Пример #1
0
/**
 * @brief Set the initial calibrated throttle based on the first event
 *     passed by SDL.
 * @param Current value for axis.
 */
void JoyAxis::setInitialThrottle(int value)
{
    if (value >= JoyAxis::NegativeHalfThrottle && value <= JoyAxis::PositiveHalfThrottle)
    {
        if (value != throttle)
        {
            throttle = value;
            adjustRange();
            emit throttleChanged();
        }
    }
}
Пример #2
0
JoyAxisWidget::JoyAxisWidget(JoyAxis *axis, bool displayNames, QWidget *parent) :
    FlashButtonWidget(displayNames, parent)
{
    this->axis = axis;

    refreshLabel();

    JoyAxisButton *nAxisButton = axis->getNAxisButton();
    JoyAxisButton *pAxisButton = axis->getPAxisButton();

    connect(axis, SIGNAL(active(int)), this, SLOT(flash()), Qt::QueuedConnection);
    connect(axis, SIGNAL(released(int)), this, SLOT(unflash()), Qt::QueuedConnection);
    connect(axis, SIGNAL(throttleChanged()), this, SLOT(refreshLabel()));
    connect(axis, SIGNAL(axisNameChanged()), this, SLOT(refreshLabel()));
    connect(nAxisButton, SIGNAL(slotsChanged()), this, SLOT(refreshLabel()));
    connect(nAxisButton, SIGNAL(actionNameChanged()), this, SLOT(refreshLabel()));
    connect(pAxisButton, SIGNAL(slotsChanged()), this, SLOT(refreshLabel()));
    connect(pAxisButton, SIGNAL(actionNameChanged()), this, SLOT(refreshLabel()));

    axis->establishPropertyUpdatedConnection();
    nAxisButton->establishPropertyUpdatedConnections();
    pAxisButton->establishPropertyUpdatedConnections();
}
Пример #3
0
void IniReader::setThrottle(const bool &s){settings.insert("throttle",s);emit throttleChanged();}
Пример #4
0
void IniReader::finished()
{
    settings=watcher->result();
    emit readConfigChanged();
    emit writeConfigChanged();
    emit romPathChanged();
    emit hashPathChanged();
    emit samplePathChanged();
    emit artPathChanged();
    emit ctrlrPathChanged();
    emit iniPathChanged();
    emit fontPathChanged();
    emit cheatPathChanged();
    emit crosshairPathChanged();
    emit cfgDirChanged();
    emit nvramDirChanged();
    emit inputDirChanged();
    emit stateDirChanged();
    emit snapshotDirChanged();
    emit diffDirChanged();
    emit commentDirChanged();
    emit stateChanged();
    emit autoSaveChanged();
    emit playbackChanged();
    emit recordChanged();
    emit mngWriteChanged();
    emit aviWriteChanged();
    emit wavWriteChanged();
    emit snapNameChanged();
    emit snapSizeChanged();
    emit snapViewChanged();
    emit snapBilinearChanged();
    emit stateNameChanged();
    emit burninChanged();
    emit autoFrameSkipChanged();
    emit frameSkipChanged();
    emit secondsToRunChanged();
    emit throttleChanged();
    emit sleepChanged();
    emit speedChanged();
    emit refreshSpeedChanged();
    emit rotateChanged();
    emit rorChanged();
    emit rolChanged();
    emit autoRorChanged();
    emit autoRolChanged();
    emit flipXChanged();
    emit flipYChanged();
    emit artworkCropChanged();
    emit useBackdropsChanged();
    emit useOverlaysChanged();
    emit useBezelsChanged();
    emit useCPanelsChanged();
    emit useMarqueesChanged();
    emit brightnessChanged();
    emit contrastChanged();
    emit gammaChanged();
    emit effectChanged();
    emit beamChanged();
    emit flickerChanged();
    emit sampleRateChanged();
    emit samplesChanged();
    emit volumeChanged();
    emit coinLockoutChanged();
    emit ctrlrChanged();
    emit mouseChanged();
    emit joystickChanged();
    emit lightgunChanged();
    emit multiKeyboardChanged();
    emit multiMouseChanged();
    emit steadyKeyChanged();
    emit uiActiveChanged();
    emit offScreenReloadChanged();
    emit joystickMapChanged();
    emit joystickDeadzoneChanged();
    emit joystickSaturationChanged();
    emit naturalChanged();
    emit joystickContradictoryChanged();
    emit coinImpulseChanged();
    emit paddleDeviceChanged();
    emit adstickDeviceChanged();
    emit pedalDeviceChanged();
    emit dialDeviceChanged();
    emit trackballDeviceChanged();
    emit lightgunDeviceChanged();
    emit positionalDeviceChanged();
    emit mouseDeviceChanged();
    emit verboseChanged();
    emit logChanged();
    emit osLogChanged();
    emit debugChanged();
    emit updateInPauseChanged();
    emit debugScriptChanged();
    emit sdlVideoFPSChanged();
    emit commLocalHostChanged();
    emit commLocalPortChanged();
    emit commRemoteHostChanged();
    emit commRemotePortChanged();
    emit antiAliasChanged();
    emit drcChanged();
    emit drcUseCChanged();
    emit drcLogUMLChanged();
    emit drcLogNativeChanged();
    emit biosChanged();
    emit cheatChanged();
    emit skipGameInfoChanged();
    emit uiFontChanged();
    emit ramSizeChanged();
    emit confirmQuitChanged();
    emit uiMouseChanged();
    emit autoBootCommandChanged();
    emit autoBootDelayChanged();
    emit autoBootScriptChanged();
    emit httpChanged();
    emit httpPortChanged();
    emit httpPathChanged();
    emit consoleChanged();
    emit multiThreadingChanged();
    emit numProcessorsChanged();
    emit videoChanged();
    emit numScreensChanged();
    emit windowChanged();
    emit maximizeChanged();
    emit keepAspectChanged();
    emit unevenStretchChanged();
    emit waitVSyncChanged();
    emit syncRefreshChanged();
    emit screenChanged();
    emit aspectChanged();
    emit resolutionChanged();
    emit viewChanged();
    emit switchResChanged();
    emit filterChanged();
    emit prescaleChanged();
    emit glForcePow2TextureChanged();
    emit glNoTextureRectChanged();
    emit glVboChanged();
    emit glPboChanged();
    emit glGlslChanged();
    emit glGlslFilterChanged();
    emit soundChanged();
    emit audioLatencyChanged();
    emit centerHChanged();
    emit centerVChanged();
    emit scaleModeChanged();
    emit useAllHeadsChanged();
    emit keymapChanged();
    emit keymapFileChanged();
    emit sixAxisChanged();
    emit videoDriverChanged();
    emit renderDriverChanged();
    emit audioDriverChanged();
    emit glLibChanged();
}