Пример #1
0
void Canvas2DLayerBridge::flushedDrawCommands()
{
    ASSERT(!m_destructionInProgress);
    storageAllocatedForRecordingChanged(storageAllocatedForRecording());
    m_framesPending = 0;
}
Пример #2
0
void Canvas2DLayerBridge::flushedDrawCommands()
{
    storageAllocatedForRecordingChanged(storageAllocatedForRecording());
    m_framesPending = 0;
}