Пример #1
0
int main(int argc, char *argv[])
{
	displayInit(argc, argv);
	audioInit();
	fftwInit();
	textureInit();

	atexit(audioDeinit);
	atexit(fftwDeinit);
	atexit(textureDeinit);

	glutMainLoop();
	return 0;  /* Not reached. */
}
Пример #2
0
int main () {
    srand(time(NULL));
    FsOpenWindow(0,0,600, 800,1);
    glClearColor(0, 0, 0, 1);    
	glShadeModel(GL_SMOOTH);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    textureInit();
    
    WeaponUpgrade::LoadTexture("pic/red.png", "pic/green.png", "pic/blue.png");
    Plane *plane;
    plane = new WeaponUpgrade();
    bool running = true;

    while(running)
    {
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        FsPollDevice();

        int key=FsInkey();
        int lb, mb, rb, mx, my;
        int mouse = FsGetMouseEvent(lb, mb, rb, mx, my);

        if(FSKEY_ESC==key)
        {
            running=false;
        }
        
        plane->Draw();
        plane->Move(1.0);
        if (((Prize *)plane)->Dead()) {
            delete plane;
            plane = new WeaponUpgrade();
        }
        
        FsSwapBuffers();
        FsSleep(25);
        
    }   
    return 0;
}
Пример #3
0
Файл: atlas.c Проект: Jzone/chck
unsigned int chckAtlasPush(chckAtlas *atlas, const unsigned int width, const unsigned int height)
{
   assert(atlas);

   void *tmp;
   if (!(tmp = realloc(atlas->textures, (atlas->textureCount + 1) * sizeof(struct texture))))
      return 0;

   atlas->textures = tmp;
   atlas->textureCount += 1;

   textureInit(&atlas->textures[atlas->textureCount - 1], width, height);

   if (width > atlas->longestEdge)
      atlas->longestEdge = width;

   if (height > atlas->longestEdge)
      atlas->longestEdge = height;

   atlas->totalArea += width * height;
   return atlas->textureCount;
}
Пример #4
0
WhiteBall::WhiteBall(const Point & pos) :Ball(pos, Vec(-0.1, -0.1, 0.0), BallGUI(wAmbient, wSpecular), false) {
	textureInit();
}