Пример #1
0
void FEComposite::apply(Filter* filter)
{
    m_in->apply(filter);
    m_in2->apply(filter);
    if (!m_in->resultImage() || !m_in2->resultImage())
        return;

    GraphicsContext* filterContext = getEffectContext();
    if (!filterContext)
        return;

    FloatRect srcRect = FloatRect(0.f, 0.f, -1.f, -1.f);
    switch (m_type) {
    case FECOMPOSITE_OPERATOR_OVER:
        filterContext->drawImageBuffer(m_in2->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in2->scaledSubRegion()));
        filterContext->drawImageBuffer(m_in->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()));
        break;
    case FECOMPOSITE_OPERATOR_IN:
        filterContext->save();
        filterContext->clipToImageBuffer(m_in2->resultImage(), calculateDrawingRect(m_in2->scaledSubRegion()));
        filterContext->drawImageBuffer(m_in->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()));
        filterContext->restore();
        break;
    case FECOMPOSITE_OPERATOR_OUT:
        filterContext->drawImageBuffer(m_in->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()));
        filterContext->drawImageBuffer(m_in2->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in2->scaledSubRegion()), srcRect, CompositeDestinationOut);
        break;
    case FECOMPOSITE_OPERATOR_ATOP:
        filterContext->drawImageBuffer(m_in2->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in2->scaledSubRegion()));
        filterContext->drawImageBuffer(m_in->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()), srcRect, CompositeSourceAtop);
        break;
    case FECOMPOSITE_OPERATOR_XOR:
        filterContext->drawImageBuffer(m_in2->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in2->scaledSubRegion()));
        filterContext->drawImageBuffer(m_in->resultImage(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()), srcRect, CompositeXOR);
        break;
    case FECOMPOSITE_OPERATOR_ARITHMETIC: {
        IntRect effectADrawingRect = calculateDrawingIntRect(m_in->scaledSubRegion());
        RefPtr<CanvasPixelArray> srcPixelArrayA(m_in->resultImage()->getPremultipliedImageData(effectADrawingRect)->data());

        IntRect effectBDrawingRect = calculateDrawingIntRect(m_in2->scaledSubRegion());
        RefPtr<ImageData> imageData(m_in2->resultImage()->getPremultipliedImageData(effectBDrawingRect));
        CanvasPixelArray* srcPixelArrayB(imageData->data());

        arithmetic(srcPixelArrayA, srcPixelArrayB, m_k1, m_k2, m_k3, m_k4);
        resultImage()->putPremultipliedImageData(imageData.get(), IntRect(IntPoint(), resultImage()->size()), IntPoint());
        }
        break;
    default:
        break;
    }
}
void FEDisplacementMap::apply(Filter* filter)
{
    m_in->apply(filter);
    m_in2->apply(filter);
    if (!m_in->resultImage() || !m_in2->resultImage())
        return;

    if (m_xChannelSelector == CHANNEL_UNKNOWN || m_yChannelSelector == CHANNEL_UNKNOWN)
        return;

    if (!getEffectContext())
        return;

    IntRect effectADrawingRect = calculateDrawingIntRect(m_in->scaledSubRegion());
    RefPtr<CanvasPixelArray> srcPixelArrayA(m_in->resultImage()->getPremultipliedImageData(effectADrawingRect)->data());

    IntRect effectBDrawingRect = calculateDrawingIntRect(m_in2->scaledSubRegion());
    RefPtr<CanvasPixelArray> srcPixelArrayB(m_in2->resultImage()->getUnmultipliedImageData(effectBDrawingRect)->data());

    IntRect imageRect(IntPoint(), resultImage()->size());
    RefPtr<ImageData> imageData = ImageData::create(imageRect.width(), imageRect.height());

    ASSERT(srcPixelArrayA->length() == srcPixelArrayB->length());

    float scaleX = m_scale / 255.f * filter->filterResolution().width();
    float scaleY = m_scale / 255.f * filter->filterResolution().height();
    float scaleAdjustmentX = (0.5f - 0.5f * m_scale) * filter->filterResolution().width();
    float scaleAdjustmentY = (0.5f - 0.5f * m_scale) * filter->filterResolution().height();
    int stride = imageRect.width() * 4;
    for (int y = 0; y < imageRect.height(); ++y) {
        int line = y * stride;
        for (int x = 0; x < imageRect.width(); ++x) {
            int dstIndex = line + x * 4;
            int srcX = x + static_cast<int>(scaleX * srcPixelArrayB->get(dstIndex + m_xChannelSelector - 1) + scaleAdjustmentX);
            int srcY = y + static_cast<int>(scaleY * srcPixelArrayB->get(dstIndex + m_yChannelSelector - 1) + scaleAdjustmentY);
            for (unsigned channel = 0; channel < 4; ++channel) {
                if (srcX < 0 || srcX >= imageRect.width() || srcY < 0 || srcY >= imageRect.height())
                    imageData->data()->set(dstIndex + channel, static_cast<unsigned char>(0));
                else {
                    unsigned char pixelValue = srcPixelArrayA->get(srcY * stride + srcX * 4 + channel);
                    imageData->data()->set(dstIndex + channel, pixelValue);
                }
            }

        }
    }
    resultImage()->putPremultipliedImageData(imageData.get(), imageRect, IntPoint());
}
Пример #3
0
void FEBlend::apply(Filter* filter)
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);
    in->apply(filter);
    in2->apply(filter);
    if (!in->resultImage() || !in2->resultImage())
        return;

    if (m_mode == FEBLEND_MODE_UNKNOWN)
        return;

    if (!effectContext(filter))
        return;

    IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
    RefPtr<CanvasPixelArray> srcPixelArrayA(in->resultImage()->getPremultipliedImageData(effectADrawingRect)->data());

    IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
    RefPtr<CanvasPixelArray> srcPixelArrayB(in2->resultImage()->getPremultipliedImageData(effectBDrawingRect)->data());

    IntRect imageRect(IntPoint(), resultImage()->size());
    RefPtr<ImageData> imageData = ImageData::create(imageRect.width(), imageRect.height());

    // Keep synchronized with BlendModeType
    static const BlendType callEffect[] = {unknown, normal, multiply, screen, darken, lighten};

    ASSERT(srcPixelArrayA->length() == srcPixelArrayB->length());
    for (unsigned pixelOffset = 0; pixelOffset < srcPixelArrayA->length(); pixelOffset += 4) {
        unsigned char alphaA = srcPixelArrayA->get(pixelOffset + 3);
        unsigned char alphaB = srcPixelArrayB->get(pixelOffset + 3);
        for (unsigned channel = 0; channel < 3; ++channel) {
            unsigned char colorA = srcPixelArrayA->get(pixelOffset + channel);
            unsigned char colorB = srcPixelArrayB->get(pixelOffset + channel);

            unsigned char result = (*callEffect[m_mode])(colorA, colorB, alphaA, alphaB);
            imageData->data()->set(pixelOffset + channel, result);
        }
        unsigned char alphaR = 255 - ((255 - alphaA) * (255 - alphaB)) / 255;
        imageData->data()->set(pixelOffset + 3, alphaR);
    }

    resultImage()->putPremultipliedImageData(imageData.get(), imageRect, IntPoint());
}