SPEC_RET spec_breath_any( CHAR_DATA *ch ) { if ( ch->position != POSITION_FIGHT && ch->position != POSITION_EVASIVE && ch->position != POSITION_DEFENSIVE && ch->position != POSITION_AGGRESSIVE && ch->position != POSITION_BERSERK ) { return FALSE; } switch ( number_bits(3) ) { case 0: return spec_breath_fire ( ch ); case 1: case 2: return spec_breath_lightning( ch ); case 3: return spec_breath_gas ( ch ); case 4: return spec_breath_acid ( ch ); case 5: case 6: case 7: return spec_breath_frost ( ch ); } return FALSE; }
/* * Special procedures for mobiles. */ bool spec_breath_any( CHAR_DATA *ch ) { if ( ch->position != POS_FIGHTING ) return FALSE; switch ( number_bits( 3 ) ) { case 0: return spec_breath_fire ( ch ); case 1: case 2: return spec_breath_lightning ( ch ); case 3: return spec_breath_gas ( ch ); case 4: return spec_breath_acid ( ch ); case 5: case 6: case 7: return spec_breath_frost ( ch ); } return FALSE; }