Пример #1
0
QStandardItem *HappinessColumn::build_cell(Dwarf *d) {
	QStandardItem *item = init_cell(d);
	
    QString pixmap_name = QString(":status/img/%1.png").arg(Dwarf::happiness_name(d->get_happiness()));
    if(pixmap_name=="")
        pixmap_name = ":img/question-frame.png";

    item->setData(QIcon(pixmap_name), Qt::DecorationRole);
	item->setData(CT_HAPPINESS, DwarfModel::DR_COL_TYPE);
    item->setData(d->get_raw_happiness(), DwarfModel::DR_SORT_VALUE);

    QString tooltip = QString("<center><h3>%1</h3><h4>%2 (%3)</h4></center><p>%4</p>%5")
            .arg(m_title)
            .arg(Dwarf::happiness_name(d->get_happiness()))
            .arg(d->get_raw_happiness())
            .arg(d->get_thought_desc())
            .arg(tooltip_name_footer(d));

    item->setToolTip(tooltip);
	QColor bg = m_colors[d->get_happiness()];
//    item->setBackground(QBrush(bg));
    item->setData(bg,Qt::BackgroundColorRole);

	return item;
}
QStandardItem *EquipmentColumn::build_cell(Dwarf *d){
    QStandardItem *item = init_cell(d);

    QColor rating_color = QColor(69,148,21);
    float rating =  d->get_uniform_rating();
    float coverage = d->get_coverage_rating();

    if(coverage < 100){ //prioritize coverage
        rating = coverage;
        rating_color = Item::color_uncovered();
    }else{
        if(rating < 100) //missing uniform items
            rating_color = Item::color_missing();
    }

    float sort_val = rating - d->get_inventory_wear();
    item->setData(d->get_inventory_wear(),DwarfModel::DR_SPECIAL_FLAG);
    item->setBackground(QBrush(rating_color));
    item->setData(CT_EQUIPMENT, DwarfModel::DR_COL_TYPE);
    item->setData(rating, DwarfModel::DR_RATING); //other drawing 0-100
    item->setData(sort_val, DwarfModel::DR_SORT_VALUE);
    set_export_role(DwarfModel::DR_RATING);

    QString tooltip = QString("<center><h3>%1</h3></center>%2%3")
            .arg(m_title)
            .arg(build_tooltip_desc(d))
            .arg(tooltip_name_footer(d));

    item->setToolTip(tooltip);
    return item;
}
Пример #3
0
QStandardItem *TraitColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);
    item->setData(CT_TRAIT, DwarfModel::DR_COL_TYPE);
    item->setData(0, DwarfModel::DR_SPECIAL_FLAG); //default, special flag stores the alpha for the border

    short raw_value = d->trait(m_trait_id);
    short rating = raw_value;
    QStringList infos;
    if (m_trait){
        infos << m_trait->level_message(raw_value).append(m_trait->belief_conficts_msgs(raw_value,d->trait_conflicts(m_trait_id)));
    }else{
        infos << tr("Unknown trait");
    }

    if(raw_value < 0){
        infos << tr("This unit doesn't have this trait!");
    }

    if (d->trait_is_active(m_trait_id)==false)
        infos << tr("Not an active trait for this dwarf.");

    int conflicting_belief_count = 0;
    if (m_trait){
        infos << m_trait->skill_conflicts_msgs(raw_value);
        infos << m_trait->special_messages(raw_value);

        conflicting_belief_count = m_trait->get_conflicting_beliefs().count();
        if(conflicting_belief_count > 0){
            infos << tr("<br/>This trait can conflict with %1").arg(m_trait->belief_conflicts_names());
        }
        if(m_trait->valued_inversely()){
            infos << Trait::inverted_message;
            if(raw_value != -1)
                rating = 100 - raw_value;
        }
    }

    infos.removeAll("");

    if(d->trait_is_conflicted(m_trait_id) && conflicting_belief_count > 0){
        int alpha = 255 * ((float)d->trait_conflicts(m_trait_id).count() / (float)conflicting_belief_count);
        item->setData(alpha, DwarfModel::DR_SPECIAL_FLAG);
    }

    item->setText(QString::number(raw_value));
    item->setData(rating, DwarfModel::DR_SORT_VALUE);
    item->setData(rating, DwarfModel::DR_RATING);
    item->setData(rating, DwarfModel::DR_DISPLAY_RATING);
    item->setData(raw_value, DwarfModel::DR_EXPORT);
    set_export_role(DwarfModel::DR_EXPORT);

    QString tooltip = QString("<center><h3>%1</h3> %2</center><br/>%3<br/>%4")
            .arg(m_title)
            .arg(tr("<b>Raw Value: %1</b>").arg(raw_value))
            .arg(infos.join("<br/>"))
            .arg(tooltip_name_footer(d));
    item->setToolTip(tooltip);

    return item;
}
Пример #4
0
QStandardItem *TrainedColumn::build_cell(Dwarf *d){
    QStandardItem *item = init_cell(d);

    QString desc = get_animal_trained_descriptor(d->trained_level());
    float rating = (float)d->trained_level();
    float sort_val = rating;
    QString draw_rating = QString::number(rating);

    QChar sym_master(0x263C); //masterwork symbol in df
    QChar sym_exceptional(0x2261); //3 horizontal lines
    QFontMetrics fm(DT->user_settings()->value("options/grid/font", QFont(DefaultFonts::getRowFontName(), DefaultFonts::getRowFontSize())).value<QFont>());
    bool symbols_ok = false;
    if(fm.inFont(sym_master) && fm.inFont(sym_exceptional)){
        symbols_ok = true;
    }

    if(rating == 7){ //tame
            rating = 50.0f; //don't draw tame animals, this has to be within the uberdelegate's ignore range
            sort_val = -1;
            draw_rating = tr("");
    }else if(rating >= 1 && rating <= 6){ //trained levels
        if(symbols_ok){
            if(rating == 1)
                draw_rating = tr("T");
            else if(rating == 2)
                draw_rating = tr("-");
            else if(rating == 3)
                draw_rating = tr("+");
            else if(rating == 4)
                draw_rating = tr("*");
            else if(rating == 5)
                draw_rating = sym_exceptional;
            else if(rating == 6)
                draw_rating = sym_master;
        }
        rating = (rating / 6.0f * 100.0f / 2.0f) + 50.0f; //scale from 50 to 100
    }else if(rating == 0){ //semi-wild (medium red square)
        rating = 30.0f;
        draw_rating = tr("Sw");
    }else{ //wild, unknown (large red square)
        rating = 5.0f;
        sort_val = -2;
        draw_rating = tr("W");
    }


//    item->setBackground(QBrush(QColor(225,225,225)));
    item->setData(CT_TRAINED, DwarfModel::DR_COL_TYPE);
    item->setData(draw_rating, DwarfModel::DR_DISPLAY_RATING); //numeric drawing, single digits
    item->setData(rating, DwarfModel::DR_RATING); //other drawing 0-100
    item->setData(sort_val, DwarfModel::DR_SORT_VALUE);
    set_export_role(DwarfModel::DR_RATING);

    QString tooltip = QString("<center><h3>%1</h3></center>%2")
            .arg(desc)
            .arg(tooltip_name_footer(d));
    item->setToolTip(tooltip);
    return item;
}
QStandardItem *AttributeColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);
    Attribute a = d->get_attribute(m_attribute_type);
    QString descriptor = a.get_descriptor();
    float rating = a.rating() * 100.0f;

    //if this is an animal, we won't have any caste balanced ratings, so just take a rating out of an arbitrary absolute of 2250
    //that means any rating over 2250 will essentially be 100%, which is pretty reasonable, since
    //scaling to 0-5000 makes the drawn squares fairly small
    if(d->is_animal())
        rating = (float)(a.get_value() / 2250.0f * 100.0f);

    //the rating is used for drawing, should be between 0-100 for attributes
    item->setData(rating, DwarfModel::DR_RATING);
    item->setData(roundf(rating), DwarfModel::DR_DISPLAY_RATING);
    //flag so we know if we need to draw a border or not
    item->setData(a.syndrome_names().count(),DwarfModel::DR_SPECIAL_FLAG);

    if(DT->multiple_castes()){
        descriptor != "" ? descriptor = "(" + descriptor + ")" : "";
    }

    item->setData(CT_ATTRIBUTE, DwarfModel::DR_COL_TYPE);

    refresh_sort(d,m_current_sort);

    if(!descriptor.isEmpty()){
        descriptor = QString("%1%2").arg("<br/>").arg(descriptor);
    }
    QString syn_desc = a.get_syndrome_desc();
    if(!syn_desc.isEmpty()){
        syn_desc = QString("%1%1%2").arg("<br/>").arg(syn_desc);
    }

    QString tooltip = QString("<center><h3>%1</h3><b>%2</b>%3%4%5</center>")
            .arg(m_title)
            .arg(a.get_value_display())
            .arg(descriptor)
            .arg(syn_desc)
            .arg(tooltip_name_footer(d));

    item->setToolTip(tooltip);

    return item;
}
QStandardItem *AttributeColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);
    Attribute a = d->get_attribute((int)m_attribute_type);
    short rawVal = a.value();
    QString descriptor = a.get_descriptor();
    float rating = a.rating() * 100.0f;    

    //if this is an animal, we won't have any caste balanced ratings, so just take a rating out of an arbitrary absolute of 2250
    //that means any rating over 2250 will essentially be 100%, which is pretty reasonable, since
    //scaling to 0-5000 makes the drawn squares fairly small
    if(d->is_animal())
        rating = (float)(a.value() / 2250.0f * 100.0f);

    //the rating is used for drawing, should be between 0-100 for attributes
    item->setData(rating, DwarfModel::DR_RATING);
    item->setData(roundf(rating), DwarfModel::DR_DISPLAY_RATING);


    //if no descriptor (middle ranges) then set the rating to a middle (hidden) value
    //this is primarily for vanilla, as the mid ranges don't have a description and are hidden in game
    //for multiple castes, we may as well draw everything as the descriptors can be different for each caste
    //since multiple castes append 'for a <caste name>' to the descriptor, this will only ever affect vanilla for now
    if(!DT->multiple_castes && a.get_descriptor_rank() == 4){
        item->setData(50.0f, DwarfModel::DR_RATING); //49-51 aren't drawn for attributes
    }else{
        descriptor != "" ? descriptor = "(" + descriptor + ")" : "";
    }

    //sort on the raw value
    item->setData(rawVal, DwarfModel::DR_SORT_VALUE);    
    item->setData(CT_ATTRIBUTE, DwarfModel::DR_COL_TYPE);

    QString tooltip = QString("<center><h3>%1</h3></center><b>%2</b> %3%4")
            .arg(m_title)            
            .arg(a.get_value_display())
            .arg(descriptor)
            .arg(tooltip_name_footer(d));

    item->setToolTip(tooltip);

    return item;
}
QStandardItem *TraitColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);
    item->setData(CT_TRAIT, DwarfModel::DR_COL_TYPE);

    short score = d->trait(m_trait_id);
    QString msg = "???";
    if (m_trait)
        msg = tr("%1 (Raw: %2)").arg(m_trait->level_message(score)).arg(score);

    if (d->trait_is_active(m_trait_id)==false)
        msg += tr("<br/><br/>Not an active trait for this dwarf.");

    QString temp = m_trait->conflicts_messages(score);
    if(!temp.isEmpty())
        msg += tr("<br/><br/>%1").arg(temp);
    temp = m_trait->special_messages(score);
    if(!temp.isEmpty())
        msg += tr("<br/><br/>%1").arg(temp);

    int rating = score;
    QString warning = "";
    if(GameDataReader::ptr()->get_trait(m_trait_id)->inverted){
        warning = tr("<br/><h5 style=\"margin:0;\"><font color=red>*This trait's score should be valued inversely!</font></h5>");
        rating = 100 - score;
    }

    item->setText(QString::number(score));
    item->setData(rating, DwarfModel::DR_SORT_VALUE);
    item->setData(rating, DwarfModel::DR_RATING);
    item->setData(rating, DwarfModel::DR_DISPLAY_RATING);
    
    QString tooltip = QString("<center><h3>%1</h3></center>%2<br>%3%4")
            .arg(m_title)
            .arg(msg)
            .arg(warning)
            .arg(tooltip_name_footer(d));
    item->setToolTip(tooltip);

    return item;
}
Пример #8
0
QStandardItem *FlagColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);

    item->setData(CT_FLAGS, DwarfModel::DR_COL_TYPE);
    item->setData(0,DwarfModel::DR_STATE); //default

    QString info_msg = "";
    QString info_col_name = "";

    short rating = 0;
    if(d->get_flag_value(m_bit_pos))
        rating = 1;
    //check to fix butchering pets. currently this will cause the butchered parts to still be recognized as a pet
    //and they'll put them into a burial recepticle, but won't use them as a food source
    ViewColumn::CELL_STATE state  = STATE_TOGGLE;
    if(m_bit_pos == FLAG_BUTCHER){
        if(d->is_pet()){
            info_msg = tr("<b>Pets cannot be slaughtered!</b>");
            state = STATE_DISABLED;
        }else if(!d->get_caste() || !d->get_caste()->flags().has_flag(BUTCHERABLE)){
            info_msg = tr("<b>This caste cannot be slaughtered!</b>");
            state = STATE_DISABLED;
        }else if(rating == 1){
            info_msg = tr("<b>This creature has been marked for slaughter.</b>");
            state = STATE_PENDING;
        }else if(d->trained_level() >= Dwarf::unknown_trained){
            info_msg = tr("<b>Captured wild animals cannot be butchered!</b>");
            state = STATE_DISABLED;
        }else{
            state = STATE_TOGGLE;
        }
    }else if(m_bit_pos == FLAG_GELD){
        if(d->get_gender() != Dwarf::SEX_M){
            info_msg = tr("<b>Only males can be gelded!</b>");
            state = STATE_DISABLED;
        }else if(d->has_health_issue(eHealth::HI_GELDED,0)){
            info_msg = tr("<b>This creature has already been gelded!</b>");
            state = STATE_ACTIVE;
        }else if(rating == 1){
            info_msg = tr("<b>This creature has been marked for gelding.</b>");
            state = STATE_PENDING;
        }else if(!d->get_caste()->is_geldable()){ //check last as it's the most expensive
            info_msg = tr("<b>This caste is not geldable!</b>");
            state = STATE_DISABLED;
        }else{
            state = STATE_TOGGLE;
        }
    }

    item->setData(state,DwarfModel::DR_STATE);
    info_col_name = get_state_color(state).name();//item->data(Qt::BackgroundColorRole).value<QColor>().name();

    item->setData(rating, DwarfModel::DR_SORT_VALUE);
    item->setData(m_bit_pos, DwarfModel::DR_OTHER_ID);
    item->setData(m_set->name(), DwarfModel::DR_SET_NAME);

    QString tooltip = QString("<center><h3>%1</h3>%2</center>%3")
            .arg(m_title)
            .arg(QString("<font color=%1>%2</font>").arg(info_col_name).arg(info_msg))
            .arg(tooltip_name_footer(d));
    item->setToolTip(tooltip);

    return item;
}
QStandardItem *CurrentJobColumn::build_cell(Dwarf *d) {
    QStandardItem *item = init_cell(d);
    short job_id = d->current_job_id();
    QString pixmap_name(":img/question-frame.png");
    DwarfJob *job = GameDataReader::ptr()->get_job(job_id);
    if (job) {

        int pref_id = -1;
        if(!job->reactionClass.isEmpty() && !d->current_sub_job_id().isEmpty()) {
            Reaction* reaction = d->get_reaction();
            if(reaction!=0) {
                //job_type = DwarfJob::get_type(reaction->skill());
                pref_id = GameDataReader::ptr()->get_pref_from_skill(reaction->skill_id());
            }
        }

        if(pref_id != -1) {
            pixmap_name = ":/profession/img/profession icons/prof_" + QString::number(pref_id+1) + ".png";  //offset for the image name
            item->setData(QColor(50,50,50), DwarfModel::DR_DEFAULT_BG_COLOR); //shade the background
        } else {
            DwarfJob::DWARF_JOB_TYPE job_type = job->type;
            TRACE << "Dwarf: " << d->nice_name() << " job -" << job_id << ": (" << job->description << "," << job_type << ")";
            switch (job_type) {
            case DwarfJob::DJT_IDLE:
                pixmap_name = ":status/img/cross-small.png";
                break;
            case DwarfJob::DJT_ON_BREAK:
                pixmap_name = ":status/img/hourglass.png";
                break;
            case DwarfJob::DJT_SOLDIER:
                pixmap_name = ":status/img/exclamation-shield-frame.png";
                break;
            case DwarfJob::DJT_DIG:
                pixmap_name = ":status/img/shovel.png";
                break;
            case DwarfJob::DJT_CUT:
                pixmap_name = ":status/img/tree--minus.png";
                break;
            case DwarfJob::DJT_SLEEP:
                pixmap_name = ":status/img/moon.png";
                break;
            case DwarfJob::DJT_DRINK:
                pixmap_name = ":status/img/ale.png";
                break;
            case DwarfJob::DJT_FOOD:
                pixmap_name = ":status/img/cutlery.png";
                break;
            case DwarfJob::DJT_BUILD:
                pixmap_name = ":status/img/hammer--plain.png";
                break;
            case DwarfJob::DJT_HAUL:
                pixmap_name = ":status/img/cart-box.png";
                break;
            case DwarfJob::DJT_FIGHT:
                pixmap_name = ":status/img/crossed-swords.png";
                break;
            case DwarfJob::DJT_MOOD:
                pixmap_name = ":img/exclamation-red-frame.png";
                break;
            case DwarfJob::DJT_FORGE:
                pixmap_name = ":status/img/status_forge.png";
                break;
            case DwarfJob::DJT_MEDICAL:
                pixmap_name = ":status/img/first_aid_kit.png";
                break;
            case DwarfJob::DJT_WAX_WORKING:
                pixmap_name = ":status/img/lump.png";
                break;
            case DwarfJob::DJT_POTTERY:
                pixmap_name = ":status/img/pot.png";
                break;
            case DwarfJob::DJT_PRESSING:
                pixmap_name = ":status/img/cup2.png";
                break;
            case DwarfJob::DJT_SPINNING:
                pixmap_name = ":status/img/spinning.png";
                break;
            case DwarfJob::DJT_BEE_KEEPING:
                pixmap_name = ":status/img/bee_i_guess.png";
                break;
            case DwarfJob::DJT_STAIRS:
                pixmap_name = ":status/img/stairs.png";
                break;
            case DwarfJob::DJT_FORTIFICATION:
                pixmap_name = ":status/img/wall-brick.png";
                break;
            case DwarfJob::DJT_ENGRAVE:
                pixmap_name = ":status/img/paint-brush.png";
                break;
            case DwarfJob::DJT_LEAF:
                pixmap_name = ":status/img/leaf.png";
                break;
            case DwarfJob::DJT_BUILD_REMOVE:
                pixmap_name = ":status/img/hammer--minus.png";
                break;
            case DwarfJob::DJT_BAG_ADD:
                pixmap_name = ":status/img/paper-bag--plus.png";
                break;
            case DwarfJob::DJT_MONEY:
                pixmap_name = ":status/img/money-coin.png";
                break;
            case DwarfJob::DJT_TAX:
                pixmap_name = ":status/img/money--arrow.png";
                break;
            case DwarfJob::DJT_RETURN:
                pixmap_name = ":status/img/arrow-return.png";
                break;
            case DwarfJob::DJT_PARTY:
                pixmap_name = ":status/img/rubber-balloons.png";
                break;
            case DwarfJob::DJT_SOAP:
                pixmap_name = ":status/img/soap.png";
                break;
            case DwarfJob::DJT_SEEK:
                pixmap_name = ":status/img/eye--arrow.png";
                break;
            case DwarfJob::DJT_GEM_CUT:
                pixmap_name = ":status/img/diamond.png";
                break;
            case DwarfJob::DJT_GEM_ENCRUST:
                pixmap_name = ":status/img/ruby.png";
                break;
            case DwarfJob::DJT_SEEDS:
                pixmap_name = ":status/img/beans.png";
                break;
            case DwarfJob::DJT_LEAF_ARROW:
                pixmap_name = ":status/img/leaf--arrow.png";
                break;
            case DwarfJob::DJT_WATER_ARROW:
                pixmap_name = ":status/img/water--arrow.png";
                break;
            case DwarfJob::DJT_TOMBSTONE:
                pixmap_name = ":status/img/headstone-rip.png";
                break;
            case DwarfJob::DJT_ANIMAL:
                pixmap_name = ":status/img/animal.png";
                break;
            case DwarfJob::DJT_BOOK_OPEN:
                pixmap_name = ":status/img/book-open-list.png";
                break;
            case DwarfJob::DJT_HANDSHAKE:
                pixmap_name = ":status/img/hand-shake.png";
                break;
            case DwarfJob::DJT_CONSTRUCT:
                pixmap_name = ":status/img/hammer-screwdriver.png";
                break;
            case DwarfJob::DJT_ABACUS:
                pixmap_name = ":status/img/abacus.png";
                break;
            case DwarfJob::DJT_FURNACE:
                pixmap_name = ":status/img/fire.png";
                break;
            case DwarfJob::DJT_REPORT:
                pixmap_name = ":status/img/balloon-prohibition.png";
                break;
            case DwarfJob::DJT_JUSTICE:
                pixmap_name = ":status/img/balance.png";
                break;
            case DwarfJob::DJT_SHIELD:
                pixmap_name = ":status/img/shield.png";
                break;
            case DwarfJob::DJT_DEPOT:
                pixmap_name = ":status/img/wooden-box--arrow.png";
                break;
            case DwarfJob::DJT_BROOM:
                pixmap_name = ":status/img/broom.png";
                break;
            case DwarfJob::DJT_SWITCH:
                pixmap_name = ":status/img/switch.png";
                break;
            case DwarfJob::DJT_CHAIN:
                pixmap_name = ":status/img/chain.png";
                break;
            case DwarfJob::DJT_UNCHAIN:
                pixmap_name = ":status/img/chain-unchain.png";
                break;
            case DwarfJob::DJT_FILL_WATER:
                pixmap_name = ":status/img/water--plus.png";
                break;
            case DwarfJob::DJT_MARKET:
                pixmap_name = ":status/img/store-market-stall.png";
                break;
            case DwarfJob::DJT_KNIFE:
                pixmap_name = ":status/img/knife_bloody.png";
                break;
            case DwarfJob::DJT_BOW:
                pixmap_name = ":status/img/bow.png";
                break;
            case DwarfJob::DJT_CHEESE:
                pixmap_name = ":status/img/cheese.png";
                break;
            case DwarfJob::DJT_HELM:
                pixmap_name = ":status/img/helm.png";
                break;
            case DwarfJob::DJT_GLOVE:
                pixmap_name = ":status/img/glove.png";
                break;
            case DwarfJob::DJT_BOOT:
                pixmap_name = ":status/img/boot.png";
                break;
            case DwarfJob::DJT_ARMOR:
                pixmap_name = ":status/img/armor.png";
                break;
            case DwarfJob::DJT_FISH:
                pixmap_name = ":status/img/carp.png";
                break;
            case DwarfJob::DJT_RAW_FISH:
                pixmap_name = ":status/img/fish.png";
                break;
            case DwarfJob::DJT_MILK:
                pixmap_name = ":status/img/milk.png";
                break;
            case DwarfJob::DJT_REST:
                pixmap_name = ":status/img/bandaid--exclamation.png";
                break;
            case DwarfJob::DJT_COOKING:
                pixmap_name = ":status/img/meat.png";
                break;
            case DwarfJob::DJT_BUCKET_POUR:
                pixmap_name = ":status/img/paint-can--arrow.png";
                break;
            case DwarfJob::DJT_GIVE_LOVE:
                pixmap_name = ":status/img/heart--arrow.png";
                break;
            case DwarfJob::DJT_DYE:
                pixmap_name = ":status/img/color--plus.png";
                break;
            case DwarfJob::DJT_WEAPON:
                pixmap_name = ":status/img/weapon.png";
                break;
            case DwarfJob::DJT_SWITCH_CONNECT:
                pixmap_name = ":status/img/switch-network.png";
                break;
            case DwarfJob::DJT_ZONE_ADD:
                pixmap_name = ":status/img/zone--plus.png";
                break;
            case DwarfJob::DJT_CRAFTS:
                pixmap_name = ":status/img/crown.png";
                break;
            case DwarfJob::DJT_GEAR:
                pixmap_name = ":status/img/gear-small.png";
                break;
            case DwarfJob::DJT_TROUBLE:
                pixmap_name = ":status/img/hand-finger.png";
                break;
            case DwarfJob::DJT_STORAGE:
                pixmap_name = ":status/img/box--plus.png";
                break;
            case DwarfJob::DJT_STORE_OWNED:
                pixmap_name = ":status/img/safe--plus.png";
                break;
            case DwarfJob::DJT_CABINET_MAKE:
                pixmap_name = ":status/img/drawer--plus.png";
                break;
            case DwarfJob::DJT_CABINET_STORE:
                pixmap_name = ":status/img/drawer-open.png";
                break;
            case DwarfJob::DJT_DOOR_MAKE:
                pixmap_name = ":status/img/door--plus.png";
                break;
            case DwarfJob::DJT_CHAIR_MAKE:
                pixmap_name = ":status/img/chair--plus.png";
                break;
            case DwarfJob::DJT_BREW:
                pixmap_name = ":status/img/ale--plus.png";
                break;
            default:
            case DwarfJob::DJT_DEFAULT:
                pixmap_name = ":status/img/control_play_blue.png";
                break;
            }
        }
    }

    item->setData(QIcon(pixmap_name), Qt::DecorationRole);
    item->setData(CT_IDLE, DwarfModel::DR_COL_TYPE);
    item->setData(d->current_job_id(), DwarfModel::DR_SORT_VALUE);

//    QColor bg = QColor(175,175,175);
//    if(DT->user_settings()->value("options/grid/shade_cells",true)==false)
//        bg = QColor(255,255,255);
//    item->setData(bg,Qt::BackgroundColorRole);

    QString tooltip = QString("<center><h3>%1</h3>%2 (%3)%4</center>")
                      .arg(m_title)
                      .arg(d->current_job())
                      .arg(d->current_job_id())
                      .arg(tooltip_name_footer(d));
    item->setToolTip(tooltip);
    return item;
}