void TINS12Game::onLogic() { if (Input::isPressed(Button_ToggleFullscreen)) { toggleFullscreen(); } if (Input::isPressed(Button_ToggleSlowMotion)) { toggleSlowMotion(); } if (Input::isPressed(Button_ToggleVSync)) { toggleVSync(); } if (Input::isPressed(Button_ToggleWideScreen)) { toggleWideScreen(); } if (Input::isPressed(Button_ForceQuit) || ScreenManager::isEmpty()) { halt(); } }
int main() { // Objects CameraInput *camera = new CameraInput(); Control *controller = new Control(); Process *processer = new Process(); Tracking *tracker = new Tracking(); Serial_Communication *serial = new Serial_Communication("/dev/ttyUSB0", "/dev/ttyUSB1"); // Serial_Communication *serial = new Serial_Communication("/dev/ttyUSB0");// #### For testing with only one arduino File_Handler *file_Handler = new File_Handler(); Window_Handler *window_Handler = new Window_Handler(); Menu *menu = new Menu(); // Threads QThread *t1 = new QThread; QThread *t2 = new QThread; QThread *t3 = new QThread; QThread *t4 = new QThread; QThread *t5 = new QThread; camera->moveToThread(t1); processer->moveToThread(t2); tracker->moveToThread(t3); serial->moveToThread(t3); controller->moveToThread(t4); file_Handler->moveToThread(t5); // Connect signals to slots. Whenever a signal is emitted in a function, its corresponding (connected) function will run. qRegisterMetaType<cv::Mat>("cv::Mat"); //Signals calling from: //Main thread QObject::connect(menu, SIGNAL(startRecording(bool)), controller, SLOT(startRecording(bool))); QObject::connect(menu, SIGNAL(stopRecording()), controller, SLOT(stopRecording())); QObject::connect(menu, SIGNAL(displayMenu(cv::Mat)), window_Handler, SLOT(drawImage(cv::Mat))); QObject::connect(menu, SIGNAL(requestDataFromFootController()), serial, SLOT(receiveDataFromFootControllerLoop())); QObject::connect(menu, SIGNAL(startHighRep()), controller, SLOT(startDelayMode())); QObject::connect(menu, SIGNAL(decreaseDelay()), controller, SLOT(decreaseDelay())); QObject::connect(menu, SIGNAL(increaseDelay()), controller, SLOT(increaseDelay())); QObject::connect(menu, SIGNAL(modeSwitch()), controller, SLOT(endMode())); QObject::connect(menu, SIGNAL(startPlayback()), file_Handler, SLOT(readFromFile())); QObject::connect(menu, SIGNAL(stopPlayback()), file_Handler, SLOT(stopVideo())); QObject::connect(menu, SIGNAL(toggleSlowMotion()), file_Handler, SLOT(toggleSlowMotion())); QObject::connect(menu, SIGNAL(toggleTracking()), controller, SLOT(toggleTracking())); //Thread 1 QObject::connect(t1, SIGNAL(started()), camera, SLOT(captureImage())); QObject::connect(camera, SIGNAL(capturedImage(cv::Mat)), controller, SLOT(inputImage(cv::Mat))); //Thread 2 QObject::connect(t2, SIGNAL(started()), controller, SLOT(processerReady())); QObject::connect(processer, SIGNAL(posXposY(int,int)), tracker, SLOT(position(int,int))); QObject::connect(processer, SIGNAL(readyForWork()), controller, SLOT(processerReady())); //Thread 3 QObject::connect(tracker, SIGNAL(directionAndSpeed(int,int)), serial, SLOT(sendDataToControlUnit(int,int))); QObject::connect(serial, SIGNAL(fromFootController(char)), menu, SLOT(giveInput(char))); //Thread 4 QObject::connect(t4, SIGNAL(started()), controller, SLOT(fileHandlerReadyToWrite())); QObject::connect(controller, SIGNAL(imageToProcess(cv::Mat)), processer, SLOT(processImage(cv::Mat))); QObject::connect(controller, SIGNAL(requestImage()), camera, SLOT(captureImage())); QObject::connect(controller, SIGNAL(imageToRecord(cv::Mat)), file_Handler, SLOT(writeImage(cv::Mat))); // QObject::connect(controller, SIGNAL(imageToShow(cv::Mat)), window_Handler, SLOT(drawImage(cv::Mat))); QObject::connect(processer, SIGNAL(processedImage(cv::Mat)), window_Handler, SLOT(drawImage(cv::Mat))); QObject::connect(controller, SIGNAL(stopMotor()), serial, SLOT(stopMotor())); //Thread 5 QObject::connect(file_Handler, SIGNAL(showFrame(cv::Mat)), window_Handler, SLOT(drawImage(cv::Mat))); QObject::connect(file_Handler, SIGNAL(readyToWrite()), controller, SLOT(fileHandlerReadyToWrite())); QObject::connect(file_Handler, SIGNAL(timeout()), file_Handler, SLOT(playVideo())); QObject::connect(file_Handler, SIGNAL(playbackEnded()), menu, SLOT(returnToLowRep())); // Starting Threads t1->start(); t2->start(); t3->start(); t4->start(); t5->start(); // menu->menu(); menu->inputHandler(); return 0; }