo, SIGNAL(currentIndexChanged(int)), this, SLOT(slotLomo()));
	connect(ui.horizontalSliderLomoR, SIGNAL(actionTriggered(int)), this, SLOT(slotLomoR()));
	connect(ui.horizontalSliderLomoG, SIGNAL(actionTriggered(int)), this, SLOT(slotLomoG()));
	connect(ui.horizontalSliderLomoB, SIGNAL(actionTriggered(int)), this, SLOT(slotLomoB()));

	connect(ui.pushButton_Exfoliating, SIGNAL(clicked()), this, SLOT(slotExfoliating()));

	connect(ui.horizontalSliderWhitenSkin, SIGNAL(actionTriggered(int)), this, SLOT(slotWhitenSkin()));

	connect(ui.horizontalSliderWhitenSkinMask, SIGNAL(actionTriggered(int)), this, SLOT(slotDrawSkinMaskRadius()));
	connect(ui.horizontalSliderThreshold, SIGNAL(actionTriggered(int)), this, SLOT(slotWhitenThreshold()));

	connect(ui.pushButton_Source, SIGNAL(clicked()), this, SLOT(slotColorMapSource()));
	connect(ui.pushButton_Target, SIGNAL(clicked()), this, SLOT(slotColorMapTarget()));
	connect(ui.pushButton_Result, SIGNAL(clicked()), this, SLOT(slotColorMapResult()));
	connect(ui.pushButton_ResultGrayToRGB, SIGNAL(clicked()), this, SLOT(slotColorMapGrayToRGB()));


	connect(ui.horizontalSliderBrushRadiusImageCopy, SIGNAL(actionTriggered(int)), this, SLOT(slotImageCopyRadius()));
	connect(ui.pushButtonMovePatch, SIGNAL(clicked()), this, SLOT(slotImageCopyMovePatch()));

	connect(ui.horizontalSliderBrushRadiusImageInpaintHole, SIGNAL(actionTriggered(int)), this, SLOT(slotImageInpaintRadius()));
	connect(ui.pushButtonImageInpaintHoleResult, SIGNAL(clicked()), this, SLOT(slotImageInpaintResult()));

	connect(ui.horizontalSliderBrushRadiusImageInpaintHoleRestrict, SIGNAL(actionTriggered(int)), this, SLOT(slotImageInpaintRestrictRadius()));
	connect(ui.pushButtonImageInpaintHoleRestrictResult, SIGNAL(clicked()), this, SLOT(slotImageInpaintRestrictResult()));
	connect(ui.pushButtonImageInpaintHoleRestrictResultOut, SIGNAL(clicked()), this, SLOT(slotImageInpaintRestrictResultOut()));
	connect(ui.pushButtonErodeRadius, SIGNAL(clicked()), this, SLOT(slotRrodeRadius()));
	connect(ui.comboBox_ifGpu, SIGNAL(currentIndexChanged(int)), this, SLOT(slotPatchMatchIfGpu()));

	connect(ui.pushButton_ClearRestrict, SIGNAL(clicked()), this, SLOT(slotClearRestrict()));
	connect(ui.pushButton_ClearRegion, SIGNAL(clicked()), this, SLOT(slotClearRegion()));
	
}
Пример #2
0
void
MainWindow::createActions()
{
	
    // file open action
    fileOpenAction = new QAction(QIcon(":/images/open.png"),tr("Open"),this);	// 打开文件
    fileOpenAction->setShortcut(tr("Ctrl+O"));
    fileOpenAction->setStatusTip(tr("open a file"));
    connect(fileOpenAction,SIGNAL(triggered()),this,SLOT(slotOpenFile()));

    
    // file new action
    fileNewAction = new QAction(QIcon(":/images/new.png"),tr("New"),this);	// 新建文件
    fileNewAction->setShortcut(tr("Ctrl+N"));
    fileNewAction->setStatusTip(tr("new file"));
    connect(fileNewAction,SIGNAL(triggered()),this,SLOT(slotNewFile()));

    // save file action
    fileSaveAction = new QAction(QPixmap(":/images/save.png"),tr("Save"),this);	// 保存文件 
    fileSaveAction->setShortcut(tr("Ctrl+S"));
    fileSaveAction->setStatusTip(tr("save file"));
    connect(fileSaveAction,SIGNAL(activated()),this,SLOT(slotSaveFile()));

    // exit action
    exitAction = new QAction(tr("Exit"), this);	// 退出
    exitAction->setShortcut(tr("Ctrl+Q"));
    exitAction->setStatusTip(tr("exit"));
    connect(exitAction, SIGNAL(triggered()), this, SLOT(close()));

    cutAction = new QAction(QIcon(":/images/cut.png"), tr("Cut"), this);		// 剪切
    cutAction->setShortcut(tr("Ctrl+X"));
    cutAction->setStatusTip(tr("cut to clipboard"));
    connect(cutAction, SIGNAL(triggered()), text, SLOT(cut()));

    copyAction = new QAction(QIcon(":/images/copy.png"), tr("Copy"), this);		// 复制
    copyAction->setShortcut(tr("Ctrl+C"));
    copyAction->setStatusTip(tr("copy to clipboard"));
    connect(copyAction, SIGNAL(triggered()), text, SLOT(copy()));

    pasteAction = new QAction(QIcon(":/images/paste.png"), tr("Paste"), this);		// 粘贴
    pasteAction->setShortcut(tr("Ctrl+V"));
    pasteAction->setStatusTip(tr("paste clipboard to selection"));
    connect(pasteAction, SIGNAL(triggered()), text, SLOT(paste()));

    aboutAction = new QAction(tr("About"), this);		// 关于
    connect(aboutAction, SIGNAL(triggered()), this, SLOT(slotAbout()));
}
Пример #3
0
void TrWidget::closeEvent(QCloseEvent *evt)
{
    Q_UNUSED(evt);
    qDebug() << "TrWidget::closeEvent";
    if(m_isForceQuit || m_isSaved) return;
    int ret;
    ret = QMessageBox::warning(this, "File changed", "<p>This file has been changed."
                         "<p>Do you want to save it?", QMessageBox::Yes, QMessageBox::No);

    if(ret == QMessageBox::Yes)
    {
        qDebug() << "QMessageBox::Yes";
        slotSaveFile(true);
    }else{
        qDebug() << "QMessageBox::No";
    }
}
Пример #4
0
void MainWindow::createActions()
{
	//通过图片路径来实现添加Qt资源文件目的
	fileOpenAction = new QAction(QIcon("C:/qt/Mwindow/open.png"),tr("Open"),this);
	fileOpenAction->setShortcut(tr("Ctrl+O"));
	fileOpenAction->setStatusTip(tr("Open a file"));
	connect(fileOpenAction,SIGNAL(triggered()),this,SLOT(slotOpenFile()));

	fileNewAction = new QAction(QIcon("C:/qt/Mwindow/new.png"),tr("New"),this);
	fileNewAction->setShortcut(tr("Ctrl+N"));
	fileNewAction->setStatusTip(tr("new file"));
	connect(fileNewAction,SIGNAL(triggered()),this,SLOT(slotNewFile()));
  
	fileSaveAction = new QAction(QIcon("C:/qt/Mwindow/save.png"),tr("Save"),this);
	fileSaveAction->setShortcut(tr("Ctrl+S"));
	fileNewAction->setStatusTip(tr("save file"));
	connect(fileNewAction,SIGNAL(triggered()),this,SLOT(slotSaveFile()));

	exitAction = new QAction(tr("Exit"),this);
	exitAction->setShortcut(tr("Ctrl+Q"));
	exitAction->setStatusTip(tr("exit"));
	connect(exitAction,SIGNAL(triggered()),this,SLOT(close()));

	cutAction = new QAction(QIcon("C:/qt/Mwindow/cut.png"),tr("Cut"),this);
	cutAction->setShortcut(tr("Ctrl+X"));
	cutAction->setStatusTip(tr("cut to clipboard"));
	connect(cutAction,SIGNAL(triggered()),text,SLOT(cut()));

	copyAction = new QAction(QIcon("C:/qt/Mwindow/copy.png"),tr("Copy"),this);
	copyAction->setShortcut(tr("Ctrl+C"));
	copyAction->setStatusTip(tr("copy to clipboard"));
	connect(copyAction,SIGNAL(triggered()),this,SLOT(copy()));

	pasteAction = new QAction(QIcon("C:/qt/Mwindow/paste.png"),tr("paste"),this);
	pasteAction->setShortcut(tr("Ctrl+V"));
	pasteAction->setStatusTip(tr("paste clipboard to selection"));
	connect(pasteAction,SIGNAL(triggered()),this,SLOT(paste()));

	aboutAction = new QAction(tr("About"),this);
	connect(aboutAction,SIGNAL(triggered()),this,SLOT(slotAbout()));
}
Пример #5
0
void MainWindow::createMenu()
{
    QMenu *fileMenu = menuBar()->addMenu(tr("File"));
    
    QAction *openAct = new QAction(tr("Open"),this);
    connect(openAct,SIGNAL(triggered()),this,SLOT(slotOpenFile()));
    fileMenu->addAction(openAct);
    
    QAction *saveAct = new QAction(tr("Save"),this);
    connect(saveAct,SIGNAL(triggered()),this,SLOT(slotSaveFile()));
    fileMenu->addAction(saveAct);
    
    QMenu *editMenu = menuBar()->addMenu(tr("Edit"));
    
    QAction *insertAct = new QAction(tr("Insert"),this);
    connect(insertAct,SIGNAL(triggered()),this,SLOT(slotInsertRows()));
    editMenu->addAction(insertAct);
    
    QAction *removeAct = new QAction(tr("Remove"),this);
    connect(removeAct,SIGNAL(triggered()),this,SLOT(slotRemoveRows()));
    editMenu->addAction(removeAct);
}
Пример #6
0
/**
  * @param set - указатель на объект, отвечающий за настройки приложения.
  * @param mon - указатель на объект монитора.
  * @param parent - указатель на объект предка.
  */
MonitorWindow::MonitorWindow(SettingsObj * set, Monitor * mon, QWidget *parent):
        QDialog(parent)
{
    setupUi(this);

    setWindowFlags(windowFlags() | Qt::WindowMinMaxButtonsHint);

    set_obj = set;
    monitor = mon;

    monitor_model = (QStandardItemModel *) monitor->getModel(false);

    connect(&future_watch, SIGNAL(finished()), SLOT(slotPrintOK()));

    printer_pdf.setOutputFormat(QPrinter::PdfFormat);

    monitor_view->setModel(monitor->getModel(true));
    monitor_view->hideColumn(Monitor::DevNumAttr);
    monitor_view->hideColumn(Monitor::TagIdAttr);
    monitor_view->hideColumn(Monitor::TransCodeAttr);
    monitor_view->verticalHeader()->hide();
    monitor_view->setEditTriggers(QAbstractItemView::NoEditTriggers);

    monitor_view->resizeColumnsToContents();

    connect(&timer, SIGNAL(timeout()), SLOT(slotUpdateTrans()));
    connect(resetFilterBtn, SIGNAL(clicked()), SLOT(slotResetFilter()));
    connect(mw_tabs, SIGNAL(currentChanged(int)), SLOT(slotTabChanged()));
    connect(tag_check, SIGNAL(clicked()), SLOT(slotTagInform()));
    connect(save_file_button, SIGNAL(clicked()), SLOT(slotSaveFile()));
    connect(clear_button, SIGNAL(clicked()), SLOT(slotClearMonitor()));

    connect(monitor, SIGNAL(signalResizeMonitorView()), SLOT(slotResizeMonitorView()));

    timer.start(REQ_PERIOD);
    slotResetFilter();
    setFilter();
}
Пример #7
0
void MainWindow::initMenu()
{
	//file
	_fileMenu = menuBar()->addMenu(QWidget::tr("文件(&F)"));
	QAction* actionNewFile = new QAction(QIcon(":/images/new.png"), QWidget::tr("新建(&New)"), this);
	actionNewFile->setShortcut(QWidget::tr("Ctrl+N"));
	actionNewFile->setToolTip(QWidget::tr("新建场景文件"));
	connect(actionNewFile, SIGNAL(triggered()), this, SLOT(slotNewFile()));
	_fileMenu->addAction(actionNewFile);
	QAction* actionOpenFile = new QAction(QIcon(":/images/open.png"), QWidget::tr("打开(&Open)"), this);
	actionOpenFile->setShortcut(QWidget::tr("Ctrl+O"));
	actionOpenFile->setToolTip(QWidget::tr("打开一个场景文件"));
	connect(actionOpenFile, SIGNAL(triggered()), this, SLOT(slotOpenFile()));
	_fileMenu->addAction(actionOpenFile);
	QAction* actionSaveFile = new QAction(QIcon(":/images/save.png"), QWidget::tr("保存(&Save)"), this);
	actionSaveFile->setShortcut(QWidget::tr("Ctrl+S"));
	actionSaveFile->setToolTip(QWidget::tr("保存场景文件"));
	actionSaveFile->setEnabled(false);
	connect(actionSaveFile, SIGNAL(triggered()), this, SLOT(slotSaveFile()));
	_fileMenu->addAction(actionSaveFile);
	QAction* actionSaveAsFile = new QAction(QIcon(":/images/save.png"), QWidget::tr("另存(SaveAs)"), this);
	actionSaveAsFile->setToolTip(QWidget::tr("另存场景文件"));
	actionSaveAsFile->setEnabled(false);
	connect(actionSaveAsFile, SIGNAL(triggered()), this, SLOT(slotSaveAsFile()));
	_fileMenu->addAction(actionSaveAsFile);
	QAction* actionExit = new QAction(QIcon(":/images/close.png"), QWidget::tr("退出(&X)"), this);
	actionExit->setToolTip(QWidget::tr("退出场景编辑器"));
	connect(actionExit, SIGNAL(triggered()), this, SLOT(slotExit()));
	_fileMenu->addAction(actionExit);
	//edit
	_editMenu = menuBar()->addMenu(QWidget::tr("编辑(&E)"));
	QAction* actionUndo = new QAction(QIcon(":/images/undo.png"), QWidget::tr("撤销"), this);
	actionUndo->setShortcut(QWidget::tr("Ctrl+Z"));
	actionUndo->setToolTip(QWidget::tr("撤销Ctrl+Z"));
	actionUndo->setEnabled(false);
	connect(actionUndo, SIGNAL(triggered()), this, SLOT(slotUndo()));
	_editMenu->addAction(actionUndo);
	QAction* actionRedo = new QAction(QIcon(":/images/redo.png"), QWidget::tr("重做"), this);
	actionRedo->setShortcut(QWidget::tr("Ctrl+Y"));
	actionRedo->setToolTip(QWidget::tr("重做Ctrl+Y"));
	actionRedo->setEnabled(false);
	connect(actionRedo, SIGNAL(triggered()), this, SLOT(slotRedo()));
	_editMenu->addAction(actionRedo);
	QAction* actionCopy = new QAction(QIcon(":/images/copy.png"), QWidget::tr("复制"), this);
	actionCopy->setShortcut(QWidget::tr("Ctrl+C"));
	actionCopy->setToolTip(QWidget::tr("复制Ctrl+C"));
	actionCopy->setEnabled(false);
	connect(actionCopy, SIGNAL(triggered()), this, SLOT(slotCopy()));
	_editMenu->addAction(actionCopy);
	QAction* actionRotateFast = new QAction(QIcon(":/images/rotate.png"), QWidget::tr("快速旋转"), this);
	actionRotateFast->setShortcut(QKeySequence(Qt::Key_F3));
	actionRotateFast->setToolTip(QWidget::tr("快速旋转F3"));
	actionRotateFast->setEnabled(false);
	connect(actionRotateFast, SIGNAL(triggered()), this, SLOT(slotRotateFast()));
	_editMenu->addAction(actionRotateFast);
	QAction* actionAlign = new QAction(QIcon(":/images/align.png"), QWidget::tr("对齐"), this);
	actionAlign->setShortcut(QWidget::tr("Ctrl+L"));
	actionAlign->setToolTip(QWidget::tr("对齐Ctrl+L"));
	actionAlign->setEnabled(false);
	connect(actionAlign, SIGNAL(triggered()), this, SLOT(slotAlign()));
	_editMenu->addAction(actionAlign);
	QAction* actionDelete = new QAction(QIcon(":/images/delete.png"), QWidget::tr("删除"), this);
	actionDelete->setShortcut(QKeySequence(QKeySequence::Delete));
	actionDelete->setToolTip(QWidget::tr("删除Delete"));
	actionDelete->setEnabled(false);
	connect(actionDelete, SIGNAL(triggered()), this, SLOT(slotDelete()));
	_editMenu->addAction(actionDelete);
	//windowsMenu
	_windowsMenu = menuBar()->addMenu(QWidget::tr("窗口(&W)"));
	QAction* actionObjectsTreeDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("场景树(&ObjTree)"), this);
	actionObjectsTreeDockWidget->setShortcut(QKeySequence("h"));
	actionObjectsTreeDockWidget->setToolTip(QWidget::tr("打开或隐藏对象树窗口"));
	actionObjectsTreeDockWidget->setEnabled(false);
	connect(actionObjectsTreeDockWidget, SIGNAL(triggered()), this, SLOT(slotObjectTreeWidgetActive()));
	_windowsMenu->addAction(actionObjectsTreeDockWidget);
	QAction* actionPropertyDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("属性窗"), this);
	actionPropertyDockWidget->setToolTip(QWidget::tr("打开或隐藏属性窗口"));
	actionPropertyDockWidget->setEnabled(false);
	connect(actionPropertyDockWidget, SIGNAL(triggered()), this, SLOT(slotPropertyDockWidgetActive()));
	_windowsMenu->addAction(actionPropertyDockWidget);
	QAction* actionBuiltinResourcesDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("内置资源列表"), this);
	actionBuiltinResourcesDockWidget->setToolTip(QWidget::tr("打开或隐藏内置资源列表窗口"));
	actionBuiltinResourcesDockWidget->setEnabled(false);
	connect(actionBuiltinResourcesDockWidget, SIGNAL(triggered()), this, SLOT(slotBuiltinResourcesDockWidgetActive()));
	_windowsMenu->addAction(actionBuiltinResourcesDockWidget);
	QAction* actionvdsResourcesDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("资源列表"), this);
	actionvdsResourcesDockWidget->setToolTip(QWidget::tr("打开或隐藏资源列表窗口"));
	actionvdsResourcesDockWidget->setEnabled(false);
	connect(actionvdsResourcesDockWidget, SIGNAL(triggered()), this, SLOT(slotvdsResourcesDockWidgetActive()));
	_windowsMenu->addAction(actionvdsResourcesDockWidget);
	QAction* actionCSharpAssemblyDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("脚本列表"), this);
	actionCSharpAssemblyDockWidget->setToolTip(QWidget::tr("打开或隐藏脚本列表窗口"));
	actionCSharpAssemblyDockWidget->setEnabled(false);
	connect(actionCSharpAssemblyDockWidget, SIGNAL(triggered()), this, SLOT(slotCSharpAssemblyDockWidgetActive()));
	_windowsMenu->addAction(actionCSharpAssemblyDockWidget);
	//tool
	_toolMenu = menuBar()->addMenu(QWidget::tr("工具(&T)"));
	QAction* actionAnimationMerge = new QAction(QIcon(":/images/default.png"), QWidget::tr("动画合并(&AnimationMerge)"), this);
	actionAnimationMerge->setToolTip(QWidget::tr("完成骨骼动画合并"));
	actionAnimationMerge->setEnabled(false);
	connect(actionAnimationMerge, SIGNAL(triggered()), this, SLOT(slotAnimationMerge()));
	_toolMenu->addAction(actionAnimationMerge);
	QAction* particleEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("粒子编辑(&Particle)"), this);
	particleEdit->setToolTip(QWidget::tr("编辑粒子效果"));
	particleEdit->setEnabled(false);
	connect(particleEdit, SIGNAL(triggered()), this, SLOT(slotParticleEdit()));
	_toolMenu->addAction(particleEdit);
	QAction* actionPlantBrushDockWidget = new QAction(QIcon(":/images/default.png"), QWidget::tr("植被编辑"), this);
	actionPlantBrushDockWidget->setToolTip(QWidget::tr("打开或隐藏植被编辑窗口"));
	actionPlantBrushDockWidget->setEnabled(false);
	connect(actionPlantBrushDockWidget, SIGNAL(triggered()), this, SLOT(slotPlantBrushDockWidgetActive()));
	_toolMenu->addAction(actionPlantBrushDockWidget);
	QAction* actionViewPointEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("视点编辑(&ViewPoint)"), this);
	actionViewPointEdit->setToolTip(QWidget::tr("定义视点"));
	actionViewPointEdit->setEnabled(false);
	connect(actionViewPointEdit, SIGNAL(triggered()), this, SLOT(slotViewPointEdit()));
	_toolMenu->addAction(actionViewPointEdit);
	QAction* actionPhysicalEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("物理编辑"), this);
	actionPhysicalEdit->setToolTip(QWidget::tr("定义碰撞体或碰撞面"));
	actionPhysicalEdit->setEnabled(false);
	connect(actionPhysicalEdit, SIGNAL(triggered()), this, SLOT(slotPhysicalEditDockWidgetActive()));
	_toolMenu->addAction(actionPhysicalEdit);
	QAction* actionRiverEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("河流编辑"), this);
	actionRiverEdit->setToolTip(QWidget::tr("定义河流效果"));
	actionRiverEdit->setEnabled(false);
	connect(actionRiverEdit, SIGNAL(triggered()), this, SLOT(slotRiverEditDockWidgetActive()));
	_toolMenu->addAction(actionRiverEdit);
	QAction* modelConvert = new QAction(QIcon(":/images/default.png"), QWidget::tr("模型转换(&ConvertModel)"), this);
	modelConvert->setToolTip(QWidget::tr("转换模型到其他平台"));
	modelConvert->setEnabled(true);
	connect(modelConvert, SIGNAL(triggered()), this, SLOT(slotConvertModel()));
	_toolMenu->addAction(modelConvert);
	QAction* compressDir = new QAction(QIcon(":/images/default.png"), QWidget::tr("压缩文件夹"), this);
	compressDir->setToolTip(QWidget::tr("压缩文件夹,可以设定文件名编码"));
	compressDir->setEnabled(true);
	connect(compressDir, SIGNAL(triggered()), this, SLOT(slotCompressDir()));
	_toolMenu->addAction(compressDir);
	//animation
	_animationMenu = menuBar()->addMenu(QWidget::tr("动画(&A)"));
	///////////////////////////////////////////////////////////////////should move to PlotAnimation later
	QAction* actionViewPointAnimationEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("视点动画编辑"), this);
	actionViewPointAnimationEdit->setToolTip(QWidget::tr("编辑视点动画"));
	actionViewPointAnimationEdit->setEnabled(false);
	connect(actionViewPointAnimationEdit, SIGNAL(triggered()), this, SLOT(slotViewPointAnimationEdit()));
	_animationMenu->addAction(actionViewPointAnimationEdit);
	QAction* actionPlotAnimationEdit = new QAction(QIcon(":/images/default.png"), QWidget::tr("剧情编辑"), this);
	actionPlotAnimationEdit->setToolTip(QWidget::tr("编辑一段剧情"));
	actionPlotAnimationEdit->setEnabled(false);
	connect(actionPlotAnimationEdit, SIGNAL(triggered()), this, SLOT(slotPlotAnimationEdit()));
	_animationMenu->addAction(actionPlotAnimationEdit);
}