Пример #1
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math::vec2 Triangle::get_texture_coords_interpolated(
    Mesh const& mesh, 
    math::vec3 const& position) const {
  math::vec2 tex_coords(0, 0);

  tex_coords = math::interpolate(position,
    std::make_pair(mesh_vertex(mesh,face_id_,0), 
                   mesh_texcoord(mesh,face_id_,0)),
    std::make_pair(mesh_vertex(mesh,face_id_,1), 
                   mesh_texcoord(mesh,face_id_,1)),
    std::make_pair(mesh_vertex(mesh,face_id_,2), 
                   mesh_texcoord(mesh,face_id_,2))
  );

  return tex_coords;
}
Пример #2
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 inline void append_texcoords(const vec2 *theVerts, size_t numVerts)
 {
     tex_coords().insert(m_tex_coords.end(), theVerts, theVerts + numVerts);
 }
Пример #3
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 inline void append_tex_coords(const std::vector<vec2> &theVerts)
 {
     tex_coords().insert(m_tex_coords.end(), theVerts.begin(), theVerts.end());
 }
Пример #4
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 inline void append_tex_coord(const vec2 &theUV)
 { tex_coords().push_back(theUV); };
Пример #5
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 inline void append_tex_coord(float theU, float theV)
 { tex_coords().push_back(vec2(theU, theV)); };