void AC_AttitudeControl::update_ang_vel_target_from_att_error()
{
    // Compute the roll angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_roll_max > 0.0f) {
        _ang_vel_target_rads.x = sqrt_controller(_att_error_rot_vec_rad.x, _p_angle_roll.kP(), constrain_float(get_accel_roll_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.x = _p_angle_roll.kP() * _att_error_rot_vec_rad.x;
    }

    // Compute the pitch angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_pitch_max > 0.0f) {
        _ang_vel_target_rads.y = sqrt_controller(_att_error_rot_vec_rad.y, _p_angle_pitch.kP(), constrain_float(get_accel_pitch_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.y = _p_angle_pitch.kP() * _att_error_rot_vec_rad.y;
    }

    // Compute the yaw angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_yaw_max > 0.0f) {
        _ang_vel_target_rads.z = sqrt_controller(_att_error_rot_vec_rad.z, _p_angle_yaw.kP(), constrain_float(get_accel_yaw_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.z = _p_angle_yaw.kP() * _att_error_rot_vec_rad.z;
    }

    // Add feedforward term that attempts to ensure that the copter yaws about the reference
    // Z axis, rather than the vehicle body Z axis.
    // NOTE: This is a small-angle approximation.
    _ang_vel_target_rads.x += _att_error_rot_vec_rad.y * _ahrs.get_gyro().z;
    _ang_vel_target_rads.y += -_att_error_rot_vec_rad.x * _ahrs.get_gyro().z;
}
// update_rate_bf_targets - converts body-frame angle error to body-frame rate targets for roll, pitch and yaw axis
//   targets rates in centi-degrees taken from _angle_bf_error
//   results in centi-degrees/sec put into _rate_bf_target
void AC_AttitudeControl::update_rate_bf_targets()
{

    // stab roll calculation
    // constrain roll rate request
    if (_flags.limit_angle_to_rate_request) {
        _rate_bf_target.x = sqrt_controller(_angle_bf_error.x, _p_angle_roll.kP(), constrain_float(_accel_roll_max/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX));
    }else{
        _rate_bf_target.x = _p_angle_roll.kP() * _angle_bf_error.x;
    }

    // stab pitch calculation
    // constrain pitch rate request
    if (_flags.limit_angle_to_rate_request) {
        _rate_bf_target.y = sqrt_controller(_angle_bf_error.y, _p_angle_pitch.kP(), constrain_float(_accel_pitch_max/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX));
    }else{
        _rate_bf_target.y = _p_angle_pitch.kP() * _angle_bf_error.y;
    }

    // stab yaw calculation
    // constrain yaw rate request
    if (_flags.limit_angle_to_rate_request) {
        _rate_bf_target.z = sqrt_controller(_angle_bf_error.z, _p_angle_yaw.kP(), constrain_float(_accel_yaw_max/2.0f,  AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN, AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX));
    }else{
        _rate_bf_target.z = _p_angle_yaw.kP() * _angle_bf_error.z;
    }

    // include roll and pitch rate required to account for precession of the desired attitude about the body frame yaw axes
	_rate_bf_target.x += _angle_bf_error.y * _ahrs.get_gyro_for_control().z;
	_rate_bf_target.y += -_angle_bf_error.x * _ahrs.get_gyro_for_control().z;
}
Пример #3
0
// Update rate_target_ang_vel using attitude_error_rot_vec_rad
Vector3f AC_AttitudeControl::update_ang_vel_target_from_att_error(Vector3f attitude_error_rot_vec_rad)
{
    Vector3f rate_target_ang_vel;
    // Compute the roll angular velocity demand from the roll angle error
    if (_use_ff_and_input_shaping) {
        rate_target_ang_vel.x = sqrt_controller(attitude_error_rot_vec_rad.x, _p_angle_roll.kP(), constrain_float(get_accel_roll_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS), _dt);
    }else{
        rate_target_ang_vel.x = _p_angle_roll.kP() * attitude_error_rot_vec_rad.x;
    }

    // Compute the pitch angular velocity demand from the roll angle error
    if (_use_ff_and_input_shaping) {
        rate_target_ang_vel.y = sqrt_controller(attitude_error_rot_vec_rad.y, _p_angle_pitch.kP(), constrain_float(get_accel_pitch_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS), _dt);
    }else{
        rate_target_ang_vel.y = _p_angle_pitch.kP() * attitude_error_rot_vec_rad.y;
    }

    // Compute the yaw angular velocity demand from the roll angle error
    if (_use_ff_and_input_shaping) {
        rate_target_ang_vel.z = sqrt_controller(attitude_error_rot_vec_rad.z, _p_angle_yaw.kP(), constrain_float(get_accel_yaw_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX_RADSS), _dt);
    }else{
        rate_target_ang_vel.z = _p_angle_yaw.kP() * attitude_error_rot_vec_rad.z;
    }
    return rate_target_ang_vel;
}
void AC_AttitudeControl::update_ang_vel_target_from_att_error()
{
    // Compute the roll angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_roll_max > 0.0f) {
        _ang_vel_target_rads.x = sqrt_controller(_att_error_rot_vec_rad.x, _p_angle_roll.kP(), constrain_float(get_accel_roll_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.x = _p_angle_roll.kP() * _att_error_rot_vec_rad.x;
    }

    // Compute the pitch angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_pitch_max > 0.0f) {
        _ang_vel_target_rads.y = sqrt_controller(_att_error_rot_vec_rad.y, _p_angle_pitch.kP(), constrain_float(get_accel_pitch_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_RP_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_RP_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.y = _p_angle_pitch.kP() * _att_error_rot_vec_rad.y;
    }

    // Compute the yaw angular velocity demand from the roll angle error
    if (_att_ctrl_use_accel_limit && _accel_yaw_max > 0.0f) {
        _ang_vel_target_rads.z = sqrt_controller(_att_error_rot_vec_rad.z, _p_angle_yaw.kP(), constrain_float(get_accel_yaw_max_radss()/2.0f,  AC_ATTITUDE_ACCEL_Y_CONTROLLER_MIN_RADSS, AC_ATTITUDE_ACCEL_Y_CONTROLLER_MAX_RADSS));
    }else{
        _ang_vel_target_rads.z = _p_angle_yaw.kP() * _att_error_rot_vec_rad.z;
    }

    // Account for precession of desired attitude about the body frame yaw axis
    _ang_vel_target_rads.x += _att_error_rot_vec_rad.y * _ahrs.get_gyro().z;
    _ang_vel_target_rads.y += -_att_error_rot_vec_rad.x * _ahrs.get_gyro().z;
}
Пример #5
0
// calculates the velocity correction from an angle error. The angular velocity has acceleration and
// deceleration limits including basic jerk limiting using smoothing_gain
float AC_AttitudeControl::input_shaping_angle(float error_angle, float smoothing_gain, float accel_max, float target_ang_vel, float dt)
{
    // Calculate the velocity as error approaches zero with acceleration limited by accel_max_radss
    float ang_vel = sqrt_controller(error_angle, smoothing_gain, accel_max, dt);

    // Acceleration is limited directly to smooth the beginning of the curve.
    if (accel_max > 0) {
        float delta_ang_vel = accel_max * dt;
        return constrain_float(ang_vel, target_ang_vel-delta_ang_vel, target_ang_vel+delta_ang_vel);
    } else {
        return ang_vel;
    }
}
Пример #6
0
/// run horizontal position controller correcting position and velocity
///     converts position (_pos_target) to target velocity (_vel_target)
///     desired velocity (_vel_desired) is combined into final target velocity
///     converts desired velocities in lat/lon directions to accelerations in lat/lon frame
///     converts desired accelerations provided in lat/lon frame to roll/pitch angles
void AC_PosControl::run_xy_controller(float dt)
{
    float ekfGndSpdLimit, ekfNavVelGainScaler;
    AP::ahrs_navekf().getEkfControlLimits(ekfGndSpdLimit, ekfNavVelGainScaler);

    Vector3f curr_pos = _inav.get_position();
    float kP = ekfNavVelGainScaler * _p_pos_xy.kP(); // scale gains to compensate for noisy optical flow measurement in the EKF

    // avoid divide by zero
    if (kP <= 0.0f) {
        _vel_target.x = 0.0f;
        _vel_target.y = 0.0f;
    }else{
        // calculate distance error
        _pos_error.x = _pos_target.x - curr_pos.x;
        _pos_error.y = _pos_target.y - curr_pos.y;

        // Constrain _pos_error and target position
        // Constrain the maximum length of _vel_target to the maximum position correction velocity
        // TODO: replace the leash length with a user definable maximum position correction
        if (limit_vector_length(_pos_error.x, _pos_error.y, _leash))
        {
            _pos_target.x = curr_pos.x + _pos_error.x;
            _pos_target.y = curr_pos.y + _pos_error.y;
        }

        _vel_target = sqrt_controller(_pos_error, kP, _accel_cms);
    }

    // add velocity feed-forward
    _vel_target.x += _vel_desired.x;
    _vel_target.y += _vel_desired.y;

    // the following section converts desired velocities in lat/lon directions to accelerations in lat/lon frame

    Vector2f accel_target, vel_xy_p, vel_xy_i, vel_xy_d;

    // check if vehicle velocity is being overridden
    if (_flags.vehicle_horiz_vel_override) {
        _flags.vehicle_horiz_vel_override = false;
    } else {
        _vehicle_horiz_vel.x = _inav.get_velocity().x;
        _vehicle_horiz_vel.y = _inav.get_velocity().y;
    }

    // calculate velocity error
    _vel_error.x = _vel_target.x - _vehicle_horiz_vel.x;
    _vel_error.y = _vel_target.y - _vehicle_horiz_vel.y;
    // TODO: constrain velocity error and velocity target

    // call pi controller
    _pid_vel_xy.set_input(_vel_error);

    // get p
    vel_xy_p = _pid_vel_xy.get_p();

    // update i term if we have not hit the accel or throttle limits OR the i term will reduce
    // TODO: move limit handling into the PI and PID controller
    if (!_limit.accel_xy && !_motors.limit.throttle_upper) {
        vel_xy_i = _pid_vel_xy.get_i();
    } else {
        vel_xy_i = _pid_vel_xy.get_i_shrink();
    }

    // get d
    vel_xy_d = _pid_vel_xy.get_d();

    // acceleration to correct for velocity error and scale PID output to compensate for optical flow measurement induced EKF noise
    accel_target.x = (vel_xy_p.x + vel_xy_i.x + vel_xy_d.x) * ekfNavVelGainScaler;
    accel_target.y = (vel_xy_p.y + vel_xy_i.y + vel_xy_d.y) * ekfNavVelGainScaler;

    // reset accel to current desired acceleration
     if (_flags.reset_accel_to_lean_xy) {
         _accel_target_filter.reset(Vector2f(accel_target.x, accel_target.y));
         _flags.reset_accel_to_lean_xy = false;
     }

    // filter correction acceleration
    _accel_target_filter.set_cutoff_frequency(MIN(_accel_xy_filt_hz, 5.0f*ekfNavVelGainScaler));
    _accel_target_filter.apply(accel_target, dt);

    // pass the correction acceleration to the target acceleration output
    _accel_target.x = _accel_target_filter.get().x;
    _accel_target.y = _accel_target_filter.get().y;

    // Add feed forward into the target acceleration output
    _accel_target.x += _accel_desired.x;
    _accel_target.y += _accel_desired.y;

    // the following section converts desired accelerations provided in lat/lon frame to roll/pitch angles

    // limit acceleration using maximum lean angles
    float angle_max = MIN(_attitude_control.get_althold_lean_angle_max(), get_lean_angle_max_cd());
    float accel_max = MIN(GRAVITY_MSS * 100.0f * tanf(ToRad(angle_max * 0.01f)), POSCONTROL_ACCEL_XY_MAX);
    _limit.accel_xy = limit_vector_length(_accel_target.x, _accel_target.y, accel_max);

    // update angle targets that will be passed to stabilize controller
    accel_to_lean_angles(_accel_target.x, _accel_target.y, _roll_target, _pitch_target);
}
// angle_ef_roll_pitch_rate_ef_yaw_smooth - attempts to maintain a roll and pitch angle and yaw rate (all earth frame) while smoothing the attitude based on the feel parameter
//      smoothing_gain : a number from 1 to 50 with 1 being sluggish and 50 being very crisp
void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle_ef, float pitch_angle_ef, float yaw_rate_ef, float smoothing_gain)
{
    float rate_ef_desired;
    float rate_change_limit;
    Vector3f angle_ef_error;    // earth frame angle errors

    // sanity check smoothing gain
    smoothing_gain = constrain_float(smoothing_gain,1.0f,50.0f);

    // if accel limiting and feed forward enabled
    if ((_accel_roll_max > 0.0f) && _rate_bf_ff_enabled) {
        rate_change_limit = _accel_roll_max * _dt;

        // calculate earth-frame feed forward roll rate using linear response when close to the target, sqrt response when we're further away
        rate_ef_desired = sqrt_controller(roll_angle_ef-_angle_ef_target.x, smoothing_gain, _accel_roll_max);

        // apply acceleration limit to feed forward roll rate
        _rate_ef_desired.x = constrain_float(rate_ef_desired, _rate_ef_desired.x-rate_change_limit, _rate_ef_desired.x+rate_change_limit);

        // update earth-frame roll angle target using desired roll rate
        update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX);
    } else {
        // target roll and pitch to desired input roll and pitch
        _angle_ef_target.x = roll_angle_ef;
        angle_ef_error.x = wrap_180_cd_float(_angle_ef_target.x - _ahrs.roll_sensor);

        // set roll and pitch feed forward to zero
        _rate_ef_desired.x = 0;
    }
    // constrain earth-frame angle targets
    _angle_ef_target.x = constrain_float(_angle_ef_target.x, -_aparm.angle_max, _aparm.angle_max);

    // if accel limiting and feed forward enabled
    if ((_accel_pitch_max > 0.0f) && _rate_bf_ff_enabled) {
        rate_change_limit = _accel_pitch_max * _dt;

        // calculate earth-frame feed forward pitch rate using linear response when close to the target, sqrt response when we're further away
        rate_ef_desired = sqrt_controller(pitch_angle_ef-_angle_ef_target.y, smoothing_gain, _accel_pitch_max);

        // apply acceleration limit to feed forward pitch rate
        _rate_ef_desired.y = constrain_float(rate_ef_desired, _rate_ef_desired.y-rate_change_limit, _rate_ef_desired.y+rate_change_limit);

        // update earth-frame pitch angle target using desired pitch rate
        update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX);
    } else {
        // target roll and pitch to desired input roll and pitch
        _angle_ef_target.y = pitch_angle_ef;
        angle_ef_error.y = wrap_180_cd_float(_angle_ef_target.y - _ahrs.pitch_sensor);

        // set roll and pitch feed forward to zero
        _rate_ef_desired.y = 0;
    }
    // constrain earth-frame angle targets
    _angle_ef_target.y = constrain_float(_angle_ef_target.y, -_aparm.angle_max, _aparm.angle_max);

    if (_accel_yaw_max > 0.0f) {
        // set earth-frame feed forward rate for yaw
        rate_change_limit = _accel_yaw_max * _dt;

        // update yaw rate target with acceleration limit
        _rate_ef_desired.z += constrain_float(yaw_rate_ef - _rate_ef_desired.z, -rate_change_limit, rate_change_limit);

        // calculate yaw target angle and angle error
        update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX);
    } else {
        // set yaw feed forward to zero
        _rate_ef_desired.z = yaw_rate_ef;
        // calculate yaw target angle and angle error
        update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX);
    }

    // convert earth-frame angle errors to body-frame angle errors
    frame_conversion_ef_to_bf(angle_ef_error, _angle_bf_error);


    // convert body-frame angle errors to body-frame rate targets
    update_rate_bf_targets();

    // add body frame rate feed forward
    if (_rate_bf_ff_enabled) {
        // convert earth-frame feed forward rates to body-frame feed forward rates
        frame_conversion_ef_to_bf(_rate_ef_desired, _rate_bf_desired);
        _rate_bf_target += _rate_bf_desired;
    } else {
        // convert earth-frame feed forward rates to body-frame feed forward rates
        frame_conversion_ef_to_bf(Vector3f(0,0,_rate_ef_desired.z), _rate_bf_desired);
        _rate_bf_target += _rate_bf_desired;
    }

    // body-frame to motor outputs should be called separately
}
void AC_AttitudeControl::input_euler_angle_roll_pitch_euler_rate_yaw_smooth(float euler_roll_angle_cd, float euler_pitch_angle_cd, float euler_yaw_rate_cds, float smoothing_gain)
{
    // Convert from centidegrees on public interface to radians
    float euler_roll_angle_rad = radians(euler_roll_angle_cd*0.01f);
    float euler_pitch_angle_rad = radians(euler_pitch_angle_cd*0.01f);
    float euler_yaw_rate_rads = radians(euler_yaw_rate_cds*0.01f);

    // Sanity check smoothing gain
    smoothing_gain = constrain_float(smoothing_gain,1.0f,50.0f);

    // Add roll trim to compensate tail rotor thrust in heli (will return zero on multirotors)
    euler_roll_angle_rad += get_roll_trim_rad();

    if ((get_accel_roll_max_radss() > 0.0f) && _rate_bf_ff_enabled) {
        // When roll acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler roll-axis
        // angular velocity that will cause the euler roll angle to smoothly stop at the input angle with limited deceleration
        // and an exponential decay specified by smoothing_gain at the end.
        float euler_rate_desired_rads = sqrt_controller(euler_roll_angle_rad-_att_target_euler_rad.x, smoothing_gain, get_accel_roll_max_radss());

        // Acceleration is limited directly to smooth the beginning of the curve.
        float rate_change_limit_rads = get_accel_roll_max_radss() * _dt;
        _att_target_euler_rate_rads.x = constrain_float(euler_rate_desired_rads, _att_target_euler_rate_rads.x-rate_change_limit_rads, _att_target_euler_rate_rads.x+rate_change_limit_rads);

        // The output rate is used to update the attitude target euler angles and is fed forward into the rate controller.
        update_att_target_roll(_att_target_euler_rate_rads.x, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX_RAD);
    } else {
        // When acceleration limiting and feedforward are not enabled, the target roll euler angle is simply set to the
        // input value and the feedforward rate is zeroed.
        _att_target_euler_rad.x = euler_roll_angle_rad;
        _att_target_euler_rate_rads.x = 0;
    }
    _att_target_euler_rad.x = constrain_float(_att_target_euler_rad.x, -get_tilt_limit_rad(), get_tilt_limit_rad());

    if ((get_accel_pitch_max_radss() > 0.0f) && _rate_bf_ff_enabled) {
        // When pitch acceleration limiting and feedforward are enabled, the sqrt controller is used to compute an euler pitch-axis
        // angular velocity that will cause the euler pitch angle to smoothly stop at the input angle with limited deceleration
        // and an exponential decay specified by smoothing_gain at the end.
        float euler_rate_desired_rads = sqrt_controller(euler_pitch_angle_rad-_att_target_euler_rad.y, smoothing_gain, get_accel_pitch_max_radss());

        // Acceleration is limited directly to smooth the beginning of the curve.
        float rate_change_limit_rads = get_accel_pitch_max_radss() * _dt;
        _att_target_euler_rate_rads.y = constrain_float(euler_rate_desired_rads, _att_target_euler_rate_rads.y-rate_change_limit_rads, _att_target_euler_rate_rads.y+rate_change_limit_rads);

        // The output rate is used to update the attitude target euler angles and is fed forward into the rate controller.
        update_att_target_pitch(_att_target_euler_rate_rads.y, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX_RAD);
    } else {
        _att_target_euler_rad.y = euler_pitch_angle_rad;
        _att_target_euler_rate_rads.y = 0;
    }
    _att_target_euler_rad.y = constrain_float(_att_target_euler_rad.y, -get_tilt_limit_rad(), get_tilt_limit_rad());

    if (get_accel_yaw_max_radss() > 0.0f) {
        // When yaw acceleration limiting is enabled, the yaw input shaper constrains angular acceleration about the yaw axis, slewing
        // the output rate towards the input rate.
        float rate_change_limit_rads = get_accel_yaw_max_radss() * _dt;
        _att_target_euler_rate_rads.z += constrain_float(euler_yaw_rate_rads - _att_target_euler_rate_rads.z, -rate_change_limit_rads, rate_change_limit_rads);

        // The output rate is used to update the attitude target euler angles and is fed forward into the rate controller.
        update_att_target_yaw(_att_target_euler_rate_rads.z, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX_RAD);
    } else {
        // When yaw acceleration limiting is disabled, the attitude target is simply rotated using the input rate and the input rate
        // is fed forward into the rate controller.
        _att_target_euler_rate_rads.z = euler_yaw_rate_rads;
        update_att_target_yaw(_att_target_euler_rate_rads.z, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX_RAD);
    }

    // Convert euler angle derivative of desired attitude into a body-frame angular velocity vector for feedforward
    if (_rate_bf_ff_enabled) {
        euler_rate_to_ang_vel(_att_target_euler_rad, _att_target_euler_rate_rads, _att_target_ang_vel_rads);
    } else {
        euler_rate_to_ang_vel(_att_target_euler_rad, Vector3f(0,0,_att_target_euler_rate_rads.z), _att_target_ang_vel_rads);
    }

    // Call attitude controller
    attitude_controller_run_euler(_att_target_euler_rad, _att_target_ang_vel_rads);
}
Пример #9
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// angle_ef_roll_pitch_rate_ef_yaw_smooth - attempts to maintain a roll and pitch angle and yaw rate (all earth frame) while smoothing the attitude based on the feel parameter
//      smoothing_gain : a number from 1 to 50 with 1 being sluggish and 50 being very crisp此函数通过目标角度计算出所需要的角速度,并更新了误差值
void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle_ef, float pitch_angle_ef, float yaw_rate_ef, float smoothing_gain)
{
    float rate_ef_desired;//地面坐标系下的速度
    float rate_change_limit;
    Vector3f angle_ef_error;    // earth frame angle errors地面坐标系下角度误差

    // sanity check smoothing gain
    smoothing_gain = constrain_float(smoothing_gain,1.0f,50.0f);//把smoothing_gain约束在1到5之间,1的话反应迟钝,50反应迅速,反应慢的话在有风的情况下可能导致坠机

    // if accel limiting and feed forward enabled
    if ((_accel_roll_max > 0.0f) && _rate_bf_ff_enabled) {//如果roll角加速度(地面坐标系)最大值大于0且允许速度前馈?
        rate_change_limit = _accel_roll_max * _dt;//_dt时间间隔,以秒为单位,此函数代表roll在单位时间内改变速率的最大值?即角加速度最大值?

        // calculate earth-frame feed forward roll rate using linear response when close to the target, sqrt response when we're further away
        //计算需要的速度
        rate_ef_desired = sqrt_controller(roll_angle_ef-_angle_ef_target.x, smoothing_gain, _accel_roll_max);//target为实时目标点,不断更新,而遥控器的信号也是不断更新

        // apply acceleration limit to feed forward roll rate限制角速度大小
        _rate_ef_desired.x = constrain_float(rate_ef_desired, _rate_ef_desired.x-rate_change_limit, _rate_ef_desired.x+rate_change_limit);

        // update earth-frame roll angle target using desired roll rate回传角度误差,第三个参数是什么
        update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX);
    } else {
        // target roll and pitch to desired input roll and pitch
        _angle_ef_target.x = roll_angle_ef;//目标角度为滚转角
        angle_ef_error.x = wrap_180_cd_float(_angle_ef_target.x - _ahrs.roll_sensor);//角度误差为目标角度减去传感器的角度,限制在180度之内

        // set roll and pitch feed forward to zero
        _rate_ef_desired.x = 0;//所需要的滚转角速度设为0
    }
    // constrain earth-frame angle targets
    _angle_ef_target.x = constrain_float(_angle_ef_target.x, -_aparm.angle_max, _aparm.angle_max);//约束目标角度

    // if accel limiting and feed forward enabled
    if ((_accel_pitch_max > 0.0f) && _rate_bf_ff_enabled) {
        rate_change_limit = _accel_pitch_max * _dt;

        // calculate earth-frame feed forward pitch rate using linear response when close to the target, sqrt response when we're further away
        rate_ef_desired = sqrt_controller(pitch_angle_ef-_angle_ef_target.y, smoothing_gain, _accel_pitch_max);

        // apply acceleration limit to feed forward pitch rate
        _rate_ef_desired.y = constrain_float(rate_ef_desired, _rate_ef_desired.y-rate_change_limit, _rate_ef_desired.y+rate_change_limit);

        // update earth-frame pitch angle target using desired pitch rate
        update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX);
    } else {
        // target roll and pitch to desired input roll and pitch
        _angle_ef_target.y = pitch_angle_ef;
        angle_ef_error.y = wrap_180_cd_float(_angle_ef_target.y - _ahrs.pitch_sensor);

        // set roll and pitch feed forward to zero
        _rate_ef_desired.y = 0;
    }
    // constrain earth-frame angle targets
    _angle_ef_target.y = constrain_float(_angle_ef_target.y, -_aparm.angle_max, _aparm.angle_max);

    if (_accel_yaw_max > 0.0f) {
        // set earth-frame feed forward rate for yaw
        rate_change_limit = _accel_yaw_max * _dt;

        // update yaw rate target with acceleration limit
        _rate_ef_desired.z += constrain_float(yaw_rate_ef - _rate_ef_desired.z, -rate_change_limit, rate_change_limit);

        // calculate yaw target angle and angle error
        update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX);
    } else {
        // set yaw feed forward to zero
        _rate_ef_desired.z = yaw_rate_ef;
        // calculate yaw target angle and angle error
        update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX);
    }

    // convert earth-frame angle errors to body-frame angle errors
    frame_conversion_ef_to_bf(angle_ef_error, _angle_bf_error);


    // convert body-frame angle errors to body-frame rate targets
    update_rate_bf_targets();

    // add body frame rate feed forward
    if (_rate_bf_ff_enabled) {
        // convert earth-frame feed forward rates to body-frame feed forward rates
        frame_conversion_ef_to_bf(_rate_ef_desired, _rate_bf_desired);
        _rate_bf_target += _rate_bf_desired;
    } else {
        // convert earth-frame feed forward rates to body-frame feed forward rates
        frame_conversion_ef_to_bf(Vector3f(0,0,_rate_ef_desired.z), _rate_bf_desired);
        _rate_bf_target += _rate_bf_desired;
    }

    // body-frame to motor outputs should be called separately
}