Пример #1
0
/*
====================================================================
Update screen without menu itself as this is shown next frame.
====================================================================
*/
void manager_show()
{
    stk_display_apply_fullscreen( config.fullscreen );
    stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 );
    chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch );
    stk_display_update( STK_UPDATE_ALL );
}
Пример #2
0
int confirm( StkFont *font, char *str, int type )
{
    SDL_Event event;
    int go_on = 1;
    int ret = 0;
    SDL_Surface *buffer = 
        stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h );
    SDL_SetColorKey(buffer, 0, 0);

#ifdef AUDIO_ENABLED
    stk_sound_play( wav_click );
#endif

    event_clear_sdl_queue();

    stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 );
    if ( type == CONFIRM_PAUSE )
        stk_surface_gray( stk_display, 0,0,-1,-1,0 );
    else
        draw_confirm_screen( font, buffer, str );
    stk_display_update( STK_UPDATE_ALL );

    while (go_on && !stk_quit_request) {
        SDL_WaitEvent(&event);
        /* TEST */
        switch ( event.type ) {
            case SDL_QUIT: stk_quit_request = 1; break;
            case SDL_MOUSEBUTTONUP:
                if ( type == CONFIRM_ANY_KEY ) {
                    ret = 1; go_on = 0;
                }
/*                else
                if ( type == CONFIRM_YES_NO ) {
                    if ( event.button.button == LEFT_BUTTON )
                        ret = 1;
                    else
                        ret = 0;
                    go_on = 0;
                }*/
                break;
            case SDL_KEYDOWN:
                if ( type == CONFIRM_ANY_KEY ) {
                    ret = 1; go_on = 0;
                    break;
                }
                else
                if ( type == CONFIRM_PAUSE ) {
                    if ( event.key.keysym.sym == SDLK_p ) {
                        ret = 1; go_on = 0;
                        break;
                    }
					else
					if ( event.key.keysym.sym == SDLK_f ) {
						config.fullscreen = !config.fullscreen;
                        stk_display_apply_fullscreen( config.fullscreen );
						draw_confirm_screen( font, buffer, str );
						stk_display_update( STK_UPDATE_ALL );
					}
                }
                else
                switch (event.key.keysym.sym) {
                    case SDLK_y:
                        go_on = 0;
                        ret = 1;
                        break;
                    case SDLK_ESCAPE:
                    case SDLK_n:
                        go_on = 0;
                        ret = 0;
                    default:
                        break;
                }
                break;
        }
    }
#ifdef AUDIO_ENABLED
    stk_sound_play( wav_click );
#endif
    stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 );
    stk_display_update( STK_UPDATE_ALL );
    SDL_FreeSurface(buffer);

    /* reset the relative position so paddle wont jump */
    SDL_GetRelativeMouseState(0,0);

    return ret;
}
Пример #3
0
/*
====================================================================
Run menu until request sent
====================================================================
*/
int manager_run()
{
    SDL_Event event;
    int result = ACTION_NONE;
    int ms;
    /* draw highscores */
    chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch );
    /* loop */
    stk_timer_reset();
    while ( result == ACTION_NONE && !stk_quit_request ) {
        menu_hide( cur_menu );
        hint_hide();
	/* fullscreen if no item selected */
	if ( SDL_PollEvent( &event ) ) {
		if ( cur_menu->cur_item == 0 || 
		     (cur_menu->cur_item->type != ITEM_EDIT && cur_menu->cur_item->type != ITEM_KEY ) )
		if ( event.type == SDL_KEYDOWN )
		if ( event.key.keysym.sym == SDLK_f ) {
			config.fullscreen = !config.fullscreen;
			stk_display_apply_fullscreen( config.fullscreen );
			stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 );
			stk_display_update( STK_UPDATE_ALL );
		}
		/* check if clicked on highscore */
		if ( event.type == SDL_MOUSEBUTTONDOWN ) 
		if ( event.button.x >= cx && event.button.y >= cy )
		if ( event.button.x < cx + cw && event.button.y < cy + ch ) {
#ifdef AUDIO_ENABLED
			stk_sound_play( wav_menu_click );
#endif
			/* set chart id */
			if ( event.button.button == STK_BUTTON_LEFT ) {
				chart_id++;
				if ( chart_id == charts->count ) chart_id = 0;
			}
			else {
				chart_id--;
				if ( chart_id == -1 ) chart_id = charts->count - 1;
			}
			/* redraw */
			stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 );
			chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch );
		}
		result = menu_handle_event( cur_menu, &event );
	}
	else
#ifdef ANDROID
		stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 );
#endif
		menu_handle_event( cur_menu, 0 ); /* update motion */
        ms = stk_timer_get_time();
        menu_update( cur_menu, ms );
        hint_update( ms );
        menu_show( cur_menu );
        chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch );
        hint_show();
        stk_display_update( STK_UPDATE_RECTS );
        SDL_Delay( 5 );
    }
    return result;
}
Пример #4
0
/* modify the client and its state according to the key pressed */
static int handle_default_key( int key, int *abort )
{
	SDL_Surface *buffer;
	
	switch ( key ) {
		case SDLK_F1:
		case SDLK_h:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			grab_input(0);
			help_run();
			grab_input(1);
			return 1;
		case SDLK_q:
		case SDLK_ESCAPE:
			/* recv_stats or final_stats means we already broke up
			 * the game so ESC will directly quit */
			if ( client_state == CS_RECV_STATS || client_state == CS_FINAL_STATS ) {
				*abort = 1;
				break;
			}

			if ( client_state == CS_CONFIRM_QUIT ) break;
			if ( client_state == CS_PAUSE ) break;
                        if ( players_count() == 0 ) break; 
			set_state(CS_CONFIRM_QUIT); 
                        if ( game->game_type == GT_LOCAL && game_set != 0 /*not testing a level*/ )
  			    display_text( font, "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)" );
                        else
  			    display_text( font, "Quit Game? y/n" );
			return 1;
		case SDLK_r:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			if ( game_set == 0 ) break; /* test level */
			if ( cur_player->lives < 2 ) break;
			set_state(CS_CONFIRM_RESTART); 
			display_text( font, "Restart Level? y/n" );
			return 1;
		case SDLK_d:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			if ( !allow_disintegrate ) break;
			if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */
			grab_input(0);
			game_nuke();
			grab_input(1);
			return 1;
		case SDLK_f:
			buffer = stk_surface_create( SDL_SWSURFACE, 640, 480 );
			SDL_BlitSurface( stk_display, 0, buffer, 0 );
			config.fullscreen = !config.fullscreen;
			stk_display_apply_fullscreen( config.fullscreen );
			SDL_BlitSurface( buffer, 0, stk_display, 0 );
			stk_display_update( STK_UPDATE_ALL);
			SDL_FreeSurface( buffer );
			return 1;
		case SDLK_s:
#ifdef AUDIO_ENABLED
			config.sound = !config.sound;
			stk_audio_enable_sound( config.sound );
#endif
			return 1;
		case SDLK_a:
			config.anim++;
			if ( config.anim >= 4 ) config.anim = 0;
			return 1;
		case SDLK_TAB:
			stk_display_take_screenshot();
			return 1;
		case SDLK_t:
			return 0;
		case SDLK_p:
			if ( client_state == CS_PLAY )
			  client_set_pause(1);
			else if (client_state==CS_PAUSE)
			  client_set_pause(0);
			return 1;
		default: 
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type != GT_LOCAL ) break;
			if ( game->bricks_left > game->warp_limit ) break;
			if ( game_set == 0 ) break; /* test level */
			if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */
			if ( key == config.k_warp ) {
				set_state(CS_CONFIRM_WARP);
				display_text( font, "Warp to next level? y/n" );
				return 1;
			}
			break;
	}
	
	return 0;
}