static void draw() {

    if (!resultAA) resultAA = testAntiAliasing(antiAliasingActivated);

    if (!resultDepth) resultDepth = testDepth(depthActivated);

    if (!resultStencil) resultStencil = testStencil(stencilActivated);

    result = resultAA && resultDepth && resultStencil;

}
int main(int argc, char** argv) {
	testFullMatrix(100);
	testStencil(100);
}