Пример #1
0
int showWelcome(RenderWindow *window){
	Texture texBack,
		texWelcome,
		texSprite1,
		texSprite2,
		texSprite3,
		texSprite4,
		texSprite5,
		texSprite6;


	if (!texBack.loadFromFile("../data/background.png")
		|| !texWelcome.loadFromFile("../data/welcome.png")
		|| !texSprite1.loadFromFile("../data/sprite1.png")
		|| !texSprite2.loadFromFile("../data/sprite2.png")
		|| !texSprite3.loadFromFile("../data/sprite3.png")
		|| !texSprite4.loadFromFile("../data/sprite4.png")
		|| !texSprite5.loadFromFile("../data/sprite5.png")
		|| !texSprite6.loadFromFile("../data/sprite6.png"))
	{
		return EXIT_FAILURE;
	}

	Sprite spriteWelcome(texWelcome),
		sprite1(texSprite1),
		sprite2(texSprite2),
		sprite3(texSprite3),
		sprite4(texSprite4),
		sprite5(texSprite5),
		sprite6(texSprite6),
		spriteBack(texBack);

	float y = 0;

	Clock clk;
	clk.restart();
	Time tme = clk.getElapsedTime();
	while (tme.asSeconds() < 5)
	{
		window->clear();
		window->draw(spriteBack);
		sprite1.setPosition(100.0, 1.5*y + 50.0);
		sprite2.setPosition(300.0, 0.5*y + 400.0);
		sprite3.setPosition(500.0, y + 200.0);
		sprite4.setPosition(700.0, 2 * y + 700.0);
		sprite5.setPosition(900.0, y + 100.0);
		sprite6.setPosition(1100.0, 1.75*y + 750);
		window->draw(sprite1);
		window->draw(sprite2);
		window->draw(sprite3);
		window->draw(sprite4);
		window->draw(sprite5);
		window->draw(sprite6);
		window->draw(spriteWelcome);
		window->display();
		tme = clk.getElapsedTime();
		y -= 1;
	}
}
Пример #2
0
/**
@SYMTestCaseID		GRAPHICS-WSERV-00-0001

@SYMDEF  			PDEF117721

@SYMTestCaseDesc    Test Screenrotation does not cause panic by sprite with NULL bitmap and NULL maskbitmap

@SYMTestPriority    High

@SYMTestStatus      Implemented

@SYMTestActions     Defines two sprites and one with Null iBitmap and Null iMaskBitmap, then rotate the screen to 90 degrees

@SYMTestExpectedResults the screen rotation will not cause wserv a panic
*/
void CTTSprite::RotateNullSpriteL()
	{
	if (TheClient->iScreen->NumScreenModes() < 2)
		{
		LOG_MESSAGE(_L("WARNING: Unable to rotate screen"));
		return;
		}
// Sprite Members		
	TSpriteMember spriteMember1,spriteMember2;
	SetUpMember(spriteMember1);
	SetUpMember(spriteMember2);
	spriteMember2.iBitmap = NULL;
	
// Create windows
	RWindowGroup group(TheClient->iWs);
	User::LeaveIfError(group.Construct(ENullWsHandle,EFalse));	//Creates a Group Window
	CleanupClosePushL(group);
	RBlankWindow win(TheClient->iWs);
	User::LeaveIfError(win.Construct(group,ENullWsHandle));	//Creates a Blank Window
	CleanupClosePushL(win);
	win.SetVisible(ETrue);
	win.SetColor(TRgb::Gray4(2));
	win.Activate();
	TheClient->Flush();
	
// Create Sprites
	RWsSprite sprite1(TheClient->iWs);
	CleanupClosePushL(sprite1);
	SetUpSpriteL(sprite1, win,TPoint(20,70),spriteMember1,0);
	RWsSprite sprite2(TheClient->iWs);
	CleanupClosePushL(sprite2);
	SetUpSpriteL(sprite2, win,TPoint(80,130),spriteMember2,0);
	RWsSprite sprite3(TheClient->iWs);
	CleanupClosePushL(sprite3);
	SetUpSpriteL(sprite3, win,TPoint(2800,2130),spriteMember1,0);
	TheClient->Flush();

// Get the original screen mode	
	CWsScreenDevice* device = TheClient->iScreen;
	TInt originalScreenMode = device->CurrentScreenMode();
	TPixelsTwipsAndRotation originalModeSettings;
	device->GetScreenModeSizeAndRotation(originalScreenMode,originalModeSettings);

// Rotate screens	
	TPixelsAndRotation pixelsAndRotation;
	device->SetScreenMode( 1 );
	device->GetDefaultScreenSizeAndRotation(pixelsAndRotation);
	device->SetCurrentRotations(1,pixelsAndRotation.iRotation);
	device->SetScreenSizeAndRotation(pixelsAndRotation);
	User::After(1000000);
	
	CleanupStack::PopAndDestroy(5,&group);
//	Restore the original screen mode	
	device->SetScreenMode(originalScreenMode);
	device->SetCurrentRotations(originalScreenMode,originalModeSettings.iRotation);
	device->SetScreenSizeAndRotation(originalModeSettings);
	TheClient->Flush();
	}
Пример #3
0
  void GUI::drawObs(Obstacles *obs)
  {
	    for(int i=0 ; i<56 ; i++)
	    {
			if(obs[i].getISExist()==1)
			{
				sf::Texture texture3;
				if (!texture3.loadFromFile("obs.png")){}
				sf::Sprite sprite3(texture3);
				sprite3.setPosition(sf::Vector2f(obs[i].getX(), obs[i].getY()));
				window->draw(sprite3);
			}
	    }
  }
MainMenu::MenuResult  MainMenu::ChooseGreedy (sf::RenderWindow& window, int& greedytype) {
	window.clear();
	sf::Texture texture;

	texture.loadFromFile("images/MainMenu.png");
	sf::Sprite sprite(texture);
	window.draw(sprite);

	texture.loadFromFile("images/GreedyByValue.png");
	sf::Sprite sprite2(texture);
	sprite2.setPosition(100, 300);
	window.draw(sprite2);

	texture.loadFromFile("images/GreedyByPath.png");
	sf::Sprite sprite3(texture);
	sprite3.setPosition(400, 300);
	window.draw(sprite3);
	window.display();

	//minta input user, waktu diklik nge return
		sf::Event event;
		while (true) {
			while (window.pollEvent(event)) {
				if (event.type == sf:: Event::MouseButtonPressed) {
					if (event.mouseButton.x >= 100 && event.mouseButton.x <= 300 &&
						event.mouseButton.y >= 300 && event.mouseButton.y <= 600 && greedytype == 1) {
							return AIonlyByValue;
					} else if (event.mouseButton.x >= 400 && event.mouseButton.x <= 600 &&
						event.mouseButton.y >= 300 && event.mouseButton.y <= 600 && greedytype == 1) {
							return AIonlyByDist;
					} else if (event.mouseButton.x >= 100 && event.mouseButton.x <= 300 &&
						event.mouseButton.y >= 300 && event.mouseButton.y <= 600 && greedytype == 2) {
							return VSAIByValue;
					} else if (event.mouseButton.x >= 400 && event.mouseButton.x <= 600 &&
						event.mouseButton.y >= 300 && event.mouseButton.y <= 600 && greedytype == 2) {
							return VSAIByDist;
					}
				}
			}
		}
}
Пример #5
0
int main() {
    try {
        std::string mediaPath = UTILS::GetMediaFolder();
        std::string fontPath = mediaPath + "Fonts/courier.ttf";

        RenderContextSetup setup;
        setup.Width = 640;
        setup.Height = 480;
        RenderContext renderContext(setup);
        //LayoutManager layout(&renderContext);

        // Sprite setup
        Sprite sprite0(&renderContext);
        Sprite sprite1(&renderContext);
        Sprite sprite2(&renderContext);
        Sprite sprite3(&renderContext);
        
        sprite0.SetSize(SPRITE_SIZE, SPRITE_SIZE);
        sprite1.SetSize(SPRITE_SIZE, SPRITE_SIZE);
        sprite2.SetSize(SPRITE_SIZE, SPRITE_SIZE);
        sprite3.SetSize(SPRITE_SIZE, SPRITE_SIZE);
        
        sprite0.SetPosition(0, 0);
        sprite1.SetPosition(renderContext.GetWindowWidth() - SPRITE_SIZE, 0);
        sprite2.SetPosition(0, renderContext.GetWindowHeight() - SPRITE_SIZE);
        sprite3.SetPosition(renderContext.GetWindowWidth() - SPRITE_SIZE, renderContext.GetWindowHeight() - SPRITE_SIZE);

        sprite0.SetTexture(mediaPath + "Textures/Smile.png");
        sprite1.SetTexture(mediaPath + "Textures/Smile.png");
        sprite2.SetTexture(mediaPath + "Textures/Smile.png");
        sprite3.SetTexture(mediaPath + "Textures/Smile.png");
        //Console console(&renderContext);
        // Text setup
        Text text(&renderContext, fontPath);
        text << Text::set_size(32) << "Font rendering is guano!";
        float opacity = 1.0f;
        bool direction = true;
        while (renderContext.ProcessMessage()) {
            renderContext.Clear();
            if (direction) {
                opacity -= 0.01f;
                sprite0.SetPosition(sprite0.GetX() + 1, sprite0.GetY() + 1);
                sprite3.SetPosition(sprite3.GetX() - 1, sprite3.GetY() - 1);
                if (opacity <= 0.0f) {
                    direction = false;
                }
            }
            else {
                opacity += 0.01f;
                sprite0.SetPosition(sprite0.GetX() - 1, sprite0.GetY() - 1);
                sprite3.SetPosition(sprite3.GetX() + 1, sprite3.GetY() + 1);
                if (opacity >= 1.0f) {
                    direction = true;
                }
            }
            sprite0.SetOpacity(opacity);
            sprite3.SetOpacity(opacity);

            sprite0.Render();
            sprite1.Render();
            sprite2.Render();
            sprite3.Render();
            
            //console.Render();
            text.Render();
            renderContext.Present();
        }
        return 0;
    }
    catch (std::exception& ex) {
        ::MessageBoxA(NULL, ex.what(), NULL, NULL); 
    }
}
MainMenu::MenuResult MainMenu::Show(sf::RenderWindow& window) {

	//Load menu image from file
	sf::Texture texture;
	texture.loadFromFile("images/MainMenu.png");
	sf::Sprite sprite(texture);
	window.draw(sprite);

	//load gambar peti
	texture.loadFromFile("images/chest1.png");
	sf::Sprite sprite2(texture);
	sprite2.setPosition(400, 250);
	window.draw(sprite2);

	//load gambar orang
	texture.loadFromFile("images/hunter1.png");
	sf::Sprite sprite3(texture);
	sprite3.setPosition(270, 350);
	window.draw(sprite3);

	//load gambar kaki
	texture.loadFromFile("images/footprints1.png");
	sf::Sprite sprite4(texture);
	sprite4.setPosition(100, 250);
	window.draw(sprite4);
	sprite4.setPosition(160, 350);
	window.draw(sprite4);
	sprite4.setPosition(220, 430);
	window.draw(sprite4);

	//Play menu item coordinates
	MenuItem PlayButton;
	PlayButton.texture.loadFromFile("images/PlayButton.png");
	PlayButton.sprite.setTexture(PlayButton.texture);
	PlayButton.sprite.setPosition(840,325);
	PlayButton.action = Play;
	window.draw(PlayButton.sprite);

	//Credit menu item coordinates
	MenuItem CreditsButton;
	CreditsButton.texture.loadFromFile("images/CreditsButton.png");
	CreditsButton.sprite.setTexture(CreditsButton.texture);
	CreditsButton.sprite.setPosition(840,405);
	CreditsButton.action = Credits;
	window.draw(CreditsButton.sprite);

	//Exit menu item coordinates
	MenuItem ExitButton;
	ExitButton.texture.loadFromFile("images/ExitButton.png");
	ExitButton.sprite.setTexture(ExitButton.texture);
	ExitButton.sprite.setPosition(840,485);
	ExitButton.action = Exit;
	window.draw(ExitButton.sprite);
	window.display();

	_menuItems.push_back(PlayButton);
	_menuItems.push_back(CreditsButton);
	_menuItems.push_back(ExitButton);

	return GetMenuResponse(window);
}
void MainMenu::ShowBeliBarang(sf::RenderWindow& window,int &modal, int &toolsmerah, int &toolskuning, int &toolshijau) {
	while (true) {
		window.clear();
		//Load menu image from file
		sf::Texture texture;
		texture.loadFromFile("images/MainMenu.png");
		sf::Sprite sprite(texture);
		window.draw(sprite);

		//gambar tools
		sf::Texture texture1;
		texture1.loadFromFile("images/toolsmerah.png");
		sf::Sprite sprite1(texture1);
		sprite1.setPosition(100, 330);
		window.draw(sprite1);

		texture1.loadFromFile("images/toolskuning.png");
		sprite1.setPosition(400, 330);
		window.draw(sprite1);

		texture1.loadFromFile("images/toolshijau.png");
		sprite1.setPosition(700, 330);
		window.draw(sprite1);

		//angka
		sf::Font font1;
		font1.loadFromFile("fonts/BACHELOR.TTF");
		sf::Text text1;
		text1.setFont(font1);
		text1.setColor(sf::Color::Black);
		text1.setCharacterSize(50);
		text1.setStyle(sf::Text::Bold);
		text1.setPosition(230, 360);
		string Tempstr = to_string(toolsmerah);
		text1.setString(Tempstr);
		window.draw(text1);

		//angka
		sf::Text text2;
		text2.setFont(font1);
		text2.setColor(sf::Color::Black);
		text2.setCharacterSize(50);
		text2.setStyle(sf::Text::Bold);
		text2.setPosition(530, 360);
		string Tempstr1 = to_string(toolskuning);
		text2.setString(Tempstr1);
		window.draw(text2);

		sf::Text text3;
		text3.setFont(font1);
		text3.setColor(sf::Color::Black);
		text3.setCharacterSize(50);
		text3.setStyle(sf::Text::Bold);
		text3.setPosition(830, 360);
		string Tempstr2 = to_string(toolshijau);
		text3.setString(Tempstr2);
		window.draw(text3);

		//modal
		texture.loadFromFile("images/Modal.png");
		sf::Sprite sprite3(texture);
		sprite3.setPosition(50, 550);
		window.draw(sprite3);

		sf::Text text4;
		text4.setFont(font1);
		text4.setColor(sf::Color::Red);
		text4.setCharacterSize(70);
		text4.setStyle(sf::Text::Bold);
		//text4.setStyle(sf::Text::Italic);
		text4.setPosition(350, 550);
		string Tempstr3 = to_string(modal);
		text4.setString(Tempstr3);
		window.draw(text4);

		//plus button
		MenuItem PlusButton;
		PlusButton.texture.loadFromFile("images/PlusButton.png");
		PlusButton.sprite.setTexture(PlusButton.texture);
		PlusButton.sprite.setPosition(200, 210);

		window.draw(PlusButton.sprite);
		PlusButton.sprite.setPosition(500, 210);
		window.draw(PlusButton.sprite);
		PlusButton.sprite.setPosition(800, 210);
		window.draw(PlusButton.sprite);


		//minus button
		MenuItem MinusButton;
		MinusButton.texture.loadFromFile("images/MinusButton.png");
		MinusButton.sprite.setTexture(MinusButton.texture);
		MinusButton.sprite.setPosition(200, 460);
		window.draw(MinusButton.sprite);
		MinusButton.sprite.setPosition(500, 460);
		window.draw(MinusButton.sprite);
		MinusButton.sprite.setPosition(800, 460);
		window.draw(MinusButton.sprite);

		//ready button
		texture.loadFromFile("images/Ready.png");
		sf::Sprite sprite2(texture);
		sprite2.setPosition(900, 580);
		window.draw(sprite2);


		//Setup clickable regions
		sf::Event event;
			while(window.pollEvent (event))
			{
				if(event.type == sf::Event::MouseButtonPressed)
				{
					if(event.mouseButton.x < 300 && event.mouseButton.x > 200 && event.mouseButton.y < 290 && event.mouseButton.y > 210 && modal>=3) {
						toolsmerah++;
						modal-=3;
					}
					if(event.mouseButton.x < 600 && event.mouseButton.x > 500 && event.mouseButton.y < 290 && event.mouseButton.y > 210 && modal>=2) {
						toolskuning++;
						modal-=2;
					}
					if(event.mouseButton.x < 900 && event.mouseButton.x > 800 && event.mouseButton.y < 290 && event.mouseButton.y > 210 && modal>=1) {
						toolshijau++;
						modal--;
					}
					if(event.mouseButton.x < 300 && event.mouseButton.x > 200 && event.mouseButton.y < 540 && event.mouseButton.y > 460) {
						if(toolsmerah>0) {
							toolsmerah--;
							modal+=3;
						}
					}
					if(event.mouseButton.x < 600 && event.mouseButton.x > 500 && event.mouseButton.y < 540 && event.mouseButton.y > 460) {
						if(toolskuning>0) {
							toolskuning--;
							modal+=2;
						}
					}
					if(event.mouseButton.x < 900 && event.mouseButton.x > 800 && event.mouseButton.y < 540 && event.mouseButton.y > 460) {
						if(toolshijau>0) {
							toolshijau--;
							modal++;
						}
					}
					if(event.mouseButton.x < 1000 && event.mouseButton.x > 900 && event.mouseButton.y <746 && event.mouseButton.y > 600) {
						return;
					}
				}
			}
		window.display();
	}
}