void Standard::update_mc_state() { VtolType::update_mc_state(); // enable MC motors here in case we transitioned directly to MC mode if (_flag_enable_mc_motors) { set_max_mc(2000); set_idle_mc(); _flag_enable_mc_motors = false; } // if the thrust scale param is zero or the drone is on manual mode, // then the pusher-for-pitch strategy is disabled and we can return if (_params_standard.forward_thrust_scale < FLT_EPSILON || !_v_control_mode->flag_control_position_enabled) { return; } // Do not engage pusher assist during a failsafe event // There could be a problem with the fixed wing drive if (_attc->get_vtol_vehicle_status()->vtol_transition_failsafe) { return; } // disable pusher assist during landing if (_attc->get_pos_sp_triplet()->current.valid && _attc->get_pos_sp_triplet()->current.type == position_setpoint_s::SETPOINT_TYPE_LAND) { return; } matrix::Dcmf R(matrix::Quatf(_v_att->q)); matrix::Dcmf R_sp(matrix::Quatf(_v_att_sp->q_d)); matrix::Eulerf euler(R); matrix::Eulerf euler_sp(R_sp); _pusher_throttle = 0.0f; // direction of desired body z axis represented in earth frame matrix::Vector3f body_z_sp(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); // rotate desired body z axis into new frame which is rotated in z by the current // heading of the vehicle. we refer to this as the heading frame. matrix::Dcmf R_yaw = matrix::Eulerf(0.0f, 0.0f, -euler(2)); body_z_sp = R_yaw * body_z_sp; body_z_sp.normalize(); // calculate the desired pitch seen in the heading frame // this value corresponds to the amount the vehicle would try to pitch forward float pitch_forward = atan2f(body_z_sp(0), body_z_sp(2)); // only allow pitching forward up to threshold, the rest of the desired // forward acceleration will be compensated by the pusher if (pitch_forward < -_params_standard.down_pitch_max) { // desired roll angle in heading frame stays the same float roll_new = -asinf(body_z_sp(1)); _pusher_throttle = (sinf(-pitch_forward) - sinf(_params_standard.down_pitch_max)) * _params_standard.forward_thrust_scale; // return the vehicle to level position float pitch_new = 0.0f; // create corrected desired body z axis in heading frame matrix::Dcmf R_tmp = matrix::Eulerf(roll_new, pitch_new, 0.0f); matrix::Vector3f tilt_new(R_tmp(0, 2), R_tmp(1, 2), R_tmp(2, 2)); // rotate the vector into a new frame which is rotated in z by the desired heading // with respect to the earh frame. float yaw_error = _wrap_pi(euler_sp(2) - euler(2)); matrix::Dcmf R_yaw_correction = matrix::Eulerf(0.0f, 0.0f, -yaw_error); tilt_new = R_yaw_correction * tilt_new; // now extract roll and pitch setpoints _v_att_sp->pitch_body = atan2f(tilt_new(0), tilt_new(2)); _v_att_sp->roll_body = -asinf(tilt_new(1)); R_sp = matrix::Eulerf(_v_att_sp->roll_body, _v_att_sp->pitch_body, euler_sp(2)); matrix::Quatf q_sp(R_sp); q_sp.copyTo(_v_att_sp->q_d); } _pusher_throttle = _pusher_throttle < 0.0f ? 0.0f : _pusher_throttle; }
void Standard::update_mc_state() { VtolType::update_mc_state(); // enable MC motors here in case we transitioned directly to MC mode if (_flag_enable_mc_motors) { set_max_mc(2000); set_idle_mc(); _flag_enable_mc_motors = false; } // if the thrust scale param is zero then the pusher-for-pitch strategy is disabled and we can return if (_params_standard.forward_thrust_scale < FLT_EPSILON) { return; } matrix::Dcmf R(matrix::Quatf(_v_att->q)); matrix::Dcmf R_sp(&_v_att_sp->R_body[0]); matrix::Eulerf euler(R); matrix::Eulerf euler_sp(R_sp); _pusher_throttle = 0.0f; // direction of desired body z axis represented in earth frame matrix::Vector3f body_z_sp(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); // rotate desired body z axis into new frame which is rotated in z by the current // heading of the vehicle. we refer to this as the heading frame. matrix::Dcmf R_yaw = matrix::Eulerf(0.0f, 0.0f, -euler(2)); body_z_sp = R_yaw * body_z_sp; body_z_sp.normalize(); // calculate the desired pitch seen in the heading frame // this value corresponds to the amount the vehicle would try to pitch forward float pitch_forward = asinf(body_z_sp(0)); // only allow pitching forward up to threshold, the rest of the desired // forward acceleration will be compensated by the pusher if (pitch_forward < -_params_standard.down_pitch_max) { // desired roll angle in heading frame stays the same float roll_new = -atan2f(body_z_sp(1), body_z_sp(2)); _pusher_throttle = (sinf(-pitch_forward) - sinf(_params_standard.down_pitch_max)) * _v_att_sp->thrust * _params_standard.forward_thrust_scale; // limit desired pitch float pitch_new = -_params_standard.down_pitch_max; // create corrected desired body z axis in heading frame matrix::Dcmf R_tmp = matrix::Eulerf(roll_new, pitch_new, 0.0f); matrix::Vector3f tilt_new(R_tmp(0, 2), R_tmp(1, 2), R_tmp(2, 2)); // rotate the vector into a new frame which is rotated in z by the desired heading // with respect to the earh frame. float yaw_error = _wrap_pi(euler_sp(2) - euler(2)); matrix::Dcmf R_yaw_correction = matrix::Eulerf(0.0f, 0.0f, -yaw_error); tilt_new = R_yaw_correction * tilt_new; // now extract roll and pitch setpoints float pitch = asinf(tilt_new(0)); float roll = -atan2f(tilt_new(1), tilt_new(2)); R_sp = matrix::Eulerf(roll, pitch, euler_sp(2)); matrix::Quatf q_sp(R_sp); memcpy(&_v_att_sp->R_body[0], &R_sp._data[0], sizeof(_v_att_sp->R_body)); memcpy(&_v_att_sp->q_d[0], &q_sp._data[0], sizeof(_v_att_sp->q_d)); } _pusher_throttle = _pusher_throttle < 0.0f ? 0.0f : _pusher_throttle; }