Пример #1
0
void SVGUseElement::transferEventListenersToShadowTree(SVGElementInstance* target)
{
    if (!target)
        return;

    SVGElement* originalElement = target->correspondingElement();
    ASSERT(originalElement);

    if (SVGElement* shadowTreeElement = target->shadowTreeElement()) {
        if (EventTargetData* d = originalElement->eventTargetData()) {
            EventListenerMap& map = d->eventListenerMap;
            EventListenerMap::iterator end = map.end();
            for (EventListenerMap::iterator it = map.begin(); it != end; ++it) {
                EventListenerVector& entry = *it->second;
                for (size_t i = 0; i < entry.size(); ++i) {
                    // Event listeners created from markup have already been transfered to the shadow tree during cloning.
                    if (entry[i].listener->wasCreatedFromMarkup())
                        continue;
                    shadowTreeElement->addEventListener(it->first, entry[i].listener, entry[i].useCapture);
                }
            }
        }
    }

    for (SVGElementInstance* instance = target->firstChild(); instance; instance = instance->nextSibling())
        transferEventListenersToShadowTree(instance);
}
Пример #2
0
void SVGUseElement::transferEventListenersToShadowTree(SVGElementInstance* target)
{
    if (!target)
        return;

    SVGElement* originalElement = target->correspondingElement();
    ASSERT(originalElement);

    if (SVGElement* shadowTreeElement = target->shadowTreeElement()) {
        if (EventTargetData* data = originalElement->eventTargetData())
            data->eventListenerMap.copyEventListenersNotCreatedFromMarkupToTarget(shadowTreeElement);
    }

    for (SVGElementInstance* instance = target->firstChild(); instance; instance = instance->nextSibling())
        transferEventListenersToShadowTree(instance);
}
Пример #3
0
void SVGUseElement::buildShadowAndInstanceTree(SVGShadowTreeRootElement* shadowRoot)
{
    String id = SVGURIReference::getTarget(href());
    Element* targetElement = document()->getElementById(id);
    if (!targetElement) {
        // The only time we should get here is when the use element has not been
        // given a resource to target.
        ASSERT(m_resourceId.isEmpty());
        return;
    }

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    Node* parent = parentNode();
    while (parent) {
        if (parent->isShadowNode())
            return;

        parent = parent->parentNode();
    }
 
    SVGElement* target = 0;
    if (targetElement && targetElement->isSVGElement())
        target = static_cast<SVGElement*>(targetElement);

    if (m_targetElementInstance)
        m_targetElementInstance = 0;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this)
        return;

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.  
 
    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = SVGElementInstance::create(this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem);

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        m_targetElementInstance = 0;
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(!m_targetElementInstance->shadowTreeElement());
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(shadowRoot, target, m_targetElementInstance.get());

#if ENABLE(SVG) && ENABLE(SVG_USE)
    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(shadowRoot, shadowRoot);

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(shadowRoot, shadowRoot);
#endif

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(shadowRoot->firstChild(), m_targetElementInstance.get());

    // If no shadow tree element is present, this means that the reference root
    // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
    // Do NOT leave an inconsistent instance tree around, instead destruct it.
    if (!m_targetElementInstance->shadowTreeElement()) {
        shadowRoot->removeAllChildren();
        m_targetElementInstance = 0;
        return;
    }

    // Consistency checks - this is assumed in updateContainerOffset().
    ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowRoot);

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    ExceptionCode ec = 0;

    PassRefPtr<XMLSerializer> serializer = XMLSerializer::create();

    String markup = serializer->serializeToString(shadowRoot, ec);
    ASSERT(!ec);

    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif

    // Transfer event listeners assigned to the referenced element to our shadow tree elements.
    transferEventListenersToShadowTree(m_targetElementInstance.get());

    // Update container offset/size
    updateContainerOffsets();
    updateContainerSizes();
}
Пример #4
0
void SVGUseElement::buildShadowAndInstanceTree(SVGElement* target)
{
    ASSERT(!m_targetElementInstance);

    // Do not build the shadow/instance tree for <use> elements living in a shadow tree.
    // The will be expanded soon anyway - see expandUseElementsInShadowTree().
    if (isInShadowTree())
        return;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this)
        return;

    // Why a seperated instance/shadow tree? SVG demands it:
    // The instance tree is accesable from JavaScript, and has to
    // expose a 1:1 copy of the referenced tree, whereas internally we need
    // to alter the tree for correct "use-on-symbol", "use-on-svg" support.

    // Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
    //
    // Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
    // single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
    // is the SVGRectElement that corresponds to the referenced 'rect' element.
    m_targetElementInstance = SVGElementInstance::create(this, this, target);

    // Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
    bool foundProblem = false;
    buildInstanceTree(target, m_targetElementInstance.get(), foundProblem, false);

    if (instanceTreeIsLoading(m_targetElementInstance.get()))
        return;

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (foundProblem) {
        clearResourceReferences();
        return;
    }

    // Assure instance tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(!m_targetElementInstance->shadowTreeElement());
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->directUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    ShadowRoot* shadowTreeRootElement = shadowRoot();
    ASSERT(shadowTreeRootElement);

    // Build shadow tree from instance tree
    // This also handles the special cases: <use> on <symbol>, <use> on <svg>.
    buildShadowTree(target, m_targetElementInstance.get());

    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    expandUseElementsInShadowTree(shadowTreeRootElement);

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(shadowTreeRootElement);

    // Now that the shadow tree is completly expanded, we can associate
    // shadow tree elements <-> instances in the instance tree.
    associateInstancesWithShadowTreeElements(shadowTreeRootElement->firstChild(), m_targetElementInstance.get());

    // If no shadow tree element is present, this means that the reference root
    // element was removed, as it is disallowed (ie. <use> on <foreignObject>)
    // Do NOT leave an inconsistent instance tree around, instead destruct it.
    if (!m_targetElementInstance->shadowTreeElement()) {
        clearResourceReferences();
        return;
    }

    ASSERT(m_targetElementInstance->shadowTreeElement()->parentNode() == shadowTreeRootElement);

    // Transfer event listeners assigned to the referenced element to our shadow tree elements.
    transferEventListenersToShadowTree(m_targetElementInstance.get());

    // Update relative length information.
    updateRelativeLengthsInformation();

    // Eventually dump instance tree
#ifdef DUMP_INSTANCE_TREE
    String text;
    unsigned int depth = 0;

    dumpInstanceTree(depth, text, m_targetElementInstance.get());
    fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
#endif

    // Eventually dump shadow tree
#ifdef DUMP_SHADOW_TREE
    RefPtr<XMLSerializer> serializer = XMLSerializer::create();
    String markup = serializer->serializeToString(shadowTreeRootElement, ASSERT_NO_EXCEPTION);
    fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
#endif
}