Пример #1
0
static struct brw_fp_src get_pixel_w( struct brw_wm_compile *c )
{
   if (src_is_undef(c->fp_pixel_w)) {
      struct brw_fp_dst pixel_w = get_temp(c);
      struct brw_fp_src deltas = get_delta_xy(c);

      /* XXX: assuming position is always first -- valid? 
       */
      struct brw_fp_src interp_wpos = src_reg(BRW_FILE_PAYLOAD, 0);

      /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x
       */
      emit_op3(c,
	       WM_PIXELW,
	       dst_mask(pixel_w, BRW_WRITEMASK_W),
	       interp_wpos,
	       deltas, 
	       src_undef());
      

      c->fp_pixel_w = src_reg_from_dst(pixel_w);
   }

   return c->fp_pixel_w;
}
Пример #2
0
static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c )
{
   if (src_is_undef(c->pixel_xy)) {
      struct prog_dst_register pixel_xy = get_temp(c);
      struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
      
      
      /* Emit the out calculations, and hold onto the results.  Use
       * two instructions as a temporary is required.
       */   
      /* pixel_xy.xy = PIXELXY payload[0];
       */
      emit_op(c,
	      WM_PIXELXY,
	      dst_mask(pixel_xy, WRITEMASK_XY),
	      0,
	      payload_r0_depth,
	      src_undef(),
	      src_undef());

      c->pixel_xy = src_reg_from_dst(pixel_xy);
   }

   return c->pixel_xy;
}
Пример #3
0
/* Many Mesa opcodes produce the same value across all the result channels.
 * We'd rather not have to support that splatting in the opcode implementations,
 * and brw_wm_pass*.c wants to optimize them out by shuffling references around
 * anyway.  We can easily get both by emitting the opcode to one channel, and
 * then MOVing it to the others, which brw_wm_pass*.c already understands.
 */
static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c,
						 const struct prog_instruction *inst0)
{
   struct prog_instruction *inst;
   unsigned int dst_chan;
   unsigned int other_channel_mask;

   if (inst0->DstReg.WriteMask == 0)
      return NULL;

   dst_chan = _mesa_ffs(inst0->DstReg.WriteMask) - 1;
   inst = get_fp_inst(c);
   *inst = *inst0;
   inst->DstReg.WriteMask = 1 << dst_chan;

   other_channel_mask = inst0->DstReg.WriteMask & ~(1 << dst_chan);
   if (other_channel_mask != 0) {
      inst = emit_op(c,
		     OPCODE_MOV,
		     dst_mask(inst0->DstReg, other_channel_mask),
		     0,
		     src_swizzle1(src_reg_from_dst(inst0->DstReg), dst_chan),
		     src_undef(),
		     src_undef());
   }
   return inst;
}
Пример #4
0
/**
 * Emit code for TXP.
 */
static void precalc_txp( struct brw_wm_compile *c,
			       const struct prog_instruction *inst )
{
   struct prog_src_register src0 = inst->SrcReg[0];

   if (projtex(c, inst)) {
      struct prog_dst_register tmp = get_temp(c);
      struct prog_instruction tmp_inst;

      /* tmp0.w = RCP inst.arg[0][3]
       */
      emit_op(c,
	      OPCODE_RCP,
	      dst_mask(tmp, WRITEMASK_W),
	      0,
	      src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)),
	      src_undef(),
	      src_undef());

      /* tmp0.xyz =  MUL inst.arg[0], tmp0.wwww
       */
      emit_op(c,
	      OPCODE_MUL,
	      dst_mask(tmp, WRITEMASK_XYZ),
	      0,
	      src0,
	      src_swizzle1(src_reg_from_dst(tmp), W),
	      src_undef());

      /* dst = precalc(TEX tmp0)
       */
      tmp_inst = *inst;
      tmp_inst.SrcReg[0] = src_reg_from_dst(tmp);
      precalc_tex(c, &tmp_inst);

      release_temp(c, tmp);
   }
   else
   {
      /* dst = precalc(TEX src0)
       */
      precalc_tex(c, inst);
   }
}
Пример #5
0
/**
 * Emit code for TXP.
 */
static void precalc_txp( struct brw_wm_compile *c,
			 struct brw_fp_dst dst,
			 unsigned target,
			 unsigned unit,
			 struct brw_fp_src src0,
                         struct brw_fp_src sampler )
{
   if (projtex(c, target, src0)) {
      struct brw_fp_dst tmp = get_temp(c);

      /* tmp0.w = RCP inst.arg[0][3]
       */
      emit_op1(c,
	      TGSI_OPCODE_RCP,
	      dst_mask(tmp, BRW_WRITEMASK_W),
	      src_scalar(src0, W));

      /* tmp0.xyz =  MUL inst.arg[0], tmp0.wwww
       */
      emit_op2(c,
	       TGSI_OPCODE_MUL,
	       dst_mask(tmp, BRW_WRITEMASK_XYZ),
	       src0,
	       src_scalar(src_reg_from_dst(tmp), W));

      /* dst = TEX tmp0
       */
      precalc_tex(c, 
		  dst,
		  target,
		  unit,
		  src_reg_from_dst(tmp),
                  sampler );

      release_temp(c, tmp);
   }
   else
   {
      /* dst = TEX src0
       */
      precalc_tex(c, dst, target, unit, src0, sampler);
   }
}
Пример #6
0
static void fog_blend( struct brw_wm_compile *c,
			     struct prog_src_register fog_factor )
{
   struct prog_dst_register outcolor = dst_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
   struct prog_src_register fogcolor = search_or_add_param5( c, STATE_FOG_COLOR, 0,0,0,0 );

   /* color.xyz = LRP fog_factor.xxxx, output_color, fog_color */
   
   emit_op(c, 
	   OPCODE_LRP,
	   dst_mask(outcolor, WRITEMASK_XYZ),
	   0, 0, 0,
	   fog_factor,
	   src_reg_from_dst(outcolor),
	   fogcolor);
}
Пример #7
0
static struct brw_fp_src get_delta_xy( struct brw_wm_compile *c )
{
   if (src_is_undef(c->fp_delta_xy)) {
      struct brw_fp_dst delta_xy = get_temp(c);
      struct brw_fp_src pixel_xy = get_pixel_xy(c);
      struct brw_fp_src payload_r0_depth = src_reg(BRW_FILE_PAYLOAD, PAYLOAD_DEPTH);
      
      /* deltas.xy = DELTAXY pixel_xy, payload[0]
       */
      emit_op3(c,
	      WM_DELTAXY,
	      dst_mask(delta_xy, BRW_WRITEMASK_XY),
	      pixel_xy, 
	      payload_r0_depth,
	      src_undef());
      
      c->fp_delta_xy = src_reg_from_dst(delta_xy);
   }

   return c->fp_delta_xy;
}
Пример #8
0
static struct brw_fp_src get_pixel_xy( struct brw_wm_compile *c )
{
   if (src_is_undef(c->fp_pixel_xy)) {
      struct brw_fp_dst pixel_xy = get_temp(c);
      struct brw_fp_src payload_r0_depth = src_reg(BRW_FILE_PAYLOAD, PAYLOAD_DEPTH);
      
      
      /* Emit the out calculations, and hold onto the results.  Use
       * two instructions as a temporary is required.
       */   
      /* pixel_xy.xy = PIXELXY payload[0];
       */
      emit_op1(c,
	       WM_PIXELXY,
	       dst_mask(pixel_xy, BRW_WRITEMASK_XY),
	       payload_r0_depth);

      c->fp_pixel_xy = src_reg_from_dst(pixel_xy);
   }

   return c->fp_pixel_xy;
}
Пример #9
0
static struct prog_src_register get_delta_xy( struct brw_wm_compile *c )
{
   if (src_is_undef(c->delta_xy)) {
      struct prog_dst_register delta_xy = get_temp(c);
      struct prog_src_register pixel_xy = get_pixel_xy(c);
      struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH);
      
      /* deltas.xy = DELTAXY pixel_xy, payload[0]
       */
      emit_op(c,
	      WM_DELTAXY,
	      dst_mask(delta_xy, WRITEMASK_XY),
	      0,
	      pixel_xy, 
	      payload_r0_depth,
	      src_undef());
      
      c->delta_xy = src_reg_from_dst(delta_xy);
   }

   return c->delta_xy;
}
Пример #10
0
/* Many opcodes produce the same value across all the result channels.
 * We'd rather not have to support that splatting in the opcode implementations,
 * and brw_wm_pass*.c wants to optimize them out by shuffling references around
 * anyway.  We can easily get both by emitting the opcode to one channel, and
 * then MOVing it to the others, which brw_wm_pass*.c already understands.
 */
static void emit_scalar_insn(struct brw_wm_compile *c,
			     unsigned opcode,
			     struct brw_fp_dst dst,
			     struct brw_fp_src src0,
			     struct brw_fp_src src1,
			     struct brw_fp_src src2 )
{
   unsigned first_chan = ffs(dst.writemask) - 1;
   unsigned first_mask = 1 << first_chan;

   if (dst.writemask == 0)
      return;

   emit_op3( c, opcode,
	     dst_mask(dst, first_mask),
	     src0, src1, src2 );

   if (dst.writemask != first_mask) {
      emit_op1(c, TGSI_OPCODE_MOV,
	       dst_mask(dst, ~first_mask),
	       src_scalar(src_reg_from_dst(dst), first_chan));
   }
}
Пример #11
0
static struct prog_src_register get_pixel_w( struct brw_wm_compile *c )
{
   if (src_is_undef(c->pixel_w)) {
      struct prog_dst_register pixel_w = get_temp(c);
      struct prog_src_register deltas = get_delta_xy(c);
      struct prog_src_register interp_wpos = src_reg(PROGRAM_PAYLOAD, FRAG_ATTRIB_WPOS);

      /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x
       */
      emit_op(c,
	      WM_PIXELW,
	      dst_mask(pixel_w, WRITEMASK_W),
	      0,
	      interp_wpos,
	      deltas, 
	      src_undef());
      

      c->pixel_w = src_reg_from_dst(pixel_w);
   }

   return c->pixel_w;
}
Пример #12
0
/**
 * Some TEX instructions require extra code, cube map coordinate
 * normalization, or coordinate scaling for RECT textures, etc.
 * This function emits those extra instructions and the TEX
 * instruction itself.
 */
static void precalc_tex( struct brw_wm_compile *c,
			 struct brw_fp_dst dst,
			 unsigned target,
			 unsigned unit,
			 struct brw_fp_src src0,
			 struct brw_fp_src sampler )
{
   struct brw_fp_src coord;
   struct brw_fp_dst tmp = dst_undef();

   assert(unit < BRW_MAX_TEX_UNIT);

   /* Cubemap: find longest component of coord vector and normalize
    * it.
    */
   if (target == TGSI_TEXTURE_CUBE) {
      struct brw_fp_src tmpsrc;

      tmp = get_temp(c);
      tmpsrc = src_reg_from_dst(tmp);

      /* tmp = abs(src0) */
      emit_op1(c, 
	       TGSI_OPCODE_MOV,
	       tmp,
	       src_abs(src0));

      /* tmp.X = MAX(tmp.X, tmp.Y) */
      emit_op2(c, TGSI_OPCODE_MAX,
	       dst_mask(tmp, BRW_WRITEMASK_X),
	       src_scalar(tmpsrc, X),
	       src_scalar(tmpsrc, Y));

      /* tmp.X = MAX(tmp.X, tmp.Z) */
      emit_op2(c, TGSI_OPCODE_MAX,
	       dst_mask(tmp, BRW_WRITEMASK_X),
	       tmpsrc,
	       src_scalar(tmpsrc, Z));

      /* tmp.X = 1 / tmp.X */
      emit_op1(c, TGSI_OPCODE_RCP,
	      dst_mask(tmp, BRW_WRITEMASK_X),
	      tmpsrc);

      /* tmp = src0 * tmp.xxxx */
      emit_op2(c, TGSI_OPCODE_MUL,
	       tmp,
	       src0,
	       src_scalar(tmpsrc, X));

      coord = tmpsrc;
   }
   else if (target == TGSI_TEXTURE_RECT ||
	    target == TGSI_TEXTURE_SHADOWRECT) {
      /* XXX: need a mechanism for internally generated constants.
       */
      coord = src0;
   }
   else {
      coord = src0;
   }

   /* Need to emit YUV texture conversions by hand.  Probably need to
    * do this here - the alternative is in brw_wm_emit.c, but the
    * conversion requires allocating a temporary variable which we
    * don't have the facility to do that late in the compilation.
    */
   if (c->key.yuvtex_mask & (1 << unit)) {
      /* convert ycbcr to RGBA */
      GLboolean  swap_uv = c->key.yuvtex_swap_mask & (1<<unit);
      struct brw_fp_dst tmp = get_temp(c);
      struct brw_fp_src tmpsrc = src_reg_from_dst(tmp);
      struct brw_fp_src C0 = src_imm4f( c,  -.5, -.0625, -.5, 1.164 );
      struct brw_fp_src C1 = src_imm4f( c, 1.596, -0.813, 2.018, -.391 );
     
      /* tmp     = TEX ...
       */
      emit_tex_op(c, 
                  TGSI_OPCODE_TEX,
                  dst_saturate(tmp, dst.saturate),
                  unit,
                  target,
                  sampler.index,
                  coord,
                  src_undef(),
                  src_undef());

      /* tmp.xyz =  ADD TMP, C0
       */
      emit_op2(c, TGSI_OPCODE_ADD,
	       dst_mask(tmp, BRW_WRITEMASK_XYZ),
	       tmpsrc,
	       C0);

      /* YUV.y   = MUL YUV.y, C0.w
       */
      emit_op2(c, TGSI_OPCODE_MUL,
	       dst_mask(tmp, BRW_WRITEMASK_Y),
	       tmpsrc,
	       src_scalar(C0, W));

      /* 
       * if (UV swaped)
       *     RGB.xyz = MAD YUV.zzx, C1, YUV.y
       * else
       *     RGB.xyz = MAD YUV.xxz, C1, YUV.y
       */

      emit_op3(c, TGSI_OPCODE_MAD,
	       dst_mask(dst, BRW_WRITEMASK_XYZ),
	       ( swap_uv ? 
		 src_swizzle(tmpsrc, Z,Z,X,X) : 
		 src_swizzle(tmpsrc, X,X,Z,Z)),
	       C1,
	       src_scalar(tmpsrc, Y));

      /*  RGB.y   = MAD YUV.z, C1.w, RGB.y
       */
      emit_op3(c,
	       TGSI_OPCODE_MAD,
	       dst_mask(dst, BRW_WRITEMASK_Y),
	       src_scalar(tmpsrc, Z),
	       src_scalar(C1, W),
	       src_scalar(src_reg_from_dst(dst), Y));

      release_temp(c, tmp);
   }
   else {
      /* ordinary RGBA tex instruction */
      emit_tex_op(c, 
                  TGSI_OPCODE_TEX,
                  dst,
                  unit,
                  target,
                  sampler.index,
                  coord,
                  src_undef(),
                  src_undef());
   }

   /* XXX: add GL_EXT_texture_swizzle support to gallium -- by
    * generating shader variants in mesa state tracker.
    */

   /* Release this temp if we ended up allocating it:
    */
   if (!dst_is_undef(tmp))
      release_temp(c, tmp);
}
Пример #13
0
/**
 * Some TEX instructions require extra code, cube map coordinate
 * normalization, or coordinate scaling for RECT textures, etc.
 * This function emits those extra instructions and the TEX
 * instruction itself.
 */
static void precalc_tex( struct brw_wm_compile *c,
			 const struct prog_instruction *inst )
{
   struct prog_src_register coord;
   struct prog_dst_register tmpcoord;
   const GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];

   assert(unit < BRW_MAX_TEX_UNIT);

   if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) {
       struct prog_instruction *out;
       struct prog_dst_register tmp0 = get_temp(c);
       struct prog_src_register tmp0src = src_reg_from_dst(tmp0);
       struct prog_dst_register tmp1 = get_temp(c);
       struct prog_src_register tmp1src = src_reg_from_dst(tmp1);
       struct prog_src_register src0 = inst->SrcReg[0];

       /* find longest component of coord vector and normalize it */
       tmpcoord = get_temp(c);
       coord = src_reg_from_dst(tmpcoord);

       /* tmpcoord = src0 (i.e.: coord = src0) */
       out = emit_op(c, OPCODE_MOV,
                     tmpcoord,
                     0,
                     src0,
                     src_undef(),
                     src_undef());
       out->SrcReg[0].Negate = NEGATE_NONE;
       out->SrcReg[0].Abs = 1;

       /* tmp0 = MAX(coord.X, coord.Y) */
       emit_op(c, OPCODE_MAX,
               tmp0,
               0,
               src_swizzle1(coord, X),
               src_swizzle1(coord, Y),
               src_undef());

       /* tmp1 = MAX(tmp0, coord.Z) */
       emit_op(c, OPCODE_MAX,
               tmp1,
               0,
               tmp0src,
               src_swizzle1(coord, Z),
               src_undef());

       /* tmp0 = 1 / tmp1 */
       emit_op(c, OPCODE_RCP,
               dst_mask(tmp0, WRITEMASK_X),
               0,
               tmp1src,
               src_undef(),
               src_undef());

       /* tmpCoord = src0 * tmp0 */
       emit_op(c, OPCODE_MUL,
               tmpcoord,
               0,
               src0,
               src_swizzle1(tmp0src, SWIZZLE_X),
               src_undef());

       release_temp(c, tmp0);
       release_temp(c, tmp1);
   }
   else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) {
      struct prog_src_register scale = 
	 search_or_add_param5( c, 
			       STATE_INTERNAL, 
			       STATE_TEXRECT_SCALE,
			       unit,
			       0,0 );

      tmpcoord = get_temp(c);

      /* coord.xy   = MUL inst->SrcReg[0], { 1/width, 1/height }
       */
      emit_op(c,
	      OPCODE_MUL,
	      tmpcoord,
	      0,
	      inst->SrcReg[0],
	      src_swizzle(scale,
			  SWIZZLE_X,
			  SWIZZLE_Y,
			  SWIZZLE_ONE,
			  SWIZZLE_ONE),
	      src_undef());

      coord = src_reg_from_dst(tmpcoord);
   }
   else {
      coord = inst->SrcReg[0];
   }

   /* Need to emit YUV texture conversions by hand.  Probably need to
    * do this here - the alternative is in brw_wm_emit.c, but the
    * conversion requires allocating a temporary variable which we
    * don't have the facility to do that late in the compilation.
    */
   if (c->key.yuvtex_mask & (1 << unit)) {
      /* convert ycbcr to RGBA */
      GLboolean  swap_uv = c->key.yuvtex_swap_mask & (1<<unit);

      /* 
	 CONST C0 = { -.5, -.0625,  -.5, 1.164 }
	 CONST C1 = { 1.596, -0.813, 2.018, -.391 }
	 UYV     = TEX ...
	 UYV.xyz = ADD UYV,     C0
	 UYV.y   = MUL UYV.y,   C0.w
 	 if (UV swaped)
	    RGB.xyz = MAD UYV.zzx, C1,   UYV.y
	 else
	    RGB.xyz = MAD UYV.xxz, C1,   UYV.y 
	 RGB.y   = MAD UYV.z,   C1.w, RGB.y
      */
      struct prog_dst_register dst = inst->DstReg;
      struct prog_dst_register tmp = get_temp(c);
      struct prog_src_register tmpsrc = src_reg_from_dst(tmp);
      struct prog_src_register C0 = search_or_add_const4f( c,  -.5, -.0625, -.5, 1.164 );
      struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 );
     
      /* tmp     = TEX ...
       */
      emit_tex_op(c, 
                  OPCODE_TEX,
                  tmp,
                  inst->SaturateMode,
                  unit,
                  inst->TexSrcTarget,
                  inst->TexShadow,
                  coord,
                  src_undef(),
                  src_undef());

      /* tmp.xyz =  ADD TMP, C0
       */
      emit_op(c,
	      OPCODE_ADD,
	      dst_mask(tmp, WRITEMASK_XYZ),
	      0,
	      tmpsrc,
	      C0,
	      src_undef());

      /* YUV.y   = MUL YUV.y, C0.w
       */

      emit_op(c,
	      OPCODE_MUL,
	      dst_mask(tmp, WRITEMASK_Y),
	      0,
	      tmpsrc,
	      src_swizzle1(C0, W),
	      src_undef());

      /* 
       * if (UV swaped)
       *     RGB.xyz = MAD YUV.zzx, C1, YUV.y
       * else
       *     RGB.xyz = MAD YUV.xxz, C1, YUV.y
       */

      emit_op(c,
	      OPCODE_MAD,
	      dst_mask(dst, WRITEMASK_XYZ),
	      0,
	      swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z),
	      C1,
	      src_swizzle1(tmpsrc, Y));

      /*  RGB.y   = MAD YUV.z, C1.w, RGB.y
       */
      emit_op(c,
	      OPCODE_MAD,
	      dst_mask(dst, WRITEMASK_Y),
	      0,
	      src_swizzle1(tmpsrc, Z),
	      src_swizzle1(C1, W),
	      src_swizzle1(src_reg_from_dst(dst), Y));

      release_temp(c, tmp);
   }
   else {
      /* ordinary RGBA tex instruction */
      emit_tex_op(c, 
                  OPCODE_TEX,
                  inst->DstReg,
                  inst->SaturateMode,
                  unit,
                  inst->TexSrcTarget,
                  inst->TexShadow,
                  coord,
                  src_undef(),
                  src_undef());
   }

   /* For GL_EXT_texture_swizzle: */
   if (c->key.tex_swizzles[unit] != SWIZZLE_NOOP) {
      /* swizzle the result of the TEX instruction */
      struct prog_src_register tmpsrc = src_reg_from_dst(inst->DstReg);
      emit_op(c, OPCODE_SWZ,
              inst->DstReg,
              SATURATE_OFF, /* saturate already done above */
              src_swizzle4(tmpsrc, c->key.tex_swizzles[unit]),
              src_undef(),
              src_undef());
   }

   if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) ||
       (inst->TexSrcTarget == TEXTURE_CUBE_INDEX))
      release_temp(c, tmpcoord);
}
Пример #14
0
static void precalc_tex( struct brw_wm_compile *c,
			 const struct prog_instruction *inst )
{
   struct prog_src_register coord;
   struct prog_dst_register tmpcoord;

   if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) {
      struct prog_src_register scale = 
	 search_or_add_param5( c, 
			       STATE_INTERNAL, 
			       STATE_TEXRECT_SCALE,
			       inst->TexSrcUnit,
			       0,0 );

      tmpcoord = get_temp(c);

      /* coord.xy   = MUL inst->SrcReg[0], { 1/width, 1/height }
       */
      emit_op(c,
	      OPCODE_MUL,
	      tmpcoord,
	      0, 0, 0,
	      inst->SrcReg[0],
	      scale,
	      src_undef());

      coord = src_reg_from_dst(tmpcoord);
   }
   else {
      coord = inst->SrcReg[0];
   }

   /* Need to emit YUV texture conversions by hand.  Probably need to
    * do this here - the alternative is in brw_wm_emit.c, but the
    * conversion requires allocating a temporary variable which we
    * don't have the facility to do that late in the compilation.
    */
   if (!(c->key.yuvtex_mask & (1<<inst->TexSrcUnit))) {
      emit_op(c, 
	      OPCODE_TEX,
	      inst->DstReg,
	      inst->SaturateMode,
	      inst->TexSrcUnit,
	      inst->TexSrcTarget,
	      coord,
	      src_undef(),
	      src_undef());
   }
   else {
      /* 
	 CONST C0 = { -.5, -.0625,  -.5, 1.164 }
	 CONST C1 = { 1.596, -0.813, 2.018, -.391 }
	 UYV     = TEX ...
	 UYV.xyz = ADD UYV,     C0
	 UYV.y   = MUL UYV.y,   C0.w
	 RGB.xyz = MAD UYV.xxz, C1,   UYV.y
	 RGB.y   = MAD UYV.z,   C1.w, RGB.y
      */
      struct prog_dst_register dst = inst->DstReg;
      struct prog_src_register src0 = inst->SrcReg[0];
      struct prog_dst_register tmp = get_temp(c);
      struct prog_src_register tmpsrc = src_reg_from_dst(tmp);
      struct prog_src_register C0 = search_or_add_const4f( c,  -.5, -.0625, -.5, 1.164 );
      struct prog_src_register C1 = search_or_add_const4f( c, 1.596, -0.813, 2.018, -.391 );
     
      /* tmp     = TEX ...
       */
      emit_op(c, 
	      OPCODE_TEX,
	      tmp,
	      inst->SaturateMode,
	      inst->TexSrcUnit,
	      inst->TexSrcTarget,
	      src0,
	      src_undef(),
	      src_undef());

      /* tmp.xyz =  ADD TMP, C0
       */
      emit_op(c,
	      OPCODE_ADD,
	      dst_mask(tmp, WRITEMASK_XYZ),
	      0, 0, 0,
	      tmpsrc,
	      C0,
	      src_undef());

      /* YUV.y   = MUL YUV.y, C0.w
       */
      emit_op(c,
	      OPCODE_MUL,
	      dst_mask(tmp, WRITEMASK_Y),
	      0, 0, 0,
	      tmpsrc,
	      src_swizzle1(C0, W),
	      src_undef());

      /* RGB.xyz = MAD YUV.xxz, C1, YUV.y
       */
      emit_op(c,
	      OPCODE_MAD,
	      dst_mask(dst, WRITEMASK_XYZ),
	      0, 0, 0,
	      src_swizzle(tmpsrc, X,X,Z,Z),
	      C1,
	      src_swizzle1(tmpsrc, Y));

      /*  RGB.y   = MAD YUV.z, C1.w, RGB.y
       */
      emit_op(c,
	      OPCODE_MAD,
	      dst_mask(dst, WRITEMASK_Y),
	      0, 0, 0,
	      src_swizzle1(tmpsrc, Z),
	      src_swizzle1(C1, W),
	      src_swizzle1(src_reg_from_dst(dst), Y));

      release_temp(c, tmp);
   }

   if (inst->TexSrcTarget == GL_TEXTURE_RECTANGLE_NV) 
      release_temp(c, tmpcoord);
}