Пример #1
0
	void ScreenSerial::draw()
	{
		if ( !m_text || m_needs_drawing)
		{
			m_needs_drawing = false;
			
			//Start painting sequence
			painter.firstPage();
			do
			{
				painter.setColorIndex(1);
				//Paint title on top of screen
				painter.title(MSG_SCREEN_SERIAL_TITLE());

				//Paint bitmap on the left
				uint8_t x_init = painter.coordinateXInit();
				uint8_t y_init = painter.coordinateYInit();
				uint8_t x_end = painter.coordinateXEnd();
				uint8_t y_end = painter.coordinateYEnd();
				uint8_t x_offset = 6;
				uint8_t y_offset = 4;
				painter.setColorIndex(1);
				painter.drawBitmap(x_init + x_offset, y_init + y_offset, serial_width, serial_height, bits_serial);

				//Print state
				Area text_area(x_init + x_offset + serial_width, y_init, 127, 63);
				painter.setWorkingArea(text_area);
				SERIAL_ECHOLN(m_text);
				painter.multiText(m_text);

			} while( painter.nextPage() );
		}
	}
Пример #2
0
sdl::timage draw_text_to_texture(const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, bool use_tooltips, int style)
{
	SDL_Rect rect = text_area(text, size, style);
	surface surf = create_neutral_surface(rect.w, rect.h);
	draw_text(surf, area, size, color, text, 0, 0, use_tooltips, style);

	return sdl::timage(surf);
}
Пример #3
0
		rectangle textbox::text_area() const
		{
			internal_scope_guard lock;
			auto editor = get_drawer_trigger().editor();
			if (editor)
				return editor->text_area(false);

			return{};
		}
Пример #4
0
sdl::timage draw_text_to_texture(const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, bool use_tooltips, int style)
{
	SDL_Rect rect = text_area(text, size, style);
	surface surf = SDL_CreateRGBSurface(SDL_SWSURFACE, rect.w, rect.h, 32,
										0xff000000,
										0x00ff0000,
										0x0000ff00,
										0x000000ff);
	SDL_FillRect(surf, NULL, 0x000000ff);
	draw_text(surf, area, size, color, text, 0, 0, use_tooltips, style);

	return sdl::timage(surf);
}
Пример #5
0
	void ScreenStop::draw()
	{
		uint8_t padding = 13;

		char c_time[24];
		char total_time[24] = "";
		snprintf(c_time, 24, "%02d:%02d", m_time.hours, m_time.minutes);
		strcat(total_time, c_time);

		char height[9] = "Z:";
		char z_value[7] = { 0 };
		uint8_t number_size = 5;

		if(m_height < 100)
		{
			number_size = 4;
		}
		else if(m_height < 10)
		{
			number_size = 3;
		}

		dtostrf(m_height, number_size, 2, z_value);
		strcat(height, z_value);
		
		painter.firstPage();
		do
		{
			painter.title(m_title);
			painter.box(m_box);

			painter.setColorIndex(1);

			Area text_area(0, 14, 127, 41);
			painter.setWorkingArea(text_area);
			painter.multiText_P(m_message);

			painter.setPrintPos(padding, 43);
			painter.print(height);

			painter.drawBitmap(127 - strlen(total_time) * 6 - padding - icon_clock_width - 2, 43, icon_clock_width, icon_clock_height, icon_clock);
			painter.setPrintPos( 127 - strlen(total_time) * 6 - padding, 43);
			painter.print(total_time);

		} while( painter.nextPage() );
	}
Пример #6
0
	void ScreenEmergency::draw()
	{
		painter.firstPage();
		do
		{
			painter.title(m_title);
			painter.box(m_box);

			painter.setColorIndex(1);

			Area bitmap_area(0, 14, 39, 54);
			painter.setWorkingArea(bitmap_area);

			uint8_t x_offset = 12;
			uint8_t y_offset = 9;

			Area temp_area = painter.getWorkingArea();
			painter.drawBitmap(temp_area.x_init + x_offset, temp_area.y_init + y_offset, emergency_width, emergency_height, bits_emergency);

			Area text_area(40, 14, 127, 54);
			painter.setWorkingArea(text_area);
			painter.multiText_P(m_message);
		} while (painter.nextPage());
	}
Пример #7
0
int draw( void )
{
    
    if(wireframe)
    {
        glClearColor(1, 1, 1, 1);
        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
        glLineWidth(2);
    }
    else
    {
        glClearColor(0.2f, 0.2f, 0.2f, 1);
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    }
    
    // effacer l'image
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
    if(key_state('r'))
    {
        clear_key_state('r');
        reload_program();
    }
    
    // recupere les mouvements de la souris
    int mx, my;
    unsigned int mb= SDL_GetRelativeMouseState(&mx, &my);
    int mousex, mousey;
    SDL_GetMouseState(&mousex, &mousey);
    
    // deplace la camera
    if(mb & SDL_BUTTON(1))
        orbiter_rotation(camera, mx, my);      // tourne autour de l'objet
    else if(mb & SDL_BUTTON(2))
        orbiter_translation(camera, (float) mx / (float) window_width(), (float) my / (float) window_height()); // deplace le point de rotation
    else if(mb & SDL_BUTTON(3))
        orbiter_move(camera, mx);           // approche / eloigne l'objet
    
    // recupere les transformations
    Transform model= make_identity();
    Transform view= orbiter_view_transform(camera);
    Transform projection= orbiter_projection_transform(camera, window_width(), window_height(), 45);
    Transform viewport= make_viewport(window_width(), window_height());
    
    Transform mvp= projection * view * model;
    Transform mvpInv= make_inverse(mvp);
    Transform mv= model * view;
    
    // affiche l'objet
    if(program_failed == false)
    {
        if(key_state('w'))
        {
            clear_key_state('w');
            wireframe= !wireframe;
        }
        
        // configuration minimale du pipeline
        glBindVertexArray(vao);
        glUseProgram(program);
        
        // affecte une valeur aux uniforms
        // transformations standards
        program_uniform(program, "modelMatrix", model);
        program_uniform(program, "modelInvMatrix", make_inverse(model));
        program_uniform(program, "viewMatrix", view);
        program_uniform(program, "viewInvMatrix", make_inverse(view));
        program_uniform(program, "projectionMatrix", projection);
        program_uniform(program, "projectionInvMatrix", make_inverse(projection));
        program_uniform(program, "viewportMatrix", viewport);
        program_uniform(program, "viewportInvMatrix", make_inverse(viewport));
        
        program_uniform(program, "mvpMatrix", mvp);
        program_uniform(program, "mvpInvMatrix", mvpInv);
        
        program_uniform(program, "mvMatrix", mv);
        program_uniform(program, "normalMatrix", make_normal_transform(mv));
        
        // interactions
        program_uniform(program, "viewport", make_vec2(window_width(), window_height()));
        program_uniform(program, "time", (float) SDL_GetTicks());
        program_uniform(program, "motion", make_vec3(mx, my, mb & SDL_BUTTON(1)));
        program_uniform(program, "mouse", make_vec3(mousex, mousey, mb & SDL_BUTTON(1)));
        
        // textures
        for(unsigned int i= 0; i < (unsigned int) textures.size(); i++)
        {
            char uniform[1024];
            sprintf(uniform, "texture%d", i);
            program_use_texture(program, uniform, i, textures[i]);
        }
        
        // go
        glDrawArrays(GL_TRIANGLES, 0, vertex_count);
    }
    
    // affiche les infos
    begin(widgets);
    if(program_failed)
    {
        label(widgets, "[error] program '%s'", program_filename.path);
        begin_line(widgets);
        text_area(widgets, 20, program_log.c_str(), program_area);
    }
    else
    {
        label(widgets, "program '%s' running...", program_filename.path);
        if(mesh_filename[0] != 0)
        {
            begin_line(widgets);
            label(widgets, "mesh '%s', %u positions, %u texcoords, %u normals", mesh_filename.path, 
                (unsigned int) mesh.positions.size(),
                (unsigned int) mesh.texcoords.size(),
                (unsigned int) mesh.normals.size());
        }
        for(unsigned int i= 0; i < (unsigned int) texture_filenames.size(); i++)
        {
            begin_line(widgets);
            label(widgets, "texture%u '%s'", i, texture_filenames[i].path);
        }
    }
    end(widgets);
    
    draw(widgets, window_width(), window_height());
    
    
    if(key_state('s'))
    {
        clear_key_state('s');
        screenshot("shader_kit.png");
    }
    
    if(key_state('c'))
    {
        clear_key_state('c');
        write_orbiter(camera, "orbiter.txt");
    }
    if(key_state('v'))
    {
        clear_key_state('v');
        camera= read_orbiter("orbiter.txt");
    }
    
    return 1;
}
Пример #8
0
	void ScreenStats::draw()
	{
		char temp_str[24];
		uint8_t temp_lenght;
		uint8_t str_lenght;
		uint8_t num_spaces;
		
		// First line composition
		char total_time[24];
		strcpy_P(total_time, MSG_SCREEN_VIEW_STATS_TEXT1());
		str_lenght = strnlen(total_time,24);
		
		snprintf(temp_str, 24, "%01uh",m_hours);
		temp_lenght = strnlen(temp_str,24);
				
		num_spaces = 21-(str_lenght+temp_lenght);
		memset(&(total_time[str_lenght]), ' ', num_spaces);
		total_time[str_lenght + num_spaces] = '\0';
		strcat(total_time, temp_str);
		
		// Second line composition	
		char successful_prints[24];
		strcpy_P(successful_prints, MSG_SCREEN_VIEW_STATS_TEXT2());	
		str_lenght = strnlen(successful_prints,24);
		
		snprintf(temp_str, 24, "%01u", m_succeded_prints);
		temp_lenght = strnlen(temp_str,24);
		
		num_spaces = 21-(str_lenght+temp_lenght);
		memset(&(successful_prints[str_lenght]), ' ', num_spaces);
		successful_prints[str_lenght + num_spaces] = '\0';
		strcat(successful_prints, temp_str);
		
		// Third line composition
		char failed_prints[24];
		strcpy_P(failed_prints, MSG_SCREEN_VIEW_STATS_TEXT3());	
		str_lenght = strnlen(failed_prints,24);
		
		snprintf(temp_str, 24, "%01u", m_failed_prints);
		temp_lenght = strnlen(temp_str,24);
		
		num_spaces = 21-(str_lenght+temp_lenght);
		memset(&(failed_prints[str_lenght]), ' ', num_spaces);
		failed_prints[str_lenght + num_spaces] = '\0';
		strcat(failed_prints, temp_str);
		
		painter.firstPage();
		do
		{
			painter.title(m_title);
			painter.box(m_box);

			painter.setColorIndex(1);
			
			//First line, printing time
			Area text_area(0, 17, 127, 29);
			painter.setWorkingArea(text_area);
			painter.text(total_time);
			
			//Second line, successful prints
			Area success_area(0, 30, 127, 42);
			painter.setWorkingArea(success_area);
			painter.text(successful_prints);
			
			//Third line, failed prints
			Area fail_area(0, 43, 127, 55);
			painter.setWorkingArea(fail_area);
			painter.text(failed_prints);

		} while( painter.nextPage() );
	}