bool WebGraphicsContext3DDefaultImpl::getActiveAttrib(WebGLId program, unsigned long index, ActiveInfo& info)
{
    if (!program) {
        synthesizeGLError(GL_INVALID_VALUE);
        return false;
    }
    GLint maxNameLength = -1;
    glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
    if (maxNameLength < 0)
        return false;
    GLchar* name = 0;
    if (!tryFastMalloc(maxNameLength * sizeof(GLchar)).getValue(name)) {
        synthesizeGLError(GL_OUT_OF_MEMORY);
        return false;
    }
    GLsizei length = 0;
    GLint size = -1;
    GLenum type = 0;
    glGetActiveAttrib(program, index, maxNameLength,
                      &length, &size, &type, name);
    if (size < 0) {
        fastFree(name);
        return false;
    }
    info.name = WebString::fromUTF8(name, length);
    info.type = type;
    info.size = size;
    fastFree(name);
    return true;
}
Пример #2
0
bool GraphicsContext3DPrivate::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
{
    if (!program) {
        synthesizeGLError(GL_INVALID_VALUE);
        return false;
    }

    makeContextCurrent();

    GLint maxNameLength = 0;
    m_api->glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
    if (!maxNameLength)
        return false;

    OwnArrayPtr<char> name = adoptArrayPtr(new char[maxNameLength]);
    if (!name) {
        synthesizeGLError(GL_OUT_OF_MEMORY);
        return false;
    }

    GLsizei length = 0;
    GLint size = 0;
    GLenum type = 0;
    m_api->glGetActiveUniform(program, index, maxNameLength, &length, &size, &type, name.get());
    if (!length)
        return false;

    info.name = String::fromUTF8(name.get(), length);
    info.type = type;
    info.size = size;
    return true;
}
Пример #3
0
bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
{
    if (!program) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }

    makeContextCurrent();

    GLint maxLength = 0;
    glGetProgramiv(static_cast<GLuint>(program), GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);

    GLchar* name = (GLchar*) fastMalloc(maxLength);
    GLsizei nameLength = 0;
    GLint size = 0;
    GLenum type = 0;

    glGetActiveUniform(static_cast<GLuint>(program), index, maxLength, &nameLength, &size, &type, name);

    if (!nameLength) {
        fastFree(name);
        return false;
    }

    info.name = String(name, nameLength);
    info.type = type;
    info.size = size;

    fastFree(name);
    return true;
}
bool GraphicsContext3D::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
{
    if (width && height && !pixels) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }

    GC3Denum openGLInternalFormat = internalformat;
    if (!isGLES2Compliant()) {
        if (type == GL_FLOAT) {
            if (format == GL_RGBA)
                openGLInternalFormat = GL_RGBA32F;
            else if (format == GL_RGB)
                openGLInternalFormat = GL_RGB32F;
        } else if (type == GL_HALF_FLOAT_OES) {
            if (format == GL_RGBA)
                openGLInternalFormat = GL_RGBA16F;
            else if (format == GL_RGB)
                openGLInternalFormat = GL_RGB16F;
            else if (format == GL_LUMINANCE)
                openGLInternalFormat = GL_LUMINANCE16F_ARB;
            else if (format == GL_ALPHA)
                openGLInternalFormat = GL_ALPHA16F_ARB;
            else if (format == GL_LUMINANCE_ALPHA)
                openGLInternalFormat = GL_LUMINANCE_ALPHA16F_ARB;
            type = GL_HALF_FLOAT;
        }
    }
    texImage2DDirect(target, level, openGLInternalFormat, width, height, border, format, type, pixels);
    return true;
}
Пример #5
0
bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
{
    if (!program) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }

    makeContextCurrent();
    GLint maxUniformSize = 0;
    ::glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformSize);

    OwnArrayPtr<GLchar> name = adoptArrayPtr(new GLchar[maxUniformSize]); // GL_ACTIVE_UNIFORM_MAX_LENGTH includes null termination.
    GLsizei nameLength = 0;
    GLint size = 0;
    GLenum type = 0;
    ::glGetActiveUniform(program, index, maxUniformSize, &nameLength, &size, &type, name.get());
    if (!nameLength)
        return false;

    info.name = String(name.get(), nameLength);
    info.type = type;
    info.size = size;

    return true;
}
Пример #6
0
void GraphicsContext3D::getShaderiv(Platform3DObject shader, GC3Denum pname, GC3Dint* value)
{
    ASSERT(shader);

    makeContextCurrent();

    HashMap<Platform3DObject, ShaderSourceEntry>::iterator result = m_shaderSourceMap.find(shader);
    
    switch (pname) {
    case DELETE_STATUS:
    case SHADER_TYPE:
        ::glGetShaderiv(shader, pname, value);
        break;
    case COMPILE_STATUS:
        if (result == m_shaderSourceMap.end()) {
            *value = static_cast<int>(false);
            return;
        }
        *value = static_cast<int>(result->second.isValid);
        break;
    case INFO_LOG_LENGTH:
        if (result == m_shaderSourceMap.end()) {
            *value = 0;
            return;
        }
        *value = getShaderInfoLog(shader).length();
        break;
    case SHADER_SOURCE_LENGTH:
        *value = getShaderSource(shader).length();
        break;
    default:
        synthesizeGLError(INVALID_ENUM);
    }
}
void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders)
{
    if (!program) {
        synthesizeGLError(INVALID_VALUE);
        return;
    }
    makeContextCurrent();
    ::glGetAttachedShaders(program, maxCount, count, shaders);
}
Пример #8
0
bool GraphicsContext3D::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
{
    if (width && height && !pixels) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }

    texImage2DDirect(target, level, internalformat, width, height, border, format, type, pixels);
    return true;
}
bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint unpackAlignment)
{
    ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8);
    std::unique_ptr<unsigned char[]> zero;
    if (!isResourceSafe() && width > 0 && height > 0) {
        unsigned int size;
        GC3Denum error = computeImageSizeInBytes(format, type, width, height, unpackAlignment, &size, 0);
        if (error != GraphicsContext3D::NO_ERROR) {
            synthesizeGLError(error);
            return false;
        }
        zero = std::make_unique<unsigned char[]>(size);
        if (!zero) {
            synthesizeGLError(GraphicsContext3D::INVALID_VALUE);
            return false;
        }
        memset(zero.get(), 0, size);
    }
    return texImage2D(target, level, internalformat, width, height, border, format, type, zero.get());
}
void GraphicsContext3D::readPixelsIMG(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data)
{
    // Currently only format=RGBA, type=UNSIGNED_BYTE is supported by the specification: http://www.khronos.org/registry/webgl/specs/latest/
    // If this ever changes, this code will need to be updated.

    // Calculate the strides of our data and canvas
    unsigned formatSize = 4; // RGBA UNSIGNED_BYTE
    unsigned dataStride = width * formatSize;
    unsigned canvasStride = m_currentWidth * formatSize;

    // If we are using a pack alignment of 8, then we need to align our strides to 8 byte boundaries
    // See: http://en.wikipedia.org/wiki/Data_structure_alignment (computing padding)
    int packAlignment;
    glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment);
    if (8 == packAlignment) {
        dataStride = (dataStride + 7) & ~7;
        canvasStride = (canvasStride + 7) & ~7;
    }

    unsigned char* canvasData = new unsigned char[canvasStride * m_currentHeight];
    ::glReadPixels(0, 0, m_currentWidth, m_currentHeight, format, type, canvasData);

    // If we failed to read our canvas data due to a GL error, don't continue
    int error = glGetError();
    if (GL_NO_ERROR != error) {
        synthesizeGLError(error);
        return;
    }

    // Clear our data in case some of it lies outside the bounds of our canvas
    // TODO: don't do this if all of the data lies inside the bounds of the canvas
    memset(data, 0, dataStride * height);

    // Calculate the intersection of our canvas and data bounds
    IntRect dataRect(x, y, width, height);
    IntRect canvasRect(0, 0, m_currentWidth, m_currentHeight);
    IntRect nonZeroDataRect = intersection(dataRect, canvasRect);

    unsigned xDataOffset = x < 0 ? -x * formatSize : 0;
    unsigned yDataOffset = y < 0 ? -y * dataStride : 0;
    unsigned xCanvasOffset = nonZeroDataRect.x() * formatSize;
    unsigned yCanvasOffset = nonZeroDataRect.y() * canvasStride;
    unsigned char* dst = static_cast<unsigned char*>(data) + xDataOffset + yDataOffset;
    unsigned char* src = canvasData + xCanvasOffset + yCanvasOffset;
    for (int row = 0; row < nonZeroDataRect.height(); row++) {
        memcpy(dst, src, nonZeroDataRect.width() * formatSize);
        dst += dataStride;
        src += canvasStride;
    }

    delete [] canvasData;
}
bool GraphicsContext3D::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
{
    if (width && height && !pixels) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }
    makeContextCurrent();
    GC3Denum openGLInternalFormat = internalformat;
    if (type == GL_FLOAT) {
        if (format == GL_RGBA)
            openGLInternalFormat = GL_RGBA32F_ARB;
        else if (format == GL_RGB)
            openGLInternalFormat = GL_RGB32F_ARB;
    }

    ::glTexImage2D(target, level, openGLInternalFormat, width, height, border, format, type, pixels);
    return true;
}
bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
{
    if (!program) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }
    makeContextCurrent();
    GLint maxAttributeSize = 0;
    ::glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttributeSize);
    GLchar name[maxAttributeSize]; // GL_ACTIVE_ATTRIBUTE_MAX_LENGTH includes null termination
    GLsizei nameLength = 0;
    GLint size = 0;
    GLenum type = 0;
    ::glGetActiveAttrib(program, index, maxAttributeSize, &nameLength, &size, &type, name);
    if (!nameLength)
        return false;
    info.name = String(name, nameLength);
    info.type = type;
    info.size = size;
    return true;
}
bool GraphicsContext3D::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
{
    if (width && height && !pixels) {
        synthesizeGLError(INVALID_VALUE);
        return false;
    }

    GC3Denum openGLFormat = format;
    GC3Denum openGLInternalFormat = internalformat;
#if !PLATFORM(IOS)
    if (type == GL_FLOAT) {
        if (format == GL_RGBA)
            openGLInternalFormat = GL_RGBA32F_ARB;
        else if (format == GL_RGB)
            openGLInternalFormat = GL_RGB32F_ARB;
    } else if (type == HALF_FLOAT_OES) {
        if (format == GL_RGBA)
            openGLInternalFormat = GL_RGBA16F_ARB;
        else if (format == GL_RGB)
            openGLInternalFormat = GL_RGB16F_ARB;
        else if (format == GL_LUMINANCE)
            openGLInternalFormat = GL_LUMINANCE16F_ARB;
        else if (format == GL_ALPHA)
            openGLInternalFormat = GL_ALPHA16F_ARB;
        else if (format == GL_LUMINANCE_ALPHA)
            openGLInternalFormat = GL_LUMINANCE_ALPHA16F_ARB;
        type = GL_HALF_FLOAT_ARB;
    }

    ASSERT(format != Extensions3D::SRGB8_ALPHA8_EXT);
    if (format == Extensions3D::SRGB_ALPHA_EXT)
        openGLFormat = GL_RGBA;
    else if (format == Extensions3D::SRGB_EXT)
        openGLFormat = GL_RGB;
#endif
    texImage2DDirect(target, level, openGLInternalFormat, width, height, border, openGLFormat, type, pixels);
    return true;
}