bool LuaStack::init(void) { _state = lua_open(); luaL_openlibs(_state); tolua_Cocos2d_open(_state); toluafix_open(_state); // Register our version of the global "print" function const luaL_reg global_functions [] = { {"print", lua_print}, {NULL, NULL} }; luaL_register(_state, "_G", global_functions); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) LuaObjcBridge::luaopen_luaoc(_state); #endif tolua_extensions_ccb_open(_state); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) tolua_web_socket_open(_state); #endif tolua_opengl_open(_state); tolua_scroll_view_open(_state); tolua_script_handler_mgr_open(_state); // add cocos2dx loader addLuaLoader(cocos2dx_lua_loader); return true; }
bool LuaStack::init(void) { _state = lua_open(); luaL_openlibs(_state); toluafix_open(_state); // Register our version of the global "print" function const luaL_reg global_functions [] = { {"print", lua_print}, {NULL, NULL} }; luaL_register(_state, "_G", global_functions); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) luaopen_lua_extensions(_state); #endif g_luaType.clear(); register_all_cocos2dx(_state); register_all_cocos2dx_extension(_state); register_cocos2dx_extension_CCBProxy(_state); tolua_opengl_open(_state); register_all_cocos2dx_ui(_state); register_all_cocos2dx_studio(_state); register_all_cocos2dx_manual(_state); register_all_cocos2dx_module_manual(_state); register_all_cocos2dx_extension_manual(_state); register_all_cocos2dx_coco_studio_manual(_state); register_all_cocos2dx_ui_manual(_state); register_all_cocos2dx_spine(_state); register_all_cocos2dx_spine_manual(_state); register_glnode_manual(_state); #if CC_USE_PHYSICS register_all_cocos2dx_physics(_state); register_all_cocos2dx_physics_manual(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) LuaObjcBridge::luaopen_luaoc(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) LuaJavaBridge::luaopen_luaj(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) tolua_web_socket_open(_state); register_web_socket_manual(_state); #endif register_xml_http_request(_state); register_all_cocos2dx_deprecated(_state); register_all_cocos2dx_manual_deprecated(_state); tolua_script_handler_mgr_open(_state); // add cocos2dx loader addLuaLoader(cocos2dx_lua_loader); return true; }
bool LuaStack::init(void) { _state = lua_open(); luaL_openlibs(_state); toluafix_open(_state); // Register our version of the global "print" function const luaL_reg global_functions [] = { {"print", lua_print}, {"release_print",lua_release_print}, {nullptr, nullptr} }; luaL_register(_state, "_G", global_functions); g_luaType.clear(); register_all_cocos2dx(_state); tolua_opengl_open(_state); register_all_cocos2dx_manual(_state); register_all_cocos2dx_module_manual(_state); register_all_cocos2dx_math_manual(_state); register_all_cocos2dx_experimental(_state); register_all_cocos2dx_experimental_manual(_state); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) register_all_cocos2dx_TalkingDataGA(_state); register_all_cocos2dx_TDGAAccount(_state); register_all_cocos2dx_TDGAMission(_state); register_all_cocos2dx_TDGAVirtualCurrency(_state); register_all_cocos2dx_TDGAItem(_state); #endif register_glnode_manual(_state); #if CC_USE_PHYSICS register_all_cocos2dx_physics(_state); register_all_cocos2dx_physics_manual(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) LuaObjcBridge::luaopen_luaoc(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) LuaJavaBridge::luaopen_luaj(_state); #endif register_all_cocos2dx_deprecated(_state); register_all_cocos2dx_manual_deprecated(_state); tolua_script_handler_mgr_open(_state); // add cocos2dx loader addLuaLoader(cocos2dx_lua_loader); return true; }
bool LuaStack::init(void) { _state = lua_open(); luaL_openlibs(_state); toluafix_open(_state); // Register our version of the global "print" function const luaL_reg global_functions [] = { {"print", lua_print}, {"release_print",lua_release_print}, {nullptr, nullptr} }; luaL_register(_state, "_G", global_functions); g_luaType.clear(); register_all_cocos2dx(_state); tolua_opengl_open(_state); register_all_cocos2dx_manual(_state); register_all_cocos2dx_module_manual(_state); register_all_cocos2dx_math_manual(_state); register_all_cocos2dx_experimental(_state); register_all_cocos2dx_experimental_manual(_state); register_glnode_manual(_state); #if CC_USE_PHYSICS register_all_cocos2dx_physics(_state); register_all_cocos2dx_physics_manual(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC) LuaObjcBridge::luaopen_luaoc(_state); #endif #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) LuaJavaBridge::luaopen_luaj(_state); #endif register_all_cocos2dx_deprecated(_state); register_all_cocos2dx_manual_deprecated(_state); tolua_script_handler_mgr_open(_state); // add cocos2dx loader addLuaLoader(cocos2dx_lua_loader); #if CC_USE_UC > 0 // uc luaopen_ForUcLua_extra(_state); #endif #if CC_USE_QH >0 luaopen_ForQiHuLua_extra(_state); #endif #if CC_USE_DATAEYE>0 //DataEye luaopen_DataEye(_state); #endif #if CC_USE_AUDIO > 0 tolua_script_handler_mgr_open(_state); tolua_DriftAudioSdkCocos2dxHelper_open(_state); #endif #if CC_USE_ALLSDK > 0 // 所以SDK的接口 luaopen_ForSDKLua_extra(_state); #endif return true; }