Пример #1
0
OPAL_SOUND_MGR bool SoundManager::playAudio( unsigned int audioID, bool forceRestart )
{ 
	// Make sure the audio source ident is valid and usable
	if ( audioID >= MAX_AUDIO_SOURCES || !mAudioSourceInUse[audioID])
		return false;

	int sourceAudioState = 0;

	alGetError();

	// Are we currently playing the audio source?
	alGetSourcei( mAudioSources[audioID], AL_SOURCE_STATE, &sourceAudioState );

	if ( sourceAudioState == AL_PLAYING )
	{
		if ( forceRestart )
			stopAudio( audioID );
		else
			return false; // Not forced, so we don't do anything
	}

	alSourcePlay( mAudioSources[ audioID ] );
	if ( checkALError( "playAudio::alSourcePlay: ") )
		return false;

	return true;
}
Пример #2
0
		void Sound::Stop()
		{
			if (_sound)
			{
				stopAudio(_sound);
			}
		}
Пример #3
0
bool VideoDecoder::seek(const Audio::Timestamp &time) {
	if (!isSeekable())
		return false;

	// Stop all tracks so they can be seeked
	if (isPlaying())
		stopAudio();

	for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
		if (!(*it)->seek(time))
			return false;

	_lastTimeChange = time;

	// Now that we've seeked, start all tracks again
	// Also reset our start time
	if (isPlaying()) {
		startAudio();
		_startTime = g_system->getMillis() - time.msecs();
	}

	resetPauseStartTime();
	_needsUpdate = true;
	return true;
}
Пример #4
0
bool VideoDecoder::seek(const Audio::Timestamp &time) {
	if (!isSeekable())
		return false;

	// Stop all tracks so they can be seeked
	if (isPlaying())
		stopAudio();

	// Do the actual seeking
	if (!seekIntern(time))
		return false;

	// Seek any external track too
	for (TrackListIterator it = _externalTracks.begin(); it != _externalTracks.end(); it++)
		if (!(*it)->seek(time))
			return false;

	_lastTimeChange = time;

	// Now that we've seeked, start all tracks again
	// Also reset our start time
	if (isPlaying()) {
		startAudio();
		_startTime = g_system->getMillis() - (time.msecs() / _playbackRate).toInt();
	}

	resetPauseStartTime();
	findNextVideoTrack();
	_needsUpdate = true;
	return true;
}
Пример #5
0
void AudioManager::setGameState(int newState)
{
    if ((newState != gameState) && (gameState != GAME_STATE_DRAGON))
    {
        switch (newState)
        {
            case GAME_STATE_NONE:
                stopAudio();
                break;

            case GAME_STATE_COMBAT:
                Print("Setting combat state.");
                setAudioCue(combatMusic);
                break;

            case GAME_STATE_DRAGON:
                Print("Setting dragon state.");
                setAudioCue(dragonMusic);
                break;

            case GAME_STATE_NORMAL:
            default:
                Print("Setting normal state.");
                setAudioCue(normalMusic);
                break;
        }

        gameState = newState;
    }
}
Пример #6
0
void VideoDecoder::stop() {
	if (!isPlaying())
		return;

	// Stop audio here so we don't have it affect getTime()
	stopAudio();

	// Keep the time marked down in case we start up again
	// We do this before _playbackRate is set so we don't get
	// _lastTimeChange returned, but before _pauseLevel is
	// reset.
	_lastTimeChange = getTime();

	_playbackRate = 0;
	_startTime = 0;
	_palette = 0;
	_dirtyPalette = false;
	_needsUpdate = false;

	// Also reset the pause state.
	_pauseLevel = 0;

	// Reset the pause state of the tracks too
	for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
		(*it)->pause(false);
}
Пример #7
0
void SeekableBinkDecoder::seekToFrame(uint32 frame) {
	assert(frame < _frames.size());

	// Fast path
	if ((int32)frame == _curFrame + 1)
		return;

	// Stop all audio (for now)
	stopAudio();

	// Track down the keyframe
	_curFrame = findKeyFrame(frame) - 1;
	while (_curFrame < (int32)frame - 1)
		skipNextFrame();

	// Map out the starting point
	Common::Rational startTime = frame * 1000 / getFrameRate();
	_startTime = g_system->getMillis() - startTime.toInt();
	resetPauseStartTime();

	// Adjust the audio starting point
	if (_audioTrack < _audioTracks.size()) {
		Common::Rational audioStartTime = (frame + 1) * 1000 / getFrameRate();
		_audioStartOffset = audioStartTime.toInt();
	}

	// Restart the audio
	startAudio();
}
Пример #8
0
void QuickTimeDecoder::close() {
	stopAudio();

	if (_scaledSurface) {
		_scaledSurface->free();
		delete _scaledSurface;
		_scaledSurface = 0;
	}

	Common::QuickTimeParser::close();
	SeekableVideoDecoder::reset();
}
Пример #9
0
void QuickTimeDecoder::close() {
	stopAudio();
	freeAllTrackHandlers();

	if (_scaledSurface) {
		_scaledSurface->free();
		delete _scaledSurface;
		_scaledSurface = 0;
	}

	_width = _height = 0;

	Common::QuickTimeParser::close();
	SeekableVideoDecoder::reset();
}
Пример #10
0
int main()
{
	printf("INIT: %d\n", initializeAudio());

	//testBuffer();

	startAudio();
	startRecording("test.ogg");
	sleep(5);
	stopRecording();
	stopAudio();

	printf("DEINIT: %d\n", uninitializeAudio());

	return 0;
}
Пример #11
0
void SyntroLCamConsole::run()
{
#ifndef WIN32
	if (m_daemonMode)
		runDaemon();
	else
#endif
		runConsole();

    stopVideo();
    stopAudio();

    m_client->exitThread();
    SyntroUtils::syntroAppExit();
	QCoreApplication::exit();
}
Пример #12
0
OPAL_SOUND_MGR bool SoundManager::stopAllAudio( void )
{
	if ( mAudioSourcesInUseCount >= MAX_AUDIO_SOURCES )
		return false;

	alGetError();

	for ( int i=0; i<mAudioSourcesInUseCount; i++ )
	{
		stopAudio( i );
	}

	if ( checkALError( "stopAllAudio::alSourceStop ") )
		return false;

	return true;
}
Пример #13
0
void BinkDecoder::close() {
	reset();

	// Stop audio
	stopAudio();

	for (int i = 0; i < 4; i++) {
		delete[] _curPlanes[i]; _curPlanes[i] = 0;
		delete[] _oldPlanes[i]; _oldPlanes[i] = 0;
	}

	deinitBundles();

	for (int i = 0; i < 16; i++) {
		delete _huffman[i];
		_huffman[i] = 0;
	}

	delete _bink; _bink = 0;
	_surface.free();

	_audioTrack = 0;

	for (int i = 0; i < kSourceMAX; i++) {
		_bundles[i].countLength = 0;

		_bundles[i].huffman.index = 0;
		for (int j = 0; j < 16; j++)
			_bundles[i].huffman.symbols[j] = j;

		_bundles[i].data     = 0;
		_bundles[i].dataEnd  = 0;
		_bundles[i].curDec   = 0;
		_bundles[i].curPtr   = 0;
	}

	for (int i = 0; i < 16; i++) {
		_colHighHuffman[i].index = 0;
		for (int j = 0; j < 16; j++)
			_colHighHuffman[i].symbols[j] = j;
	}

	_audioTracks.clear();
	_frames.clear();
}
Пример #14
0
void TargetFileComponent::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == playButton)
    {
        //[UserButtonCode_playButton] -- add your button handler code here..
        playAudio();
        //[/UserButtonCode_playButton]
    }
    else if (buttonThatWasClicked == stopButton)
    {
        //[UserButtonCode_stopButton] -- add your button handler code here..
        stopAudio();
        //[/UserButtonCode_stopButton]
    }
    else if (buttonThatWasClicked == loadFileButton)
    {
        //[UserButtonCode_loadFileButton] -- add your button handler code here..
        FileChooser myChooser ("Please select the file you want to load...");
        if (myChooser.browseForFileToOpen())
        {
            audioTransport.setSource(nullptr); // this fixes memory issue with loading new file

            File selectedFile = myChooser.getResult();
            currentFile->setFile(selectedFile);

            container->setFile(selectedFile);

            audioTransport.setSource(currentFile->getSource());

            isPlayable = true;
            setPlayable(true);
            sendActionMessage("setTargetFile");

        }
        //[/UserButtonCode_loadFileButton]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Пример #15
0
void QuickTimeDecoder::seekToTime(const Audio::Timestamp &time) {
	stopAudio();
	_audioStartOffset = time;

	// Sets all tracks to this time
	for (uint32 i = 0; i < _handlers.size(); i++)
		_handlers[i]->seekToTime(time);

	startAudio();

	// Reset our start time
	_startTime = g_system->getMillis() - time.msecs();
	_setStartTime = true;
	resetPauseStartTime();

	// Reset the next video track too
	_nextVideoTrack = findNextVideoTrack();
	_needUpdate = _nextVideoTrack != 0;
}
Пример #16
0
bool VideoDecoder::rewind() {
	if (!isRewindable())
		return false;

	// Stop all tracks so they can be rewound
	if (isPlaying())
		stopAudio();

	for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++)
		if (!(*it)->rewind())
			return false;

	// Now that we've rewound, start all tracks again
	if (isPlaying())
		startAudio();

	_lastTimeChange = 0;
	_startTime = g_system->getMillis();
	resetPauseStartTime();
	return true;
}
Пример #17
0
void QuickTimeDecoder::seekToFrame(uint32 frame) {
	assert(_videoTrackIndex >= 0);
	assert(frame < _tracks[_videoTrackIndex]->frameCount);

	// Stop all audio (for now)
	stopAudio();

	// Track down the keyframe
	_curFrame = findKeyFrame(frame) - 1;
	while (_curFrame < (int32)frame - 1)
		decodeNextFrame();

	// Map out the starting point
	_nextFrameStartTime = 0;
	uint32 curFrame = 0;

	for (int32 i = 0; i < _tracks[_videoTrackIndex]->timeToSampleCount && curFrame < frame; i++) {
		for (int32 j = 0; j < _tracks[_videoTrackIndex]->timeToSample[i].count && curFrame < frame; j++) {
			curFrame++;
			_nextFrameStartTime += _tracks[_videoTrackIndex]->timeToSample[i].duration;
		}
	}

	// Adjust the video starting point
	const Audio::Timestamp curVideoTime(0, _nextFrameStartTime, _tracks[_videoTrackIndex]->timeScale);
	_startTime = g_system->getMillis() - curVideoTime.msecs();
	resetPauseStartTime();

	// Adjust the audio starting point
	if (_audioTrackIndex >= 0) {
		_audioStartOffset = curVideoTime;

		// Seek to the new audio location
		setAudioStreamPos(_audioStartOffset);

		// Restart the audio
		startAudio();
	}
}
Пример #18
0
void VideoDecoder::setEndTime(const Audio::Timestamp &endTime) {
	Audio::Timestamp startTime = 0;

	if (isPlaying()) {
		startTime = getTime();
		stopAudio();
	}

	_endTime = endTime;
	_endTimeSet = true;

	if (startTime > endTime)
		return;

	if (isPlaying()) {
		// We'll assume the audio track is going to start up at the same time it just was
		// and therefore not do any seeking.
		// Might want to set it anyway if we're seekable.
		startAudioLimit(_endTime.msecs() - startTime.msecs());
		_lastTimeChange = startTime;
	}
}
Пример #19
0
/*******************************************************************************
 * Initializes the top buttons.
 */
QWidget*
MainWindow::initButtons(QWidget* parent)
{
	QWidget* widget = new QWidget(parent);

	QPushButton* startAudioButton = new QPushButton(tr("(Re)start"), widget);
	QPushButton* stopAudioButton  = new QPushButton(tr("Stop"), widget);
	QPushButton* reloadButton     = new QPushButton(tr("Reload Configuration"), widget);
	QPushButton* analysisButton   = new QPushButton(tr("Analysis"), widget);

	QHBoxLayout* layout = new QHBoxLayout(widget);
	layout->setContentsMargins(0, 0, 0, 0);
	layout->addWidget(startAudioButton);
	layout->addWidget(stopAudioButton);
	layout->addWidget(reloadButton);
	layout->addWidget(analysisButton);

	connect(startAudioButton, SIGNAL(clicked()), this, SLOT(startAudio()));
	connect(stopAudioButton , SIGNAL(clicked()), this, SLOT(stopAudio()));
	connect(reloadButton    , SIGNAL(clicked()), this, SLOT(reload()));
	connect(analysisButton  , SIGNAL(clicked()), this, SLOT(showAnalysisWindow()));

	return widget;
}
Пример #20
0
void QuickTimeDecoder::seekToFrame(uint32 frame) {
	assert(_videoStreamIndex >= 0);
	assert(frame < _streams[_videoStreamIndex]->nb_frames);

	// Stop all audio (for now)
	stopAudio();

	// Track down the keyframe
	_curFrame = findKeyFrame(frame) - 1;
	while (_curFrame < (int32)frame - 1)
		decodeNextFrame();

	// Map out the starting point
	_nextFrameStartTime = 0;
	uint32 curFrame = 0;

	for (int32 i = 0; i < _streams[_videoStreamIndex]->stts_count && curFrame < frame; i++) {
		for (int32 j = 0; j < _streams[_videoStreamIndex]->stts_data[i].count && curFrame < frame; j++) {
			curFrame++;
			_nextFrameStartTime += _streams[_videoStreamIndex]->stts_data[i].duration;
		}
	}

	// Adjust the video starting point
	const Audio::Timestamp curVideoTime(0, _nextFrameStartTime, _streams[_videoStreamIndex]->time_scale);
	_startTime = g_system->getMillis() - curVideoTime.msecs();
	resetPauseStartTime();

	// Adjust the audio starting point
	if (_audioStreamIndex >= 0) {
		_audioStartOffset = curVideoTime;

		// Re-create the audio stream
		STSDEntry *entry = &_streams[_audioStreamIndex]->stsdEntries[0];
		_audStream = Audio::makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);

		// First, we need to track down what audio sample we need
		Audio::Timestamp curAudioTime(0, _streams[_audioStreamIndex]->time_scale);
		uint sample = 0;
		bool done = false;
		for (int32 i = 0; i < _streams[_audioStreamIndex]->stts_count && !done; i++) {
			for (int32 j = 0; j < _streams[_audioStreamIndex]->stts_data[i].count; j++) {
				curAudioTime = curAudioTime.addFrames(_streams[_audioStreamIndex]->stts_data[i].duration);

				if (curAudioTime > curVideoTime) {
					done = true;
					break;
				}

				sample++;
			}
		}

		// Now to track down what chunk it's in
		_curAudioChunk = 0;
		uint32 totalSamples = 0;
		for (uint32 i = 0; i < _streams[_audioStreamIndex]->chunk_count; i++, _curAudioChunk++) {
			int sampleToChunkIndex = -1;

			for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++)
				if (i >= _streams[_audioStreamIndex]->sample_to_chunk[j].first)
					sampleToChunkIndex = j;

			assert(sampleToChunkIndex >= 0);

			totalSamples += _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count;

			if (sample < totalSamples) {
				totalSamples -= _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count;
				break;
			}
		}
		
		// Reposition the audio stream
		readNextAudioChunk();
		if (sample != totalSamples) {
			// HACK: Skip a certain amount of samples from the stream
			// (There's got to be a better way to do this!)
			int16 *tempBuffer = new int16[sample - totalSamples];
			_audStream->readBuffer(tempBuffer, sample - totalSamples);
			delete[] tempBuffer;
			debug(3, "Skipping %d audio samples", sample - totalSamples);
		}
		
		// Restart the audio
		startAudio();
	}
}
Пример #21
0
// Response to all POST request
// 3 requests are correct : 
// - /GetJson --> Receive faust code / Compile Data / Send back jsonInterface
// - /CreateInstance --> Receive factoryIndex / Create instance 
// - /DeleteFactory --> Receive factoryIndex / Delete Factory
int Server::answer_post(MHD_Connection *connection, const char *url, const char *upload_data, size_t *upload_data_size, void **con_cls){
    
    struct connection_info_struct *con_info = (connection_info_struct*)*con_cls;
    
    if (0 != *upload_data_size) {
        
        MHD_post_process(con_info->fPostprocessor, upload_data, *upload_data_size);
        *upload_data_size = 0;
        
        return MHD_YES;
    } else {
        
        if(strcmp(url, "/GetJson") == 0){
            
            if (compile_Data(con_info)) {
                return send_page(connection, con_info->fAnswerstring.c_str(), con_info->fAnswerstring.size(), MHD_HTTP_OK, "application/json"); 
            } else {
                return send_page(connection, con_info->fAnswerstring.c_str(), con_info->fAnswerstring.size(), MHD_HTTP_BAD_REQUEST, "text/html");
            }
        }
        else if(strcmp(url, "/GetJsonFromKey") == 0){
            
            if (getJsonFromKey(con_info)) {
                return send_page(connection, con_info->fAnswerstring.c_str(), con_info->fAnswerstring.size(), MHD_HTTP_OK, "application/json"); 
            } else {
                return send_page(connection, con_info->fAnswerstring.c_str(), con_info->fAnswerstring.size(), MHD_HTTP_BAD_REQUEST, "text/html");
            }
        }
        
        else if(strcmp(url, "/CreateInstance") == 0){
            
            if (createInstance(con_info)) {
                return send_page(connection, "", 0, MHD_HTTP_OK, "text/html");
            } else {
                return send_page(connection, con_info->fAnswerstring.c_str(), con_info->fAnswerstring.size(), MHD_HTTP_BAD_REQUEST, "text/html");
            }
            
        }
//        else if(strcmp(url, "/DeleteFactory") == 0){
//                    
//            llvm_dsp_factory* toDelete = fAvailableFactories[con_info->fSHAKey];
//            
//            if (toDelete) {
//                
//                fAvailableFactories.erase(con_info->fSHAKey);
//                deleteSlaveDSPFactory(toDelete);
//                
//                return send_page(connection, "", 0, MHD_HTTP_OK, "application/html"); 
//            } else {
//                return send_page(connection, "", 0, MHD_HTTP_BAD_REQUEST, "text/html"); 
//            }
//        }
        else if(strcmp(url, "/StartAudio") == 0){
            
            startAudio(con_info->fSHAKey);
            return send_page(connection, "", 0, MHD_HTTP_OK, "text/html");
        }
        else if(strcmp(url, "/StopAudio") == 0){
            
            stopAudio(con_info->fSHAKey);
            return send_page(connection, "", 0, MHD_HTTP_OK, "text/html");
        }
        else{
            return send_page(connection, "", 0, MHD_HTTP_BAD_REQUEST, "text/html"); 
        }
    }
}
Пример #22
0
void AudioPlayer::stopAllAudio() {
	stopSoundSync();
	stopAudio();
	if (_audioCdStart > 0)
		audioCdStop();
}