Пример #1
0
static void *
tf (void *arg)
{
  setuid_tests[TESTNO (arg)].test (CHECK_BEFORE, THREADNO (arg));

  int e = pthread_barrier_wait (&b3);
  if (e != 0 && e != PTHREAD_BARRIER_SERIAL_THREAD)
    {
      puts ("barrier_wait failed");
      exit (1);
    }

  return tf2 (arg);
}
Пример #2
0
TEST(Bullet, TransformOrder )
{
  btTransform tf(btQuaternion(1,0,0));
  btTransform tf2(btQuaternion(0,0,0),btVector3(100,0,0));

  btTransform tf3 = tf * tf2;

  tf*= tf2;
  EXPECT_TRUE(tf3  == tf);

  tf = btTransform(btQuaternion(1,0,0));
  tf3 = tf;

  EXPECT_TRUE(tf.inverse() * tf2 == tf.inverseTimes(tf2));

  
}
Пример #3
0
bool aimbot::DoStateCheck(CBaseEntity* pl)
{
	if (!pl->IsAlive())
		return 0;

	if (Ignore(pl))
		return 0;

	if (tf2())
	{
		if (pl->TF2_IsUbercharged())
			return 0;

		if (pl->TF2_HasCond(PlayerCond_Bonked))
			return 0;



		// TODO: Find better way to check if it's invulnerable

		//if (pl->TF2_GetClassNum() == Class_Demoman && pl->GetHealth() == 1 &&
		//	!strcmp(mdlinfo->GetModelName(pl->GetModel()), "models/bots/demo/bot_sentry_buster.mdl"))
		//
		//	return false;
	}

	if (MENU_SPAWPROT == 1 && ALPHA(pl->GetMDLColor()) == 128)
		return 0;

	if (MENU_SPAWPROT == 2 && pl->GetHealth() > 500)
		return 0;

	if (MENU_SPAWPROT == 3 && ALPHA(pl->GetMDLColor()) == 200)
		return 0;
	
	if (!MENU_STEAMBRO && pl->IsSteamFriend())
		return 0;

	return 1;
}
Пример #4
0
bool aimbot::Think(CUserCmd* cmd)
{
	float best = std::numeric_limits<float>::quiet_NaN();

	if (css())
	{
		if (!GetMaterialParameters)
			GetMaterialParameters = (void (__cdecl*)(int, float&, float&))util::FindPattern("client", "\x55\x8B\xEC\x8B\x45\x08\x83\xC0\xBD");

		if (!GetBulletTypeParameters)
			GetBulletTypeParameters = (void (__stdcall*)(int, float&, float&))util::FindPattern("client",
				"\x55\x8B\xEC\x56\x8B\x75\x08\x68????\x56\xE8????\x83\xC4\x08\x84\xC0"
			);
	}

	if (!bf)
		bf = new BulletFilter();

	target_id = 0;
	bf->hSelf = lp;

	Vector sp = lp->GetShootPos();
	Vector tp = Vector();

	CBaseEntity* w = lp->GetActiveWeapon();

	if (gmod() && MENU_SPAWPROT == 3 && ALPHA(lp->GetMDLColor()) == 200)
		return 0;

	int lteam = lp->GetTeam();
	int maxcl = (MENU_NPCAIMBT ? ents->GetHighestEntityIndex() : globals->max_clients);

	for (int i = 1; i <= maxcl; ++i)
		if (CBaseEntity* pl = ents->GetClientEntity(i))
		{
			if (pl == lp)
				continue;

			//if (pl->IsDormant())
			//	continue;

			if (!pl->GetModel())
				continue;

			bool npc = i > globals->max_clients;
			bool lowp = 1;

			if (npc)
			{
				const char* cclass = pl->GetClientClass()->m_pNetworkName;

				if (gmod())
				{
					RecvTable* p = pl->GetClientClass()->m_pRecvTable->m_pProps[0].m_pDataTable;

					if ((strcmp(cclass, "CAI_BaseNPC") && (!p || strcmp(p->m_pNetTableName, "DT_AI_BaseNPC"))) || !pl->IsAlive())
						continue;
				}

				if (tf2())
				{
					if (
						lowp = (
							strcmp(cclass, "CObjectSentrygun") ||
							ReadPtr<bool>(pl, m_bHasSapper)
						) &&
						(
							strcmp(cclass, "CTFGrenadePipebombProjectile") ||
							!ReadPtr<int>(pl, m_iType) ||
							!ReadPtr<bool>(pl, m_bTouched) ||
							!pl->IsDummyProjectile() ||
							sp.DistTo(lp->GetAbsOrigin()) > 768.f
						)
					)
						continue;

					if (pl->GetTeam() == lteam)
						continue;
				}
			}
			else if (!DoStateCheck(pl))
				continue;

			if (!pl->UpdateBones())
				continue;
			
			float rate = Rate(lp, pl, npc);
			if (!lowp)
				rate *= 0.1f;

			if (rate > best)
				continue;

			if (css() && pl->GetOrigin().DistTo(sp) > 8192.f)
				continue;

			int aim = GetAimBone(pl);
			bool doscan = 1;

			if (pl->GetHitbox(aim))
			{
				Vector box = pl->GetBoxPos(aim);

				if (BulletTrace(sp, box, pl))
				{
					target_id	= i;
					best		= rate;
					tp			= box;

					continue;
				}
			}

			if (doscan && MENU_BONESCAN)
			{
				int m = pl->Hitboxes();
				for (int j = 0; j < m; ++j)
				{
					if (j == aim)
						continue;

					if (pl->GetHitbox(j))
					{
						Vector box = pl->GetBoxPos(j);

						if (BulletTrace(sp, box, pl))
						{
							target_id	= i;
							best		= rate;
							tp			= box;

							continue;
						}
					}
				}
			}
		}

	if (target_id > 0)
	{
		CBaseEntity* pl = ents->GetClientEntity(target_id);

		if (!pl)
			return 0;

		if (target_id > globals->max_clients) // TODO: predict non-lag comepnsated stuff
		{
			tp -= pl->GetAbsOrigin();
			tp += pl->GetOrigin() + pl->GetVelocity() * engine->GetNetChannel()->GetPing();
		}

		cmd->viewangles = (tp - sp).Angle();
		NormalizeAngles(cmd->viewangles);

		if (MENU_AUTOSHOT)
			add(cmd->buttons, IN_ATTACK);

		return 1;
	}

	return 0;
}
Пример #5
0
float aimbot::Rate(CBaseEntity* me, CBaseEntity* pl, bool npc)
{
	if (!npc && MENU_RAGEBOTE && pl->EntIndex() == ragebot)
		return 0.f;

	float rate = 0.f;

	switch (MENU_PRIORSYS)
	{
	case 0:
		rate = me->GetAbsOrigin().DistTo(pl->GetAbsOrigin());
		break;

	case 1:
		{
			Vector path = (pl->GetAbsOrigin() - me->GetAbsOrigin()).Angle();
			Vector eyes = me->GetEyeAngles();

			NormalizeAngles(eyes);

			rate = path.DistTo(eyes);

			break;
		}

	case 2:
		{
			Vector path = (me->GetAbsOrigin() - pl->GetAbsOrigin()).Angle();
			Vector eyes = pl->GetEyeAngles();

			NormalizeAngles(eyes);

			rate = path.DistTo(eyes);

			break;
		}

	case 3:
		{
			return pl->EntIndex() < next_shot ? 0.f : 1.f;
		}
	}

	if (npc)
	{
		rate *= 3.f;
	}
	else
	{
		if (tf2())
		{
			if (pl->TF2_HasCond(PlayerCond_Cloaked))
				rate *= 50.f;

			if (pl->TF2_HasCond(PlayerCond_DeadRingered))
				rate *= 100.f;

			if (pl->TF2_GetClassNum() == Class_Medic)
			if (ReadPtr<bool>(pl->GetActiveWeapon(), m_bHealing))
				rate *= 0.05f;
		}
	}

	return rate;
}
Пример #6
0
void CreateMove(CUserCmd* cmd)
{
	sendPacket = 1;

	CBaseEntity* me	= LocalPlayer();
	CBaseEntity* w	= me->GetActiveWeapon();

	Vector qrv = cmd->viewangles;
	
	globals->cur_time = (float)me->GetTickBase() * ReadPtr<float>(me, m_flLaggedMovementValue) * globals->interval_per_tick;
	
	aimbot::Update();
	aimbot::PerformPrediction(cmd);
	
	bool aim = 0;
	if (MENU_AIMBOTEN && (!MENU_AIMBOTKB || util::IsKeyDown(MENU_AIMBOTKB)) && !aimbot::dummy)
		aim = aimbot::Think(cmd);

	if (!MENU_FAKEVIEW && aim)
		engine->SetViewAngles(cmd->viewangles);
	
	nospread::HandleCmd(cmd, w);


	if (MENU_NORECOIL && !aimbot::dummy)
	{
		nospread::FixRecoil(cmd);
		NormalizeAngles(cmd->viewangles);
	}

	if (MENU_SEMIFULL && !aimbot::dummy && !aimbot::bullet)
		del(cmd->buttons, IN_ATTACK);

	if (tf2() && MENU_AUTOSTAB && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CTFKnife") &&
			!me->TF2_IsCloaked() && ReadPtr<bool>(w, m_bReadyToBackstab))

		add(cmd->buttons, IN_ATTACK);


	if (MENU_AUTORELD && w && !w->IsMelee() && !w->GetClip1() && !w->IsReloading())
	{
		add(cmd->buttons, IN_RELOAD);
		del(cmd->buttons, IN_ATTACK);
	}


	if (aim)
	{
		if (chk(cmd->buttons, IN_ATTACK) && aimbot::bullet)
			aimbot::next_shot = aimbot::target_id;
	}
	else
		aimbot::next_shot = 0;



	if (gmod() && MENU_PROPKILL && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CWeaponPhysGun"))
	{
		static int hold = 0, punt = 0;

		if (chk(cmd->buttons, IN_ATTACK))
		{
			float latency = engine->GetNetChannel()->GetPing();

			hold = (int)((1.0f / globals->interval_per_tick) * (latency + 0.05f));
			punt = (int)((1.0f / globals->interval_per_tick) * (latency + 0.2f));
		}
		else
		{
			if (hold > 0)
			{
				add(cmd->buttons, IN_ATTACK);
				hold--;
			}

			if (punt > 0)
			{
				*cmd->mousewheel() = 0x7F;
				punt--;
			}
		}
	}

	if (MENU_FAKEDUCK && css() && me->IsAlive() && me->IsOnGround() && chk(cmd->buttons, IN_DUCK) && (cmd->tick_count % 2))
	{
		del(cmd->buttons, IN_DUCK);
		del(cmd->buttons, IN_ATTACK);

		sendPacket = 0;
	}

	if (MENU_SMACAIMB)
	{
		static Vector old = cmd->viewangles;
		Vector snap = (cmd->viewangles - old);

		NormalizeAngles(snap);

		const float smac = 42.f;
		if (snap.Normalize() > smac)
		{
			cmd->viewangles = old + snap * smac;
			NormalizeAngles(cmd->viewangles);

			if (aimbot::bullet)
				del(cmd->buttons, IN_ATTACK);
		}

		old = cmd->viewangles;
	}

	if (me->IsAlive())
	{
		//if (MENU_ANTIAIMB)
		//	antiaim::Think(cmd, &sendPacket);



		static float move = 400.f; // move = max(move, (abs(cmd->move.x) + abs(cmd->move.y)) * 0.5f);
		float s_move = move * 0.5065f;

		if (MENU_AUTOSTRF)
		{
			if ((chk(cmd->buttons, IN_JUMP) || !me->IsOnGround()) && me->GetWaterLevel() < 2)
			{
				cmd->move.x = move * 0.015f;
				cmd->move.y += (float)(((cmd->tick_count % 2) * 2) - 1) * s_move;
				
				if (cmd->mousex)
					cmd->move.y = (float)clamp(cmd->mousex, -1, 1) * s_move;

				static float strafe	= cmd->viewangles.y;

				float rt = cmd->viewangles.y, rotation;
				rotation = strafe - rt;

				if (rotation < FloatNegate(globals->interval_per_tick))
					cmd->move.y = -s_move;

				if (rotation > globals->interval_per_tick)
					cmd->move.y = s_move;

				strafe = rt;
			}
		}



		/*
		if (MENU_WALKBOST && !chk(cmd->buttons, IN_JUMP) && me->IsOnGround())
		{
			if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVELEFT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVERIGHT)))
			if (even)
			{
				cmd->move.y += s_move;
				cmd->move.x += s_move;
			}
			else
			{
				cmd->move.y -= s_move;
				cmd->move.x -= s_move;
			}
			else if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVERIGHT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVELEFT)))
			if (even)
			{
				cmd->move.y += s_move;
				cmd->move.x -= s_move;
			}
			else
			{
				cmd->move.y -= s_move;
				cmd->move.x += s_move;
			}
			else if (chk(cmd->buttons, IN_FORWARD) || chk(cmd->buttons, IN_BACK))
				if (even)	cmd->move.y += s_move;
				else		cmd->move.y -= s_move;
			else if (chk(cmd->buttons, IN_MOVELEFT) || chk(cmd->buttons, IN_MOVERIGHT))
				if (even)	cmd->move.x += s_move;
				else		cmd->move.x -= s_move;
		}
		*/

		Vector qmove, fixed_va = cmd->viewangles;
		float speed = cmd->move.Length2D();
		
		VectorAngles(cmd->move, qmove);
		NormalizeAngles(fixed_va);

		

		float yaw = Deg2Rad(fixed_va.y - qrv.y + qmove.y);
		float nyaw = FloatNegate(yaw);

		if (cmd->viewangles.x < -90.f || cmd->viewangles.x > 90.f)
		{
			cmd->move.x = FloatNegate(sin(nyaw) * speed);
			cmd->move.y = FloatNegate(cos(nyaw) * speed);
		}
		else
		{
			cmd->move.x = cos(yaw) * speed;
			cmd->move.y = sin(yaw) * speed;
		}

		if (MENU_BUNNYHOP)
		{
			static bool firstjump = 0, fakejmp;

			if (chk(cmd->buttons, IN_JUMP) && me->GetWaterLevel() < 2)
				if (!firstjump)
					firstjump = fakejmp = 1;
				else if (!me->IsOnGround())
					if (MENU_BHOPSAFE && fakejmp && me->GetVelocity().z < 0.0f)
						fakejmp = 0;
					else
						del(cmd->buttons, IN_JUMP);
				else
					fakejmp = 1;
			else
				firstjump = 0;
		}
	}




	if (MENU_FAKELAGB)
	{
		static int q = 0;

		if (q > 0 && !((MENU_FAKELAGA && LocalPlayer()->GetVelocity().Length() < 100.f) ||
			MENU_FAKELAGS && !aimbot::dummy && aimbot::bullet && chk(cmd->buttons, IN_ATTACK)))
		{
			q--;
			sendPacket = 0;
		}
		else
			q = MENU_FAKELAGN;
	}

	if (MENU_CHATSPAM && !(cmd->tick_count % (int)(0.2f / globals->interval_per_tick)))
	{
		char disrupt[] =
		{
			0x7F,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
			0
		};

		util::SendStringCmd("say %s", disrupt);
	}
	
	if (MENU_NAMESTLR)
		namestealer::Think();
}
Пример #7
-1
	virtual bool ShouldHitEntity(CBaseEntity* E, int)
	{
		if (E == hTarget || E == hSelf)
			return 0;

		if (ClientClass* cl = E->GetClientClass())
		{
			const char* cclass = cl->m_pNetworkName;

			if (tf2() && (
						!strcmp(cclass, "CTFReviveMarker") ||
						!strcmp(cclass, "CTFMedigunShield") ||
						!strcmp(cclass, "CFuncRespawnRoomVisualizer")
					)
				)
				return 0;
			
			if (dod() && !strcmp(cclass, "CFuncNewTeamWall"))
				return 0;

			if (MENU_AIMGLASS && !strcmp(cclass, "CBreakableSurface"))
				return 0;
		}

		return 1;
	}