void NodeSet::sort() const { if (m_isSorted) return; unsigned nodeCount = m_nodes.size(); if (nodeCount < 2) { m_isSorted = true; return; } if (nodeCount > traversalSortCutoff) { traversalSort(); return; } bool containsAttributeNodes = false; Vector<Vector<Node*>> parentMatrix(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) { Vector<Node*>& parentsVector = parentMatrix[i]; Node* node = m_nodes[i].get(); parentsVector.append(node); if (is<Attr>(*node)) { node = downcast<Attr>(*node).ownerElement(); parentsVector.append(node); containsAttributeNodes = true; } while ((node = node->parentNode())) parentsVector.append(node); } sortBlock(0, nodeCount, parentMatrix, containsAttributeNodes); // It is not possible to just assign the result to m_nodes, because some nodes may get dereferenced and destroyed. Vector<RefPtr<Node>> sortedNodes; sortedNodes.reserveInitialCapacity(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) sortedNodes.append(parentMatrix[i][0]); m_nodes = WTF::move(sortedNodes); m_isSorted = true; }
void NodeSet::sort() const { if (m_isSorted) return; unsigned nodeCount = m_nodes.size(); if (nodeCount < 2) { const_cast<bool&>(m_isSorted) = true; return; } if (nodeCount > traversalSortCutoff) { traversalSort(); return; } bool containsAttributeNodes = false; WillBeHeapVector<NodeSetVector> parentMatrix(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) { NodeSetVector& parentsVector = parentMatrix[i]; Node* n = m_nodes[i].get(); parentsVector.append(n); if (n->isAttributeNode()) { n = toAttr(n)->ownerElement(); parentsVector.append(n); containsAttributeNodes = true; } while ((n = n->parentNode())) parentsVector.append(n); } sortBlock(0, nodeCount, parentMatrix, containsAttributeNodes); // It is not possible to just assign the result to m_nodes, because some // nodes may get dereferenced and destroyed. WillBeHeapVector<RefPtrWillBeMember<Node> > sortedNodes; sortedNodes.reserveInitialCapacity(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) sortedNodes.append(parentMatrix[i][0]); const_cast<WillBeHeapVector<RefPtrWillBeMember<Node> >&>(m_nodes).swap(sortedNodes); }
void NodeSet::sort() const { if (m_isSorted) return; unsigned nodeCount = m_nodes.size(); if (nodeCount < 2) { const_cast<bool&>(m_isSorted) = true; return; } bool containsAttributeNodes = false; Vector<Vector<Node*> > parentMatrix(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) { Vector<Node*>& parentsVector = parentMatrix[i]; Node* n = m_nodes[i].get(); parentsVector.append(n); if (n->isAttributeNode()) { n = static_cast<Attr*>(n)->ownerElement(); parentsVector.append(n); containsAttributeNodes = true; } while ((n = n->parent())) parentsVector.append(n); } sortBlock(0, nodeCount, parentMatrix, containsAttributeNodes); // It is not possible to just assign the result to m_nodes, because some nodes may get dereferenced and destroyed. Vector<RefPtr<Node> > sortedNodes; sortedNodes.reserveCapacity(nodeCount); for (unsigned i = 0; i < nodeCount; ++i) sortedNodes.append(parentMatrix[i][0]); const_cast<Vector<RefPtr<Node> >& >(m_nodes).swap(sortedNodes); }
static void sortBlock(unsigned from, unsigned to, WillBeHeapVector<NodeSetVector>& parentMatrix, bool mayContainAttributeNodes) { // Should not call this function with less that two nodes to sort. ASSERT(from + 1 < to); unsigned minDepth = UINT_MAX; for (unsigned i = from; i < to; ++i) { unsigned depth = parentMatrix[i].size() - 1; if (minDepth > depth) minDepth = depth; } // Find the common ancestor. unsigned commonAncestorDepth = minDepth; Node* commonAncestor; while (true) { commonAncestor = parentWithDepth(commonAncestorDepth, parentMatrix[from]); if (commonAncestorDepth == 0) break; bool allEqual = true; for (unsigned i = from + 1; i < to; ++i) { if (commonAncestor != parentWithDepth(commonAncestorDepth, parentMatrix[i])) { allEqual = false; break; } } if (allEqual) break; --commonAncestorDepth; } if (commonAncestorDepth == minDepth) { // One of the nodes is the common ancestor => it is the first in // document order. Find it and move it to the beginning. for (unsigned i = from; i < to; ++i) { if (commonAncestor == parentMatrix[i][0]) { parentMatrix[i].swap(parentMatrix[from]); if (from + 2 < to) sortBlock(from + 1, to, parentMatrix, mayContainAttributeNodes); return; } } } if (mayContainAttributeNodes && commonAncestor->isElementNode()) { // The attribute nodes and namespace nodes of an element occur before // the children of the element. The namespace nodes are defined to occur // before the attribute nodes. The relative order of namespace nodes is // implementation-dependent. The relative order of attribute nodes is // implementation-dependent. unsigned sortedEnd = from; // FIXME: namespace nodes are not implemented. for (unsigned i = sortedEnd; i < to; ++i) { Node* n = parentMatrix[i][0]; if (n->isAttributeNode() && toAttr(n)->ownerElement() == commonAncestor) parentMatrix[i].swap(parentMatrix[sortedEnd++]); } if (sortedEnd != from) { if (to - sortedEnd > 1) sortBlock(sortedEnd, to, parentMatrix, mayContainAttributeNodes); return; } } // Children nodes of the common ancestor induce a subdivision of our // node-set. Sort it according to this subdivision, and recursively sort // each group. WillBeHeapHashSet<RawPtrWillBeMember<Node> > parentNodes; for (unsigned i = from; i < to; ++i) parentNodes.add(parentWithDepth(commonAncestorDepth + 1, parentMatrix[i])); unsigned previousGroupEnd = from; unsigned groupEnd = from; for (Node* n = commonAncestor->firstChild(); n; n = n->nextSibling()) { // If parentNodes contains the node, perform a linear search to move its // children in the node-set to the beginning. if (parentNodes.contains(n)) { for (unsigned i = groupEnd; i < to; ++i) { if (parentWithDepth(commonAncestorDepth + 1, parentMatrix[i]) == n) parentMatrix[i].swap(parentMatrix[groupEnd++]); } if (groupEnd - previousGroupEnd > 1) sortBlock(previousGroupEnd, groupEnd, parentMatrix, mayContainAttributeNodes); ASSERT(previousGroupEnd != groupEnd); previousGroupEnd = groupEnd; #ifndef NDEBUG parentNodes.remove(n); #endif } } ASSERT(parentNodes.isEmpty()); }