Пример #1
0
PyObject* VRPyMaterial::setStencilBuffer(VRPyMaterial* self, PyObject* args) {
	if (self->objPtr == 0) { PyErr_SetString(err, "VRPyMaterial::setStencilBuffer, C obj is invalid"); return NULL; }
	int c,v,m;
	PyObject *o,*f1,*f2,*f3;
    if (! PyArg_ParseTuple(args, "iiiOOOO", &c, &v, &m, &o, &f1, &f2, &f3)) return NULL;
	self->objPtr->setStencilBuffer(c,v,m, toGLConst(o), toGLConst(f1), toGLConst(f2), toGLConst(f3));
	Py_RETURN_TRUE;
}
Пример #2
0
int VRPyBase::toGLConst(PyObject* o) { return toGLConst( PyString_AsString(o) ); }