Пример #1
0
void texture_setimage(texture_t tex, const void *data, uint32_t row_bytes,
		bool flip)
{
	void *ptr;
	uint32_t row_bytes_out;
	uint32_t row_copy;
	int32_t height = (int32_t)texture_getheight(tex);
	int32_t y;

	if (!texture_map(tex, &ptr, &row_bytes_out))
		return;

	row_copy = (row_bytes < row_bytes_out) ? row_bytes : row_bytes_out;

	if (flip) {
		for (y = height-1; y >= 0; y--)
			memcpy((uint8_t*)ptr  + (uint32_t)y * row_bytes_out,
			       (uint8_t*)data + (uint32_t)y * row_bytes,
			       row_copy);

	} else if (row_bytes == row_bytes_out) {
		memcpy(ptr, data, row_copy * height);

	} else {
		for (y = 0; y < height; y++)
			memcpy((uint8_t*)ptr  + (uint32_t)y * row_bytes_out,
			       (uint8_t*)data + (uint32_t)y * row_bytes,
			       row_copy);
	}
}
Пример #2
0
void texture_setimage(texture_t tex, const void *data, uint32_t linesize,
		bool flip)
{
	if (!thread_graphics || !tex)
		return;

	void *ptr;
	uint32_t linesize_out;
	uint32_t row_copy;
	int32_t height = (int32_t)texture_getheight(tex);
	int32_t y;

	if (!texture_map(tex, &ptr, &linesize_out))
		return;

	row_copy = (linesize < linesize_out) ? linesize : linesize_out;

	if (flip) {
		for (y = height-1; y >= 0; y--)
			memcpy((uint8_t*)ptr  + (uint32_t)y * linesize_out,
			       (uint8_t*)data + (uint32_t)y * linesize,
			       row_copy);

	} else if (linesize == linesize_out) {
		memcpy(ptr, data, row_copy * height);

	} else {
		for (y = 0; y < height; y++)
			memcpy((uint8_t*)ptr  + (uint32_t)y * linesize_out,
			       (uint8_t*)data + (uint32_t)y * linesize,
			       row_copy);
	}

	texture_unmap(tex);
}
Пример #3
0
void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
		uint32_t height)
{
	graphics_t graphics = thread_graphics;
	float fcx, fcy;
	struct vb_data *data;

	assert(tex);

	if (gs_gettexturetype(tex) != GS_TEXTURE_2D) {
		blog(LOG_ERROR, "A sprite must be a 2D texture");
		return;
	}

	fcx = width  ? (float)width  : (float)texture_getwidth(tex);
	fcy = height ? (float)height : (float)texture_getheight(tex);

	data = vertexbuffer_getdata(graphics->sprite_buffer);
	if (texture_isrect(tex))
		build_sprite_rect(data, tex, fcx, fcy, flip);
	else
		build_sprite_norm(data, fcx, fcy, flip);

	vertexbuffer_flush(graphics->sprite_buffer, false);
	gs_load_vertexbuffer(graphics->sprite_buffer);
	gs_load_indexbuffer(NULL);

	gs_draw(GS_TRISTRIP, 0, 0);
}
Пример #4
0
static void image_source_update(void *data, obs_data_t settings)
{
	struct image_source *context = data;
	const char *file = obs_data_getstring(settings, "file");

	gs_entercontext(obs_graphics());

	if (context->tex) {
		texture_destroy(context->tex);
		context->tex = NULL;
	}

	if (file) {
		context->tex = gs_create_texture_from_file(file);
		if (context->tex) {
			context->cx = texture_getwidth(context->tex);
			context->cy = texture_getheight(context->tex);
		} else {
			warn("failed to load texture '%s'", file);
			context->cx = 0;
			context->cy = 0;
		}
	}

	gs_leavecontext();
}
Пример #5
0
static inline uint32_t get_target_height(struct gs_device *device)
{
	if (!device->cur_render_target)
		return device_getheight(device);

	if (device->cur_render_target->type == GS_TEXTURE_2D)
		return texture_getheight(device->cur_render_target);
	else /* cube map */
		return cubetexture_getsize(device->cur_render_target);
}
Пример #6
0
static inline void build_sprite_rect(struct vb_data *data, texture_t tex,
		float fcx, float fcy, uint32_t flip)
{
	float start_u, end_u;
	float start_v, end_v;
	float width  = (float)texture_getwidth(tex);
	float height = (float)texture_getheight(tex);

	assign_sprite_rect(&start_u, &end_u, width,  (flip & GS_FLIP_U) != 0);
	assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
	build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v, flip);
}
Пример #7
0
static bool set_texture_size(obs_source_t source, struct source_frame *frame)
{
    if (source->output_texture) {
        uint32_t width  = texture_getwidth(source->output_texture);
        uint32_t height = texture_getheight(source->output_texture);

        if (width == frame->width && height == frame->height)
            return true;
    }

    texture_destroy(source->output_texture);
    source->output_texture = gs_create_texture(frame->width, frame->height,
                             GS_RGBA, 1, NULL, GS_DYNAMIC);

    return source->output_texture != NULL;
}
Пример #8
0
static inline void render_output_texture(struct obs_core_video *video,
		int cur_texture, int prev_texture)
{
	texture_t   texture = video->render_textures[prev_texture];
	texture_t   target  = video->output_textures[cur_texture];
	uint32_t    width   = texture_getwidth(target);
	uint32_t    height  = texture_getheight(target);

	/* TODO: replace with actual downscalers or unpackers */
	effect_t    effect  = video->default_effect;
	technique_t tech    = effect_gettechnique(effect, "DrawMatrix");
	eparam_t    image   = effect_getparambyname(effect, "image");
	eparam_t    matrix  = effect_getparambyname(effect, "color_matrix");
	size_t      passes, i;

	if (!video->textures_rendered[prev_texture])
		return;

	gs_setrendertarget(target, NULL);
	set_render_size(width, height);

	/* TODO: replace with programmable code */
	const float mat_val[16] =
	{
		-0.100644f, -0.338572f,  0.439216f,  0.501961f,
		 0.182586f,  0.614231f,  0.062007f,  0.062745f,
		 0.439216f, -0.398942f, -0.040274f,  0.501961f,
		 0.000000f,  0.000000f,  0.000000f,  1.000000f
	};

	effect_setval(effect, matrix, mat_val, sizeof(mat_val));
	effect_settexture(effect, image, texture);

	passes = technique_begin(tech);
	for (i = 0; i < passes; i++) {
		technique_beginpass(tech, i);
		gs_draw_sprite(texture, 0, width, height);
		technique_endpass(tech);
	}
	technique_end(tech);

	video->textures_output[cur_texture] = true;
}
Пример #9
0
static uint32_t random_getheight(void *data)
{
	struct random_tex *rt = data;
	return texture_getheight(rt->texture);
}