Пример #1
0
int Graph::bresenham(Point pt1, Point pt2 ){ //overloaded bresenham, each points has its own color
  Point p1 = pt1;
  Point p2 = pt2;
  int x, y, x_end, y_end, p; 
  int dx = (p2.x - p1.x), dy = (p2.y - p1.y); //for determining sign of slope
  bool steep = false;
  float m = (float)dy/(float)dx ; //find the slope first
  DPRINT("The slope is %.2f\n", m);
  bool positive_slope;
  if( m >= 0 )  // positive slope
    positive_slope = true;
  else
    positive_slope = false;
  
  if( fabs(m) <= 1 ){ //shallow
    steep = false; 
  }
  else{ //steep
   steep = true;
   swapXY(&p1);
   swapXY(&p2);
  }
  determineStartAndEndPoints(p1, p2, &x, &y, &x_end, &y_end);
  //DPRINT("x: %d,\ty: %d,\tx_end: %d,\ty_end:%d\n", x, y, x_end, y_end);
  dx = abs(x_end - x);
  dy = abs(y_end - y);
  //draw first point  
  if(steep)
    drawPixel(y,x, linearInterpolation(x, p1.x, p2.x, p1.normalizedIntensity, p2.normalizedIntensity ) );//x and y was swapped before
  else 
    drawPixel(x,y, linearInterpolation(y, p1.y, p2.y, p1.normalizedIntensity, p2.normalizedIntensity ) );

  p = 2 * dy - dx;
  for( ; x < x_end; ){
    x++;
    if( p >= 0){ // if d1 - d2  >= 0, means d2 is shorter, so advance y one level up
        positive_slope? y++:y--; 
        p = p + 2*dy - 2*dx;
    }
    else // if d1 - d2 < 0; means d1 is shorter, so no change of y;
      p = p + 2*dy;
    
    if(steep)
      drawPixel(y,x, linearInterpolation(x, p1.x, p2.x, p1.normalizedIntensity, p2.normalizedIntensity ) );//x and y was swapped before
    else 
      drawPixel(x,y, linearInterpolation(y, p1.y, p2.y, p1.normalizedIntensity, p2.normalizedIntensity ) );
  }

  return 0;
}
Пример #2
0
int main(void) {

    // Prompt for two numbers
    printf("This program swaps the value of two variables.\n");
    printf("Enter the first number:  ");
    x = GetInt();
    printf("Enter the second number: ");
    y = GetInt();

    printf("x=%i\n", x);
    printf("y=%i\n", y);

    swapXY();

    printf("x=%i\n", x);
    printf("y=%i\n", y);

    return 0;
}
Пример #3
0
AViz::AViz() 
    : QMainWindow()
{
    // Make menus in menubar
    QMenu *file = menuBar()->addMenu("&File");
    QMenu *elements = menuBar()->addMenu( "&Elements");
    QMenu *view = menuBar()->addMenu( "&View");
    QMenu *settings = menuBar()->addMenu( "&Settings");
    QMenu *data = menuBar()->addMenu("&Data");
    menuBar()->addSeparator();
    QMenu *help = menuBar()->addMenu("&Help");

    // Make a cascade menu to read files
    QMenu *openfile = file->addMenu("&Open");
    openfile->addAction("Open XYZ File...", this, SLOT(openXYZ()));
    openfile->addAction("Open File List...", this, SLOT(openList()));
    openfile->addAction("Open ViewParam File...", this, SLOT(openViewParam()));



    file->addAction( "Save ViewParam File...", this, SLOT(saveViewParam()) );
    file->addSeparator();
    file->addAction( "File List...", this, SLOT(launchFileList()) );
    file->addAction( "Animation...", this, SLOT(launchAnimation()) );
    file->addSeparator();
    m_inOutWatchModelAction = file->addAction( "Watch XYZ File", this, SLOT(watchFile()) );
    file->addSeparator();
    file->addAction( "Snap PNG File...", this, SLOT(savePNGFile()) );
    file->addSeparator();
    file->addAction( "Set Default View Param", this, SLOT(setDefaultView()));
    file->addSeparator();
    file->addAction( "E&xit", qApp, SLOT(quit()), Qt::CTRL+Qt::Key_Q );

    // Make a general view menu
    QMenu *viewpoint = view->addMenu("Set &Viewpoint");
    view->addAction( "Clipping...", this, SLOT(launchClip()) );
    view->addAction( "Slicing...", this, SLOT(launchSlice()) );

    // Make a cascade menu to set standard view points
    viewpoint->addAction( "Explicit...", this, SLOT(launchExplicit()) );
    viewpoint->addSeparator();
    viewpoint->addAction( "Default View", this, SLOT(setDefaults()) );
    viewpoint->addSeparator();
    viewpoint->addAction( "View XY +", this, SLOT(viewXYPlus()) );
    viewpoint->addAction( "View XY -", this, SLOT(viewXYMinus()) );
    viewpoint->addSeparator();
    viewpoint->addAction( "View XZ +", this, SLOT(viewXZPlus()) );
    viewpoint->addAction( "View XZ -", this, SLOT(viewXZMinus()) );
    viewpoint->addSeparator();
    viewpoint->addAction( "View YZ +", this, SLOT(viewYZPlus()) );
    viewpoint->addAction( "View YZ -", this, SLOT(viewYZMinus()) );


    // Fill a general elements menu
    m_atomsMenu = elements->addMenu("Atoms...");

    // Make a submenu for atom specifications
    m_atomsMenu->addAction( "Atoms/Molecules...", this, SLOT(launchAtoms()) );
    m_atomsMenu->addAction( "Bonds...", this, SLOT(launchBonds()) );

    m_spinsAction = elements->addAction( "Spins...", this, SLOT(launchSpins()) );
    m_liquidCrystalsAction = elements->addAction( "Liquid Crystals...", this, SLOT(launchLiquidCrystals()) );
    m_polymersMenu = elements->addMenu( "Polymers...");
    m_poresAction = elements->addAction( "Pores ...", this, SLOT(launchPores()) );
    elements->addAction( "Lights...", this, SLOT(launchLights()) );
    elements->addAction( "Annotation...", this, SLOT(launchAnnotation()) );

    // fill submenu for polymer specifications
    m_polymersMenu->addAction( "Polymers...", this, SLOT(launchPolymers()) );
    m_polymersMenu->addAction( "Bonds...", this, SLOT(launchBonds()) );


    // fill a general settings menu
    m_showHideAxesAction = settings->addAction( "Hide Axes", this, SLOT(showHideAxesCB()) );
    m_showHideContourAction = settings->addAction( "Hide Contour", this, SLOT(showHideContourCB()) );
    m_onlyContourAction = settings->addAction( "Only Contour", this, SLOT(onlyContourCB()) );

    // fill a general data menu
    data->addAction( "&Translate...", this, SLOT(launchTranslation()) );
    data->addSeparator();
    data->addAction( "Swap XY", this, SLOT(swapXY()) );
    data->addAction( "Swap XZ", this, SLOT(swapXZ()) );
    data->addAction( "Swap YZ", this, SLOT(swapYZ()) );
    data->addSeparator();
    data->addAction( "Mirror X", this, SLOT(mirrorX()) );
    data->addAction( "Mirror Y", this, SLOT(mirrorY()) );
    data->addAction( "Mirror Z", this, SLOT(mirrorZ()) );
    data->addSeparator();
    data->addAction( "Stretch XYZ...", this, SLOT(launchStretch()) );

    // fill a general help menu
    help->addAction( "&About", this, SLOT(about()), Qt::CTRL+Qt::Key_H );
    help->addAction( "License", this, SLOT(license()) );
    help->addAction( "Distribution", this, SLOT(distribute()) );

    // Now construct the main form
    // (Note having aviz as paramter for MainForm ctor
    // is "This is an ugly hack, intended to propagate the
    // address of the calling class")
    m_mainForm = new MainForm(this/*parent*/, this /*aviz*/);
    setCentralWidget(m_mainForm);

    // Construct a timer
    m_watchTimer = new QTimer(this);

    // Set initial settings
    setAtomMenus();
}