SourceID DebuggerCallFrame::sourceID() const { ASSERT(isValid()); if (!isValid()) return noSourceID; return sourceIDForCallFrame(m_callFrame); }
SourceID DebuggerCallFrame::sourceID() const { ASSERT(isValid()); if (!isValid()) return noSourceID; if (isTailDeleted()) return m_shadowChickenFrame.codeBlock->ownerScriptExecutable()->sourceID(); return sourceIDForCallFrame(m_validMachineFrame); }