void Spawn::checkSpawn() { checkSpawnEvent = 0; cleanup(); uint32_t spawnCount = 0; for (auto& it : spawnMap) { uint32_t spawnId = it.first; if (spawnedMap.find(spawnId) != spawnedMap.end()) { continue; } spawnBlock_t& sb = it.second; if (OTSYS_TIME() >= sb.lastSpawn + sb.interval) { if (findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; } spawnMonster(spawnId, sb.mType, sb.pos, sb.direction); if (++spawnCount >= static_cast<uint32_t>(g_config.getNumber(ConfigManager::RATE_SPAWN))) { break; } } } if (spawnedMap.size() < spawnMap.size()) { checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), std::bind(&Spawn::checkSpawn, this))); } }
void Spawn::checkSpawn() { checkSpawnEvent = 0; cleanup(); uint32_t spawnCount = 0; uint32_t spawnId; for (SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it) { spawnId = it->first; spawnBlock_t& sb = it->second; if (spawnedMap.find(spawnId) == spawnedMap.end()) { if (OTSYS_TIME() >= sb.lastSpawn + sb.interval) { if (findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; } spawnMonster(spawnId, sb.mType, sb.pos, sb.direction); ++spawnCount; if (spawnCount >= (uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN)) { break; } } } } if (spawnedMap.size() < spawnMap.size()) { checkSpawnEvent = g_scheduler.addEvent(createSchedulerTask(getInterval(), boost::bind(&Spawn::checkSpawn, this))); } }
void Spawn::checkSpawn() { #ifdef __DEBUG_SPAWN__ std::clog << "[Notice] Spawn::checkSpawn " << this << std::endl; #endif Monster* monster; uint32_t spawnId; checkSpawnEvent = 0; for(SpawnedMap::iterator it = spawnedMap.begin(); it != spawnedMap.end();) { spawnId = it->first; monster = it->second; if(monster->isRemoved()) { if(spawnId) spawnMap[spawnId].lastSpawn = OTSYS_TIME(); monster->unRef(); spawnedMap.erase(it++); } else { /*if(spawnId && !isInSpawnZone(monster->getPosition()) && monster->getIdleStatus()) g_game.internalTeleport(monster, monster->getMasterPosition(), true); */++it; } } uint32_t spawnCount = 0; for(SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it) { spawnId = it->first; spawnBlock_t& sb = it->second; if(spawnedMap.count(spawnId)) continue; if(OTSYS_TIME() < sb.lastSpawn + sb.interval) continue; if(findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; } spawnMonster(spawnId, sb.mType, sb.pos, sb.direction); ++spawnCount; if(spawnCount >= (uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN)) break; } if(spawnedMap.size() < spawnMap.size()) checkSpawnEvent = Scheduler::getInstance().addEvent(createSchedulerTask(getInterval(), boost::bind(&Spawn::checkSpawn, this))); #ifdef __DEBUG_SPAWN__ else std::clog << "[Notice] Spawn::checkSpawn stopped " << this << std::endl; #endif }
void Spawn::startup() { for (const auto& it : spawnMap) { uint32_t spawnId = it.first; const spawnBlock_t& sb = it.second; spawnMonster(spawnId, sb.mType, sb.pos, sb.direction, true); } }
void Spawn::startup() { for(SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it) { spawnBlock_t& sb = it->second; spawnMonster(it->first, sb.mType, sb.pos, sb.direction, true); } }
void Spawn::checkSpawn() { #ifdef __DEBUG_SPAWN__ std::cout << "[Notice] Spawn::checkSpawn " << this << std::endl; #endif checkSpawnEvent = 0; Monster* monster; uint32_t spawnId; for(SpawnedMap::iterator it = spawnedMap.begin(); it != spawnedMap.end();) { spawnId = it->first; monster = it->second; if(monster->isRemoved()) { if(spawnId != 0) spawnMap[spawnId].lastSpawn = OTSYS_TIME(); monster->releaseThing2(); spawnedMap.erase(it++); } else if(!isInSpawnZone(monster->getPosition()) && spawnId != 0) { spawnedMap.insert(SpawnedPair(0, monster)); spawnedMap.erase(it++); } else ++it; } uint32_t spawnCount = 0; for(SpawnMap::iterator it = spawnMap.begin(); it != spawnMap.end(); ++it) { spawnId = it->first; spawnBlock_t& sb = it->second; if(spawnedMap.count(spawnId) == 0) { if(OTSYS_TIME() >= sb.lastSpawn + sb.interval) { if(findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; } spawnMonster(spawnId, sb.mType, sb.pos, sb.direction); ++spawnCount; if(spawnCount >= (uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN)) break; } } } if(spawnedMap.size() < spawnMap.size()) checkSpawnEvent = Scheduler::getScheduler().addEvent(createSchedulerTask(getInterval(), boost::bind(&Spawn::checkSpawn, this))); #ifdef __DEBUG_SPAWN__ else std::cout << "[Notice] Spawn::checkSpawn stopped " << this << std::endl; #endif }
int main() { init(); enterMenu(0); int cloudScroll = 0; int loopSlower = 0; bool shootCoolDown = true; int reloadTimer = 0; //GAME LOOP while (true) { //INPUT if((REG_KEYINPUT & KEY_RIGHT) == 0){ tryMove(2,0,player.getWidth()-2,player.getHeight()/2,player); player.setRunning(true); player.setDir(true); } if((REG_KEYINPUT & KEY_LEFT) == 0){ tryMove(-2,0,0,player.getHeight()/2,player); player.setRunning(true); player.setDir(false); } if((REG_KEYINPUT & KEY_UP) == 0 || (REG_KEYINPUT & KEY_B) == 0){ if(player.getLanded()){ player.jump(); player.updateFrame(); } player.setJumpHeight(player.getJumpHeight()+4); } if((REG_KEYINPUT & KEY_A) == 0){ if(shootCoolDown){ if(weapon == 8){ if(player.getDir())tryMove(-2,0,0,player.getHeight()/2,player); else tryMove(2,0,player.getWidth()-2,player.getHeight()/2,player); }else if(weapon == 1){ if(player.getDir())tryMove(-1,0,0,player.getHeight()/2,player); else tryMove(1,0,player.getWidth()-2,player.getHeight()/2,player); } shoot(); shootCoolDown = false; reloadTimer = 0; } } //Player movement if(player.getJumping()){ if(!tryMove(0,-3,player.getWidth()/2,0,player)){ player.setJumping(false); } }else{ if(!tryMove(0,2,player.getWidth()/2,player.getHeight(),player)){ tryMove(0,1,player.getWidth()/2,player.getHeight(),player); player.setLanded(true); player.setJumping(false); }else{ player.setLanded(false); } } //Monster Movement for(int i = 0; i < enemies.size(); i++){ if(!enemies.at(i).isDead()){ if(enemies.at(i).getDir()){ if(!tryMove(1,0,enemies.at(i).getWidth(),(enemies.at(i).getHeight()/2)+1,enemies.at(i))){ enemies.at(i).setDir(false); } }else{ if(!tryMove(-1,0,0,(enemies.at(i).getHeight()/2)+1,enemies.at(i))){ enemies.at(i).setDir(true); } } tryMove(0,2,enemies.at(i).getWidth()/2,enemies.at(i).getHeight(),enemies.at(i)); ObjBuffer[i+3].attr0 &= ~(ATTR0_HIDE); }else{ ObjBuffer[i+3].attr0 |= ATTR0_HIDE; } } //Bullet movement for(int i = 0; i < bullets.size(); i++){ if(!bullets.at(i).isDead()){ int yMove = 0; if(rand() % 3 == 0)yMove = bullets.at(i).getLift(); if(bullets.at(i).getType() == 4){ tryMove(0,1,bullets.at(i).getWidth(),bullets.at(i).getHeight()+4,bullets.at(i)); }else if(bullets.at(i).getType() == 6){ if(player.getDir()){ ObjBuffer[i+24].attr1 &= ~(ATTR1_HFLIP); bullets.at(i).move(player.getX()+8, player.getY()); }else{ ObjBuffer[i+24].attr1 |= ATTR1_HFLIP; bullets.at(i).move(player.getX()-8, player.getY()); } if(bullets.at(i).charge()){ bullets.at(i).setDead(true); int number = 0; if(player.getDir())number = (SCREEN_WIDTH - player.getX())/8; else number = (0 + player.getX())/8; for(int i = 0; i < number; i++){ spawnBullet(7); } } }else if(bullets.at(i).getType() == 7){ if(bullets.at(i).charge())bullets.at(i).setDead(true); }else{ if(bullets.at(i).getDir()){ if(!tryMove(2,yMove,bullets.at(i).getWidth(), bullets.at(i).getHeight(), bullets.at(i))){ if(bullets.at(i).getType() == 3 && !bullets.at(i).getBounce()){ bullets.at(i).setBounce(true); bullets.at(i).setDir(false); }else{ bullets.at(i).setDead(true); if(bullets.at(i).getType() == 0 || bullets.at(i).getType() == 4){ explode(bullets.at(i).getX(), bullets.at(i).getY()); } } } }else{ if(!tryMove(-2,yMove,bullets.at(i).getWidth(), bullets.at(i).getHeight(), bullets.at(i))){ if(bullets.at(i).getType() == 3 && !bullets.at(i).getBounce()){ bullets.at(i).setBounce(true); bullets.at(i).setDir(true); }else{ bullets.at(i).setDead(true); if(bullets.at(i).getType() == 0 || bullets.at(i).getType() == 4){ explode(bullets.at(i).getX(), bullets.at(i).getY()); } } } } } ObjBuffer[i+24].attr0 &= ~(ATTR0_HIDE); }else{ ObjBuffer[i+24].attr0 |= ATTR0_HIDE; } } for(int i = 0; i < enemies.size(); i++){ if(!enemies.at(i).isDead()){ if(checkEntityCollision(player, enemies.at(i))){ player.setDead(true); } for(int k = 0; k < bullets.size(); k++){ if(!bullets.at(k).isDead()){ if(checkEntityCollision(bullets.at(k), enemies.at(i))){ enemies.at(i).hurt(bullets.at(k).getDamage()); if(bullets.at(k).getType() != 3 && bullets.at(k).getType() != 6 && bullets.at(k).getType() != 7){ bullets.at(k).setDead(true); if(bullets.at(k).getType() == 0 || bullets.at(k).getType() == 4){ explode(bullets.at(k).getX(), bullets.at(k).getY()); } } break; } } } } } if(checkEntityCollision(player, crate)){ crate.setDead(true); weapon = crate.getWeapon(); score++; } if(crate.isDead()){ switch(rand() % 7){ case 0:crate.move(80,32); break; case 1:crate.move(150,32); break; case 2:crate.move(30,64); break; case 3:crate.move(200,64); break; case 4:crate.move(115,104); break; case 5:crate.move(80,144); break; case 6:crate.move(150,144); break; } int newWep = 0; do newWep = rand() % 9; while(newWep == weapon || newWep == 6); crate.setWeapon(newWep); crate.setDead(false); } //General Slow things if(loopSlower % 7 == 0){ cloudScroll++; REG_BG3HOFS = cloudScroll; SetTile(30, 14, 19, 16+rand()%5); SetTile(30, 15, 19, 16+rand()%5); player.updateFrame(); for(int i = 0; i < enemies.size(); i++){ if(!enemies.at(i).isDead()){ enemies.at(i).updateFrame(); } } ObjBuffer[2].attr2 = ATTR2_ID8(player.getFrame()); for(int i = 0; i < enemies.size(); i++){ ObjBuffer[i+3].attr2 = ATTR2_ID8(enemies.at(i).getFrame()); } } reloadTimer++; if(weapon == 0 || weapon == 5 || weapon == 6 || weapon == 7){ if(reloadTimer >= 60){ shootCoolDown = true; } }else if(weapon == 2 || weapon == 4){ if(reloadTimer >= 45){ shootCoolDown = true; } }else if (weapon == 3){ if(reloadTimer >= 20){ shootCoolDown = true; } }else if(weapon == 1){ if(reloadTimer >= 10){ shootCoolDown = true; } }else{ if(reloadTimer >= 5){ shootCoolDown = true; } } if(reloadTimer > 1000)reloadTimer = 60; //Monster spawner if(rand()%100 == 0){ spawnMonster(); } //Player state updates if(player.getJumping())player.setState(2); else if(player.getRunning())player.setState(1); else player.setState(0); if(!player.getDir()){ ObjBuffer[0].attr1 |= ATTR1_HFLIP; ObjBuffer[2].attr1 |= ATTR1_HFLIP; }else{ ObjBuffer[0].attr1 &= ~(ATTR1_HFLIP); ObjBuffer[2].attr1 &= ~(ATTR1_HFLIP); } if(weapon == 8)ObjBuffer[0].attr0 |= ATTR0_SHAPE(1); else ObjBuffer[0].attr0 &= ~(ATTR0_SHAPE(1)); ObjBuffer[0].attr2 = ATTR2_ID8(22+weapon); for(int i = 0; i < enemies.size(); i++){ if(!enemies.at(i).isDead()){ if(!enemies.at(i).getDir())ObjBuffer[i+3].attr1 |= ATTR1_HFLIP; else ObjBuffer[i+3].attr1 &= ~(ATTR1_HFLIP); } } player.update(); if(player.isDead())enterMenu(2); //Render if(!player.getDir()){ if(weapon != 8)SetObjectX(0, player.getX()-4); else{ if(player.getX()-12 <= 0) SetObjectX(0, 0); else SetObjectX(0, player.getX()-12); } }else{ SetObjectX(0, player.getX()+4); } SetObjectY(0, player.getY()+1); SetObjectX(1, crate.getX()); SetObjectY(1, crate.getY()); SetObjectX(2, player.getX()); SetObjectY(2, player.getY()); for(int i = 0; i < enemies.size(); i++){ if(!enemies.at(i).isDead()){ SetObjectX(i+3, enemies.at(i).getX()); SetObjectY(i+3, enemies.at(i).getY()); } } for(int i = 0; i < bullets.size(); i++){ if(!bullets.at(i).isDead()){ SetObjectX(i+24, bullets.at(i).getX()); SetObjectY(i+24, bullets.at(i).getY()); } } drawText(112,10,toString(score)); WaitVSync(); UpdateObjects(); clearText(); loopSlower++; } return 0; }