void btFixedConstraint::getInfo2 (btConstraintInfo2* info) { //fix the 3 linear degrees of freedom const btTransform& transA = m_rbA.getCenterOfMassTransform(); const btTransform& transB = m_rbB.getCenterOfMassTransform(); const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin(); const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis(); const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin(); const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis(); info->m_J1linearAxis[0] = 1; info->m_J1linearAxis[info->rowskip+1] = 1; info->m_J1linearAxis[2*info->rowskip+2] = 1; btVector3 a1 = worldOrnA * m_frameInA.getOrigin(); { btVector3* angular0 = (btVector3*)(info->m_J1angularAxis); btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip); btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip); btVector3 a1neg = -a1; a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2); } if (info->m_J2linearAxis) { info->m_J2linearAxis[0] = -1; info->m_J2linearAxis[info->rowskip+1] = -1; info->m_J2linearAxis[2*info->rowskip+2] = -1; } btVector3 a2 = worldOrnB*m_frameInB.getOrigin(); { btVector3* angular0 = (btVector3*)(info->m_J2angularAxis); btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip); btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip); a2.getSkewSymmetricMatrix(angular0,angular1,angular2); } // set right hand side for the linear dofs btScalar k = info->fps * info->erp; btVector3 linearError = k*(a2+worldPosB-a1-worldPosA); int j; for (j=0; j<3; j++) { info->m_constraintError[j*info->rowskip] = linearError[j]; //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]); } btVector3 ivA = transA.getBasis() * m_frameInA.getBasis().getColumn(0); btVector3 jvA = transA.getBasis() * m_frameInA.getBasis().getColumn(1); btVector3 kvA = transA.getBasis() * m_frameInA.getBasis().getColumn(2); btVector3 ivB = transB.getBasis() * m_frameInB.getBasis().getColumn(0); btVector3 target; btScalar x = ivB.dot(ivA); btScalar y = ivB.dot(jvA); btScalar z = ivB.dot(kvA); btVector3 swingAxis(0,0,0); { if((!btFuzzyZero(y)) || (!(btFuzzyZero(z)))) { swingAxis = -ivB.cross(ivA); } } btVector3 vTwist(1,0,0); // compute rotation of A wrt B (in constraint space) btQuaternion qA = transA.getRotation() * m_frameInA.getRotation(); btQuaternion qB = transB.getRotation() * m_frameInB.getRotation(); btQuaternion qAB = qB.inverse() * qA; // split rotation into cone and twist // (all this is done from B's perspective. Maybe I should be averaging axes...) btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize(); btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize(); btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize(); int row = 3; int srow = row * info->rowskip; btVector3 ax1; // angular limits { btScalar *J1 = info->m_J1angularAxis; btScalar *J2 = info->m_J2angularAxis; btTransform trA = transA*m_frameInA; btVector3 twistAxis = trA.getBasis().getColumn(0); btVector3 p = trA.getBasis().getColumn(1); btVector3 q = trA.getBasis().getColumn(2); int srow1 = srow + info->rowskip; J1[srow+0] = p[0]; J1[srow+1] = p[1]; J1[srow+2] = p[2]; J1[srow1+0] = q[0]; J1[srow1+1] = q[1]; J1[srow1+2] = q[2]; J2[srow+0] = -p[0]; J2[srow+1] = -p[1]; J2[srow+2] = -p[2]; J2[srow1+0] = -q[0]; J2[srow1+1] = -q[1]; J2[srow1+2] = -q[2]; btScalar fact = info->fps; info->m_constraintError[srow] = fact * swingAxis.dot(p); info->m_constraintError[srow1] = fact * swingAxis.dot(q); info->m_lowerLimit[srow] = -SIMD_INFINITY; info->m_upperLimit[srow] = SIMD_INFINITY; info->m_lowerLimit[srow1] = -SIMD_INFINITY; info->m_upperLimit[srow1] = SIMD_INFINITY; srow = srow1 + info->rowskip; { btQuaternion qMinTwist = qABTwist; btScalar twistAngle = qABTwist.getAngle(); if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate. { qMinTwist = -(qABTwist); twistAngle = qMinTwist.getAngle(); } if (twistAngle > SIMD_EPSILON) { twistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z()); twistAxis.normalize(); twistAxis = quatRotate(qB, -twistAxis); } ax1 = twistAxis; btScalar *J1 = info->m_J1angularAxis; btScalar *J2 = info->m_J2angularAxis; J1[srow+0] = ax1[0]; J1[srow+1] = ax1[1]; J1[srow+2] = ax1[2]; J2[srow+0] = -ax1[0]; J2[srow+1] = -ax1[1]; J2[srow+2] = -ax1[2]; btScalar k = info->fps; info->m_constraintError[srow] = k * twistAngle; info->m_lowerLimit[srow] = -SIMD_INFINITY; info->m_upperLimit[srow] = SIMD_INFINITY; } } }
void RotationConstraintTests::testSwingTwistConstraint() { // referenceRotation is the default rotation float referenceAngle = 1.23f; glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f)); glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis); // the angle limits of the constriant about the hinge axis float minTwistAngle = -PI / 2.0f; float maxTwistAngle = PI / 2.0f; // build the constraint SwingTwistConstraint shoulder; shoulder.setReferenceRotation(referenceRotation); shoulder.setTwistLimits(minTwistAngle, maxTwistAngle); float lowDot = 0.25f; float highDot = 0.75f; // The swing constriants are more interesting: a vector of minimum dot products // as a function of theta around the twist axis. Our test function will be shaped // like the square wave with amplitudes 0.25 and 0.75: // // | // 0.75 - o---o---o---o // | / ' // | / ' // | / ' // 0.25 o---o---o---o o // | // +-------+-------+-------+-------+--- // 0 pi/2 pi 3pi/2 2pi int numDots = 8; std::vector<float> minDots; int dotIndex = 0; while (dotIndex < numDots / 2) { ++dotIndex; minDots.push_back(lowDot); } while (dotIndex < numDots) { minDots.push_back(highDot); ++dotIndex; } shoulder.setSwingLimits(minDots); const SwingTwistConstraint::SwingLimitFunction& shoulderSwingLimitFunction = shoulder.getSwingLimitFunction(); { // test interpolation of SwingLimitFunction const float ACCEPTABLE_ERROR = 1.0e-5f; float theta = 0.0f; float minDot = shoulderSwingLimitFunction.getMinDot(theta); float expectedMinDot = lowDot; QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR); theta = PI; minDot = shoulderSwingLimitFunction.getMinDot(theta); expectedMinDot = highDot; QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR); // test interpolation on upward slope theta = PI * (7.0f / 8.0f); minDot = shoulderSwingLimitFunction.getMinDot(theta); expectedMinDot = 0.5f * (highDot + lowDot); QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR); // test interpolation on downward slope theta = PI * (15.0f / 8.0f); minDot = shoulderSwingLimitFunction.getMinDot(theta); expectedMinDot = 0.5f * (highDot + lowDot); } float smallAngle = PI / 100.0f; // Note: the twist is always about the yAxis glm::vec3 yAxis(0.0f, 1.0f, 0.0f); { // test INSIDE both twist and swing int numSwingAxes = 7; float deltaTheta = TWO_PI / numSwingAxes; int numTwists = 2; float startTwist = minTwistAngle + smallAngle; float endTwist = maxTwistAngle - smallAngle; float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1); float twist = startTwist; for (int i = 0; i < numTwists; ++i) { glm::quat twistRotation = glm::angleAxis(twist, yAxis); for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) { float swing = acosf(shoulderSwingLimitFunction.getMinDot(theta)) - smallAngle; glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta)); glm::quat swingRotation = glm::angleAxis(swing, swingAxis); glm::quat inputRotation = swingRotation * twistRotation * referenceRotation; glm::quat outputRotation = inputRotation; shoulder.clearHistory(); bool updated = shoulder.apply(outputRotation); QVERIFY(updated == false); QCOMPARE_WITH_ABS_ERROR(inputRotation, outputRotation, EPSILON); } twist += deltaTwist; } } { // test INSIDE twist but OUTSIDE swing int numSwingAxes = 7; float deltaTheta = TWO_PI / numSwingAxes; int numTwists = 2; float startTwist = minTwistAngle + smallAngle; float endTwist = maxTwistAngle - smallAngle; float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1); float twist = startTwist; for (int i = 0; i < numTwists; ++i) { glm::quat twistRotation = glm::angleAxis(twist, yAxis); for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) { float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta)); float swing = maxSwingAngle + smallAngle; glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta)); glm::quat swingRotation = glm::angleAxis(swing, swingAxis); glm::quat inputRotation = swingRotation * twistRotation * referenceRotation; glm::quat outputRotation = inputRotation; shoulder.clearHistory(); bool updated = shoulder.apply(outputRotation); QVERIFY(updated == true); glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis); glm::quat expectedRotation = expectedSwingRotation * twistRotation * referenceRotation; QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON); } twist += deltaTwist; } } { // test OUTSIDE twist but INSIDE swing int numSwingAxes = 6; float deltaTheta = TWO_PI / numSwingAxes; int numTwists = 2; float startTwist = minTwistAngle - smallAngle; float endTwist = maxTwistAngle + smallAngle; float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1); float twist = startTwist; for (int i = 0; i < numTwists; ++i) { glm::quat twistRotation = glm::angleAxis(twist, yAxis); float clampedTwistAngle = glm::clamp(twist, minTwistAngle, maxTwistAngle); for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) { float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta)); float swing = maxSwingAngle - smallAngle; glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta)); glm::quat swingRotation = glm::angleAxis(swing, swingAxis); glm::quat inputRotation = swingRotation * twistRotation * referenceRotation; glm::quat outputRotation = inputRotation; shoulder.clearHistory(); bool updated = shoulder.apply(outputRotation); QVERIFY(updated == true); glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis); glm::quat expectedRotation = swingRotation * expectedTwistRotation * referenceRotation; QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON); } twist += deltaTwist; } } { // test OUTSIDE both twist and swing int numSwingAxes = 5; float deltaTheta = TWO_PI / numSwingAxes; int numTwists = 2; float startTwist = minTwistAngle - smallAngle; float endTwist = maxTwistAngle + smallAngle; float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1); float twist = startTwist; for (int i = 0; i < numTwists; ++i) { glm::quat twistRotation = glm::angleAxis(twist, yAxis); float clampedTwistAngle = glm::clamp(twist, minTwistAngle, maxTwistAngle); for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) { float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta)); float swing = maxSwingAngle + smallAngle; glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta)); glm::quat swingRotation = glm::angleAxis(swing, swingAxis); glm::quat inputRotation = swingRotation * twistRotation * referenceRotation; glm::quat outputRotation = inputRotation; shoulder.clearHistory(); bool updated = shoulder.apply(outputRotation); QVERIFY(updated == true); glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis); glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis); glm::quat expectedRotation = expectedSwingRotation * expectedTwistRotation * referenceRotation; QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON); } twist += deltaTwist; } } }