void buttonon( void ) { sp_pframe(¤t_sprite, 2); Playsound(20,22050,0,0,0); &crap = create_sprite(358, 93, 0, 200, 1); sp_noclip(&crap, 1); sp_seq(&crap, 200); sp_reverse(&crap, 0); }
int main () { freeze (1); update_status = 0; sp_nodraw (1, 1); fill_screen (0); sp_noclip (create_sprite (76, 40, "none", "button-start", 1), 1); sp_noclip (create_sprite (524, 40, "none", "button-continue", 2), 1); sp_noclip (create_sprite (104, 440, "none", "button-ordering", 1), 1); sp_noclip (create_sprite (560, 440, "none", "button-quit", 1), 1); make_start.build (); say_stop ("I thought you won already?", g_daniel); say_stop ("I did!", g_dink); say_stop ("Am I dead already?", g_eggeric); say_stop ("I'm afraid so...", g_adelbrecht); say_stop ("That's not a bad thing at all!", g_machteld); say_stop ("Anyway, no point to continue, the story is over.", g_daniel); restart_game (); }
void load( void ) { Playsound(18,22050,0,0,0); choice_start(); "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "&savegameinfo" "Nevermind" choice_end(); if (&result == 11) return; if (game_exist(&result) == 0) return; stopmidi(); stopcd(); sp_active(1, 1); sp_x(1, 334); sp_y(1, 161); sp_base_walk(1, 70); sp_base_attack(1, 100); sp_dir(1, 4); sp_brain(1, 1); sp_que(1, 0); sp_noclip(1, 0); set_mode(2); //script now can't die when the load is preformed.. init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9"); init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10"); init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9"); init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9"); init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9"); init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9"); init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9"); init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10"); init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10"); init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10"); load_game(&result); kill_this_task(); }