Пример #1
0
u32 Environment::getDayNightRatio()
{
	MutexAutoLock lock(this->m_time_lock);
	if (m_enable_day_night_ratio_override)
		return m_day_night_ratio_override;
	return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
Пример #2
0
// get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 pos = read_v3s16(L, 1);
	u32 time_of_day = env->getTimeOfDay();
	if(lua_isnumber(L, 2))
		time_of_day = 24000.0 * lua_tonumber(L, 2);
	time_of_day %= 24000;
	u32 dnr = time_to_daynight_ratio(time_of_day, true);
	try{
		MapNode n = env->getMap().getNode(pos);
		INodeDefManager *ndef = env->getGameDef()->ndef();
		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
		return 1;
	} catch(InvalidPositionException &e)
	{
		lua_pushnil(L);
		return 1;
	}
}
Пример #3
0
// get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 pos = read_v3s16(L, 1);
	u32 time_of_day = env->getTimeOfDay();
	if(lua_isnumber(L, 2))
		time_of_day = 24000.0 * lua_tonumber(L, 2);
	time_of_day %= 24000;
	u32 dnr = time_to_daynight_ratio(time_of_day, true);

	bool is_position_ok;
	MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
	if (is_position_ok) {
		INodeDefManager *ndef = env->getGameDef()->ndef();
		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
	} else {
		lua_pushnil(L);
	}
	return 1;
}
Пример #4
0
u32 Environment::getDayNightRatio()
{
	//return getDayNightRatio();
	return time_to_daynight_ratio(m_time_of_day);
}