Пример #1
0
bool 
has_source_file_counterpart(void* file_name)
{
    if (string_endswith((char*)file_name, ".c")) { return true; }
    if (file_exists(change_extension(file_name, ".c"))) { return true; }
    return false;
}
Пример #2
0
/*
 * Load all replication slots from disk into memory at server startup. This
 * needs to be run before we start crash recovery.
 */
void
StartupReplicationSlots(XLogRecPtr checkPointRedo)
{
	DIR		   *replication_dir;
	struct dirent *replication_de;

	ereport(DEBUG1,
			(errmsg("starting up replication slots")));

	/* restore all slots by iterating over all on-disk entries */
	replication_dir = AllocateDir("pg_replslot");
	while ((replication_de = ReadDir(replication_dir, "pg_replslot")) != NULL)
	{
		struct stat	statbuf;
		char		path[MAXPGPATH];

		if (strcmp(replication_de->d_name, ".") == 0 ||
			strcmp(replication_de->d_name, "..") == 0)
			continue;

		snprintf(path, MAXPGPATH, "pg_replslot/%s", replication_de->d_name);

		/* we're only creating directories here, skip if it's not our's */
		if (lstat(path, &statbuf) == 0 && !S_ISDIR(statbuf.st_mode))
			continue;

		/* we crashed while a slot was being setup or deleted, clean up */
		if (string_endswith(replication_de->d_name, ".tmp"))
		{
			if (!rmtree(path, true))
			{
				ereport(WARNING,
						(errcode_for_file_access(),
						 errmsg("could not remove directory \"%s\"", path)));
				continue;
			}
			fsync_fname("pg_replslot", true);
			continue;
		}

		/* looks like a slot in a normal state, restore */
		RestoreSlotFromDisk(replication_de->d_name);
	}
	FreeDir(replication_dir);

	/* currently no slots exist, we're done. */
	if (max_replication_slots <= 0)
		return;

	/* Now that we have recovered all the data, compute replication xmin */
	ReplicationSlotsComputeRequiredXmin();
	ReplicationSlotsComputeRequiredLSN();
}
Пример #3
0
/**
 * @fn _Bool virtual_cache_can_cache(virtual_cache_t vc, cache_item_name_t name)
 * @brief Test if the current name is cacheable.
 * @param vc The virtual cache pointer.
 * @param name The name to test.
 * @return true/false.
 */
_Bool virtual_cache_can_cache(virtual_cache_t vc, cache_item_name_t name) {
  struct virtual_cache_s *v = (struct virtual_cache_s*)vc;
  if(!v) return false;
  _Bool ret = true;
  if(!strlen(v->resources_to_exclude)) return ret;
  stringtoken_t tokens = stringtoken_init(v->resources_to_exclude, ",");
  char* temp;
  while(stringtoken_has_more_tokens(tokens)) {
    temp = stringtoken_next_token(tokens);
    if(string_endswith(name, temp)) {
      free(temp);
      ret = false;
      break;
    }
    free(temp);
  }
  stringtoken_release(tokens);
  return ret;
}
Пример #4
0
bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
                                OSL::ShaderGlobals *sg,
                                float s, float t, float dsdx, float dtdx,
                                float dsdy, float dtdy, float *result)
{
	OSL::TextureSystem *ts = osl_ts;
	ShaderData *sd = (ShaderData *)(sg->renderstate);
	KernelGlobals *kg = sd->osl_globals;

#ifdef WITH_PTEX
	/* todo: this is just a quick hack, only works with particular files and options */
	if(string_endswith(filename.string(), ".ptx")) {
		float2 uv;
		int faceid;

		if(!primitive_ptex(kg, sd, &uv, &faceid))
			return false;

		float u = uv.x;
		float v = uv.y;
		float dudx = 0.0f;
		float dvdx = 0.0f;
		float dudy = 0.0f;
		float dvdy = 0.0f;

		Ptex::String error;
		PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));

		if(!r) {
			//std::cerr << error.c_str() << std::endl;
			return false;
		}

		bool mipmaplerp = false;
		float sharpness = 1.0f;
		PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
		PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));

		f->eval(result, options.firstchannel, options.nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);

		for(int c = r->numChannels(); c < options.nchannels; c++)
			result[c] = result[0];

		return true;
	}
#endif

	OSLThreadData *tdata = kg->osl_tdata;
	OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;

	OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);

	bool status = ts->texture(th, thread_info,
	                          options, s, t, dsdx, dtdx, dsdy, dtdy, result);

	if(!status) {
		if(options.nchannels == 3 || options.nchannels == 4) {
			result[0] = 1.0f;
			result[1] = 0.0f;
			result[2] = 1.0f;

			if(options.nchannels == 4)
				result[3] = 1.0f;
		}
	}

	return status;
}