Пример #1
0
static void
search_cancel_callback (NautilusDirectory *directory,
			NautilusDirectoryCallback callback,
			gpointer callback_data)
{
	NautilusSearchDirectory *search;
	SearchCallback *search_callback;

	search = NAUTILUS_SEARCH_DIRECTORY (directory);
	search_callback = search_callback_find (search, callback, callback_data);
	
	if (search_callback) {
		search->details->callback_list = g_list_remove (search->details->callback_list, search_callback);
		
		search_callback_destroy (search_callback);

	        goto done;
	} 

	/* Check for a pending callback */
	search_callback = search_callback_find_pending (search, callback, callback_data);

	if (search_callback) {
		search->details->pending_callback_list = g_list_remove (search->details->pending_callback_list, search_callback);

		search_callback_destroy (search_callback);
	}

done:
        if (!search->details->callback_list && !search->details->pending_callback_list) {
	        stop_search (search);
        }
}
Пример #2
0
static void mess() {

   // clear state variables

   State->resign_nb = 0;
   State->exp_move = MoveNone;
   my_timer_reset(State->timer);

   // abort a possible search

   stop_search();

   // calculate the new state

   if (false) {
   } else if (!active()) {
      State->state = WAIT;
      my_log("POLYGLOT WAIT\n");
   } else if (XB->analyse) {
      State->state = ANALYSE;
      my_log("POLYGLOT ANALYSE\n");
   } else if (State->computer[game_turn(Game)]) {
      State->state = THINK;
      my_log("POLYGLOT THINK\n");
   } else {
      State->state = WAIT;
      my_log("POLYGLOT WAIT\n");
   }

   search_update();
}
Пример #3
0
static void
search_monitor_remove (NautilusDirectory *directory,
		       gconstpointer client)
{
	NautilusSearchDirectory *search;
	SearchMonitor *monitor;
	GList *list;

	search = NAUTILUS_SEARCH_DIRECTORY (directory);

	for (list = search->details->monitor_list; list != NULL; list = list->next) {
		monitor = list->data;

		if (monitor->client == client) {
			search->details->monitor_list = g_list_delete_link (search->details->monitor_list, list);

			search_monitor_destroy (monitor, search);

			break;
		}
	}

	if (!search->details->monitor_list) {
		stop_search (search);
	}
}
Пример #4
0
void quit() {

	char string[StringSize];

	my_log("POLYGLOT *** QUIT ***\n");

	if (Init) {

		stop_search();
		engine_send(Engine,"quit");

		// wait for the engine to quit
#ifndef _WIN32 
		while (true) {
			engine_get(Engine,string,sizeof(string)); // HACK: calls exit() on receiving EOF
		}
#else     
		Idle500msecs();//
		while(peek_engine_get(Engine,string,StringSize))
			Idle();
#endif
		uci_close(Uci);
	}

	exit(EXIT_SUCCESS);
}
static void
search_force_reload (NautilusDirectory *directory)
{
	NautilusSearchDirectory *search;

	search = NAUTILUS_SEARCH_DIRECTORY (directory);

	if (!search->details->query) {
		return;
	}
	
	search->details->search_ready_and_valid = FALSE;

	/* Remove file monitors */
	reset_file_list (search);
	stop_search (search);
}
Пример #6
0
static void
search_dispose (GObject *object)
{
	NautilusSearchDirectory *search;
	GList *list;

	search = NAUTILUS_SEARCH_DIRECTORY (object);

	clear_base_model (search);

	/* Remove search monitors */
	if (search->details->monitor_list) {
		for (list = search->details->monitor_list; list != NULL; list = list->next) {
			search_monitor_destroy ((SearchMonitor *)list->data, search);
		}

		g_list_free (search->details->monitor_list);
		search->details->monitor_list = NULL;
	}

	reset_file_list (search);
	
	if (search->details->callback_list) {
		/* Remove callbacks */
		g_list_foreach (search->details->callback_list,
				(GFunc)search_callback_destroy, NULL);
		g_list_free (search->details->callback_list);
		search->details->callback_list = NULL;
	}

	if (search->details->pending_callback_list) {
		g_list_foreach (search->details->pending_callback_list,
				(GFunc)search_callback_destroy, NULL);
		g_list_free (search->details->pending_callback_list);
		search->details->pending_callback_list = NULL;
	}

	g_clear_object (&search->details->query);
	stop_search (search);
        search_disconnect_engine(search);

	g_clear_object (&search->details->engine);
	
	G_OBJECT_CLASS (nautilus_search_directory_parent_class)->dispose (object);
}
Пример #7
0
/**
search_check():
Does a periodic check if the search has ended. Note that this "node counter"
no longer represents nodes at all, just simply the iterations of our iterative
search function.
Created 122308; last modified 122308
**/
BOOL search_check(void)
{
#ifdef SMP
	if (board.id != 0)
		return FALSE;
#endif

#ifdef CLUSTER
//	if (cluster->id != 0)
//		return FALSE;
#endif

	zct->nodes_until_check--;
	if (zct->nodes_until_check > 0)
		return FALSE;

	zct->nodes_until_check = zct->nodes_per_check;
	return stop_search();
}
Пример #8
0
bool Engine::command(std::stringstream& line)
{
    std::string command;
    line >> command;

    if(command == "stop")           { Timer::stop(); stop_search(); }
    else if(command == "ponderhit") {}
    else if(command == "go")        { go(line);}
    else if(command == "position")  { position(line); }
    else if(command == "setoption") { set_option(line); }
    else if(command == "ucinewgame"){ new_game(); }
    else if(command == "isready")   { std::cout<<"readyok"<<std::endl; }
    else if(command == "quit")      { return false; }
    else if(command == "uci")       { id(); }
    else if(command == "print")     { pos.print(); }
    else std::cerr<<"Unknown uci command: "<<command<<std::endl;

    return true;
}
Пример #9
0
static void
search_force_reload (NautilusDirectory *directory)
{
	NautilusSearchDirectory *search;
        NautilusFile *file;

	search = NAUTILUS_SEARCH_DIRECTORY (directory);

	if (!search->details->query) {
		return;
	}
	
	search->details->search_ready_and_valid = FALSE;

	/* Remove file monitors */
	reset_file_list (search);
	stop_search (search);

	file = nautilus_directory_get_corresponding_file (directory);
	nautilus_file_invalidate_all_attributes (file);
	nautilus_file_unref (file);
}
Пример #10
0
static int search_handler(int type, int par1, int par2)
{
	static int x0, y0;

	switch (type)
	{
		case EVT_SHOW:
			//out_page(0);
			break;

		case EVT_POINTERDOWN:
			x0 = par1;
			y0 = par2;
			break;

		case EVT_POINTERUP:
			if (par1 - x0 > EPSX)
			{
				turn_page(-1);
				return 1;
			}
			if (x0 - par1 > EPSX)
			{
				turn_page(1);
				return 1;
			}
			if (par1 > ScreenWidth() - searchbm.width && par2 > ScreenHeight() - PanelHeight() - searchbm.height)
			{
				if (par1 < ScreenWidth() - searchbm.width / 2)
				{
					do_search(stext, spage - 1, -1);
				}
				else
				{
					do_search(stext, spage + 1, +1);
				}
				return 1;
			}
			else
			{
				stop_search();
			}
			break;

		case EVT_KEYPRESS:
			switch (par1)
			{
				case KEY_OK:
				case KEY_BACK:
					stop_search();
					break;
				case KEY_LEFT:
					do_search(stext, spage - 1, -1);
					break;
				case KEY_RIGHT:
					do_search(stext, spage + 1, +1);
					break;
				default:
					break;
			}
			break;
		default:
			break;
	}

	return 0;
}
Пример #11
0
void FindInFilesPanel::_on_cancel_button_clicked() {
	stop_search();
}
Пример #12
0
/*Equivalente alla search() ma alcune cose non vengono effettuate*/
int search_root(int alpha,int beta,int depth){
    int i,c,score,legal,old_depth;
	unsigned int start_nodes,nws;
    MOVE m;

	start_nodes=Nodes;

    /*questo e' un nuovo nodo da cercare*/
    Nodes++;

    /*controlla se è tempo di abortire la ricerca*/
    if(stop_search()) {
        tree.abort_search=1;
        return 0;
    }

    /*aggiorna la lunghezza della pv corrente*/
    tree.pv_lenght[Ply]=Ply;

    /*estensioni*/
    old_depth=depth;
    /*1-se sotto scacco: estendi la ricerca!*/
    if(tree.check[Side][Ply])
        depth++;

    legal=0;
	nws=0;
    /*negascout fail-soft alpha beta*/
	for (i=0;i<tree.last_root_move;i++) {

		m=tree.root_move_list[i].move;

		if(!makemove(m,0)) continue;
        legal = 1;
			if (nws) {
				score = -search( -alpha-1, -alpha, (depth - 1));
				if (tree.abort_search) {
					unmakemove();
					return 0;
				}
				if (score > alpha && score < beta ) {
					score = -search( -beta, -alpha, (depth - 1));
				}
			}
			else score = -search( -beta, -alpha, (depth - 1));

        unmakemove();

		tree.root_move_list[i].scoren=Nodes-start_nodes;
		start_nodes=Nodes;

        if(tree.abort_search)
            return 0;

        if(score>alpha) {
            if(score>=beta) {
                heuristic(m,old_depth);
                return (score);
            }

            alpha=score;
			nws=1;

            /*aggiorna la pv*/
            tree.pv[Ply][Ply]=m;
            heuristic(tree.pv[Ply][Ply],old_depth);
            for(c=Ply+1;c<tree.pv_lenght[Ply+1];c++)
                tree.pv[Ply][c]=tree.pv[Ply+1][c];
            tree.pv_lenght[Ply]=tree.pv_lenght[Ply+1];
        }
    }/*ciclo mosse*/

    /*Se non ci sono mosse legali*/
    if(legal==0) {
        if(tree.check[Side][Ply])
            return -INF+Ply;
        else
            return DRAW;
    }
    return alpha;
}
Пример #13
0
static void no_mess(int move) {

   ASSERT(move_is_ok(move));

   // just received a move, calculate the new state

   if (false) {

   } else if (!active()) {

      stop_search(); // abort a possible search

      State->state = WAIT;
      State->exp_move = MoveNone;

      my_log("POLYGLOT WAIT\n");

   } else if (State->state == WAIT) {

      ASSERT(State->computer[game_turn(Game)]);
      ASSERT(!State->computer[colour_opp(game_turn(Game))]);
      ASSERT(!XB->analyse);

      my_log("POLYGLOT WAIT -> THINK\n");

      State->state = THINK;
      State->exp_move = MoveNone;

   } else if (State->state == THINK) {

      ASSERT(!State->computer[game_turn(Game)]);
      ASSERT(State->computer[colour_opp(game_turn(Game))]);
      ASSERT(!XB->analyse);

      if (ponder() && ponder_move_is_ok(Uci->ponder_move)) {

         my_log("POLYGLOT THINK -> PONDER\n");

         State->state = PONDER;
         State->exp_move = Uci->ponder_move;

      } else {

         my_log("POLYGLOT THINK -> WAIT\n");

         State->state = WAIT;
         State->exp_move = MoveNone;
      }

   } else if (State->state == PONDER) {

      ASSERT(State->computer[game_turn(Game)]);
      ASSERT(!State->computer[colour_opp(game_turn(Game))]);
      ASSERT(!XB->analyse);

      if (move == State->exp_move && Uci->searching) {

         ASSERT(Uci->searching);
         ASSERT(Uci->pending_nb>=1);

         my_timer_reset(State->timer);
         my_timer_start(State->timer);

         my_log("POLYGLOT PONDER -> THINK (*** HIT ***)\n");
         engine_send(Engine,"ponderhit");

         State->state = THINK;
         State->exp_move = MoveNone;

         send_pv(); // update display

         return; // do not launch a new search

      } else {

         my_log("POLYGLOT PONDER -> THINK (miss)\n");

         stop_search();

         State->state = THINK;
         State->exp_move = MoveNone;
      }

   } else if (State->state == ANALYSE) {

      ASSERT(XB->analyse);

      my_log("POLYGLOT ANALYSE -> ANALYSE\n");

      stop_search();

   } else {

      ASSERT(false);
   }

   search_update();
}
Пример #14
0
static void start_protected_command(){
    stop_search();
}
Пример #15
0
/*
 * Signal handler: call stop_search
 */
static void handler(int signum) {
  if (solver.status == STATUS_SEARCHING) {
    stop_search(&solver);
  }
}