/**
 * shell_app_info_create_icon_texture:
 *
 * Look up the icon for this application, and create a #ClutterTexture
 * for it at the given size.
 *
 * Return value: (transfer none): A floating #ClutterActor
 */
ClutterActor *
shell_app_info_create_icon_texture (ShellAppInfo *info, float size)
{
  GIcon *icon;
  ClutterActor *ret;

  ret = NULL;

  if (info->type == SHELL_APP_INFO_TYPE_WINDOW)
    {
      ret = st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (),
                                                   G_OBJECT (info->window),
                                                   "icon");
    }
  else
    {
      icon = shell_app_info_get_icon (info);
      if (icon != NULL)
        {
          ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, (int)size);
          g_object_unref (icon);
        }
    }

  if (ret == NULL)
    {
      icon = g_themed_icon_new ("application-x-executable");
      ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, (int)size);
      g_object_unref (icon);
    }

  return ret;
}
Пример #2
0
/**
 * cinnamon_app_create_icon_texture:
 *
 * Look up the icon for this application, and create a #ClutterTexture
 * for it at the given size.
 *
 * Return value: (transfer none): A floating #ClutterActor
 */
ClutterActor *
cinnamon_app_create_icon_texture (CinnamonApp   *app,
                               int         size)
{
  GIcon *icon;
  ClutterActor *ret;

  ret = NULL;

  if (app->entry == NULL)
    return window_backed_app_get_icon (app, size);

  icon = g_app_info_get_icon (G_APP_INFO (gmenu_tree_entry_get_app_info (app->entry)));
  if (icon != NULL)
    ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, size);

  if (ret == NULL)
    {
      icon = g_themed_icon_new ("application-x-executable");
      ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, size);
      g_object_unref (icon);
    }

  return ret;
}
Пример #3
0
/**
 * shell_app_info_create_icon_texture:
 *
 * Look up the icon for this application, and create a #ClutterTexture
 * for it at the given size.
 *
 * Return value: (transfer none): A floating #ClutterActor
 */
ClutterActor *
shell_app_info_create_icon_texture (ShellAppInfo *info, float size)
{
  GIcon *icon;
  ClutterActor *ret;

  if (info->type == SHELL_APP_INFO_TYPE_WINDOW)
    {
      return st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (),
                                                    G_OBJECT (info->window),
                                                    "icon");
    }

  icon = shell_app_info_get_icon (info);
  if (icon == NULL)
    {
      ret = clutter_texture_new ();
      g_object_set (ret, "opacity", 0, "width", size, "height", size, NULL);
    }
  else
    {
      ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), icon, (int)size);
      g_object_unref (icon);
    }

  return ret;
}
/**
 * shell_startup_sequence_create_icon:
 * @sequence:
 * @size: Size in pixels of icon
 *
 * Returns: (transfer none): A new #ClutterTexture containing an icon for the sequence
 */
ClutterActor *
shell_startup_sequence_create_icon (ShellStartupSequence *sequence, guint size)
{
  GIcon *themed;
  const char *icon_name;
  ClutterActor *texture;
  gint scale;
  ShellGlobal *global;
  StThemeContext *context;

  global = shell_global_get ();
  context = st_theme_context_get_for_stage (shell_global_get_stage (global));
  g_object_get (context, "scale-factor", &scale, NULL);

  icon_name = sn_startup_sequence_get_icon_name ((SnStartupSequence*)sequence);
  if (!icon_name)
    {
      texture = clutter_texture_new ();
      clutter_actor_set_size (texture, size * scale, size * scale);
      return texture;
    }

  themed = g_themed_icon_new (icon_name);
  texture = st_texture_cache_load_gicon (st_texture_cache_get_default (),
                                         NULL, themed, size, scale);
  g_object_unref (G_OBJECT (themed));
  return texture;
}
Пример #5
0
static void
st_icon_update (StIcon *icon)
{
  StIconPrivate *priv = icon->priv;
  StThemeNode *theme_node;
  StTextureCache *cache;

  if (priv->pending_texture)
    {
      clutter_actor_destroy (priv->pending_texture);
      g_object_unref (priv->pending_texture);
      priv->pending_texture = NULL;
      priv->opacity_handler_id = 0;
    }

  theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
  if (theme_node == NULL)
    return;

  cache = st_texture_cache_get_default ();
  if (priv->gicon)
    {
      priv->pending_texture = st_texture_cache_load_gicon (cache,
                                                           (priv->icon_type != ST_ICON_APPLICATION &&
                                                            priv->icon_type != ST_ICON_DOCUMENT) ?
                                                           theme_node : NULL,
                                                           priv->gicon,
                                                           priv->icon_size);
    }
 else if (priv->icon_name)
    {
      priv->pending_texture = st_texture_cache_load_icon_name (cache,
                                                               theme_node,
                                                               priv->icon_name,
                                                               priv->icon_type,
                                                               priv->icon_size);
    }

  if (priv->pending_texture)
    {
      g_object_ref_sink (priv->pending_texture);

      if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
        {
          /* This icon is ready for showing, or nothing else is already showing */
          st_icon_finish_update (icon);
        }
      else
        {
          /* Will be shown when fully loaded */
          priv->opacity_handler_id = g_signal_connect (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon);
        }
    }
  else if (priv->icon_texture)
    {
      clutter_actor_destroy (priv->icon_texture);
      priv->icon_texture = NULL;
    }
}
Пример #6
0
/**
 * st_texture_cache_load_icon_name:
 * @cache: The texture cache instance
 * @name: Name of a themed icon
 * @size: Size of themed
 *
 * Load a themed icon into a texture.
 *
 * Return Value: (transfer none): A new #ClutterTexture for the icon
 */
ClutterActor *
st_texture_cache_load_icon_name (StTextureCache    *cache,
                                 const char        *name,
                                 gint               size)
{
  ClutterActor *texture;
  GIcon *themed;

  themed = g_themed_icon_new (name);
  texture = st_texture_cache_load_gicon (cache, themed, size);
  g_object_unref (themed);

  return CLUTTER_ACTOR (texture);
}
Пример #7
0
/**
 * st_texture_cache_load_recent_thumbnail:
 * @cache:
 * @size: Size in pixels to use for thumbnail
 * @info: Recent item info
 *
 * Asynchronously load a thumbnail image of a #GtkRecentInfo into a texture.  The
 * returned texture object will be a new instance; however, its texture data
 * may be shared with other objects.  This implies the texture data is cached.
 *
 * The current caching policy is permanent; to uncache, you must explicitly
 * call st_texture_cache_unref_recent_thumbnail().
 *
 * Returns: (transfer none): A new #ClutterActor
 */
ClutterActor *
st_texture_cache_load_recent_thumbnail (StTextureCache    *cache,
                                        int                size,
                                        GtkRecentInfo     *info)
{
  ClutterTexture *texture;
  AsyncTextureLoadData *data;
  char *key;
  CoglHandle texdata;
  const char *uri;

  uri = gtk_recent_info_get_uri (info);

  /* Don't attempt to load thumbnails for non-local URIs */
  if (!g_str_has_prefix (uri, "file://"))
    {
      GIcon *icon = icon_for_recent (info);
      return st_texture_cache_load_gicon (cache, icon, size);
    }

  texture = CLUTTER_TEXTURE (clutter_texture_new ());
  clutter_actor_set_size (CLUTTER_ACTOR (texture), size, size);

  key = g_strdup_printf (CACHE_PREFIX_THUMBNAIL_URI "uri=%s,size=%d", uri, size);

  texdata = g_hash_table_lookup (cache->priv->keyed_cache, key);
  if (!texdata)
    {
      data = g_new0 (AsyncTextureLoadData, 1);
      data->key = g_strdup (key);
      data->policy = ST_TEXTURE_CACHE_POLICY_FOREVER;
      data->thumbnail = TRUE;
      data->recent_info = gtk_recent_info_ref (info);
      data->width = size;
      data->height = size;
      data->textures = g_slist_prepend (data->textures, g_object_ref (texture));
      load_recent_thumbnail_async (cache, info, size, NULL, on_pixbuf_loaded, data);
    }
  else
    {
      set_texture_cogl_texture (texture, texdata);
    }

  g_free (key);
  return CLUTTER_ACTOR (texture);
}
Пример #8
0
/**
 * shell_startup_sequence_create_icon:
 * @sequence:
 * @size: Size in pixels of icon
 *
 * Returns: (transfer none): A new #ClutterTexture containing an icon for the sequence
 */
ClutterActor *
shell_startup_sequence_create_icon (ShellStartupSequence *sequence, guint size)
{
  GIcon *themed;
  const char *icon_name;
  ClutterActor *texture;

  icon_name = sn_startup_sequence_get_icon_name ((SnStartupSequence*)sequence);
  if (!icon_name)
    {
      texture = clutter_texture_new ();
      clutter_actor_set_size (texture, size, size);
      return texture;
    }

  themed = g_themed_icon_new (icon_name);
  texture = st_texture_cache_load_gicon (st_texture_cache_get_default (),
                                         themed, size);
  g_object_unref (G_OBJECT (themed));
  return texture;
}
Пример #9
0
static void
st_icon_update (StIcon *icon)
{
  StIconPrivate *priv = icon->priv;
  StThemeNode *theme_node;
  StTextureCache *cache;
  gint scale;
  ClutterActor *stage;
  StThemeContext *context;

  if (priv->pending_texture)
    {
      clutter_actor_destroy (priv->pending_texture);
      g_object_unref (priv->pending_texture);
      priv->pending_texture = NULL;
      priv->opacity_handler_id = 0;
    }

  theme_node = st_widget_peek_theme_node (ST_WIDGET (icon));
  if (theme_node == NULL)
    return;

  stage = clutter_actor_get_stage (CLUTTER_ACTOR (icon));
  context = st_theme_context_get_for_stage (CLUTTER_STAGE (stage));
  g_object_get (context, "scale-factor", &scale, NULL);

  cache = st_texture_cache_get_default ();

  if (priv->gicon != NULL)
    priv->pending_texture = st_texture_cache_load_gicon (cache,
                                                         theme_node,
                                                         priv->gicon,
                                                         priv->icon_size,
                                                         scale);

  if (priv->pending_texture == NULL && priv->fallback_gicon != NULL)
    priv->pending_texture = st_texture_cache_load_gicon (cache,
                                                         theme_node,
                                                         priv->fallback_gicon,
                                                         priv->icon_size,
                                                         scale);

  if (priv->pending_texture)
    {
      g_object_ref_sink (priv->pending_texture);

      if (clutter_actor_get_opacity (priv->pending_texture) != 0 || priv->icon_texture == NULL)
        {
          /* This icon is ready for showing, or nothing else is already showing */
          st_icon_finish_update (icon);
        }
      else
        {
          /* Will be shown when fully loaded */
          priv->opacity_handler_id = g_signal_connect_object (priv->pending_texture, "notify::opacity", G_CALLBACK (opacity_changed_cb), icon, 0);
        }
    }
  else if (priv->icon_texture)
    {
      clutter_actor_destroy (priv->icon_texture);
      priv->icon_texture = NULL;
    }
}