Пример #1
0
/**
 * Update pet's hungry value and timer and adjust intimacy based on hunger.
 * @param tid : current timer value
 * @param tick : how often to update
 * @param id : ID of pet owner
 * @return 0
 */
static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
{
	struct map_session_data *sd;
	struct pet_data *pd;
	int interval;

	sd = map_id2sd(id);

	if(!sd)
		return 1;

	if(!sd->status.pet_id || !sd->pd)
		return 1;

	pd = sd->pd;

	if(pd->pet_hungry_timer != tid) {
		ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
		return 0;
	}

	pd->pet_hungry_timer = INVALID_TIMER;

	if (pd->pet.intimate <= 0)
		return 1; //You lost the pet already, the rest is irrelevant.

	pd->pet.hungry--;

	if( pd->pet.hungry < 0 ) {
		pet_stop_attack(pd);
		pd->pet.hungry = 0;
		pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);

		if( pd->pet.intimate <= 0 ) {
			pd->pet.intimate = 0;
			pd->status.speed = pd->db->status.speed;
		}

		status_calc_pet(pd,SCO_NONE);
		clif_send_petdata(sd,pd,1,pd->pet.intimate);
	}

	clif_send_petdata(sd,pd,2,pd->pet.hungry);

	if(battle_config.pet_hungry_delay_rate != 100)
		interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
	else
		interval = pd->petDB->hungry_delay;

	if(interval <= 0)
		interval = 1;

	pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);

	return 0;
}
Пример #2
0
int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
	struct pet_data *pd;
	int i = 0, interval = 0;

	nullpo_retr(1,sd);

	Assert((sd->status.pet_id == 0 || sd->pd == NULL) || sd->pd->master == sd);

	if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
		sd->status.pet_id = 0;
		return 1;
	}
	if(sd->status.pet_id != pet->pet_id) {
		if(sd->status.pet_id) { //Wrong pet?? Set incubate to no and send it back for saving
			pet->incubate = 1;
			intif_save_petdata(sd->status.account_id,pet);
			sd->status.pet_id = 0;
			return 1;
		}
		//The pet_id value was lost? Odd, restore it
		sd->status.pet_id = pet->pet_id;
	}

	i = search_petDB_index(pet->class_,PET_CLASS);
	if(i < 0) {
		sd->status.pet_id = 0;
		return 1;
	}
	sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
	pd->bl.type = BL_PET;
	pd->bl.id = npc_get_new_npc_id();

	pd->master = sd;
	pd->petDB = &pet_db[i];
	pd->db = mob_db(pet->class_);
	memcpy(&pd->pet,pet,sizeof(struct s_pet));
	status_set_viewdata(&pd->bl,pet->class_);
	unit_dataset(&pd->bl);
	pd->ud.dir = sd->ud.dir;

	pd->bl.m = sd->bl.m;
	pd->bl.x = sd->bl.x;
	pd->bl.y = sd->bl.y;
	unit_calc_pos(&pd->bl,sd->bl.x,sd->bl.y,sd->ud.dir);
	pd->bl.x = pd->ud.to_x;
	pd->bl.y = pd->ud.to_y;

	map_addiddb(&pd->bl);
	status_calc_pet(pd,SCO_FIRST);

	pd->last_thinktime = gettick();
	pd->state.skillbonus = 0;

	if(battle_config.pet_status_support)
		run_script(pet_db[i].pet_script,0,sd->bl.id,0);

	if(pd->petDB) {
		if(pd->petDB->pet_friendly_script)
			status_calc_pc(sd,SCO_NONE);

		if(battle_config.pet_hungry_delay_rate != 100)
			interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
		else
			interval = pd->petDB->hungry_delay;
	}

	if(interval <= 0)
		interval = 1;
	pd->pet_hungry_timer = add_timer(gettick() + interval,pet_hungry,sd->bl.id,0);
	pd->masterteleport_timer = INVALID_TIMER;
	return 0;
}
Пример #3
0
static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
{
	struct map_session_data *sd;
	struct pet_data *pd;
	int interval;
	char mes[100];

	sd=map_id2sd(id);
	if(!sd)
		return 1;

	if(!sd->status.pet_id || !sd->pd)
		return 1;

	pd = sd->pd;
	if(pd->pet_hungry_timer != tid){
		ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
		return 0;
	}
	pd->pet_hungry_timer = INVALID_TIMER;

	switch(pd->pet.hungry) { //Informe de hambre de pet automatico. [Tab]
		case 75:
			snprintf(mes, sizeof mes,msg_txt(907),pd->pet.name);
			clif_message(&pd->bl, mes);
		break;
		case 25:
			snprintf(mes, sizeof mes,msg_txt(906),pd->pet.name);
			clif_message(&pd->bl, mes);
		break;
		case 10:
			snprintf(mes, sizeof mes,msg_txt(905),pd->pet.name);
			clif_message(&pd->bl, mes);
		break;
	}

	if (pd->pet.intimate <= 0)
		return 1; //You lost the pet already, the rest is irrelevant.
	
	pd->pet.hungry--;
	if( pd->pet.hungry < 0 )
	{
		pet_stop_attack(pd);
		pd->pet.hungry = 0;
		pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);
		if( pd->pet.intimate <= 0 )
		{
			pd->pet.intimate = 0;
			pd->status.speed = pd->db->status.speed;
		}
		status_calc_pet(pd, 0);
		clif_send_petdata(sd,pd,1,pd->pet.intimate);
	}
	clif_send_petdata(sd,pd,2,pd->pet.hungry);

	if(battle_config.pet_hungry_delay_rate != 100)
		interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
	else
		interval = pd->petDB->hungry_delay;
	if(interval <= 0)
		interval = 1;
	pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);

	return 0;
}
Пример #4
0
int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
{
	struct pet_data *pd;
	int i=0,interval=0;

	nullpo_retr(1, sd);

	Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); 

	if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
		sd->status.pet_id = 0;
		return 1;
	}
	if (sd->status.pet_id != pet->pet_id) {
		if (sd->status.pet_id) {
			//Wrong pet?? Set incuvate to no and send it back for saving.
			pet->incuvate = 1;
			intif->save_petdata(sd->status.account_id,pet);
			sd->status.pet_id = 0;
			return 1;
		}
		//The pet_id value was lost? odd... restore it.
		sd->status.pet_id = pet->pet_id;
	}
	
	i = search_petDB_index(pet->class_,PET_CLASS);
	if(i < 0) {
		sd->status.pet_id = 0;
		return 1;
	}
	sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
	pd->bl.type = BL_PET;
	pd->bl.id = npc_get_new_npc_id();

	pd->msd = sd;
	pd->petDB = &pet_db[i];
	pd->db = mob_db(pet->class_);
	memcpy(&pd->pet, pet, sizeof(struct s_pet));
	iStatus->set_viewdata(&pd->bl, pet->class_);
	unit_dataset(&pd->bl);
	pd->ud.dir = sd->ud.dir;

	pd->bl.m = sd->bl.m;
	pd->bl.x = sd->bl.x;
	pd->bl.y = sd->bl.y;
	unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
	pd->bl.x = pd->ud.to_x;
	pd->bl.y = pd->ud.to_y;

	iMap->addiddb(&pd->bl);
	status_calc_pet(pd,1);

	pd->last_thinktime = iTimer->gettick();
	pd->state.skillbonus = 0;
	if( battle_config.pet_status_support )
		script->run(pet_db[i].pet_script,0,sd->bl.id,0);
	if( pd->petDB && pd->petDB->equip_script )
		status_calc_pc(sd,0);

	if( battle_config.pet_hungry_delay_rate != 100 )
		interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
	else
		interval = pd->petDB->hungry_delay;
	if( interval <= 0 )
		interval = 1;
	pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet_hungry, sd->bl.id, 0);
	return 0;
}