MCONTACT CSteamProto::AddToList(int, PROTOSEARCHRESULT* psr) { MCONTACT hContact = NULL; ptrA steamId(mir_u2a(psr->id.t)); if (psr->cbSize == sizeof(PROTOSEARCHRESULT)) { if (!FindContact(steamId)) { //hContact = AddContact(steamId, true); //ForkThread(&CSteamProto::UpdateContactsThread, (void*)mir_strdup(steamId)); ptrA token(getStringA("TokenSecret")); PushRequest( new GetUserSummariesRequest(token, steamId), &CSteamProto::OnGotUserSummaries); } } else if (psr->cbSize == sizeof(STEAM_SEARCH_RESULT)) { STEAM_SEARCH_RESULT *ssr = (STEAM_SEARCH_RESULT*)psr; hContact = AddContact(steamId, true); UpdateContact(hContact, ssr->data); } return hContact; }
int CSteamProto::AuthDeny(MEVENT hDbEvent, const TCHAR*) { if (IsOnline() && hDbEvent) { MCONTACT hContact = GetContactFromAuthEvent(hDbEvent); if (hContact == INVALID_CONTACT_ID) return 1; //ForkThread(&CSteamProto::AuthDenyThread, (void*)hContact); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); char *who = getStringA(hContact, "SteamID"); PushRequest( new IgnorePendingRequest(token, sessionId, steamId, who), &CSteamProto::OnPendingIgnoreded, who, MirFreeArg); return 0; } return 1; }
void CSteamProto::OnGotHistoryMessages(const HttpResponse *response, void *arg) { MCONTACT hContact = FindContact((char*)arg); if (!hContact) return; if (!ResponseHttpOk(response)) return; JSONROOT root(response->pData); if (root == NULL) return; JSONNode *node = json_get(root, "response"); JSONNode *messages = json_get(node, "messages"); JSONNode *nmessages = json_as_array(messages); // Self SteamID ptrA steamId(getStringA("SteamID")); for (size_t i = json_size(nmessages); i > 0; i--) { JSONNode *message = json_at(nmessages, i - 1); node = json_get(message, "accountid"); const char *authorSteamId = AccountIdToSteamId(_ttoi64(ptrT(json_as_string(node)))); node = json_get(message, "message"); ptrT text(json_as_string(node)); T2Utf szMessage(text); node = json_get(message, "timestamp"); time_t timestamp = _ttoi64(ptrT(json_as_string(node))); // Ignore already existing messages if (timestamp <= m_lastMessageTS) continue; PROTORECVEVENT recv = { 0 }; recv.timestamp = timestamp; recv.szMessage = szMessage; if (strcmp(steamId, authorSteamId)) { // Received message ProtoChainRecvMsg(hContact, &recv); } else { // Sent message recv.flags = PREF_SENT; Proto_RecvMessage(hContact, &recv); } } json_delete(nmessages); }
void CSteamProto::OnLoggedOn(const HttpResponse *response) { if (!CheckResponse(response)) { if (response && response->resultCode == HTTP_CODE_UNAUTHORIZED) { // Probably expired TokenSecret HandleTokenExpired(); return; } // Probably timeout or no connection, we can do nothing here ShowNotification(_T("Steam"), TranslateT("Unknown login error.")); SetStatus(ID_STATUS_OFFLINE); return; } JSONROOT root(response->pData); JSONNode *node = json_get(root, "error"); ptrT error(json_as_string(node)); if (mir_tstrcmpi(error, _T("OK"))) { // Probably expired TokenSecret HandleTokenExpired(); return; } node = json_get(root, "umqid"); setString("UMQID", ptrA(mir_u2a(ptrT(json_as_string(node))))); node = json_get(root, "message"); setDword("MessageID", json_as_int(node)); if (m_lastMessageTS <= 0) { node = json_get(root, "utc_timestamp"); time_t timestamp = _ttoi64(ptrT(json_as_string(node))); setDword("LastMessageTS", timestamp); } // load contact list ptrA token(getStringA("TokenSecret")); ptrA steamId(getStringA("SteamID")); PushRequest( new GetFriendListRequest(token, steamId), &CSteamProto::OnGotFriendList); // start polling thread m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, 0, NULL); // go to online now ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iStatus = m_iDesiredStatus); }
INT_PTR CSteamProto::OpenBlockListCommand(WPARAM, LPARAM) { ptrA token(getStringA("TokenSecret")); ptrA steamId(getStringA("SteamID")); PushRequest( new SteamWebApi::GetFriendListRequest(token, steamId, "ignoredfriend"), &CSteamProto::OnGotBlockList); return 0; }
void CSteamProto::OnGotConversations(const HttpResponse *response) { // Don't load any messages when we don't have lastMessageTS, as it may cause duplicates if (m_lastMessageTS <= 0) return; if (!ResponseHttpOk(response)) return; JSONROOT root(response->pData); if (root == NULL) return; JSONNode *node = json_get(root, "response"); JSONNode *sessions = json_get(node, "message_sessions"); JSONNode *nsessions = json_as_array(sessions); if (nsessions != NULL) { ptrA token(getStringA("TokenSecret")); ptrA steamId(getStringA("SteamID")); for (size_t i = 0; i < json_size(nsessions); i++) { JSONNode *session = json_at(nsessions, i); node = json_get(session, "accountid_friend"); const char *who = AccountIdToSteamId(_ttoi64(ptrT(json_as_string(node)))); node = json_get(session, "last_message"); time_t lastMessageTS = _ttoi64(ptrT(json_as_string(node))); /*node = json_get(session, "last_view"); time_t last_view = _ttoi64(ptrT(json_as_string(node))); node = json_get(session, "unread_message_count"); long unread_count = json_as_int(node);*/ if (lastMessageTS > m_lastMessageTS) { PushRequest( new GetHistoryMessagesRequest(token, steamId, who, m_lastMessageTS), &CSteamProto::OnGotHistoryMessages, mir_strdup(who), MirFreeArg); } } json_delete(nsessions); } }
int CSteamProto::BlockCommand(WPARAM hContact, LPARAM) { ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); char *who = getStringA(hContact, "SteamID"); PushRequest( new SteamWebApi::BlockFriendRequest(token, sessionId, steamId, who), &CSteamProto::OnFriendBlocked, who); return 0; }
HANDLE CSteamProto::SearchBasic(const TCHAR* id) { if (!this->IsOnline()) return 0; //ForkThread(&CSteamProto::SearchByIdThread, mir_wstrdup(id)); ptrA token(getStringA("TokenSecret")); ptrA steamId(mir_t2a(id)); PushRequest( new GetUserSummariesRequest(token, steamId), &CSteamProto::OnSearchByIdEnded, mir_tstrdup(id), MirFreeArg); return (HANDLE)STEAM_SEARCH_BYID; }
int __cdecl CSteamProto::OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam) { switch (eventType) { case EV_PROTO_ONLOAD: return this->OnModulesLoaded(wParam, lParam); case EV_PROTO_ONEXIT: return this->OnPreShutdown(wParam, lParam); /*case EV_PROTO_ONOPTIONS: return this->OnOptionsInit(wParam, lParam);*/ case EV_PROTO_ONCONTACTDELETED: if (IsOnline()) { MCONTACT hContact = (MCONTACT)wParam; ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); ptrA who(getStringA(hContact, "SteamID")); // Don't request delete contact from server when we're not friends anyway if (getByte(hContact, "Auth", 0) != 0) return 0; PushRequest( new RemoveFriendRequest(token, sessionId, steamId, who), &CSteamProto::OnFriendRemoved, (void*)hContact); } return 0; case EV_PROTO_ONMENU: this->OnInitStatusMenu(); break; } return 1; }
int CSteamProto::AuthRequest(MCONTACT hContact, const TCHAR*) { if (IsOnline() && hContact) { UINT hAuth = InterlockedIncrement(&hAuthProcess); SendAuthParam *param = (SendAuthParam*)mir_calloc(sizeof(SendAuthParam)); param->hContact = hContact; param->hAuth = (HANDLE)hAuth; //ForkThread(&CSteamProto::AddContactThread, param); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); ptrA steamId(getStringA("SteamID")); ptrA who(getStringA(hContact, "SteamID")); /* posilame: (kdyz my zadame) sessionID MjYzNDM4NDgw steamid 76561198166125402 accept_invite 0 pri uspesnem pozadavku vrati: {"invited":["76561198166125402"],"success":1} kdyz nas ignoruje: {"failed_invites":["76561198166125402"],"failed_invites_result":[41],"success":1} */ PushRequest( new AddFriendRequest(token, sessionId, steamId, who), &CSteamProto::OnFriendAdded, param); return hAuth; } return 1; }
bool CFriends::HasFriend(SteamID steamIDFriend, s32 friendFlags) { CSteamID steamId(steamIDFriend); return friends->HasFriend(steamId, friendFlags); }
PConstantUtf8String CFriends::GetFriendPersonaNameHistory(SteamID steamIDFriend, s32 personaName) { CSteamID steamId(steamIDFriend); return friends->GetFriendPersonaNameHistory(steamId, personaName); }
bool CFriends::GetFriendGamePlayed(SteamID steamIDFriend, PDataPointer friendGameInfo) { CSteamID steamId(steamIDFriend); return friends->GetFriendGamePlayed(steamId, reinterpret_cast<FriendGameInfo_t *>(friendGameInfo)); }
PConstantUtf8String CFriends::GetFriendPersonaName(SteamID steamIDFriend) { CSteamID steamId(steamIDFriend); return friends->GetFriendPersonaName(steamId); }
Enum CFriends::GetFriendPersonaState(SteamID steamIDFriend) { CSteamID steamId(steamIDFriend); return friends->GetFriendPersonaState(steamId); }
Enum CFriends::GetFriendRelationship(SteamID steamIDFriend) { CSteamID steamId(steamIDFriend); return friends->GetFriendRelationship(steamId); }
SteamID CFriends::GetFriendFromSourceByIndex(SteamID steamIDSource, s32 friendIndex) { CSteamID steamId(steamIDSource); CSteamID resultId = friends->GetFriendFromSourceByIndex(steamId, friendIndex); return resultId.ConvertToUint64(); }
bool CFriends::GetClanActivityCounts(SteamID steamIDClan, s32 *online, s32 *inGame, s32 *chatting) { CSteamID steamId(steamIDClan); return friends->GetClanActivityCounts(steamId, online, inGame, chatting); }
PConstantString CFriends::GetClanTag(SteamID steamIDClan) { CSteamID steamId(steamIDClan); return friends->GetClanTag(steamId); }
void CSteamProto::ParsePollData(JSONNode *data) { JSONNode *node, *item = NULL; std::string steamIds; for (size_t i = 0; i < json_size(data); i++) { item = json_at(data, i); if (item == NULL) break; node = json_get(item, "steamid_from"); ptrA steamId(mir_t2a(ptrT(json_as_string(node)))); node = json_get(item, "utc_timestamp"); time_t timestamp = atol(ptrA(mir_t2a(ptrT(json_as_string(node))))); node = json_get(item, "type"); ptrT type(json_as_string(node)); if (!lstrcmpi(type, _T("saytext")) || !lstrcmpi(type, _T("emote")) || !lstrcmpi(type, _T("my_saytext")) || !lstrcmpi(type, _T("my_emote"))) { MCONTACT hContact = FindContact(steamId); if (!hContact) continue; node = json_get(item, "text"); ptrT text(json_as_string(node)); T2Utf szMessage(text); if (_tcsstr(type, _T("my_")) == NULL) { PROTORECVEVENT recv = { 0 }; recv.timestamp = timestamp; recv.szMessage = szMessage; ProtoChainRecvMsg(hContact, &recv); } else { AddDBEvent(hContact, EVENTTYPE_MESSAGE, timestamp, DBEF_UTF | DBEF_SENT, (int)mir_strlen(szMessage) + 1, (PBYTE)(char*)szMessage); } } else if (!lstrcmpi(type, _T("typing"))) { MCONTACT hContact = FindContact(steamId); if (hContact) { CallService(MS_PROTO_CONTACTISTYPING, hContact, (LPARAM)STEAM_TYPING_TIME); } } else if (!lstrcmpi(type, _T("personastate"))) { node = json_get(item, "persona_state"); int status = node ? SteamToMirandaStatus(json_as_int(node)) : -1; if (IsMe(steamId)) { node = json_get(item, "persona_name"); setTString("Nick", ptrT(json_as_string(node))); if (status == -1 || status == ID_STATUS_OFFLINE) continue; if (status != m_iStatus) { debugLog(_T("CSteamProto::ParsePollData: Change own status to %i"), status); int oldStatus = m_iStatus; m_iStatus = m_iDesiredStatus = status; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus); } continue; } MCONTACT hContact = FindContact(steamId); if (hContact == NULL) continue; // probably this is info about random player playing on same server, so we ignore it if (status != -1) SetContactStatus(hContact, status); node = json_get(item, "persona_name"); setTString(hContact, "Nick", ptrT(json_as_string(node))); // todo: find difference between state changing and info changing steamIds.append(steamId).append(","); } else if (!lstrcmpi(type, _T("personarelationship"))) { node = json_get(item, "persona_state"); int state = json_as_int(node); switch (state) { case 0: {// removed MCONTACT hContact = FindContact(steamId); if (hContact) { ContactIsRemoved(hContact); } } break; case 1: {// ignored MCONTACT hContact = FindContact(steamId); if (hContact) { ContactIsIgnored(hContact); } } break; case 2: {// auth request /*MCONTACT hContact = FindContact(steamId); if (!hContact) hContact = AddContact(steamId, true);*/ //RaiseAuthRequestThread((void*)hContact); ptrA token(getStringA("TokenSecret")); PushRequest( new GetUserSummariesRequest(token, steamId), &CSteamProto::OnAuthRequested, mir_strdup(steamId), MirFreeArg); } break; case 3: // add to list // todo break; default: continue; } } /*else if (!lstrcmpi(type, _T("leftconversation"))) { }*/ else { continue; } } if (!steamIds.empty()) { steamIds.pop_back(); ptrA token(getStringA("TokenSecret")); PushRequest( new GetUserSummariesRequest(token, steamIds.c_str()), &CSteamProto::OnGotUserSummaries); } }
s32 CFriends::GetFriendCountFromSource(SteamID steamIDSource) { CSteamID steamId(steamIDSource); return friends->GetFriendCountFromSource(steamId); }
void CFriends::ActivateGameOverlayInviteDialog(SteamID steamIDLobby) { CSteamID steamId(steamIDLobby); friends->ActivateGameOverlayInviteDialog(steamId); }