Пример #1
0
void otserv(
#if !defined(WINDOWS) || defined(_CONSOLE)
StringVec,
#endif
ServiceManager* services)
{
	std::srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
#if defined(_CONSOLE)
	SetConsoleTitle(SOFTWARE_NAME);
#else
	GUI::getInstance()->m_connections = false;
#endif
#endif

	g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
	if(!getuid() || !geteuid())
	{
		std::clog << "> WARNING: " "The " << SOFTWARE_NAME << " has been executed as super user! It is "
			<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
		char buffer = OTSYS_getch();
		if(buffer != 121 && buffer != 89)
			startupErrorMessage("Aborted.");
	}
#endif

	std::clog << "The " << SOFTWARE_NAME << " Version: (" << SOFTWARE_VERSION << "." << MINOR_VERSION << PATCH_VERSION << " - " << REVISION_VERSION << ") - Codename: (" << SOFTWARE_CODENAME << ")" << std::endl
		<< "Compilied with " << BOOST_COMPILER << " for arch "
		#if defined(__amd64__) || defined(_M_X64)
		"64 Bits"
		#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
		"32 Bits"
		#else
		"unk"
		#endif
		" at " << __DATE__ << " " << __TIME__ << std::endl

		<< std::endl
		<< "A server developed by: "SOFTWARE_DEVELOPERS"." << std::endl
		<< "Visit our forums for updates, support, and resources:" << std::endl
		<< ""FORUMS"" << std::endl;
	std::stringstream ss;
#ifdef __DEBUG__
	ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
	ss << " CHAT";
#endif
#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
	ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
	ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
#endif

	std::string debug = ss.str();
	if(!debug.empty())
	{
		std::clog << ">> Debugging:";
		#if defined(WINDOWS) && !defined(_CONSOLE)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Debugging:");
		#endif
		std::clog << debug << "." << std::endl;
	}
	std::clog << std::endl;
	std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	#if defined(WINDOWS) && !defined(_CONSOLE)
	SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
	#endif
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

#ifndef WINDOWS
	if(g_config.getBool(ConfigManager::DAEMONIZE))
	{
		std::clog << "> Daemonization... ";
		if(fork())
		{
			std::clog << "succeed, bye!" << std::endl;
			exit(0);
		}
		else
			std::clog << "failed, continuing." << std::endl;
	}

#endif
	// silently append trailing slash
	std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
	g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
	g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	std::clog << ">> Opening logs" << std::endl;
	#if defined(WINDOWS) && !defined(_CONSOLE)
	SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Opening logs");
	#endif
	Logger::getInstance()->open();

	IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
	if(cores[0] != -1)
	{
#ifdef WINDOWS
		int32_t mask = 0;
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			mask += 1 << (*it);

		SetProcessAffinityMask(GetCurrentProcess(), mask);
	}

	std::stringstream mutexName;
	mutexName << "otxserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

	CreateMutex(NULL, FALSE, mutexName.str().c_str());
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		startupErrorMessage("Another instance of The OTX Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if(defaultPriority == "realtime" || defaultPriority == "real")
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
	else if(defaultPriority == "high" || defaultPriority == "regular")
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	else if(defaultPriority == "higher" || defaultPriority == "above" || defaultPriority == "normal")
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);

#else
#ifndef __APPLE__
		cpu_set_t mask;
		CPU_ZERO(&mask);
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			CPU_SET((*it), &mask);

		sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask);
	}
Пример #2
0
void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}
	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
#endif

	g_loaderSignal.notify_all();
}
Пример #3
0
void mainLoader(int, char*[], ServiceManager* services)
{
    //dispatcher thread
    g_game.setGameState(GAME_STATE_STARTUP);

    srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
    SetConsoleTitle(STATUS_SERVER_NAME);
#endif
    std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
    std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
    std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
    std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
    std::cout << "x86" << std::endl;
#elif defined(__arm__)
    std::cout << "ARM" << std::endl;
#else
    std::cout << "unknown" << std::endl;
#endif
    std::cout << std::endl;

    std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
    std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
    std::cout << std::endl;

    // read global config
    std::cout << ">> Loading config" << std::endl;
    if (!g_config.load()) {
        startupErrorMessage("Unable to load config.lua!");
        return;
    }

#ifdef _WIN32
    const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
    if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
        SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
    } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
        SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
    }
#endif

    //set RSA key
    const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
    const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
    g_RSA.setKey(p, q);

    std::cout << ">> Establishing database connection..." << std::flush;

    Database* db = Database::getInstance();
    if (!db->connect()) {
        startupErrorMessage("Failed to connect to database.");
        return;
    }

    std::cout << " MySQL " << Database::getClientVersion() << std::endl;

    // run database manager
    std::cout << ">> Running database manager" << std::endl;

    if (!DatabaseManager::isDatabaseSetup()) {
        startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
        return;
    }
    g_databaseTasks.start();

    DatabaseManager::updateDatabase();

    if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
        std::cout << "> No tables were optimized." << std::endl;
    }

    //load vocations
    std::cout << ">> Loading vocations" << std::endl;
    if (!g_vocations.loadFromXml()) {
        startupErrorMessage("Unable to load vocations!");
        return;
    }

    // load item data
    std::cout << ">> Loading items" << std::endl;
    if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
        startupErrorMessage("Unable to load items (OTB)!");
        return;
    }

    if (!Item::items.loadFromXml()) {
        startupErrorMessage("Unable to load items (XML)!");
        return;
    }

    std::cout << ">> Loading script systems" << std::endl;
    if (!ScriptingManager::getInstance()->loadScriptSystems()) {
        startupErrorMessage("Failed to load script systems");
        return;
    }

    std::cout << ">> Loading monsters" << std::endl;
    if (!g_monsters.loadFromXml()) {
        startupErrorMessage("Unable to load monsters!");
        return;
    }

    std::cout << ">> Loading outfits" << std::endl;
    Outfits* outfits = Outfits::getInstance();
    if (!outfits->loadFromXml()) {
        startupErrorMessage("Unable to load outfits!");
        return;
    }

    std::cout << ">> Checking world type... " << std::flush;
    std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
    if (worldType == "pvp") {
        g_game.setWorldType(WORLD_TYPE_PVP);
    } else if (worldType == "no-pvp") {
        g_game.setWorldType(WORLD_TYPE_NO_PVP);
    } else if (worldType == "pvp-enforced") {
        g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
    } else {
        std::cout << std::endl;

        std::ostringstream ss;
        ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced.";
        startupErrorMessage(ss.str());
        return;
    }
    std::cout << asUpperCaseString(worldType) << std::endl;

    std::cout << ">> Loading map" << std::endl;
    if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
        startupErrorMessage("Failed to load map");
        return;
    }

    std::cout << ">> Initializing gamestate" << std::endl;
    g_game.setGameState(GAME_STATE_INIT);

    // Game client protocols
    services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
    services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    // OT protocols
    services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

    // Legacy login protocol
    services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    RentPeriod_t rentPeriod;
    std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD));

    if (strRentPeriod == "yearly") {
        rentPeriod = RENTPERIOD_YEARLY;
    } else if (strRentPeriod == "weekly") {
        rentPeriod = RENTPERIOD_WEEKLY;
    } else if (strRentPeriod == "monthly") {
        rentPeriod = RENTPERIOD_MONTHLY;
    } else if (strRentPeriod == "daily") {
        rentPeriod = RENTPERIOD_DAILY;
    } else {
        rentPeriod = RENTPERIOD_NEVER;
    }

    g_game.map.houses.payHouses(rentPeriod);

    IOMarket::checkExpiredOffers();
    IOMarket::getInstance()->updateStatistics();

    std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
    if (getuid() == 0 || geteuid() == 0) {
        std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
    }
#endif

    g_game.start(services);
    g_game.setGameState(GAME_STATE_NORMAL);
    g_loaderSignal.notify_all();
}
Пример #4
0
int main(int argc, char *argv[])
{
	StringVec args = StringVec(argv, argv + argc);
	if(argc > 1 && !argumentsHandler(args))
		return 0;

#else
void serverMain(void* param)
{
	std::cout.rdbuf(&g_logger);
	std::cerr.rdbuf(&g_logger);

#endif
	std::set_new_handler(allocationHandler);
	ServiceManager servicer;
	g_config.startup();

	#ifdef __OTSERV_ALLOCATOR_STATS__
	boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL));
	// TODO: destruct this thread...
	#endif
	#ifdef __EXCEPTION_TRACER__
	ExceptionHandler mainExceptionHandler;
	mainExceptionHandler.InstallHandler();
	#endif
	#ifndef WINDOWS

	// ignore sigpipe...
	struct sigaction sigh;
	sigh.sa_handler = SIG_IGN;
	sigh.sa_flags = 0;
	sigemptyset(&sigh.sa_mask);
	sigaction(SIGPIPE, &sigh, NULL);

	// register signals
	signal(SIGHUP, signalHandler); //save
	signal(SIGTRAP, signalHandler); //clean
	signal(SIGCHLD, signalHandler); //refresh
	signal(SIGUSR1, signalHandler); //close server
	signal(SIGUSR2, signalHandler); //open server
	signal(SIGCONT, signalHandler); //reload all
	signal(SIGQUIT, signalHandler); //save & shutdown
	signal(SIGTERM, signalHandler); //shutdown
	#endif

	Dispatcher::getInstance().addTask(createTask(boost::bind(otserv,
	#if !defined(WINDOWS) || defined(__CONSOLE__)
	args,
	#endif
	&servicer)));
	g_loaderSignal.wait(g_loaderUniqueLock);

	#if !defined(WINDOWS) || defined(__CONSOLE__)
	std::string outPath = g_config.getString(ConfigManager::OUT_LOG), errPath = g_config.getString(ConfigManager::ERROR_LOG);
	if(outPath.length() < 3)
		outPath = "";
	else if(outPath[0] != '/' && outPath[1] != ':')
	{
		outPath = getFilePath(FILE_TYPE_LOG, outPath);
		std::cout << "> Logging output to file: " << outPath << std::endl;
	}

	if(errPath.length() < 3)
		errPath = "";
	else if(errPath[0] != '/' && errPath[1] != ':')
	{
		errPath = getFilePath(FILE_TYPE_LOG, errPath);
		std::cout << "> Logging errors to file: " << errPath << std::endl;
	}

	if(outPath != "")
	{
		boost::shared_ptr<std::ofstream> outFile;
		outFile.reset(new std::ofstream(outPath.c_str(), (g_config.getBool(ConfigManager::TRUNCATE_LOGS) ?
			std::ios::trunc : std::ios::app) | std::ios::out));
		if(!outFile->is_open())
			startupErrorMessage("Could not open output log file for writing!");

		std::cout.rdbuf(outFile->rdbuf());
	}

	if(errPath != "")
	{
		boost::shared_ptr<std::ofstream> errFile;
		errFile.reset(new std::ofstream(errPath.c_str(), (g_config.getBool(ConfigManager::TRUNCATE_LOGS) ?
			std::ios::trunc : std::ios::app) | std::ios::out));
		if(!errFile->is_open())
			startupErrorMessage("Could not open error log file for writing!");

		std::cerr.rdbuf(errFile->rdbuf());
	}
	#endif

	if(servicer.isRunning())
	{
		std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Online!" << std::endl << std::endl;
		#if defined(WINDOWS) && !defined(__CONSOLE__)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Status: Online!");
		GUI::getInstance()->m_connections = true;
		#endif
		servicer.run();
	}
	else
	{
		std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " server Offline! No services available..." << std::endl << std::endl;
		#if defined(WINDOWS) && !defined(__CONSOLE__)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Status: Offline!");
		GUI::getInstance()->m_connections = true;
		#endif
	}

#ifdef __EXCEPTION_TRACER__
	mainExceptionHandler.RemoveHandler();
#endif
#if !defined(WINDOWS) || defined(__CONSOLE__)
	return 0;
#endif
}
Пример #5
0
void otserv(
#if !defined(WINDOWS) || defined(__CONSOLE__)
StringVec args,
#endif
ServiceManager* services)
{
	srand((uint32_t)OTSYS_TIME());
	#if defined(WINDOWS)
	#if defined(__CONSOLE__)
	SetConsoleTitle(STATUS_SERVER_NAME);
	#else
	GUI::getInstance()->m_connections = false;
	#endif
	#endif

	g_game.setGameState(GAME_STATE_STARTUP);


	std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")" << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << "." << std::endl;
	std::cout << "A server developed by Gesior." << std::endl;

	std::stringstream ss;
	#ifdef __DEBUG__
	ss << " GLOBAL";
	#endif
	#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
	#endif
	#ifdef __DEBUG_CHAT__
	ss << " CHAT";
	#endif
	#ifdef __DEBUG_EXCEPTION_REPORT__
	ss << " EXCEPTION-REPORT";
	#endif
	#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
	#endif
	#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
	#endif
	#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
	#endif
	#ifdef __DEBUG_NET__
	ss << " NET";
	#endif
	#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
	#endif
	#ifdef __DEBUG_RAID__
	ss << " RAIDS";
	#endif
	#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
	#endif
	#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
	#endif
	#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
	#endif

	std::string debug = ss.str();
	if(!debug.empty())
	{
		std::cout << ">> Debugging:";
		#if defined(WINDOWS) && !defined(__CONSOLE__)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Displaying debugged components");
		#endif
		std::cout << debug << "." << std::endl;
	}

	std::cout << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	#if defined(WINDOWS) && !defined(__CONSOLE__)
	SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
	#endif
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

	Logger::getInstance()->open();
	IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
	if(cores[0] != -1)
	{
	#ifdef WINDOWS
		int32_t mask = 0;
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			mask += 1 << (*it);

		SetProcessAffinityMask(GetCurrentProcess(), mask);
	}

	std::stringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

	CreateMutex(NULL, FALSE, mutexName.str().c_str());
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if(defaultPriority == "realtime")
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
	else if(defaultPriority == "high")
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	else if(defaultPriority == "higher")
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);

	#else
		cpu_set_t mask;
		CPU_ZERO(&mask);
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			CPU_SET((*it), &mask);

		sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask);
	}
Пример #6
0
void mainLoader(int argc, char* argv[], ServiceManager* services)
{
	//dispatcher thread
	g_game.setGameState(GAME_STATE_STARTUP);

	srand((unsigned int)OTSYS_TIME());
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#elif defined(__mips__)
	std::cout << "MIPS" << std::endl;
#else
	std::cout << "unk" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

#ifdef _WIN32
	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if (defaultPriority == "realtime") {
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
	} else if (defaultPriority == "high") {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (defaultPriority == "higher") {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}

	std::ostringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
	CreateMutex(nullptr, FALSE, mutexName.str().c_str());
	if (GetLastError() == ERROR_ALREADY_EXISTS) {
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
		return;
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}

	DatabaseManager::updateDatabase();
	DatabaseManager::checkEncryption();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	//load vocations
	std::cout << ">> Loading vocations" << std::endl;
	if (!g_vocations.loadFromXml()) {
		startupErrorMessage("Unable to load vocations!");
		return;
	}

	//load commands
	std::cout << ">> Loading commands" << std::endl;
	if (!g_commands.loadFromXml()) {
		startupErrorMessage("Unable to load commands!");
		return;
	}

	// load item data
	std::cout << ">> Loading items" << std::endl;
	if (Item::items.loadFromOtb("data/items/items.otb")) {
		startupErrorMessage("Unable to load items (OTB)!");
		return;
	}

	if (!Item::items.loadFromXml()) {
		startupErrorMessage("Unable to load items (XML)!");
		return;
	}

	std::cout << ">> Loading script systems" << std::endl;
	if (!ScriptingManager::getInstance()->loadScriptSystems()) {
		startupErrorMessage("Failed to load script systems");
		return;
	}

	std::cout << ">> Loading monsters" << std::endl;
	if (!g_monsters.loadFromXml()) {
		startupErrorMessage("Unable to load monsters!");
		return;
	}

	std::cout << ">> Loading outfits" << std::endl;
	Outfits* outfits = Outfits::getInstance();
	if (!outfits->loadFromXml()) {
		startupErrorMessage("Unable to load outfits!");
		return;
	}

	g_adminConfig = new AdminProtocolConfig();
	std::cout << ">> Loading admin protocol config" << std::endl;
	if (!g_adminConfig->loadXMLConfig()) {
		startupErrorMessage("Unable to load admin protocol config!");
		return;
	}

	std::cout << ">> Loading experience stages" << std::endl;
	if (!g_game.loadExperienceStages()) {
		startupErrorMessage("Unable to load experience stages!");
		return;
	}

	std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE));
	if (passwordType == "sha1") {
		g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1);
		std::cout << ">> Using SHA1 passwords" << std::endl;
	} else {
		g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN);
		std::cout << ">> Using plaintext passwords" << std::endl;
	}

	std::cout << ">> Checking world type... " << std::flush;
	std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
	if (worldType == "pvp") {
		g_game.setWorldType(WORLD_TYPE_PVP);
	} else if (worldType == "no-pvp") {
		g_game.setWorldType(WORLD_TYPE_NO_PVP);
	} else if (worldType == "pvp-enforced") {
		g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
	} else {
		std::cout << std::endl;

		std::ostringstream ss;
		ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced.";
		startupErrorMessage(ss.str());
		return;
	}
	std::cout << asUpperCaseString(worldType) << std::endl;

	std::cout << ">> Loading map" << std::endl;

	if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
		startupErrorMessage("Failed to load map");
		return;
	}

	std::cout << ">> Initializing gamestate" << std::endl;
	g_game.setGameState(GAME_STATE_INIT);

	// Tibia protocols
	services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	// OT protocols
	services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT));
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	// Legacy protocols
	services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES);
	if (autoSaveEachMinutes > 0) {
		g_scheduler->addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, std::bind(&Game::autoSave, &g_game)));
	}

	if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) {
		int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H);
		if (serverSaveHour >= 0 && serverSaveHour <= 24) {
			time_t timeNow = time(nullptr);
			tm* timeinfo = localtime(&timeNow);

			if (serverSaveHour == 0) {
				serverSaveHour = 23;
			} else {
				serverSaveHour--;
			}

			timeinfo->tm_hour = serverSaveHour;
			timeinfo->tm_min = 55;
			timeinfo->tm_sec = 0;

			double difference = difftime(mktime(timeinfo), timeNow);
			if (difference < 0) {
				difference += 86400;
			}
			g_scheduler->addEvent(createSchedulerTask(difference * 1000, std::bind(&Game::prepareServerSave, &g_game)));
		}
	}

	Houses::getInstance().payHouses();
	IOLoginData::updateHouseOwners();
	g_game.checkExpiredMarketOffers();
	IOMarket::getInstance()->updateStatistics();

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#if !defined(WIN32) && !defined(__ROOT_PERMISSION__)
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl;
	}
#endif

	g_game.start(services);
	g_game.setGameState(GAME_STATE_NORMAL);
	g_loaderSignal.notify_all();
}
Пример #7
0
void mainLoader(int argc, char* argv[], ServiceManager* services)
{
    //dispatcher thread
    g_game.setGameState(GAME_STATE_STARTUP);

    srand((unsigned int)OTSYS_TIME());
#ifdef WIN32
    SetConsoleTitle(STATUS_SERVER_NAME);
#endif
    std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
    std::cout << "Compilied on " << __DATE__ << " " << __TIME__ << " for arch ";

#if defined(__amd64__) || defined(_M_X64)
    std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
    std::cout << "x86" << std::endl;
#else
    std::cout << "unk" << std::endl;
#endif

    std::cout << std::endl;

    std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
    std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
    std::cout << std::endl;

    // read global config
    std::cout << ">> Loading config" << std::endl;

    if (!g_config.loadFile("config.lua")) {
        startupErrorMessage("Unable to load config.lua!");
        return;
    }

#ifdef WIN32
    std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
    if (defaultPriority == "realtime") {
        SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
    } else if (defaultPriority == "high") {
        SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
    } else if (defaultPriority == "higher") {
        SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
    }

    std::ostringstream mutexName;
    mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
    CreateMutex(NULL, FALSE, mutexName.str().c_str());
    if (GetLastError() == ERROR_ALREADY_EXISTS) {
        startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
        return;
    }
#endif

    //set RSA key
    const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
    const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
    const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073");
    g_RSA.setKey(p, q, d);

    std::cout << ">> Establishing database connection..." << std::flush;

    Database* db = Database::getInstance();
    if (!db->connect()) {
        startupErrorMessage("Failed to connect to database.");
        return;
    }

    std::cout << " MySQL " << db->getClientVersion() << std::endl;

    // run database manager
    std::cout << ">> Running database manager" << std::endl;

    DatabaseManager* dbManager = DatabaseManager::getInstance();
    if (!dbManager->isDatabaseSetup()) {
        startupErrorMessage("The database you have specified in config.lua is empty, please import the schema to the database.");
        return;
    }

    for (uint32_t version = dbManager->updateDatabase(); version != 0; version = dbManager->updateDatabase()) {
        std::cout << "> Database has been updated to version " << version << "." << std::endl;
    }

    dbManager->checkTriggers();
    dbManager->checkEncryption();

    if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !dbManager->optimizeTables()) {
        std::cout << "> No tables were optimized." << std::endl;
    }

    //load vocations
    std::cout << ">> Loading vocations" << std::endl;

    if (!g_vocations.loadFromXml()) {
        startupErrorMessage("Unable to load vocations!");
        return;
    }

    //load commands
    std::cout << ">> Loading commands" << std::endl;

    if (!commands.loadFromXml()) {
        startupErrorMessage("Unable to load commands!");
        return;
    }

    // load item data
    std::cout << ">> Loading items" << std::endl;

    if (Item::items.loadFromOtb("data/items/items.otb")) {
        startupErrorMessage("Unable to load items (OTB)!");
        return;
    }

    if (!Item::items.loadFromXml()) {
        startupErrorMessage("Unable to load items (XML)!");
        return;
    }

    std::cout << ">> Loading script systems" << std::endl;

    if (!ScriptingManager::getInstance()->loadScriptSystems()) {
        startupErrorMessage("Failed to load script systems");
        return;
    }

    std::cout << ">> Loading monsters" << std::endl;

    if (!g_monsters.loadFromXml()) {
        startupErrorMessage("Unable to load monsters!");
        return;
    }

    std::cout << ">> Loading outfits" << std::endl;
    Outfits* outfits = Outfits::getInstance();
    if (!outfits->loadFromXml()) {
        startupErrorMessage("Unable to load outfits!");
        return;
    }

    g_adminConfig = new AdminProtocolConfig();
    std::cout << ">> Loading admin protocol config" << std::endl;

    if (!g_adminConfig->loadXMLConfig()) {
        startupErrorMessage("Unable to load admin protocol config!");
        return;
    }

    std::cout << ">> Loading experience stages" << std::endl;

    if (!g_game.loadExperienceStages()) {
        startupErrorMessage("Unable to load experience stages!");
        return;
    }

    std::string passwordType = asLowerCaseString(g_config.getString(ConfigManager::PASSWORDTYPE));

    if (passwordType == "md5") {
        g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_MD5);
        std::cout << ">> Using MD5 passwords" << std::endl;
    } else if (passwordType == "sha1") {
        g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1);
        std::cout << ">> Using SHA1 passwords" << std::endl;
    } else {
        g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN);
        std::cout << ">> Using plaintext passwords" << std::endl;
    }

    std::cout << ">> Checking world type... " << std::flush;
    std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
    if (worldType == "pvp") {
        g_game.setWorldType(WORLD_TYPE_PVP);
    } else if (worldType == "no-pvp") {
        g_game.setWorldType(WORLD_TYPE_NO_PVP);
    } else if (worldType == "pvp-enforced") {
        g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
    } else {
        std::cout << std::endl;

        std::ostringstream ss;
        ss << "> ERROR: Unknown world type: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", valid world types are: pvp, no-pvp and pvp-enforced.";
        startupErrorMessage(ss.str());
        return;
    }
    std::cout << asUpperCaseString(worldType) << std::endl;

    std::cout << ">> Loading map" << std::endl;

    if (!g_game.loadMap(g_config.getString(ConfigManager::MAP_NAME))) {
        startupErrorMessage("Failed to load map");
        return;
    }

    std::cout << ">> Initializing gamestate" << std::endl;
    g_game.setGameState(GAME_STATE_INIT);

    // Tibia protocols
    services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
    services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    // OT protocols
    services->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT));
    services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

    // Legacy protocols
    services->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
    services->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT));

    int32_t autoSaveEachMinutes = g_config.getNumber(ConfigManager::AUTO_SAVE_EACH_MINUTES);
    if (autoSaveEachMinutes > 0) {
        g_scheduler.addEvent(createSchedulerTask(autoSaveEachMinutes * 1000 * 60, boost::bind(&Game::autoSave, &g_game)));
    }

    if (g_config.getBoolean(ConfigManager::SERVERSAVE_ENABLED)) {
        int32_t serverSaveHour = g_config.getNumber(ConfigManager::SERVERSAVE_H);
        if (serverSaveHour >= 0 && serverSaveHour <= 24) {
            time_t timeNow = time(NULL);
            tm* timeinfo = localtime(&timeNow);

            if (serverSaveHour == 0) {
                serverSaveHour = 23;
            } else {
                serverSaveHour--;
            }

            timeinfo->tm_hour = serverSaveHour;
            timeinfo->tm_min = 55;
            timeinfo->tm_sec = 0;
            time_t difference = (time_t)difftime(mktime(timeinfo), timeNow);

            if (difference < 0) {
                difference += 86400;
            }

            g_scheduler.addEvent(createSchedulerTask(difference * 1000, boost::bind(&Game::prepareServerSave, &g_game)));
        }
    }

    Houses::getInstance().payHouses();
    IOLoginData::getInstance()->updateHouseOwners();
    g_npcs.reload();

    if (g_config.getBoolean(ConfigManager::MARKET_ENABLED)) {
        g_game.checkExpiredMarketOffers();
        IOMarket::getInstance()->updateStatistics();
    }

    std::cout << ">> Loaded all modules, server starting up..." << std::endl;

    std::pair<uint32_t, uint32_t> IpNetMask;
    IpNetMask.first = inet_addr("127.0.0.1");
    IpNetMask.second = 0xFFFFFFFF;
    serverIPs.push_back(IpNetMask);

    char szHostName[128];
    if (gethostname(szHostName, 128) == 0) {
        hostent* he = gethostbyname(szHostName);
        if (he) {
            unsigned char** addr = (unsigned char**)he->h_addr_list;
            while (addr[0] != NULL) {
                IpNetMask.first = *(uint32_t*)(*addr);
                IpNetMask.second = 0xFFFFFFFF;
                serverIPs.push_back(IpNetMask);
                addr++;
            }
        }
    }

    std::string ip = g_config.getString(ConfigManager::IP);

    uint32_t resolvedIp = inet_addr(ip.c_str());
    if (resolvedIp == INADDR_NONE) {
        struct hostent* he = gethostbyname(ip.c_str());
        if (!he) {
            std::ostringstream ss;
            ss << "ERROR: Cannot resolve " << ip << "!" << std::endl;
            startupErrorMessage(ss.str());
            return;
        }
        resolvedIp = *(uint32_t*)he->h_addr;
    }

    IpNetMask.first = resolvedIp;
    IpNetMask.second = 0;
    serverIPs.push_back(IpNetMask);

#if !defined(WIN32) && !defined(__ROOT_PERMISSION__)
    if (getuid() == 0 || geteuid() == 0) {
        std::cout << "> WARNING: " << STATUS_SERVER_NAME << " has been executed as root user, it is recommended to execute is as a normal user." << std::endl;
    }
#endif

    g_game.start(services);
    g_game.setGameState(GAME_STATE_NORMAL);
    g_loaderSignal.notify_all();
}
Пример #8
0
void mainLoader(int, char*[], ServiceManager* services)
{
	//dispatcher thread
	g_game.setGameState(GAME_STATE_STARTUP);

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
	std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "desconhecida" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
	std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Carregando configuracoes" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Falha ao carregar o config.lua!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Falha ao conectar-se com o banco de dados.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Carregando banco de dados" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
		return;
	}
	g_databaseTasks.start();

	DatabaseManager::updateDatabase();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
	}

	//load vocations
	std::cout << ">> Carregando vocacoes" << std::endl;
	if (!g_vocations.loadFromXml()) {
		startupErrorMessage("Impossivel carregar vocacoes!");
		return;
	}

	// load item data
	std::cout << ">> Carregando items" << std::endl;
	if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
		startupErrorMessage("Impossivel carregar items (OTB)!");
		return;
	}

	if (!Item::items.loadFromXml()) {
		startupErrorMessage("Impossivel carregar (XML)!");
		return;
	}

	std::cout << ">> Carregando sistemas de scripts" << std::endl;
	if (!ScriptingManager::getInstance()->loadScriptSystems()) {
		startupErrorMessage("Impossivel carregar sistemas de scripts");
		return;
	}

	std::cout << ">> Carregando criaturas" << std::endl;
	if (!g_monsters.loadFromXml()) {
		startupErrorMessage("Impossivel carregar criaturas!");
		return;
	}

	std::cout << ">> Carregando outfits" << std::endl;
	Outfits* outfits = Outfits::getInstance();
	if (!outfits->loadFromXml()) {
		startupErrorMessage("Impossivel carregar outfits!");
		return;
	}

	std::cout << ">> Checando tipo do servidor... " << std::flush;
	std::string worldType = asLowerCaseString(g_config.getString(ConfigManager::WORLD_TYPE));
	if (worldType == "pvp") {
		g_game.setWorldType(WORLD_TYPE_PVP);
	} else if (worldType == "no-pvp") {
		g_game.setWorldType(WORLD_TYPE_NO_PVP);
	} else if (worldType == "pvp-enforced") {
		g_game.setWorldType(WORLD_TYPE_PVP_ENFORCED);
	} else {
		std::cout << std::endl;

		std::ostringstream ss;
		ss << "> ERRO: Tipo do servidor desconhecido: " << g_config.getString(ConfigManager::WORLD_TYPE) << ", os tipos validos sao: pvp, no-pvp and pvp-enforced.";
		startupErrorMessage(ss.str());
		return;
	}
	std::cout << asUpperCaseString(worldType) << std::endl;

	std::cout << ">> Carregando mapa" << std::endl;
	if (!g_game.loadMainMap(g_config.getString(ConfigManager::MAP_NAME))) {
		startupErrorMessage("Impossivel carregar o mapa");
		return;
	}

	std::cout << ">> Inicializando o servidor" << std::endl;
	g_game.setGameState(GAME_STATE_INIT);

	// Game client protocols
	services->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	// OT protocols
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	// Legacy login protocol
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	RentPeriod_t rentPeriod;
	std::string strRentPeriod = asLowerCaseString(g_config.getString(ConfigManager::HOUSE_RENT_PERIOD));

	if (strRentPeriod == "yearly") {
		rentPeriod = RENTPERIOD_YEARLY;
	} else if (strRentPeriod == "weekly") {
		rentPeriod = RENTPERIOD_WEEKLY;
	} else if (strRentPeriod == "monthly") {
		rentPeriod = RENTPERIOD_MONTHLY;
	} else if (strRentPeriod == "daily") {
		rentPeriod = RENTPERIOD_DAILY;
	} else {
		rentPeriod = RENTPERIOD_NEVER;
	}

	g_game.map.houses.payHouses(rentPeriod);

	IOMarket::checkExpiredOffers();
	IOMarket::getInstance()->updateStatistics();

	std::cout << ">> Todos os modulos carregados, servidor iniciando..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Aviso: O servidor foi executado com usuario root, por favor considere executa-lo como um usuario normal." << std::endl;
	}
#endif

	g_game.start(services);
	g_game.setGameState(GAME_STATE_NORMAL);
	g_loaderSignal.notify_all();
}
Пример #9
0
void otserv(StringVec, ServiceManager* services)
{
	srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
	SetConsoleTitle(SOFTWARE_NAME);

#endif
	g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
	if(!getuid() || !geteuid())
	{
		std::clog << "> WARNING: " << SOFTWARE_NAME << " has been executed as super user! It is "
			<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
		char buffer = getch();
		if(buffer != 121 && buffer != 89)
			startupErrorMessage("Aborted.");
	}
#endif

	std::clog << SOFTWARE_NAME << " " << SOFTWARE_VERSION << std::endl << std::endl;
	std::stringstream ss;
#ifdef __DEBUG__
	ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
	ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
	ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
	ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
	ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
#endif

	std::string debug = ss.str();
	if(!debug.empty())
		std::clog << ">> Debugging:" << debug << "." << std::endl;

	std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

	// silently append trailing slash
	std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
	g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
	g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	std::clog << ">> Opening logs" << std::endl;
	Logger::getInstance()->open();

	IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
	if(cores[0] != -1)
	{
#ifdef WINDOWS
		int32_t mask = 0;
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			mask += 1 << (*it);

		SetProcessAffinityMask(GetCurrentProcess(), mask);
	}

	std::stringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

	CreateMutex(NULL, FALSE, mutexName.str().c_str());
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if(defaultPriority == "realtime")
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
	else if(defaultPriority == "high")
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	else if(defaultPriority == "higher")
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);

#else
#ifndef MACOS
		cpu_set_t mask;
		CPU_ZERO(&mask);
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			CPU_SET((*it), &mask);

		sched_setaffinity(getpid(), (int32_t)sizeof(mask), &mask);
	}
Пример #10
0
void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	
	//cipsoft
	const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879");
	const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273");
	
	//opentibia
	/*
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	*/

	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}

	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	// Game client protocols
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	// OT protocols
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	//check each 1 minute for player amount and record
	ProtocolStatus::getPlayerRecordAndPlayerAmount();

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
#endif

	g_loaderSignal.notify_all();
}