Пример #1
0
void inventory_selector::print_right_column() const
{
    if (right_column_width == 0) {
        return;
    }
    player &u = g->u;
    int drp_line = 1;
    drop_map::const_iterator dit = dropping.find(-1);
    if (dit != dropping.end()) {
        std::string item_name = u.weapname();
        if (dit->second == -1) {
            item_name.insert(0, "+ ");
        } else {
            item_name = string_format("# %s {%d}", item_name.c_str(), dit->second);
        }
        const char invlet = invlet_or_space(u.weapon);
        trim_and_print(w_inv, drp_line, right_column_offset, right_column_width - 4, c_ltblue, "%c %s", invlet, item_name.c_str());
        drp_line++;
    }
    auto iter = u.worn.begin();
    for (size_t k = 0; k < u.worn.size(); k++, ++iter) {
        // worn items can not be dropped partially
        if (dropping.count(player::worn_position_to_index(k)) == 0) {
            continue;
        }
        const char invlet = invlet_or_space(*iter);
        trim_and_print(w_inv, drp_line, right_column_offset, right_column_width - 4, c_cyan, "%c + %s", invlet, iter->display_name().c_str());
        drp_line++;
    }
    for( const auto &elem : dropping ) {
        if( elem.first < 0 ) { // worn or wielded item, already displayed above
            continue;
        }
        const std::list<item> &stack = u.inv.const_stack( elem.first );
        const item &it = stack.front();
        const char invlet = invlet_or_space(it);
        const int count = elem.second;
        const int display_count = (count == -1) ? (it.charges >= 0) ? it.charges : stack.size() : count;
        const nc_color col = it.color_in_inventory();
        std::string item_name = it.tname( display_count );
        if (count == -1) {
            if (stack.size() > 1) {
                item_name = string_format("%d %s", stack.size(), item_name.c_str());
            } else {
                item_name.insert(0, "+ ");
            }
        } else {
            item_name = string_format("# %s {%d}", item_name.c_str(), count);
        }
        trim_and_print(w_inv, drp_line, right_column_offset, right_column_width - 2, col, "%c %s", invlet, item_name.c_str());
        drp_line++;
    }
}
Пример #2
0
void inventory_selector::draw( WINDOW *w ) const
{
    mvwprintw( w, 0, 0, title.c_str() );

    // Position of inventory columns is adaptive. They're aligned to the left if they occupy less than 2/3 of the screen.
    // Otherwise they're aligned symmetrically to the center of the screen.
    static const float min_ratio_to_center = 1.f / 3;
    const int free_space = getmaxx( w ) - get_columns_width();
    const bool center_align = std::abs( float( free_space ) / getmaxx( w ) ) <= min_ratio_to_center;

    const int max_gap = ( columns.size() > 1 ) ? free_space / ( int( columns.size() ) - 1 ) : 0;
    const int gap = center_align ? max_gap : std::min<int>( max_gap, 4 );
    const int gap_rounding_error = ( center_align && columns.size() > 1 ) ? free_space % ( columns.size() - 1 ) : 0;

    size_t x = 1;
    size_t y = 2;
    size_t active_x = 0;

    for( const auto &column : columns ) {
        if( &column == &columns.back() ) {
            x += gap_rounding_error;
        }

        if( !is_active_column( *column ) ) {
            column->draw( w, x, y );
        } else {
            active_x = x;
        }

        if( column->pages_count() > 1 ) {
            mvwprintw( w, getmaxy( w ) - 2, x, _( "Page %d/%d" ),
                       column->page_index() + 1, column->pages_count() );
        }

        x += column->get_width() + gap;
    }

    get_active_column().draw( w, active_x, y );
    if( empty() ) {
        center_print( w, getmaxy( w ) / 2, c_dkgray, _( "Your inventory is empty." ) );
    }

    const std::string msg_str = ( navigation == navigation_mode::CATEGORY )
        ? _( "Category selection; [TAB] switches mode, arrows select." )
        : _( "Item selection; [TAB] switches mode, arrows select." );
    const nc_color msg_color = ( navigation == navigation_mode::CATEGORY ) ? h_white : c_ltgray;

    if( center_align ) {
        center_print( w, getmaxy( w ) - 1, msg_color, msg_str.c_str() );
    } else {
        trim_and_print( w, getmaxy( w ) - 1, 1, getmaxx( w ), msg_color, msg_str.c_str() );
    }
}
void inventory_column::draw( WINDOW *win, size_t x, size_t y ) const
{
    for( size_t i = page_offset, line = 0; i < entries.size() && line < entries_per_page; ++i, ++line ) {
        const auto &entry = entries[i];
        if( entry.is_null() ) {
            continue;
        }

        trim_and_print( win, y + line, x + get_entry_indent( entry ), getmaxx( win ) - x,
                        get_entry_color( entry ), "%s", get_entry_text( entry ).c_str() );

        if( entry.is_item() && entry.it->invlet != '\0' ) {
            const nc_color invlet_color = g->u.assigned_invlet.count( entry.it->invlet ) ? c_yellow : c_white;
            mvwputch( win, y + line, x, invlet_color, entry.it->invlet );
        }
    }
}
Пример #4
0
void inventory_selector::print_column(const itemstack_vector &items, size_t y, size_t w,
                                      size_t selected, size_t current_page_offset) const
{
    nc_color selected_line_color = inCategoryMode ? c_white_red : h_white;
    if ((&items == &this->items) != in_inventory) {
        selected_line_color = inCategoryMode ? c_ltgray_red : h_ltgray;
    }
    int cur_line = 2;
    for (size_t a = 0; a + current_page_offset < items.size() && a < items_per_page; a++, cur_line++) {
        const itemstack_or_category &cur_entry = items[a + current_page_offset];
        if (cur_entry.category == NULL) {
            continue;
        }
        if (cur_entry.it == NULL) {
            const std::string name = trim_to(cur_entry.category->name, w);
            mvwprintz(w_inv, cur_line, y, c_magenta, "%s", name.c_str());
            continue;
        }
        const item &it = *cur_entry.it;
        std::string item_name = it.display_name();
        if (cur_entry.slice != NULL) {
            const size_t count = cur_entry.slice->size();
            if (count > 1) {
                item_name = string_format("%d %s", count, it.display_name(count).c_str());
            }
        }
        nc_color name_color = it.color_in_inventory();
        nc_color invlet_color = c_white;
        if (g->u.assigned_invlet.count(it.invlet)) {
            invlet_color = c_yellow;
        }
        if (a + current_page_offset == selected) {
            name_color = selected_line_color;
            invlet_color = selected_line_color;
        }
        item_name = get_drop_icon(dropping.find(cur_entry.item_pos)) + item_name;
        if (it.invlet != 0) {
            mvwputch(w_inv, cur_line, y, invlet_color, it.invlet);
        }
        if (OPTIONS["ITEM_SYMBOLS"]) {
            item_name = string_format("%c %s", it.symbol(), item_name.c_str());
        }
        trim_and_print(w_inv, cur_line, y + 2, w - 2, name_color, "%s", item_name.c_str());
    }
}
Пример #5
0
/**
 * Prints a list of all parts to the screen inside of a boxed window, possibly
 * highlighting a selected one.
 * @param win The window to draw in.
 * @param y1 The y-coordinate to start drawing at.
 * @param max_y Draw no further than this y-coordinate.
 * @param width The width of the window.
 * @param p The index of the part being examined.
 * @param hl The index of the part to highlight (if any).
 */
int vehicle::print_part_list( const catacurses::window &win, int y1, const int max_y, int width,
                              int p, int hl /*= -1*/ ) const
{
    if( p < 0 || p >= ( int )parts.size() ) {
        return y1;
    }
    std::vector<int> pl = this->parts_at_relative( parts[p].mount.x, parts[p].mount.y );
    int y = y1;
    for( size_t i = 0; i < pl.size(); i++ ) {
        if( y >= max_y ) {
            mvwprintz( win, y, 1, c_yellow, _( "More parts here..." ) );
            ++y;
            break;
        }

        const vehicle_part &vp = parts[ pl [ i ] ];
        nc_color col_cond = vp.is_broken() ? c_dark_gray : vp.base.damage_color();

        std::string partname = vp.name();

        if( vp.is_fuel_store() && vp.ammo_current() != "null" ) {
            partname += string_format( " (%s)", item::nname( vp.ammo_current() ).c_str() );
        }

        if( part_flag( pl[i], "CARGO" ) ) {
            //~ used/total volume of a cargo vehicle part
            partname += string_format( _( " (vol: %s/%s %s)" ),
                                       format_volume( stored_volume( pl[i] ) ).c_str(),
                                       format_volume( max_volume( pl[i] ) ).c_str(),
                                       volume_units_abbr() );
        }

        bool armor = part_flag( pl[i], "ARMOR" );
        std::string left_sym;
        std::string right_sym;
        if( armor ) {
            left_sym = "(";
            right_sym = ")";
        } else if( part_info( pl[i] ).location == part_location_structure ) {
            left_sym = "[";
            right_sym = "]";
        } else {
            left_sym = "-";
            right_sym = "-";
        }
        nc_color sym_color = ( int )i == hl ? hilite( c_light_gray ) : c_light_gray;
        mvwprintz( win, y, 1, sym_color, left_sym );
        trim_and_print( win, y, 2, getmaxx( win ) - 4,
                        ( int )i == hl ? hilite( col_cond ) : col_cond, partname );
        wprintz( win, sym_color, right_sym );

        if( i == 0 && vpart_position( const_cast<vehicle &>( *this ), pl[i] ).is_inside() ) {
            //~ indicates that a vehicle part is inside
            mvwprintz( win, y, width - 2 - utf8_width( _( "Interior" ) ), c_light_gray, _( "Interior" ) );
        } else if( i == 0 ) {
            //~ indicates that a vehicle part is outside
            mvwprintz( win, y, width - 2 - utf8_width( _( "Exterior" ) ), c_light_gray, _( "Exterior" ) );
        }
        y++;
    }

    // print the label for this location
    const cata::optional<std::string> label = vpart_position( const_cast<vehicle &>( *this ),
            p ).get_label();
    if( label && y <= max_y ) {
        mvwprintz( win, y++, 1, c_light_red, _( "Label: %s" ), label->c_str() );
    }

    return y;
}
Пример #6
0
hp_part Character::body_window( const std::string &menu_header,
                                bool show_all, bool precise,
                                int normal_bonus, int head_bonus, int torso_bonus,
                                bool bleed, bool bite, bool infect ) const
{
    WINDOW *hp_window = newwin(10, 31, (TERMY - 10) / 2, (TERMX - 31) / 2);
    draw_border(hp_window);

    trim_and_print( hp_window, 1, 1, getmaxx(hp_window) - 2, c_ltred, menu_header.c_str() );
    const int y_off = 2; // 1 for border, 1 for header

    /* This struct estabiles some kind of connection between the hp_part (which can be healed and
     * have HP) and the body_part. Note that there are more body_parts than hp_parts. For example:
     * Damage to bp_head, bp_eyes and bp_mouth is all applied on the HP of hp_head. */
    struct healable_bp {
        mutable bool allowed;
        body_part bp;
        hp_part hp;
        std::string name; // Translated name as it appears in the menu.
        int bonus;
    };
    /* The array of the menu entries show to the player. The entries are displayed in this order,
     * it may be changed here. */
    std::array<healable_bp, num_hp_parts> parts = { {
        { false, bp_head, hp_head, _("Head"), head_bonus },
        { false, bp_torso, hp_torso, _("Torso"), torso_bonus },
        { false, bp_arm_l, hp_arm_l, _("Left Arm"), normal_bonus },
        { false, bp_arm_r, hp_arm_r, _("Right Arm"), normal_bonus },
        { false, bp_leg_l, hp_leg_l, _("Left Leg"), normal_bonus },
        { false, bp_leg_r, hp_leg_r, _("Right Leg"), normal_bonus },
    } };

    for( size_t i = 0; i < parts.size(); i++ ) {
        const auto &e = parts[i];
        const body_part bp = e.bp;
        const hp_part hp = e.hp;
        const int maximal_hp = hp_max[hp];
        const int current_hp = hp_cur[hp];
        const int bonus = e.bonus;
        // This will c_ltgray if the part does not have any effects cured by the item
        // (e.g. it cures only bites, but the part does not have a bite effect)
        const nc_color state_col = limb_color( bp, bleed, bite, infect );
        const bool has_curable_effect = state_col != c_ltgray;
        // The same as in the main UI sidebar. Independent of the capability of the healing item!
        const nc_color all_state_col = limb_color( bp, true, true, true );
        const bool has_any_effect = all_state_col != c_ltgray;
        // Broken means no HP can be restored, it requires surgical attention.
        const bool limb_is_broken = current_hp == 0;
        // This considers only the effects that can *not* be removed.
        const nc_color new_state_col = limb_color( bp, !bleed, !bite, !infect );

        if( show_all ) {
            e.allowed = true;
        } else if( has_curable_effect ) {
            e.allowed = true;
        } else if( limb_is_broken ) {
            continue;
        } else if( current_hp < maximal_hp && e.bonus != 0 ) {
            e.allowed = true;
        } else {
            continue;
        }

        const int line = i + y_off;

        const nc_color color = show_all ? c_green : state_col;
        mvwprintz( hp_window, line, 1, color, "%d: %s", i + 1, e.name.c_str() );

        const auto print_hp = [&]( const int x, const nc_color col, const int hp ) {
            const auto bar = get_hp_bar( hp, maximal_hp, false );
            if( hp == 0 ) {
                mvwprintz( hp_window, line, x, col, "-----" );
            } else if( precise ) {
                mvwprintz( hp_window, line, x, col, "%5d", hp );
            } else {
                mvwprintz( hp_window, line, x, col, bar.first.c_str() );
            }
        };

        if( !limb_is_broken ) {
            // Drop the bar color, use the state color instead
            const nc_color color = has_any_effect ? all_state_col : c_green;
            print_hp( 15, color, current_hp );
        } else {
            // But still could be infected or bleeding
            const nc_color color = has_any_effect ? all_state_col : c_dkgray;
            print_hp( 15, color, 0 );
        }

        if( !limb_is_broken ) {
            const int new_hp = std::max( 0, std::min( maximal_hp, current_hp + bonus ) );

            if( new_hp == current_hp && !has_curable_effect ) {
                // Nothing would change
                continue;
            }

            mvwprintz( hp_window, line, 20, c_dkgray, " -> " );

            const nc_color color = has_any_effect ? new_state_col : c_green;
            print_hp( 24, color, new_hp );
        } else {
            const nc_color color = has_any_effect ? new_state_col : c_dkgray;
            mvwprintz( hp_window, line, 20, c_dkgray, " -> " );
            print_hp( 24, color, 0 );
        }
    }
    mvwprintz( hp_window, parts.size() + y_off, 1, c_ltgray, _("%d: Exit"), parts.size() + 1 );

    wrefresh(hp_window);
    char ch;
    hp_part healed_part = num_hp_parts;
    do {
        ch = getch();
        const size_t index = ch - '1';
        if( index < parts.size() && parts[index].allowed ) {
            healed_part = parts[index].hp;
            break;
        } else if( index == parts.size() || ch == KEY_ESCAPE) {
            healed_part = num_hp_parts;
            break;
        }
    } while (ch < '1' || ch > '7');
    werase(hp_window);
    wrefresh(hp_window);
    delwin(hp_window);
    refresh();

    return healed_part;
}
Пример #7
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int veh_root_part = 0;
    int cargo_part = -1;

    vehicle *veh = g->m.veh_at( pos, veh_root_part );
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, veh_root_part ) ) {
            case DONE:
                return;
            case ITEMS_FROM_CARGO:
                cargo_part = veh->part_with_feature( veh_root_part, "CARGO", false );
                from_vehicle = cargo_part >= 0;
                break;
            case ITEMS_FROM_GROUND:
                // Nothing to change, default is to pick from ground anyway.
                if( g->m.has_flag( "SEALED", pos ) ) {
                    return;
                }

                break;
        }
    }

    if( !from_vehicle ) {
        bool isEmpty = ( g->m.i_at( pos ).empty() );

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at( pos ) ) {
                if( maybe_water.typeId() != "water" ) {
                    isEmpty = false;
                    break;
                }
            }
        }

        if( isEmpty && ( min != -1 || !OPTIONS["AUTO_PICKUP_ADJACENT"] ) ) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items( cargo_part );
        here.resize( vehitems.size() );
        std::copy( vehitems.rbegin(), vehitems.rend(), here.begin() );
    } else {
        auto mapitems = g->m.i_at( pos );
        here.resize( mapitems.size() );
        std::copy( mapitems.rbegin(), mapitems.rend(), here.begin() );
    }

    if( min == -1 ) {
        if( g->check_zone( "NO_AUTO_PICKUP", pos ) ) {
            here.clear();
        }

        // Recursively pick up adjacent items if that option is on.
        if( OPTIONS["AUTO_PICKUP_ADJACENT"] && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                if( g->m.has_flag( "SEALED", apos ) ) {
                    continue;
                }
                if( g->check_zone( "NO_AUTO_PICKUP", apos ) ) {
                    continue;
                }
                pick_up( apos, min );
            }
        }
    }

    // Not many items, just grab them
    if( ( int )here.size() <= min && min != -1 ) {
        g->u.assign_activity( ACT_PICKUP, 0 );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    if( min != -1 ) { // don't bother if we're just autopickup-ing
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3;

    int itemsH = std::min( 25, TERMY / 2 );
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if( maxmaxitems > TERMY - minleftover ) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<pickup_count> getitem( here.size() );

    int maxitems = here.size();
    maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems :
                 maxitems ) );

    int itemcount = 0;

    if( min == -1 ) { //Auto Pickup, select matching items
        if( !select_autopickup_items( here, getitem ) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx( g->w_messages );
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx( g->w_messages );

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        WINDOW *w_pickup    = newwin( pickupH, pickupW, pickupY, pickupX );
        WINDOW *w_item_info = newwin( itemsH,  itemsW,  itemsY,  itemsX );
        WINDOW_PTR w_pickupptr( w_pickup );
        WINDOW_PTR w_item_infoptr( w_item_info );

        std::string action;
        long raw_input_char = ' ';
        input_context ctxt( "PICKUP" );
        ctxt.register_action( "UP" );
        ctxt.register_action( "DOWN" );
        ctxt.register_action( "RIGHT" );
        ctxt.register_action( "LEFT" );
        ctxt.register_action( "NEXT_TAB", _( "Next page" ) );
        ctxt.register_action( "PREV_TAB", _( "Previous page" ) );
        ctxt.register_action( "SCROLL_UP" );
        ctxt.register_action( "SCROLL_DOWN" );
        ctxt.register_action( "CONFIRM" );
        ctxt.register_action( "SELECT_ALL" );
        ctxt.register_action( "QUIT", _( "Cancel" ) );
        ctxt.register_action( "ANY_INPUT" );
        ctxt.register_action( "HELP_KEYBINDINGS" );

        int start = 0, cur_it;
        player pl_copy = g->u;
        pl_copy.set_fake( true );
        bool update = true;
        mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) );
        int selected = 0;
        int iScrollPos = 0;

        if( g->was_fullscreen ) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            const std::string pickup_chars =
                ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" );
            int idx = -1;
            for( int i = 1; i < pickupH; i++ ) {
                mvwprintw( w_pickup, i, 0,
                           "                                                " );
            }
            if( action == "ANY_INPUT" &&
                raw_input_char >= '0' && raw_input_char <= '9' ) {
                int raw_input_char_value = ( char )raw_input_char - '0';
                itemcount *= 10;
                itemcount += raw_input_char_value;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if( action == "SCROLL_UP" ) {
                iScrollPos--;
            } else if( action == "SCROLL_DOWN" ) {
                iScrollPos++;
            } else if( action == "PREV_TAB" ) {
                if( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = ( int )( ( here.size() - 1 ) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, 0, "         " );
            } else if( action == "NEXT_TAB" ) {
                if( start + maxitems < ( int )here.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, pickupH, "            " );
            } else if( action == "UP" ) {
                selected--;
                iScrollPos = 0;
                if( selected < 0 ) {
                    selected = here.size() - 1;
                    start = ( int )( here.size() / maxitems ) * maxitems;
                    if( start >= ( int )here.size() ) {
                        start -= maxitems;
                    }
                } else if( selected < start ) {
                    start -= maxitems;
                }
            } else if( action == "DOWN" ) {
                selected++;
                iScrollPos = 0;
                if( selected >= ( int )here.size() ) {
                    selected = 0;
                    start = 0;
                } else if( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if( selected >= 0 && (
                           ( action == "RIGHT" && !getitem[selected] ) ||
                           ( action == "LEFT" && getitem[selected] )
                       ) ) {
                idx = selected;
            } else if( action == "ANY_INPUT" && raw_input_char == '`' ) {
                std::string ext = string_input_popup(
                                      _( "Enter 2 letters (case sensitive):" ), 3, "", "", "", 2 );
                if( ext.size() == 2 ) {
                    int p1 = pickup_chars.find( ext.at( 0 ) );
                    int p2 = pickup_chars.find( ext.at( 1 ) );
                    if( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else if( action == "ANY_INPUT" ) {
                idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < ( int )here.size() ) {
                if( getitem[idx] ) {
                    if( here[idx].count_by_charges() ) {
                        if( getitem[idx].count == 0 ) {
                            pl_copy.inv.find_item( getitem[idx].position ).charges -= here[idx].charges;
                        } else {
                            pl_copy.inv.find_item( getitem[idx].position ).charges -= getitem[idx].count;
                        }
                    } else {
                        unsigned stack_size = pl_copy.inv.const_stack( getitem[idx].position ).size();
                        pl_copy.i_rem( getitem[idx].position );
                        //if the stack_was emptied, removing the item invalidated later positions- fix them
                        if( stack_size == 1 ) {
                            for( unsigned i = 0; i < here.size(); i++ ) {
                                if( getitem[i] && getitem[i].position > getitem[idx].position ) {
                                    getitem[i].position--;
                                }
                            }
                        }
                    }
                } //end if getitem[idx]

                if( itemcount != 0 || getitem[idx].count == 0 ) {
                    if( itemcount >= here[idx].charges || !here[idx].count_by_charges() ) {
                        // Ignore the count if we pickup the whole stack anyway
                        // or something that is not counted by charges (tools)
                        itemcount = 0;
                    }
                    getitem[idx].count = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[idx].pick = ( action == "RIGHT" ? true : ( action == "LEFT" ? false : !getitem[idx] ) );
                if( action != "RIGHT" && action != "LEFT" ) {
                    selected = idx;
                    start = ( int )( idx / maxitems ) * maxitems;
                }

                if( getitem[idx] ) {
                    item temp = here[idx];
                    if( getitem[idx].count != 0 &&
                        getitem[idx].count < here[idx].charges ) {
                        temp.charges = getitem[idx].count;
                    }
                    item *added = &( pl_copy.i_add( temp ) );
                    getitem[idx].position = pl_copy.inv.position_by_item( added );
                } else {
                    getitem[idx].count = 0;
                }
                update = true;
            }

            werase( w_item_info );
            if( selected >= 0 && selected <= ( int )here.size() - 1 ) {
                std::vector<iteminfo> vThisItem, vDummy;
                here[selected].info( true, vThisItem );

                draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true );
            }
            draw_custom_border( w_item_info, false );
            mvwprintw( w_item_info, 0, 2, "< " );
            trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >",
                            here[selected].display_name().c_str() );
            wrefresh( w_item_info );

            if( action == "SELECT_ALL" ) {
                int count = 0;
                for( size_t i = 0; i < here.size(); i++ ) {
                    if( getitem[i] ) {
                        count++;
                    } else {
                        item *added = &( pl_copy.i_add( here[i] ) );
                        getitem[i].position = pl_copy.inv.position_by_item( added );
                    }
                    getitem[i].pick = true;
                }
                if( count == ( int )here.size() ) {
                    for( size_t i = 0; i < here.size(); i++ ) {
                        getitem[i].pick = false;
                    }
                    pl_copy = g->u;
                    pl_copy.set_fake( true );
                }
                update = true;
            }

            for( cur_it = start; cur_it < start + maxitems; cur_it++ ) {
                mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0,
                           "                                        " );
                if( cur_it < ( int )here.size() ) {
                    nc_color icolor = here[cur_it].color_in_inventory();
                    if( cur_it == selected ) {
                        icolor = hilite( icolor );
                    }

                    if( cur_it < ( int )pickup_chars.size() ) {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor,
                                  char( pickup_chars[cur_it] ) );
                    } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() *
                               ( int )pickup_chars.size() ) {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c",
                                   char( pickup_chars[p1] ), char( pickup_chars[p2] ) );
                    } else {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' );
                    }
                    if( getitem[cur_it] ) {
                        if( getitem[cur_it].count == 0 ) {
                            wprintz( w_pickup, c_ltblue, " + " );
                        } else {
                            wprintz( w_pickup, c_ltblue, " # " );
                        }
                    } else {
                        wprintw( w_pickup, " - " );
                    }
                    std::string item_name = here[cur_it].display_name();
                    if( OPTIONS["ITEM_SYMBOLS"] ) {
                        item_name = string_format( "%s %s", here[cur_it].symbol().c_str(),
                                                   item_name.c_str() );
                    }
                    trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor,
                                    "%s", item_name.c_str() );
                }
            }

            mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ),
                       ctxt.get_desc( "LEFT", 1 ).c_str() );

            center_print( w_pickup, maxitems + 1, c_ltgray, _( "[%s] Help" ),
                          ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() );

            right_print( w_pickup, maxitems + 1, 0, c_ltgray, _( "[%s] Mark" ),
                         ctxt.get_desc( "RIGHT", 1 ).c_str() );

            mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ),
                       ctxt.get_desc( "PREV_TAB", 1 ).c_str() );

            center_print( w_pickup, maxitems + 2, c_ltgray, _( "[%s] All" ),
                          ctxt.get_desc( "SELECT_ALL", 1 ).c_str() );

            right_print( w_pickup, maxitems + 2, 0, c_ltgray, _( "[%s] Next" ),
                         ctxt.get_desc( "NEXT_TAB", 1 ).c_str() );

            if( update ) { // Update weight & volume information
                update = false;
                for( int i = 9; i < pickupW; ++i ) {
                    mvwaddch( w_pickup, 0, i, ' ' );
                }
                mvwprintz( w_pickup, 0,  9,
                           ( pl_copy.weight_carried() > g->u.weight_capacity() ? c_red : c_white ),
                           _( "Wgt %.1f" ), convert_weight( pl_copy.weight_carried() ) + 0.05 ); // +0.05 to round up
                wprintz( w_pickup, c_white, "/%.1f", convert_weight( g->u.weight_capacity() ) );
                mvwprintz( w_pickup, 0, 24,
                           ( pl_copy.volume_carried() > g->u.volume_capacity() ? c_red : c_white ),
                           _( "Vol %d" ), pl_copy.volume_carried() );
                wprintz( w_pickup, c_white, "/%d", g->u.volume_capacity() );
            }
            wrefresh( w_pickup );

            action = ctxt.handle_input();
            raw_input_char = ctxt.get_raw_input().get_first_input();

        } while( action != "QUIT" && action != "CONFIRM" );

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection ) {
                item_selected = true;
            }
        }
        if( action != "CONFIRM" || !item_selected ) {
            w_pickupptr.reset();
            w_item_infoptr.reset();
            add_msg( _( "Never mind." ) );
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( ACT_PICKUP, 0 );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    std::reverse( getitem.begin(), getitem.end() );
    for( size_t i = 0; i < here.size(); i++ ) {
        if( getitem[i] ) {
            g->u.activity.values.push_back( i );
            g->u.activity.values.push_back( getitem[i].count );
        }
    }

    g->reenter_fullscreen();
}
Пример #8
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int veh_root_part = 0;
    int cargo_part = -1;

    vehicle *veh = g->m.veh_at (pos, veh_root_part);
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, veh_root_part ) ) {
        case DONE:
            return;
        case ITEMS_FROM_CARGO:
            cargo_part = veh->part_with_feature( veh_root_part, "CARGO", false );
            from_vehicle = cargo_part >= 0;
            break;
        case ITEMS_FROM_GROUND:
            // Nothing to change, default is to pick from ground anyway.
            break;
        }
    }

    if (g->m.has_flag("SEALED", pos)) {
        return;
    }

    //min == -1 is Autopickup
    if (!g->u.can_pickup(min != -1)) { // no message on autopickup (-1)
        return;
    }

    if( !from_vehicle ) {
        bool isEmpty = (g->m.i_at(pos).empty());

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if ((!isEmpty) && g->m.furn(pos) == f_toilet) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at(pos) ) {
                if( maybe_water.typeId() != "water") {
                    isEmpty = false;
                    break;
                }
            }
        }

        if (isEmpty && (min != -1 || !OPTIONS["AUTO_PICKUP_ADJACENT"] )) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items(cargo_part);
        here.resize( vehitems.size() );
        std::copy( vehitems.begin(), vehitems.end(), here.begin() );
    } else {
        auto mapitems = g->m.i_at(pos);
        here.resize( mapitems.size() );
        std::copy( mapitems.begin(), mapitems.end(), here.begin() );
    }

    if (min == -1) {
        if( g->check_zone( "NO_AUTO_PICKUP", pos ) ) {
            here.clear();
        }

        // Recursively pick up adjacent items if that option is on.
        if( OPTIONS["AUTO_PICKUP_ADJACENT"] && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                if( g->m.has_flag( "SEALED", apos ) ) {
                    continue;
                }
                if( g->check_zone( "NO_AUTO_PICKUP", apos ) ) {
                    continue;
                }
                pick_up( apos, min );
            }
        }
    }

    // Not many items, just grab them
    if ((int)here.size() <= min && min != -1) {
        g->u.assign_activity( ACT_PICKUP, 0 );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    if(min != -1) { // don't bother if we're just autopickup-ing
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy(g->w_messages) - 3;

    int itemsH = std::min(25, TERMY / 2);
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if(maxmaxitems > TERMY - minleftover) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<bool> getitem;
    getitem.resize(here.size(), false);

    int maxitems = here.size();
    maxitems = (maxitems < minmaxitems ? minmaxitems : (maxitems > maxmaxitems ? maxmaxitems :
                maxitems ));

    int itemcount = 0;
    std::map<int, unsigned int> pickup_count; // Count of how many we'll pick up from each stack

    if (min == -1) { //Auto Pickup, select matching items
        if( !select_autopickup_items( here, getitem) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx(g->w_messages);
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx(g->w_messages);

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        WINDOW *w_pickup    = newwin(pickupH, pickupW, pickupY, pickupX);
        WINDOW *w_item_info = newwin(itemsH,  itemsW,  itemsY,  itemsX);
        WINDOW_PTR w_pickupptr( w_pickup );
        WINDOW_PTR w_item_infoptr( w_item_info );

        int ch = ' ';
        int start = 0, cur_it;
        int new_weight = g->u.weight_carried(), new_volume = g->u.volume_carried();
        bool update = true;
        mvwprintw(w_pickup, 0, 0, _("PICK UP"));
        int selected = 0;
        int iScrollPos = 0;

        if(g->was_fullscreen) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            static const std::string pickup_chars =
                "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;";
            int idx = -1;
            for (int i = 1; i < pickupH; i++) {
                mvwprintw(w_pickup, i, 0,
                          "                                                ");
            }
            if (ch >= '0' && ch <= '9') {
                ch = (char)ch - '0';
                itemcount *= 10;
                itemcount += ch;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if ( ch == KEY_PPAGE) {
                iScrollPos--;
            } else if ( ch == KEY_NPAGE) {
                iScrollPos++;
            } else if ( ch == '<' ) {
                if ( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = (int)( (here.size()-1) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw(w_pickup, maxitems + 2, 0, "         ");
            } else if ( ch == '>' ) {
                if ( start + maxitems < (int)here.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw(w_pickup, maxitems + 2, pickupH, "            ");
            } else if ( ch == KEY_UP ) {
                selected--;
                iScrollPos = 0;
                if ( selected < 0 ) {
                    selected = here.size() - 1;
                    start = (int)( here.size() / maxitems ) * maxitems;
                    if (start >= (int)here.size()) {
                        start -= maxitems;
                    }
                } else if ( selected < start ) {
                    start -= maxitems;
                }
            } else if ( ch == KEY_DOWN ) {
                selected++;
                iScrollPos = 0;
                if ( selected >= (int)here.size() ) {
                    selected = 0;
                    start = 0;
                } else if ( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if ( selected >= 0 && (
                            ( ch == KEY_RIGHT && !getitem[selected]) ||
                            ( ch == KEY_LEFT && getitem[selected] )
                        ) ) {
                idx = selected;
            } else if ( ch == '`' ) {
                std::string ext = string_input_popup(
                                      _("Enter 2 letters (case sensitive):"), 3, "", "", "", 2);
                if(ext.size() == 2) {
                    int p1 = pickup_chars.find(ext.at(0));
                    int p2 = pickup_chars.find(ext.at(1));
                    if ( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else {
                idx = ( ch <= 127 ) ? pickup_chars.find(ch) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < (int)here.size()) {
                if( getitem[idx] ) {
                    if( pickup_count[idx] != 0 && (int)pickup_count[idx] < here[idx].charges ) {
                        item temp = here[idx];
                        temp.charges = pickup_count[idx];
                        new_weight -= temp.weight();
                        new_volume -= temp.volume();
                    } else {
                        new_weight -= here[idx].weight();
                        new_volume -= here[idx].volume();
                    }
                }
                if (itemcount != 0 || pickup_count[idx] == 0) {
                    if (itemcount >= here[idx].charges || !here[idx].count_by_charges()) {
                        // Ignore the count if we pickup the whole stack anyway
                        // or something that is not counted by charges (tools)
                        itemcount = 0;
                    }
                    pickup_count[idx] = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[idx] = ( ch == KEY_RIGHT ? true : ( ch == KEY_LEFT ? false : !getitem[idx] ) );
                if ( ch != KEY_RIGHT && ch != KEY_LEFT) {
                    selected = idx;
                    start = (int)( idx / maxitems ) * maxitems;
                }

                if (getitem[idx]) {
                    if (pickup_count[idx] != 0 &&
                        (int)pickup_count[idx] < here[idx].charges) {
                        item temp = here[idx];
                        temp.charges = pickup_count[idx];
                        new_weight += temp.weight();
                        new_volume += temp.volume();
                    } else {
                        new_weight += here[idx].weight();
                        new_volume += here[idx].volume();
                    }
                } else {
                    pickup_count[idx] = 0;
                }
                update = true;
            }

            werase(w_item_info);
            if ( selected >= 0 && selected <= (int)here.size() - 1 ) {
                std::vector<iteminfo> vThisItem, vDummy;
                here[selected].info(true, vThisItem);

                draw_item_info(w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true);
            }
            draw_custom_border(w_item_info, false);
            mvwprintw(w_item_info, 0, 2, "< ");
            trim_and_print(w_item_info, 0, 4, itemsW - 8, c_white, "%s >", here[selected].display_name().c_str());
            wrefresh(w_item_info);

            if (ch == ',') {
                int count = 0;
                for (size_t i = 0; i < here.size(); i++) {
                    if (getitem[i]) {
                        count++;
                    } else {
                        new_weight += here[i].weight();
                        new_volume += here[i].volume();
                    }
                    getitem[i] = true;
                }
                if (count == (int)here.size()) {
                    for (size_t i = 0; i < here.size(); i++) {
                        getitem[i] = false;
                    }
                    new_weight = g->u.weight_carried();
                    new_volume = g->u.volume_carried();
                }
                update = true;
            }

            for (cur_it = start; cur_it < start + maxitems; cur_it++) {
                mvwprintw(w_pickup, 1 + (cur_it % maxitems), 0,
                          "                                        ");
                if (cur_it < (int)here.size()) {
                    nc_color icolor = here[cur_it].color_in_inventory();
                    if (cur_it == selected) {
                        icolor = hilite(icolor);
                    }

                    if (cur_it < (int)pickup_chars.size() ) {
                        mvwputch(w_pickup, 1 + (cur_it % maxitems), 0, icolor,
                                 char(pickup_chars[cur_it]));
                    } else {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz(w_pickup, 1 + (cur_it % maxitems), 0, icolor, "`%c%c",
                                  char(pickup_chars[p1]), char(pickup_chars[p2]));
                    }
                    if (getitem[cur_it]) {
                        if (pickup_count[cur_it] == 0) {
                            wprintz(w_pickup, c_ltblue, " + ");
                        } else {
                            wprintz(w_pickup, c_ltblue, " # ");
                        }
                    } else {
                        wprintw(w_pickup, " - ");
                    }
                    std::string item_name = here[cur_it].display_name();
                    if (OPTIONS["ITEM_SYMBOLS"]) {
                        item_name = string_format("%c %s", here[cur_it].symbol(), item_name.c_str());
                    }
                    trim_and_print(w_pickup, 1 + (cur_it % maxitems), 6, pickupW - 4, icolor,
                                   "%s", item_name.c_str());
                }
            }

            int pw = pickupW;
            const char *unmark = _("[left] Unmark");
            const char *scroll = _("[up/dn] Scroll");
            const char *mark   = _("[right] Mark");
            mvwprintw(w_pickup, maxitems + 1, 0,                         unmark);
            mvwprintw(w_pickup, maxitems + 1, (pw - std::strlen(scroll)) / 2, scroll);
            mvwprintw(w_pickup, maxitems + 1,  pw - std::strlen(mark),        mark);
            const char *prev = _("[<] Prev");
            const char *all = _("[,] All");
            const char *next   = _("[>] Next");
            mvwprintw(w_pickup, maxitems + 2, 0, prev);
            mvwprintw(w_pickup, maxitems + 2, (pw - std::strlen(all)) / 2, all);
            mvwprintw(w_pickup, maxitems + 2, pw - std::strlen(next), next);

            if (update) { // Update weight & volume information
                update = false;
                for (int i = 9; i < pickupW; ++i) {
                    mvwaddch(w_pickup, 0, i, ' ');
                }
                mvwprintz(w_pickup, 0,  9,
                          (new_weight > g->u.weight_capacity() ? c_red : c_white),
                          _("Wgt %.1f"), g->u.convert_weight(new_weight) + 0.05); // +0.05 to round up
                wprintz(w_pickup, c_white, "/%.1f", g->u.convert_weight(g->u.weight_capacity()));
                mvwprintz(w_pickup, 0, 24,
                          (new_volume > g->u.volume_capacity() ? c_red : c_white),
                          _("Vol %d"), new_volume);
                wprintz(w_pickup, c_white, "/%d", g->u.volume_capacity());
            }
            wrefresh(w_pickup);

            ch = (int)getch();

        } while (ch != ' ' && ch != '\n' && ch != KEY_ENTER && ch != KEY_ESCAPE);

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection ) {
                item_selected = true;
            }
        }
        if( (ch != '\n' && ch != KEY_ENTER) || !item_selected ) {
            w_pickupptr.reset();
            w_item_infoptr.reset();
            add_msg(_("Never mind."));
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( ACT_PICKUP, 0 );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    for (size_t i = 0; i < here.size(); i++) {
        if( getitem[i] ) {
            g->u.activity.values.push_back( i );
            g->u.activity.values.push_back( pickup_count[i] );
        }
    }

    g->reenter_fullscreen();
}
Пример #9
0
void player::power_bionics()
{
    std::vector <bionic *> passive = filtered_bionics( *my_bionics, TAB_PASSIVE );
    std::vector <bionic *> active = filtered_bionics( *my_bionics, TAB_ACTIVE );
    bionic *bio_last = NULL;
    bionic_tab_mode tab_mode = TAB_ACTIVE;

    //added title_tab_height for the tabbed bionic display
    int TITLE_HEIGHT = 2;
    int TITLE_TAB_HEIGHT = 3;

    // Main window
    /** Total required height is:
     * top frame line:                                         + 1
     * height of title window:                                 + TITLE_HEIGHT
     * height of tabs:                                         + TITLE_TAB_HEIGHT
     * height of the biggest list of active/passive bionics:   + bionic_count
     * bottom frame line:                                      + 1
     * TOTAL: TITLE_HEIGHT + TITLE_TAB_HEIGHT + bionic_count + 2
     */
    const int HEIGHT = std::min( TERMY,
                                 std::max( FULL_SCREEN_HEIGHT,
                                           TITLE_HEIGHT + TITLE_TAB_HEIGHT +
                                           ( int )my_bionics->size() + 2 ) );
    const int WIDTH = FULL_SCREEN_WIDTH + ( TERMX - FULL_SCREEN_WIDTH ) / 2;
    const int START_X = ( TERMX - WIDTH ) / 2;
    const int START_Y = ( TERMY - HEIGHT ) / 2;
    //wBio is the entire bionic window
    catacurses::window wBio = catacurses::newwin( HEIGHT, WIDTH, START_Y, START_X );

    const int LIST_HEIGHT = HEIGHT - TITLE_HEIGHT - TITLE_TAB_HEIGHT - 2;

    const int DESCRIPTION_WIDTH = WIDTH - 2 - 40;
    const int DESCRIPTION_START_Y = START_Y + TITLE_HEIGHT + TITLE_TAB_HEIGHT + 1;
    const int DESCRIPTION_START_X = START_X + 1 + 40;
    //w_description is the description panel that is controlled with ! key
    catacurses::window w_description = catacurses::newwin( LIST_HEIGHT, DESCRIPTION_WIDTH,
                                       DESCRIPTION_START_Y, DESCRIPTION_START_X );

    // Title window
    const int TITLE_START_Y = START_Y + 1;
    const int HEADER_LINE_Y = TITLE_HEIGHT + TITLE_TAB_HEIGHT + 1;
    catacurses::window w_title = catacurses::newwin( TITLE_HEIGHT, WIDTH - 2, TITLE_START_Y,
                                 START_X + 1 );

    const int TAB_START_Y = TITLE_START_Y + 2;
    //w_tabs is the tab bar for passive and active bionic groups
    catacurses::window w_tabs = catacurses::newwin( TITLE_TAB_HEIGHT, WIDTH - 2, TAB_START_Y,
                                START_X + 1 );

    int scroll_position = 0;
    int cursor = 0;

    //generate the tab title string and a count of the bionics owned
    bionic_menu_mode menu_mode = ACTIVATING;
    // offset for display: bionic with index i is drawn at y=list_start_y+i
    // drawing the bionics starts with bionic[scroll_position]
    const int list_start_y = HEADER_LINE_Y;// - scroll_position;
    int half_list_view_location = LIST_HEIGHT / 2;
    int max_scroll_position = std::max( 0, ( int )active.size() );

    input_context ctxt( "BIONICS" );
    ctxt.register_updown();
    ctxt.register_action( "ANY_INPUT" );
    ctxt.register_action( "TOGGLE_EXAMINE" );
    ctxt.register_action( "REASSIGN" );
    ctxt.register_action( "REMOVE" );
    ctxt.register_action( "NEXT_TAB" );
    ctxt.register_action( "PREV_TAB" );
    ctxt.register_action( "CONFIRM" );
    ctxt.register_action( "HELP_KEYBINDINGS" );

    bool recalc = false;
    bool redraw = true;

    for( ;; ) {
        if( recalc ) {
            passive = filtered_bionics( *my_bionics, TAB_PASSIVE );
            active = filtered_bionics( *my_bionics, TAB_ACTIVE );

            if( active.empty() && !passive.empty() ) {
                tab_mode = TAB_PASSIVE;
            }

            if( --cursor < 0 ) {
                cursor = 0;
            }
            if( scroll_position > max_scroll_position &&
                cursor - scroll_position < LIST_HEIGHT - half_list_view_location ) {
                scroll_position--;
            }

            recalc = false;
            // bionics were modified, so it's necessary to redraw the screen
            redraw = true;
        }

        //track which list we are looking at
        std::vector<bionic *> *current_bionic_list = ( tab_mode == TAB_ACTIVE ? &active : &passive );
        max_scroll_position = std::max( 0, ( int )current_bionic_list->size() - LIST_HEIGHT );

        if( redraw ) {
            redraw = false;

            werase( wBio );
            draw_border( wBio, BORDER_COLOR, _( " BIONICS " ) );
            // Draw symbols to connect additional lines to border
            mvwputch( wBio, HEADER_LINE_Y - 1, 0, BORDER_COLOR, LINE_XXXO ); // |-
            mvwputch( wBio, HEADER_LINE_Y - 1, WIDTH - 1, BORDER_COLOR, LINE_XOXX ); // -|

            int max_width = 0;
            std::vector<std::string>bps;
            for( int i = 0; i < num_bp; ++i ) {
                const body_part bp = bp_aBodyPart[i];
                const int total = get_total_bionics_slots( bp );
                const std::string s = string_format( "%s: %d/%d",
                                                     body_part_name_as_heading( bp, 1 ).c_str(),
                                                     total - get_free_bionics_slots( bp ), total );
                bps.push_back( s );
                max_width = std::max( max_width, utf8_width( s ) );
            }
            const int pos_x = WIDTH - 2 - max_width;
            if( g->u.has_trait( trait_id( "DEBUG_CBM_SLOTS" ) ) ) {
                for( int i = 0; i < num_bp; ++i ) {
                    mvwprintz( wBio, i + list_start_y, pos_x, c_light_gray, bps[i] );
                }
            }

            if( current_bionic_list->empty() ) {
                std::string msg;
                switch( tab_mode ) {
                    case TAB_ACTIVE:
                        msg = _( "No activatable bionics installed." );
                        break;
                    case TAB_PASSIVE:
                        msg = _( "No passive bionics installed." );
                        break;
                }
                fold_and_print( wBio, list_start_y, 2, pos_x - 1, c_light_gray, msg );
            } else {
                for( size_t i = scroll_position; i < current_bionic_list->size(); i++ ) {
                    if( list_start_y + static_cast<int>( i ) - scroll_position == HEIGHT - 1 ) {
                        break;
                    }
                    const bool is_highlighted = cursor == static_cast<int>( i );
                    const nc_color col = get_bionic_text_color( *( *current_bionic_list )[i],
                                         is_highlighted );
                    const std::string desc = string_format( "%c %s", ( *current_bionic_list )[i]->invlet,
                                                            build_bionic_powerdesc_string(
                                                                    *( *current_bionic_list )[i] ).c_str() );
                    trim_and_print( wBio, list_start_y + i - scroll_position, 2, WIDTH - 3, col,
                                    desc );
                    if( is_highlighted && menu_mode != EXAMINING && g->u.has_trait( trait_id( "DEBUG_CBM_SLOTS" ) ) ) {
                        const bionic_id bio_id = ( *current_bionic_list )[i]->id;
                        draw_connectors( wBio, list_start_y + i - scroll_position, utf8_width( desc ) + 3,
                                         pos_x - 2, bio_id );

                        // redraw highlighted (occupied) body parts
                        for( auto &elem : bio_id->occupied_bodyparts ) {
                            const int i = static_cast<int>( elem.first );
                            mvwprintz( wBio, i + list_start_y, pos_x, c_yellow, bps[i] );
                        }
                    }

                }
            }

            draw_scrollbar( wBio, cursor, LIST_HEIGHT, current_bionic_list->size(), list_start_y );
        }
        wrefresh( wBio );
        draw_bionics_tabs( w_tabs, active.size(), passive.size(), tab_mode );
        draw_bionics_titlebar( w_title, this, menu_mode );
        if( menu_mode == EXAMINING && !current_bionic_list->empty() ) {
            draw_description( w_description, *( *current_bionic_list )[cursor] );
        }

        const std::string action = ctxt.handle_input();
        const long ch = ctxt.get_raw_input().get_first_input();
        bionic *tmp = NULL;
        bool confirmCheck = false;

        if( action == "DOWN" ) {
            redraw = true;
            if( static_cast<size_t>( cursor ) < current_bionic_list->size() - 1 ) {
                cursor++;
            } else {
                cursor = 0;
            }
            if( scroll_position < max_scroll_position &&
                cursor - scroll_position > LIST_HEIGHT - half_list_view_location ) {
                scroll_position++;
            }
            if( scroll_position > 0 && cursor - scroll_position < half_list_view_location ) {
                scroll_position = std::max( cursor - half_list_view_location, 0 );
            }
        } else if( action == "UP" ) {
            redraw = true;
            if( cursor > 0 ) {
                cursor--;
            } else {
                cursor = current_bionic_list->size() - 1;
            }
            if( scroll_position > 0 && cursor - scroll_position < half_list_view_location ) {
                scroll_position--;
            }
            if( scroll_position < max_scroll_position &&
                cursor - scroll_position > LIST_HEIGHT - half_list_view_location ) {
                scroll_position =
                    std::max( std::min<int>( current_bionic_list->size() - LIST_HEIGHT,
                                             cursor - half_list_view_location ), 0 );
            }
        } else if( menu_mode == REASSIGNING ) {
            menu_mode = ACTIVATING;

            if( action == "CONFIRM" && !current_bionic_list->empty() ) {
                auto &bio_list = tab_mode == TAB_ACTIVE ? active : passive;
                tmp = bio_list[cursor];
            } else {
                tmp = bionic_by_invlet( ch );
            }

            if( tmp == nullptr ) {
                // Selected an non-existing bionic (or Escape, or ...)
                continue;
            }
            redraw = true;
            const long newch = popup_getkey( _( "%s; enter new letter. Space to clear. Esc to cancel." ),
                                             tmp->id->name.c_str() );
            wrefresh( wBio );
            if( newch == ch || newch == KEY_ESCAPE ) {
                continue;
            }
            if( newch == ' ' ) {
                tmp->invlet = ' ';
                continue;
            }
            if( !bionic_chars.valid( newch ) ) {
                popup( _( "Invalid bionic letter. Only those characters are valid:\n\n%s" ),
                       bionic_chars.get_allowed_chars().c_str() );
                continue;
            }
            bionic *otmp = bionic_by_invlet( newch );
            if( otmp != nullptr ) {
                std::swap( tmp->invlet, otmp->invlet );
            } else {
                tmp->invlet = newch;
            }
            // TODO: show a message like when reassigning a key to an item?
        } else if( action == "NEXT_TAB" ) {
            redraw = true;
            scroll_position = 0;
            cursor = 0;
            if( tab_mode == TAB_ACTIVE ) {
                tab_mode = TAB_PASSIVE;
            } else {
                tab_mode = TAB_ACTIVE;
            }
        } else if( action == "PREV_TAB" ) {
            redraw = true;
            scroll_position = 0;
            cursor = 0;
            if( tab_mode == TAB_PASSIVE ) {
                tab_mode = TAB_ACTIVE;
            } else {
                tab_mode = TAB_PASSIVE;
            }
        } else if( action == "REASSIGN" ) {
            menu_mode = REASSIGNING;
        } else if( action == "TOGGLE_EXAMINE" ) { // switches between activation and examination
            menu_mode = menu_mode == ACTIVATING ? EXAMINING : ACTIVATING;
            redraw = true;
        } else if( action == "REMOVE" ) {
            menu_mode = REMOVING;
            redraw = true;
        } else if( action == "HELP_KEYBINDINGS" ) {
            redraw = true;
        } else if( action == "CONFIRM" ) {
            confirmCheck = true;
        } else {
            confirmCheck = true;
        }
        //confirmation either occurred by pressing enter where the bionic cursor is, or the hotkey was selected
        if( confirmCheck ) {
            auto &bio_list = tab_mode == TAB_ACTIVE ? active : passive;
            if( action == "CONFIRM" && !current_bionic_list->empty() ) {
                tmp = bio_list[cursor];
            } else {
                tmp = bionic_by_invlet( ch );
                if( tmp && tmp != bio_last ) {
                    // new bionic selected, update cursor and scroll position
                    int temp_cursor = 0;
                    for( temp_cursor = 0; temp_cursor < ( int )bio_list.size(); temp_cursor++ ) {
                        if( bio_list[temp_cursor] == tmp ) {
                            break;
                        }
                    }
                    // if bionic is not found in current list, ignore the attempt to view/activate
                    if( temp_cursor >= ( int )bio_list.size() ) {
                        continue;
                    }
                    //relocate cursor to the bionic that was found
                    cursor = temp_cursor;
                    scroll_position = 0;
                    while( scroll_position < max_scroll_position &&
                           cursor - scroll_position > LIST_HEIGHT - half_list_view_location ) {
                        scroll_position++;
                    }
                }
            }
            if( !tmp ) {
                // entered a key that is not mapped to any bionic,
                // -> leave screen
                break;
            }
            bio_last = tmp;
            const bionic_id &bio_id = tmp->id;
            const bionic_data &bio_data = bio_id.obj();
            if( menu_mode == REMOVING ) {
                recalc = uninstall_bionic( bio_id );
                redraw = true;
                continue;
            }
            if( menu_mode == ACTIVATING ) {
                if( bio_data.activated ) {
                    int b = tmp - &( *my_bionics )[0];
                    if( tmp->powered ) {
                        deactivate_bionic( b );
                    } else {
                        activate_bionic( b );
                        // Clear the menu if we are firing a bionic gun
                        if( tmp->info().gun_bionic ) {
                            break;
                        }
                    }
                    // update message log and the menu
                    g->refresh_all();
                    redraw = true;
                    if( moves < 0 ) {
                        return;
                    }
                    continue;
                } else {
                    popup( _( "You can not activate %s!\n"
                              "To read a description of %s, press '!', then '%c'." ), bio_data.name.c_str(),
                           bio_data.name.c_str(), tmp->invlet );
                    redraw = true;
                }
            } else if( menu_mode == EXAMINING ) { // Describing bionics, allow user to jump to description key
                redraw = true;
                if( action != "CONFIRM" ) {
                    for( size_t i = 0; i < active.size(); i++ ) {
                        if( active[i] == tmp ) {
                            tab_mode = TAB_ACTIVE;
                            cursor = static_cast<int>( i );
                            int max_scroll_check = std::max( 0, ( int )active.size() - LIST_HEIGHT );
                            if( static_cast<int>( i ) > max_scroll_check ) {
                                scroll_position = max_scroll_check;
                            } else {
                                scroll_position = i;
                            }
                            break;
                        }
                    }
                    for( size_t i = 0; i < passive.size(); i++ ) {
                        if( passive[i] == tmp ) {
                            tab_mode = TAB_PASSIVE;
                            cursor = static_cast<int>( i );
                            int max_scroll_check = std::max( 0, ( int )passive.size() - LIST_HEIGHT );
                            if( static_cast<int>( i ) > max_scroll_check ) {
                                scroll_position = max_scroll_check;
                            } else {
                                scroll_position = i;
                            }
                            break;
                        }
                    }
                }
            }
        }
    }
}
Пример #10
0
/*
 * Generate and refresh output
 */
void uimenu::show()
{
    if (!started) {
        setup();
    }
    std::string padspaces = std::string(w_width - 2 - pad_left - pad_right, ' ');
    const int text_lines = textformatted.size();
    for ( int i = 0; i < text_lines; i++ ) {
        trim_and_print(window, 1 + i, 2, getmaxx(window) - 4, text_color, "%s", textformatted[i].c_str());
    }

    mvwputch(window, text_lines + 1, 0, border_color, LINE_XXXO);
    for ( int i = 1; i < w_width - 1; ++i) {
        mvwputch(window, text_lines + 1, i, border_color, LINE_OXOX);
    }
    mvwputch(window, text_lines + 1, w_width - 1, border_color, LINE_XOXX);

    int estart = text_lines + 2;

    calcStartPos( vshift, fselected, vmax, fentries.size() );

    for ( int fei = vshift, si = 0; si < vmax; fei++, si++ ) {
        if ( fei < (int)fentries.size() ) {
            int ei = fentries [ fei ];
            nc_color co = ( ei == selected ?
                            hilight_color :
                            ( entries[ ei ].enabled ?
                              entries[ ei ].text_color :
                              disabled_color )
                          );

            if ( hilight_full ) {
                mvwprintz(window, estart + si, pad_left + 1, co , "%s", padspaces.c_str());
            }
            if(entries[ ei ].enabled && entries[ ei ].hotkey >= 33 && entries[ ei ].hotkey < 126 ) {
                mvwprintz( window, estart + si, pad_left + 2, ( ei == selected ) ? hilight_color :
                           hotkey_color , "%c", entries[ ei ].hotkey );
            }
            if( padspaces.size() > 3 ) {
                // padspaces's length indicates the maximal width of the entry, it is used above to
                // activate the highlighting, it is used to override previous text there, but in both
                // cases printeing starts at pad_left+1, here it starts at pad_left+4, so 3 cells less
                // to be used.
                const auto entry = utf8_wrapper( entries[ ei ].txt );
                trim_and_print( window, estart + si, pad_left + 4, w_width - 2 - pad_left - pad_right, co, "%s", entry.c_str() );
            }
            if ( !entries[ei].extratxt.txt.empty() ) {
                mvwprintz( window, estart + si, pad_left + 1 + entries[ ei ].extratxt.left,
                           entries[ ei ].extratxt.color, "%s", entries[ ei ].extratxt.txt.c_str() );
            }
            if ( entries[ei].extratxt.sym != 0 ) {
                mvwputch ( window, estart + si, pad_left + 1 + entries[ ei ].extratxt.left,
                           entries[ ei ].extratxt.color, entries[ ei ].extratxt.sym );
            }
            if ( callback != NULL && ei == selected ) {
                callback->select(ei, this);
            }
        } else {
            mvwprintz(window, estart + si, pad_left + 1, c_ltgray , "%s", padspaces.c_str());
        }
    }

    if ( desc_enabled ) {
        // draw border
        mvwputch(window, w_height - desc_lines - 2, 0, border_color, LINE_XXXO);
        for ( int i = 1; i < w_width - 1; ++i) {
            mvwputch(window, w_height - desc_lines - 2, i, border_color, LINE_OXOX);
        }
        mvwputch(window, w_height - desc_lines - 2, w_width - 1, border_color, LINE_XOXX);

        // clear previous desc the ugly way
        for ( int y = desc_lines + 1; y > 1; --y ) {
            for ( int x = 2; x < w_width - 2; ++x) {
                mvwputch(window, w_height - y, x, text_color, " ");
            }
        }

        // draw description
        fold_and_print(window, w_height - desc_lines - 1, 2, w_width - 4, text_color, entries[selected].desc.c_str());
    }

    if ( !filter.empty() ) {
        mvwprintz( window, w_height - 1, 2, border_color, "< %s >", filter.c_str() );
        mvwprintz( window, w_height - 1, 4, text_color, "%s", filter.c_str() );
    }
    apply_scrollbar();

    this->refresh(true);
}
Пример #11
0
/**
 * Generate and refresh output
 */
void uimenu::show()
{
    if (!started) {
        setup();
    }

    werase(window);
    draw_border(window, border_color);
    if( !title.empty() ) {
        mvwprintz(window, 0, 1, border_color, "< ");
        wprintz( window, title_color, title );
        wprintz(window, border_color, " >");
    }

    std::string padspaces = std::string(w_width - 2 - pad_left - pad_right, ' ');
    const int text_lines = textformatted.size();
    int estart = 1;
    if( !textformatted.empty() ) {
        for ( int i = 0; i < text_lines; i++ ) {
            trim_and_print( window, 1 + i, 2, getmaxx( window ) - 4, text_color, textformatted[i] );
        }

        mvwputch(window, text_lines + 1, 0, border_color, LINE_XXXO);
        for ( int i = 1; i < w_width - 1; ++i) {
            mvwputch(window, text_lines + 1, i, border_color, LINE_OXOX);
        }
        mvwputch(window, text_lines + 1, w_width - 1, border_color, LINE_XOXX);
        estart += text_lines + 1; // +1 for the horizontal line.
    }

    calcStartPos( vshift, fselected, vmax, fentries.size() );

    for ( int fei = vshift, si = 0; si < vmax; fei++, si++ ) {
        if ( fei < (int)fentries.size() ) {
            int ei = fentries [ fei ];
            nc_color co = ( ei == selected ?
                            hilight_color :
                            ( entries[ ei ].enabled || entries[ei].force_color ?
                              entries[ ei ].text_color :
                              disabled_color )
                          );

            if ( hilight_full ) {
                mvwprintz( window, estart + si, pad_left + 1, co, padspaces );
            }
            if( entries[ ei ].hotkey >= 33 && entries[ ei ].hotkey < 126 ) {
                const nc_color hotkey_co = ei == selected ? hilight_color : hotkey_color;
                mvwprintz( window, estart + si, pad_left + 2, entries[ ei ].enabled ? hotkey_co : co,
                           "%c", entries[ ei ].hotkey );
            }
            if( padspaces.size() > 3 ) {
                // padspaces's length indicates the maximal width of the entry, it is used above to
                // activate the highlighting, it is used to override previous text there, but in both
                // cases printing starts at pad_left+1, here it starts at pad_left+4, so 3 cells less
                // to be used.
                const auto entry = utf8_wrapper( ei == selected ? remove_color_tags( entries[ ei ].txt ) : entries[ ei ].txt );
                trim_and_print( window, estart + si, pad_left + 4,
                                max_entry_len, co, "%s", entry.c_str() );

                if( max_column_len && !entries[ ei ].ctxt.empty() ) {
                    const auto centry = utf8_wrapper( ei == selected ? remove_color_tags( entries[ ei ].ctxt ) : entries[ ei ].ctxt );
                    trim_and_print( window, estart + si, getmaxx( window ) - max_column_len - 2,
                                    max_column_len, co, "%s", centry.c_str() );
                }
            }
            mvwzstr menu_entry_extra_text = entries[ei].extratxt;
            if ( !menu_entry_extra_text.txt.empty() ) {
                mvwprintz( window, estart + si, pad_left + 1 + menu_entry_extra_text.left,
                           menu_entry_extra_text.color, menu_entry_extra_text.txt );
            }
            if ( menu_entry_extra_text.sym != 0 ) {
                mvwputch ( window, estart + si, pad_left + 1 + menu_entry_extra_text.left,
                           menu_entry_extra_text.color, menu_entry_extra_text.sym );
            }
            if ( callback != NULL && ei == selected ) {
                callback->select(ei, this);
            }
        } else {
            mvwprintz( window, estart + si, pad_left + 1, c_light_gray, padspaces );
        }
    }

    if ( desc_enabled ) {
        // draw border
        mvwputch(window, w_height - desc_lines - 2, 0, border_color, LINE_XXXO);
        for ( int i = 1; i < w_width - 1; ++i) {
            mvwputch(window, w_height - desc_lines - 2, i, border_color, LINE_OXOX);
        }
        mvwputch(window, w_height - desc_lines - 2, w_width - 1, border_color, LINE_XOXX);

        // clear previous desc the ugly way
        for ( int y = desc_lines + 1; y > 1; --y ) {
            for ( int x = 2; x < w_width - 2; ++x) {
                mvwputch(window, w_height - y, x, text_color, " ");
            }
        }

        if( static_cast<size_t>( selected ) < entries.size() ){
            fold_and_print( window, w_height - desc_lines - 1, 2, w_width - 4, text_color,
                            entries[selected].desc );
        }
    }

    if ( !filter.empty() ) {
        mvwprintz( window, w_height - 1, 2, border_color, "< %s >", filter.c_str() );
        mvwprintz( window, w_height - 1, 4, text_color, filter );
    }
    apply_scrollbar();

    this->refresh(true);
}
void inventory_selector::display( const std::string &title, selector_mode mode ) const
{
    werase(w_inv);
    mvwprintw(w_inv, 0, 0, title.c_str());

    // Position of inventory columns is adaptive. They're aligned to the left if they occupy less than 2/3 of the screen.
    // Otherwise they're aligned symmetrically to the center of the screen.
    static const float min_ratio_to_center = 1.f / 3;
    const int free_space = getmaxx( w_inv ) - get_columns_width();
    const bool center_align = std::abs( float( free_space ) / getmaxx( w_inv ) ) <= min_ratio_to_center;

    const int max_gap = ( columns.size() > 1 ) ? free_space / ( columns.size() - 1 ) : 0;
    const int gap = center_align ? max_gap : std::min<int>( max_gap, 4 );
    const int gap_rounding_error = ( center_align && columns.size() > 1 ) ? free_space % ( columns.size() - 1 ) : 0;

    size_t x = 1;
    size_t y = 2;
    size_t active_x = 0;

    for( const auto &column : columns ) {
        if( &column == &columns.back() ) {
            x += gap_rounding_error;
        }

        if( !is_active_column( *column ) ) {
            column->draw( w_inv, x, y );
        } else {
            active_x = x;
        }

        if( column->pages_count() > 1 ) {
            mvwprintw( w_inv, getmaxy( w_inv ) - 2, x, _( "Page %d/%d" ),
                       column->page_index() + 1, column->pages_count() );
        }

        x += column->get_width() + gap;
    }

    get_active_column().draw( w_inv, active_x, y );

    if( mode == SM_PICK ) {
        mvwprintw(w_inv, 1, 61, _("Hotkeys:  %d/%d "), u.allocated_invlets().size(), inv_chars.size());
    }

    if (mode == SM_MULTIDROP) {
        // Make copy, remove to be dropped items from that
        // copy and let the copy recalculate the volume capacity
        // (can be affected by various traits).
        player tmp = u;
        // first round: remove weapon & worn items, start with larges worn index
        for( const auto &elem : dropping ) {
            if( elem.first == -1 && elem.second == -1 ) {
                tmp.remove_weapon();
            } else if( elem.first == -1 && elem.second != -1 ) {
                tmp.weapon.charges -= elem.second;
            } else if( elem.first < 0 ) {
                tmp.i_rem( elem.first );
            }
        }
        remove_dropping_items(tmp);
        print_inv_weight_vol(tmp.weight_carried(), tmp.volume_carried(), tmp.volume_capacity());
        mvwprintw(w_inv, 1, 0, _("To drop x items, type a number and then the item hotkey."));
    } else {
        print_inv_weight_vol(u.weight_carried(), u.volume_carried(), u.volume_capacity());
    }
    if( empty() ) {
        center_print( w_inv, getmaxy( w_inv ) / 2, c_dkgray, _( "Your inventory is empty." ) );
    }

    const std::string msg_str = ( navigation == navigation_mode::CATEGORY )
        ? _( "Category selection; [TAB] switches mode, arrows select." )
        : _( "Item selection; [TAB] switches mode, arrows select." );
    const nc_color msg_color = ( navigation == navigation_mode::CATEGORY ) ? h_white : c_ltgray;

    if( center_align ) {
        center_print( w_inv, getmaxy( w_inv ) - 1, msg_color, msg_str.c_str() );
    } else {
        trim_and_print( w_inv, getmaxy( w_inv ) - 1, 1, getmaxx( w_inv ), msg_color, msg_str.c_str() );
    }

    wrefresh(w_inv);
}
Пример #13
0
void string_input_popup::create_window()
{
    nc_color title_color = c_light_red;
    nc_color desc_color = c_green;

    int titlesize = utf8_width( _title ); // Occupied horizontal space
    if( _max_length <= 0 ) {
        _max_length = _width;
    }
    // 2 for border (top and bottom) and 1 for the input text line.
    int w_height = 2 + 1;

    // |"w_width = width + titlesize (this text) + 5": _____  |
    int w_width = FULL_SCREEN_WIDTH;
    if( _width <= 0 ) {
        _width = std::max( 5, FULL_SCREEN_WIDTH - titlesize - 5 ); // Default if unspecified
    } else {
        _width = std::min( FULL_SCREEN_WIDTH - 20, _width );
        w_width = _width + titlesize + 5;
    }

    std::vector<std::string> title_split = { _title };
    if( w_width > FULL_SCREEN_WIDTH ) {
        // Out of horizontal space- wrap the title
        titlesize = FULL_SCREEN_WIDTH - _width - 5;
        w_width = FULL_SCREEN_WIDTH;

        for( int wraplen = w_width - 2; wraplen >= titlesize; wraplen-- ) {
            title_split = foldstring( _title, wraplen );
            if( int( title_split.back().size() ) <= titlesize ) {
                break;
            }
        }
        w_height += int( title_split.size() ) - 1;
    }

    std::vector<std::string> descformatted;
    if( !_description.empty() ) {
        const int twidth = std::min( utf8_width( remove_color_tags( _description ) ), w_width - 4 );
        descformatted = foldstring( _description, twidth );
        w_height += descformatted.size();
    }
    // length of title + border (left) + space
    _startx = titlesize + 2;
    // Below the description and below the top border
    _starty = 1 + descformatted.size();

    if( _max_length <= 0 ) {
        _max_length = 1024;
    }
    _endx = w_width - 3;
    _position = -1;

    const int w_y = ( TERMY - w_height ) / 2;
    const int w_x = std::max( ( TERMX - w_width ) / 2, 0 );
    w = catacurses::newwin( w_height, w_width, w_y, w_x );

    draw_border( w );

    for( size_t i = 0; i < descformatted.size(); ++i ) {
        trim_and_print( w, 1 + i, 1, w_width - 2, desc_color, descformatted[i] );
    }
    for( int i = 0; i < int( title_split.size() ) - 1; i++ ) {
        mvwprintz( w, _starty++, i + 1, title_color, title_split[i] );
    }
    right_print( w, _starty, w_width - titlesize - 1, title_color, title_split.back() );
    _starty = w_height - 2; // The ____ looks better at the bottom right when the title folds
}
Пример #14
0
void construction_menu()
{
    static bool hide_unconstructable = false;
    // only display constructions the player can theoretically perform
    std::vector<std::string> available;
    std::map<std::string, std::vector<std::string>> cat_available;
    load_available_constructions( available, cat_available, hide_unconstructable );

    if( available.empty() ) {
        popup( _( "You can not construct anything here." ) );
        return;
    }

    int w_height = TERMY;
    if( ( int )available.size() + 2 < w_height ) {
        w_height = available.size() + 2;
    }
    if( w_height < FULL_SCREEN_HEIGHT ) {
        w_height = FULL_SCREEN_HEIGHT;
    }

    const int w_width = std::max( FULL_SCREEN_WIDTH, TERMX * 2 / 3);
    const int w_y0 = ( TERMY > w_height ) ? ( TERMY - w_height ) / 2 : 0;
    const int w_x0 = ( TERMX > w_width ) ? ( TERMX - w_width ) / 2 : 0;
    WINDOW_PTR w_con_ptr {newwin( w_height, w_width, w_y0, w_x0 )};
    WINDOW *const w_con = w_con_ptr.get();

    const int w_list_width = int( .375 * w_width );
    const int w_list_height = w_height - 4;
    const int w_list_x0 = 1;
    WINDOW_PTR w_list_ptr {newwin( w_list_height, w_list_width, w_y0 + 3, w_x0 + w_list_x0 )};
    WINDOW *const w_list = w_list_ptr.get();

    draw_grid( w_con, w_list_width + w_list_x0 );

    //tabcount needs to be increased to add more categories
    int tabcount = 10;
    std::string construct_cat[] = {_( "All" ), _( "Constructions" ), _( "Furniture" ),
                                   _( "Digging and Mining" ), _( "Repairing" ),
                                   _( "Reinforcing" ), _( "Decorative" ),
                                   _( "Farming and Woodcutting" ), _( "Others" ),
                                   _( "Filter" )
                                  };

    bool update_info = true;
    bool update_cat = true;
    bool isnew = true;
    int tabindex = 0;
    int select = 0;
    int offset = 0;
    bool exit = false;
    std::string category_name = "";
    std::vector<std::string> constructs;
    //storage for the color text so it can be scrolled
    std::vector< std::vector < std::string > > construct_buffers;
    std::vector<std::string> full_construct_buffer;
    std::vector<int> construct_buffer_breakpoints;
    int total_project_breakpoints = 0;
    int current_construct_breakpoint = 0;
    bool previous_hide_unconstructable = false;
    //track the cursor to determine when to refresh the list of construction recipes
    int previous_tabindex = -1;
    int previous_select = -1;

    const inventory &total_inv = g->u.crafting_inventory();

    input_context ctxt( "CONSTRUCTION" );
    ctxt.register_action( "UP", _( "Move cursor up" ) );
    ctxt.register_action( "DOWN", _( "Move cursor down" ) );
    ctxt.register_action( "RIGHT", _( "Move tab right" ) );
    ctxt.register_action( "LEFT", _( "Move tab left" ) );
    ctxt.register_action( "PAGE_UP" );
    ctxt.register_action( "PAGE_DOWN" );
    ctxt.register_action( "CONFIRM" );
    ctxt.register_action( "TOGGLE_UNAVAILABLE_CONSTRUCTIONS" );
    ctxt.register_action( "QUIT" );
    ctxt.register_action( "HELP_KEYBINDINGS" );
    ctxt.register_action( "FILTER" );

    std::string filter;
    int previous_index = 0;
    do {
        if( update_cat ) {
            update_cat = false;
            switch( tabindex ) {
                case 0:
                    category_name = "ALL";
                    break;
                case 1:
                    category_name = "CONSTRUCT";
                    break;
                case 2:
                    category_name = "FURN";
                    break;
                case 3:
                    category_name = "DIG";
                    break;
                case 4:
                    category_name = "REPAIR";
                    break;
                case 5:
                    category_name = "REINFORCE";
                    break;
                case 6:
                    category_name = "DECORATE";
                    break;
                case 7:
                    category_name = "FARM_WOOD";
                    break;
                case 8:
                    category_name = "OTHER";
                    break;
                case 9:
                    category_name = "FILTER";
                    break;
            }

            if( category_name == "ALL" ) {
                constructs = available;
                previous_index = tabindex;
            } else if( category_name == "FILTER" ) {
                constructs.clear();
                std::copy_if( available.begin(), available.end(),
                    std::back_inserter( constructs ),
                    [&](const std::string &a){
                        return lcmatch(a, filter);
                    } );
            } else {
                constructs = cat_available[category_name];
                previous_index = tabindex;
            }
            if( isnew ){
                if( !uistate.last_construction.empty() ){
                    select = std::distance(constructs.begin(),
                                            std::find( constructs.begin(),
                                                        constructs.end(),
                                                        uistate.last_construction ));
                }
                filter = uistate.construction_filter;
            }
        }
        // Erase existing tab selection & list of constructions
        mvwhline( w_con, 1, 1, ' ', w_list_width );
        werase( w_list );
        // Print new tab listing
        mvwprintz( w_con, 1, 1, c_yellow, "<< %s >>", construct_cat[tabindex].c_str() );
        // Determine where in the master list to start printing
        calcStartPos( offset, select, w_list_height, constructs.size() );
        // Print the constructions between offset and max (or how many will fit)
        for( size_t i = 0; ( int )i < w_list_height && ( i + offset ) < constructs.size(); i++ ) {
            int current = i + offset;
            std::string con_name = constructs[current];
            bool highlight = ( current == select );

            trim_and_print( w_list, i, 0, w_list_width,
                            construction_color( con_name, highlight ), "%s",
                            con_name.c_str() );
        }

        if( update_info ) {
            update_info = false;
            // Clear out lines for tools & materials
            const int pos_x = w_list_width + w_list_x0 + 2;
            const int available_window_width = w_width - pos_x - 1;
            for( int i = 1; i < w_height - 1; i++ ) {
                mvwhline( w_con, i, pos_x, ' ', available_window_width );
            }

            nc_color color_stage = c_white;
            std::vector<std::string> notes;
            notes.push_back( string_format( _( "Press %s or %s to tab." ),
                             ctxt.get_desc( "LEFT" ).c_str(), ctxt.get_desc( "RIGHT" ).c_str() ) );
            notes.push_back( string_format( _( "Press %s to search." ),
                             ctxt.get_desc( "FILTER" ).c_str() ) );
            notes.push_back( string_format( _( "Press %s to toggle unavailable constructions." ),
                            ctxt.get_desc( "TOGGLE_UNAVAILABLE_CONSTRUCTIONS" ).c_str() ) );
            notes.push_back( string_format( _( "Press %s to view and edit key-bindings." ),
                            ctxt.get_desc( "HELP_KEYBINDINGS" ).c_str() ) );

            //leave room for top and bottom UI text
            const int available_buffer_height = w_height - 3 - 3 - (int)notes.size();

            // print the hotkeys regardless of if there are constructions
            for( size_t i = 0; i < notes.size(); ++i ) {
                trim_and_print( w_con, w_height - 1 - (int)notes.size() + (int)i, pos_x,
                                available_window_width, c_white, "%s", notes[i].c_str() );
            }

            if( !constructs.empty() ) {
                if( select >= (int) constructs.size() ){
                    select = 0;
                }
                std::string current_desc = constructs[select];
                // Print construction name
                trim_and_print( w_con, 1, pos_x, available_window_width, c_white,
                                "%s", current_desc.c_str() );

                //only reconstruct the project list when moving away from the current item, or when changing the display mode
                if( previous_select != select || previous_tabindex != tabindex ||
                    previous_hide_unconstructable != hide_unconstructable ) {
                    previous_select = select;
                    previous_tabindex = tabindex;
                    previous_hide_unconstructable = hide_unconstructable;

                    //construct the project list buffer

                    // Print stages and their requirement.
                    std::vector<construction *> options = constructions_by_desc( current_desc );

                    construct_buffers.clear();
                    total_project_breakpoints = 0;
                    current_construct_breakpoint = 0;
                    construct_buffer_breakpoints.clear();
                    full_construct_buffer.clear();
                    int stage_counter = 0;
                    for( std::vector<construction *>::iterator it = options.begin();
                         it != options.end(); ++it ) {
                        stage_counter++;
                        construction *current_con = *it;
                        if( hide_unconstructable && !can_construct( *current_con ) ) {
                            continue;
                        }
                        // Update the cached availability of components and tools in the requirement object
                        current_con->requirements->can_make_with_inventory( total_inv );

                        std::vector<std::string> current_buffer;
                        std::ostringstream current_line;

                        // display result only if more than one step.
                        // Assume single stage constructions should be clear
                        // in their description what their result is.
                        if( current_con->post_terrain != "" && options.size() > 1 ) {
                            //also print out stage number when multiple stages are available
                            current_line << _( "Stage #" ) << stage_counter;
                            current_buffer.push_back( current_line.str() );
                            current_line.str( "" );

                            std::string result_string;
                            if( current_con->post_is_furniture ) {
                                result_string = furn_str_id( current_con->post_terrain ).obj().name;
                            } else {
                                result_string = ter_str_id( current_con->post_terrain ).obj().name;
                            }
                            current_line << "<color_" << string_from_color( color_stage ) << ">" << string_format(
                                             _( "Result: %s" ), result_string.c_str() ) << "</color>";
                            std::vector<std::string> folded_result_string = foldstring( current_line.str(),
                                    available_window_width );
                            current_buffer.insert( current_buffer.end(), folded_result_string.begin(),
                                                   folded_result_string.end() );
                        }

                        current_line.str( "" );
                        // display required skill and difficulty
                        int pskill = g->u.get_skill_level( current_con->skill );
                        int diff = ( current_con->difficulty > 0 ) ? current_con->difficulty : 0;

                        current_line << "<color_" << string_from_color( ( pskill >= diff ? c_white : c_red ) ) << ">" <<
                                     string_format( _( "Skill Req: %d (%s)" ), diff,
                                                    current_con->skill.obj().name().c_str() ) << "</color>";
                        current_buffer.push_back( current_line.str() );
                        // TODO: Textify pre_flags to provide a bit more information.
                        // Example: First step of dig pit could say something about
                        // requiring diggable ground.
                        current_line.str( "" );
                        if( current_con->pre_terrain != "" ) {
                            std::string require_string;
                            if( current_con->pre_is_furniture ) {
                                require_string = furn_str_id( current_con->pre_terrain ).obj().name;
                            } else {
                                require_string = ter_str_id( current_con->pre_terrain ).obj().name;
                            }
                            current_line << "<color_" << string_from_color( color_stage ) << ">" << string_format(
                                             _( "Requires: %s" ), require_string.c_str() ) << "</color>";
                            std::vector<std::string> folded_result_string = foldstring( current_line.str(),
                                    available_window_width );
                            current_buffer.insert( current_buffer.end(), folded_result_string.begin(),
                                                   folded_result_string.end() );
                        }
                        // get pre-folded versions of the rest of the construction project to be displayed later

                        // get time needed
                        std::vector<std::string> folded_time = current_con->get_folded_time_string(
                                available_window_width );
                        current_buffer.insert( current_buffer.end(), folded_time.begin(), folded_time.end() );

                        std::vector<std::string> folded_tools = current_con->requirements->get_folded_tools_list(
                                available_window_width, color_stage, total_inv );
                        current_buffer.insert( current_buffer.end(), folded_tools.begin(), folded_tools.end() );

                        std::vector<std::string> folded_components = current_con->requirements->get_folded_components_list(
                                    available_window_width, color_stage, total_inv );
                        current_buffer.insert( current_buffer.end(), folded_components.begin(), folded_components.end() );

                        construct_buffers.push_back( current_buffer );
                    }

                    //determine where the printing starts for each project, so it can be scrolled to those points
                    size_t current_buffer_location = 0;
                    for( size_t i = 0; i < construct_buffers.size(); i++ ) {
                        construct_buffer_breakpoints.push_back( static_cast<int>( current_buffer_location ) );
                        full_construct_buffer.insert( full_construct_buffer.end(), construct_buffers[i].begin(),
                                                      construct_buffers[i].end() );

                        //handle text too large for one screen
                        if( construct_buffers[i].size() > static_cast<size_t>( available_buffer_height ) ) {
                            construct_buffer_breakpoints.push_back( static_cast<int>( current_buffer_location +
                                                                    static_cast<size_t>( available_buffer_height ) ) );
                        }
                        current_buffer_location += construct_buffers[i].size();
                        if( i < construct_buffers.size() - 1 ) {
                            full_construct_buffer.push_back( std::string( "" ) );
                            current_buffer_location++;
                        }
                    }
                    total_project_breakpoints = static_cast<int>( construct_buffer_breakpoints.size() );
                }
                if( current_construct_breakpoint > 0 ) {
                    // Print previous stage indicator if breakpoint is past the beginning
                    trim_and_print( w_con, 2, pos_x, available_window_width, c_white,
                                    _( "Press %s to show previous stage(s)." ),
                                    ctxt.get_desc( "PAGE_UP" ).c_str() );
                }
                if( static_cast<size_t>( construct_buffer_breakpoints[current_construct_breakpoint] +
                                         available_buffer_height ) < full_construct_buffer.size() ) {
                    // Print next stage indicator if more breakpoints are remaining after screen height
                    trim_and_print( w_con, w_height - 2 - (int)notes.size(), pos_x, available_window_width,
                                    c_white, _( "Press %s to show next stage(s)." ),
                                    ctxt.get_desc( "PAGE_DOWN" ).c_str() );
                }
                // Leave room for above/below indicators
                int ypos = 3;
                nc_color stored_color = color_stage;
                for( size_t i = static_cast<size_t>( construct_buffer_breakpoints[current_construct_breakpoint] );
                     i < full_construct_buffer.size(); i++ ) {
                    //the value of 3 is from leaving room at the top of window
                    if( ypos > available_buffer_height + 3 ) {
                        break;
                    }
                    print_colored_text( w_con, ypos++, ( w_list_width + w_list_x0 + 2 ), stored_color, color_stage, full_construct_buffer[i] );
                }
            }
        } // Finished updating

        draw_scrollbar( w_con, select, w_list_height, constructs.size(), 3 );
        wrefresh( w_con );
        wrefresh( w_list );

        const std::string action = ctxt.handle_input();
        if( action == "FILTER" ){
            filter = string_input_popup( _( "Search" ), 50, filter, "", _( "Filter" ), 100, false );
            if( !filter.empty() ){
                update_info = true;
                update_cat = true;
                tabindex = 9;
                select = 0;
            }else if( previous_index !=9 ){
                tabindex = previous_index;
                update_info = true;
                update_cat = true;
                select = 0;
            }
            uistate.construction_filter = filter;
        } else if( action == "DOWN" ) {
            update_info = true;
            if( select < ( int )constructs.size() - 1 ) {
                select++;
            } else {
                select = 0;
            }
        } else if( action == "UP" ) {
            update_info = true;
            if( select > 0 ) {
                select--;
            } else {
                select = constructs.size() - 1;
            }
        } else if( action == "LEFT" ) {
            update_info = true;
            update_cat = true;
            select = 0;
            tabindex--;
            if( tabindex < 0 ) {
                tabindex = tabcount - 1;
            }
        } else if( action == "RIGHT" ) {
            update_info = true;
            update_cat = true;
            select = 0;
            tabindex = ( tabindex + 1 ) % tabcount;
        } else if( action == "PAGE_UP" ) {
            update_info = true;
            if( current_construct_breakpoint > 0 ) {
                current_construct_breakpoint--;
            }
            if( current_construct_breakpoint < 0 ) {
                current_construct_breakpoint = 0;
            }
        } else if( action == "PAGE_DOWN" ) {
            update_info = true;
            if( current_construct_breakpoint < total_project_breakpoints - 1 ) {
                current_construct_breakpoint++;
            }
            if( current_construct_breakpoint >= total_project_breakpoints ) {
                current_construct_breakpoint = total_project_breakpoints - 1;
            }
        } else if( action == "QUIT" ) {
            exit = true;
        } else if( action == "HELP_KEYBINDINGS" ) {
            draw_grid( w_con, w_list_width + w_list_x0 );
        } else if( action == "TOGGLE_UNAVAILABLE_CONSTRUCTIONS" ) {
            update_info = true;
            update_cat = true;
            hide_unconstructable = !hide_unconstructable;
            select = 0;
            offset = 0;
            load_available_constructions( available, cat_available, hide_unconstructable );
        } else if( action == "CONFIRM" ) {
            if( constructs.empty() || select >= (int) constructs.size() ){
                continue;// Nothing to be done here
            }
            if( player_can_build( g->u, total_inv, constructs[select] ) ) {
                place_construction( constructs[select] );
                uistate.last_construction = constructs[select];
                exit = true;
            } else {
                popup( _( "You can't build that!" ) );
                draw_grid( w_con, w_list_width + w_list_x0 );
                update_info = true;
            }
        }
    } while( !exit );

    w_list_ptr.reset();
    w_con_ptr.reset();
    g->refresh_all();
}
Пример #15
0
void player_morale::display( double focus_gain )
{
    // Create and draw the window itself.
    WINDOW *w = newwin( FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH,
                        ( TERMY > FULL_SCREEN_HEIGHT ) ? ( TERMY - FULL_SCREEN_HEIGHT ) / 2 : 0,
                        ( TERMX > FULL_SCREEN_WIDTH ) ? ( TERMX - FULL_SCREEN_WIDTH ) / 2 : 0 );
    draw_border( w );

    // Figure out how wide the name column needs to be.
    int name_column_width = 18;
    for( auto &i : points ) {
        int length = utf8_width( i.get_name() );
        if( length > name_column_width ) {
            name_column_width = length;
            // If it's too wide, truncate.
            if( name_column_width >= 72 ) {
                name_column_width = 72;
                break;
            }
        }
    }

    // Header
    mvwprintz( w, 1,  1, c_white, _( "Morale Modifiers:" ) );
    mvwprintz( w, 2,  1, c_ltgray, _( "Name" ) );
    mvwprintz( w, 2, name_column_width + 2, c_ltgray, _( "Value" ) );

    // Start printing the number right after the name column.
    // We'll right-justify it later.
    int number_pos = name_column_width + 1;

    const morale_mult mult = get_temper_mult();
    // Print out the morale entries.
    for( size_t i = 0; i < points.size(); i++ ) {
        const std::string name = points[i].get_name();
        const int bonus = points[i].get_net_bonus( mult );
        const nc_color bonus_color = ( bonus < 0 ? c_red : c_green );

        // Print out the name.
        trim_and_print( w, i + 3,  1, name_column_width, bonus_color, name.c_str() );

        // Print out the number, right-justified.
        mvwprintz( w, i + 3, number_pos, bonus_color, "% 6d", bonus );
    }

    // Print out the total morale, right-justified.
    const nc_color level_color = ( get_level() < 0 ? c_red : c_green );
    mvwprintz( w, 20, 1, level_color, _( "Total:" ) );
    mvwprintz( w, 20, number_pos, level_color, "% 6d", get_level() );

    // Print out the focus gain rate, right-justified.
    const nc_color gain_color = ( focus_gain < 0 ? c_red : c_green );
    mvwprintz( w, 22, 1, gain_color, _( "Focus gain:" ) );
    mvwprintz( w, 22, number_pos - 3, gain_color, _( "%6.2f per minute" ), focus_gain );

    // Make sure the changes are shown.
    wrefresh( w );

    // Wait for any keystroke.
    getch();

    // Close the window.
    werase( w );
    delwin( w );
}
Пример #16
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int cargo_part = -1;

    const optional_vpart_position vp = g->m.veh_at( pos );
    vehicle *const veh = veh_pointer_or_null( vp );
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, vp ? vp->part_index() : -1 ) ) {
            case DONE:
                return;
            case ITEMS_FROM_CARGO: {
                const cata::optional<vpart_reference> carg = vp.part_with_feature( "CARGO", false );
                cargo_part = carg ? carg->part_index() : -1;
            }
            from_vehicle = cargo_part >= 0;
            break;
            case ITEMS_FROM_GROUND:
                // Nothing to change, default is to pick from ground anyway.
                if( g->m.has_flag( "SEALED", pos ) ) {
                    return;
                }

                break;
        }
    }

    if( !from_vehicle ) {
        bool isEmpty = ( g->m.i_at( pos ).empty() );

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at( pos ) ) {
                if( maybe_water.typeId() != "water" ) {
                    isEmpty = false;
                    break;
                }
            }
        }

        if( isEmpty && ( min != -1 || !get_option<bool>( "AUTO_PICKUP_ADJACENT" ) ) ) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items( cargo_part );
        here.resize( vehitems.size() );
        std::copy( vehitems.begin(), vehitems.end(), here.begin() );
    } else {
        auto mapitems = g->m.i_at( pos );
        here.resize( mapitems.size() );
        std::copy( mapitems.begin(), mapitems.end(), here.begin() );
    }

    if( min == -1 ) {
        // Recursively pick up adjacent items if that option is on.
        if( get_option<bool>( "AUTO_PICKUP_ADJACENT" ) && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                pick_up( apos, min );
            }
        }

        // Bail out if this square cannot be auto-picked-up
        if( g->check_zone( zone_type_id( "NO_AUTO_PICKUP" ), pos ) ) {
            return;
        } else if( g->m.has_flag( "SEALED", pos ) ) {
            return;
        }
    }

    // Not many items, just grab them
    if( ( int )here.size() <= min && min != -1 ) {
        g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    std::vector<std::list<item_idx>> stacked_here;
    for( size_t i = 0; i < here.size(); i++ ) {
        item &it = here[i];
        bool found_stack = false;
        for( auto &stack : stacked_here ) {
            if( stack.begin()->_item.stacks_with( it ) ) {
                item_idx el = { it, i };
                stack.push_back( el );
                found_stack = true;
                break;
            }
        }
        if( !found_stack ) {
            std::list<item_idx> newstack;
            newstack.push_back( { it, i } );
            stacked_here.push_back( newstack );
        }
    }
    std::reverse( stacked_here.begin(), stacked_here.end() );

    if( min != -1 ) { // don't bother if we're just autopickuping
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3;

    int itemsH = std::min( 25, TERMY / 2 );
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if( maxmaxitems > TERMY - minleftover ) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<pickup_count> getitem( stacked_here.size() );

    int maxitems = stacked_here.size();
    maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems :
                 maxitems ) );

    int itemcount = 0;

    if( min == -1 ) { //Auto Pickup, select matching items
        if( !select_autopickup_items( stacked_here, getitem ) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx( g->w_messages );
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx( g->w_messages );

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        catacurses::window w_pickup = catacurses::newwin( pickupH, pickupW, pickupY, pickupX );
        catacurses::window w_item_info = catacurses::newwin( itemsH,  itemsW,  itemsY,  itemsX );

        std::string action;
        long raw_input_char = ' ';
        input_context ctxt( "PICKUP" );
        ctxt.register_action( "UP" );
        ctxt.register_action( "DOWN" );
        ctxt.register_action( "RIGHT" );
        ctxt.register_action( "LEFT" );
        ctxt.register_action( "NEXT_TAB", _( "Next page" ) );
        ctxt.register_action( "PREV_TAB", _( "Previous page" ) );
        ctxt.register_action( "SCROLL_UP" );
        ctxt.register_action( "SCROLL_DOWN" );
        ctxt.register_action( "CONFIRM" );
        ctxt.register_action( "SELECT_ALL" );
        ctxt.register_action( "QUIT", _( "Cancel" ) );
        ctxt.register_action( "ANY_INPUT" );
        ctxt.register_action( "HELP_KEYBINDINGS" );
        ctxt.register_action( "FILTER" );

        int start = 0;
        int cur_it = 0;
        bool update = true;
        mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) );
        int selected = 0;
        int iScrollPos = 0;

        std::string filter;
        std::string new_filter;
        std::vector<int> matches;//Indexes of items that match the filter
        bool filter_changed = true;
        if( g->was_fullscreen ) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            const std::string pickup_chars =
                ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" );
            int idx = -1;
            for( int i = 1; i < pickupH; i++ ) {
                mvwprintw( w_pickup, i, 0,
                           "                                                " );
            }
            if( action == "ANY_INPUT" &&
                raw_input_char >= '0' && raw_input_char <= '9' ) {
                int raw_input_char_value = ( char )raw_input_char - '0';
                itemcount *= 10;
                itemcount += raw_input_char_value;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if( action == "SCROLL_UP" ) {
                iScrollPos--;
            } else if( action == "SCROLL_DOWN" ) {
                iScrollPos++;
            } else if( action == "PREV_TAB" ) {
                if( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = ( int )( ( matches.size() - 1 ) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, 0, "         " );
            } else if( action == "NEXT_TAB" ) {
                if( start + maxitems < ( int )matches.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, pickupH, "            " );
            } else if( action == "UP" ) {
                selected--;
                iScrollPos = 0;
                if( selected < 0 ) {
                    selected = matches.size() - 1;
                    start = ( int )( matches.size() / maxitems ) * maxitems;
                    if( start >= ( int )matches.size() ) {
                        start -= maxitems;
                    }
                } else if( selected < start ) {
                    start -= maxitems;
                }
            } else if( action == "DOWN" ) {
                selected++;
                iScrollPos = 0;
                if( selected >= ( int )matches.size() ) {
                    selected = 0;
                    start = 0;
                } else if( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if( selected >= 0 && selected < int( matches.size() ) &&
                       ( ( action == "RIGHT" && !getitem[matches[selected]].pick ) ||
                         ( action == "LEFT" && getitem[matches[selected]].pick ) ) ) {
                idx = selected;
            } else if( action == "FILTER" ) {
                new_filter = filter;
                string_input_popup popup;
                popup
                .title( _( "Set filter" ) )
                .width( 30 )
                .edit( new_filter );
                if( !popup.canceled() ) {
                    filter_changed = true;
                } else {
                    wrefresh( g->w_terrain );
                }
            } else if( action == "ANY_INPUT" && raw_input_char == '`' ) {
                std::string ext = string_input_popup()
                                  .title( _( "Enter 2 letters (case sensitive):" ) )
                                  .width( 3 )
                                  .max_length( 2 )
                                  .query_string();
                if( ext.size() == 2 ) {
                    int p1 = pickup_chars.find( ext.at( 0 ) );
                    int p2 = pickup_chars.find( ext.at( 1 ) );
                    if( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else if( action == "ANY_INPUT" ) {
                idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < ( int )matches.size() ) {
                size_t true_idx = matches[idx];
                if( itemcount != 0 || getitem[true_idx].count == 0 ) {
                    item &temp = stacked_here[true_idx].begin()->_item;
                    int amount_available = temp.count_by_charges() ? temp.charges : stacked_here[true_idx].size();
                    if( itemcount >= amount_available ) {
                        itemcount = 0;
                    }
                    getitem[true_idx].count = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[true_idx].pick = ( action == "RIGHT" ? true :
                                           ( action == "LEFT" ? false :
                                             !getitem[true_idx].pick ) );
                if( action != "RIGHT" && action != "LEFT" ) {
                    selected = idx;
                    start = ( int )( idx / maxitems ) * maxitems;
                }

                if( !getitem[true_idx].pick ) {
                    getitem[true_idx].count = 0;
                }
                update = true;
            }
            if( filter_changed ) {
                matches.clear();
                while( matches.empty() ) {
                    auto filter_func = item_filter_from_string( new_filter );
                    for( size_t index = 0; index < stacked_here.size(); index++ ) {
                        if( filter_func( stacked_here[index].begin()->_item ) ) {
                            matches.push_back( index );
                        }
                    }
                    if( matches.empty() ) {
                        popup( _( "Your filter returned no results" ) );
                        wrefresh( g->w_terrain );
                        // The filter must have results, or simply be emptied or canceled,
                        // as this screen can't be reached without there being
                        // items available
                        string_input_popup popup;
                        popup
                        .title( _( "Set filter" ) )
                        .width( 30 )
                        .edit( new_filter );
                        if( popup.canceled() ) {
                            new_filter = filter;
                            filter_changed = false;
                        }
                    }
                }
                if( filter_changed ) {
                    filter = new_filter;
                    filter_changed = false;
                    selected = 0;
                    start = 0;
                    iScrollPos = 0;
                }
                wrefresh( g->w_terrain );
            }
            item &selected_item = stacked_here[matches[selected]].begin()->_item;

            werase( w_item_info );
            if( selected >= 0 && selected <= ( int )stacked_here.size() - 1 ) {
                std::vector<iteminfo> vThisItem;
                std::vector<iteminfo> vDummy;
                selected_item.info( true, vThisItem );

                draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true );
            }
            draw_custom_border( w_item_info, false );
            mvwprintw( w_item_info, 0, 2, "< " );
            trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >",
                            selected_item.display_name().c_str() );
            wrefresh( w_item_info );

            if( action == "SELECT_ALL" ) {
                int count = 0;
                for( auto i : matches ) {
                    if( getitem[i].pick ) {
                        count++;
                    }
                    getitem[i].pick = true;
                }
                if( count == ( int )stacked_here.size() ) {
                    for( size_t i = 0; i < stacked_here.size(); i++ ) {
                        getitem[i].pick = false;
                    }
                }
                update = true;
            }
            for( cur_it = start; cur_it < start + maxitems; cur_it++ ) {
                mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0,
                           "                                        " );
                if( cur_it < ( int )matches.size() ) {
                    int true_it = matches[cur_it];
                    item &this_item = stacked_here[ true_it ].begin()->_item;
                    nc_color icolor = this_item.color_in_inventory();
                    if( cur_it == selected ) {
                        icolor = hilite( icolor );
                    }

                    if( cur_it < ( int )pickup_chars.size() ) {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor,
                                  char( pickup_chars[cur_it] ) );
                    } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() *
                               ( int )pickup_chars.size() ) {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c",
                                   char( pickup_chars[p1] ), char( pickup_chars[p2] ) );
                    } else {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' );
                    }
                    if( getitem[true_it].pick ) {
                        if( getitem[true_it].count == 0 ) {
                            wprintz( w_pickup, c_light_blue, " + " );
                        } else {
                            wprintz( w_pickup, c_light_blue, " # " );
                        }
                    } else {
                        wprintw( w_pickup, " - " );
                    }
                    std::string item_name;
                    if( stacked_here[true_it].begin()->_item.ammo_type() == "money" ) {
                        //Count charges
                        //TODO: transition to the item_location system used for the inventory
                        unsigned long charges_total = 0;
                        for( const auto item : stacked_here[true_it] ) {
                            charges_total += item._item.charges;
                        }
                        //Picking up none or all the cards in a stack
                        if( !getitem[true_it].pick || getitem[true_it].count == 0 ) {
                            item_name = stacked_here[true_it].begin()->_item.display_money( stacked_here[true_it].size(),
                                        charges_total );
                        } else {
                            unsigned long charges = 0;
                            int c = getitem[true_it].count;
                            for( auto it = stacked_here[true_it].begin(); it != stacked_here[true_it].end() &&
                                 c > 0; ++it, --c ) {
                                charges += it->_item.charges;
                            }
                            item_name = string_format( _( "%s of %s" ),
                                                       stacked_here[true_it].begin()->_item.display_money( getitem[true_it].count, charges ),
                                                       format_money( charges_total ) );
                        }
                    } else {
                        item_name = this_item.display_name( stacked_here[true_it].size() );
                    }
                    if( stacked_here[true_it].size() > 1 ) {
                        item_name = string_format( "%d %s", stacked_here[true_it].size(), item_name.c_str() );
                    }
                    if( get_option<bool>( "ITEM_SYMBOLS" ) ) {
                        item_name = string_format( "%s %s", this_item.symbol().c_str(),
                                                   item_name.c_str() );
                    }
                    trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor,
                                    item_name );
                }
            }

            mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ),
                       ctxt.get_desc( "LEFT", 1 ).c_str() );

            center_print( w_pickup, maxitems + 1, c_light_gray, string_format( _( "[%s] Help" ),
                          ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 1, 0, c_light_gray, string_format( _( "[%s] Mark" ),
                         ctxt.get_desc( "RIGHT", 1 ).c_str() ) );

            mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ),
                       ctxt.get_desc( "PREV_TAB", 1 ).c_str() );

            center_print( w_pickup, maxitems + 2, c_light_gray, string_format( _( "[%s] All" ),
                          ctxt.get_desc( "SELECT_ALL", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 2, 0, c_light_gray, string_format( _( "[%s] Next" ),
                         ctxt.get_desc( "NEXT_TAB", 1 ).c_str() ) );

            if( update ) { // Update weight & volume information
                update = false;
                for( int i = 9; i < pickupW; ++i ) {
                    mvwaddch( w_pickup, 0, i, ' ' );
                }
                units::mass weight_picked_up = 0;
                units::volume volume_picked_up = 0;
                for( size_t i = 0; i < getitem.size(); i++ ) {
                    if( getitem[i].pick ) {
                        item temp = stacked_here[i].begin()->_item;
                        if( temp.count_by_charges() && getitem[i].count < temp.charges && getitem[i].count != 0 ) {
                            temp.charges = getitem[i].count;
                        }
                        int num_picked = std::min( stacked_here[i].size(),
                                                   getitem[i].count == 0 ? stacked_here[i].size() : getitem[i].count );
                        weight_picked_up += temp.weight() * num_picked;
                        volume_picked_up += temp.volume() * num_picked;
                    }
                }

                auto weight_predict = g->u.weight_carried() + weight_picked_up;
                auto volume_predict = g->u.volume_carried() + volume_picked_up;

                mvwprintz( w_pickup, 0, 9, weight_predict > g->u.weight_capacity() ? c_red : c_white,
                           _( "Wgt %.1f" ), round_up( convert_weight( weight_predict ), 1 ) );

                wprintz( w_pickup, c_white, "/%.1f", round_up( convert_weight( g->u.weight_capacity() ), 1 ) );

                std::string fmted_volume_predict = format_volume( volume_predict );
                mvwprintz( w_pickup, 0, 24, volume_predict > g->u.volume_capacity() ? c_red : c_white,
                           _( "Vol %s" ), fmted_volume_predict.c_str() );

                std::string fmted_volume_capacity = format_volume( g->u.volume_capacity() );
                wprintz( w_pickup, c_white, "/%s", fmted_volume_capacity.c_str() );
            };

            wrefresh( w_pickup );

            action = ctxt.handle_input();
            raw_input_char = ctxt.get_raw_input().get_first_input();

        } while( action != "QUIT" && action != "CONFIRM" );

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection.pick ) {
                item_selected = true;
            }
        }
        if( action != "CONFIRM" || !item_selected ) {
            w_pickup = catacurses::window();
            w_item_info = catacurses::window();
            add_msg( _( "Never mind." ) );
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    std::vector<std::pair<int, int>> pick_values;
    for( size_t i = 0; i < stacked_here.size(); i++ ) {
        const auto &selection = getitem[i];
        if( !selection.pick ) {
            continue;
        }

        const auto &stack = stacked_here[i];
        // Note: items can be both charged and stacked
        // For robustness, let's assume they can be both in the same stack
        bool pick_all = selection.count == 0;
        size_t count = selection.count;
        for( const item_idx &it : stack ) {
            if( !pick_all && count == 0 ) {
                break;
            }

            if( it._item.count_by_charges() ) {
                size_t num_picked = std::min( ( size_t )it._item.charges, count );
                pick_values.push_back( { static_cast<int>( it.idx ), static_cast<int>( num_picked ) } );
                count -= num_picked;
            } else {
                size_t num_picked = 1;
                pick_values.push_back( { static_cast<int>( it.idx ), 0 } );
                count -= num_picked;
            }
        }
    }
    // The pickup activity picks up items last-to-first from its values list, so make sure the
    // higher indices are at the end.
    std::sort( pick_values.begin(), pick_values.end() );
    for( auto &it : pick_values ) {
        g->u.activity.values.push_back( it.first );
        g->u.activity.values.push_back( it.second );
    }

    g->reenter_fullscreen();
}
Пример #17
0
hp_part Character::body_window( const std::string &menu_header,
                                bool show_all, bool precise,
                                int normal_bonus, int head_bonus, int torso_bonus,
                                int bleed, int bite, int infect ) const
{
    WINDOW *hp_window = newwin(10, 31, (TERMY - 10) / 2, (TERMX - 31) / 2);
    draw_border(hp_window);

    trim_and_print( hp_window, 1, 1, getmaxx(hp_window) - 2, c_ltred, menu_header.c_str() );
    nc_color color = c_ltgray;
    bool allowed_result[num_hp_parts] = { false };

    const auto check_part = [&]( hp_part part, std::string part_name,
                                 int heal_val, int line_num ) {
        body_part bp = player::hp_to_bp( part );
        if( show_all ||
            hp_cur[part] < hp_max[part] ||
            has_effect("infected", bp) ||
            has_effect("bite", bp) ||
            has_effect("bleed", bp) ) {
            nc_color color = show_all ? c_green :
                limb_color( bp, bleed, bite, infect );
            if( color != c_ltgray || heal_val != 0 ) {
                mvwprintz( hp_window, line_num, 1, color, part_name.c_str() );
                allowed_result[part] = true;
            }
        }
    };

    check_part( hp_head,  _("1: Head"),      head_bonus,   2 );
    check_part( hp_torso, _("2: Torso"),     torso_bonus,  3 );
    check_part( hp_arm_l, _("3: Left Arm"),  normal_bonus, 4 );
    check_part( hp_arm_r, _("4: Right Arm"), normal_bonus, 5 );
    check_part( hp_leg_l, _("5: Left Leg"),  normal_bonus, 6 );
    check_part( hp_leg_r, _("6: Right Leg"), normal_bonus, 7 );
    mvwprintz( hp_window, 8, 1, c_ltgray, _("7: Exit") );
    std::string health_bar;
    for( int i = 0; i < num_hp_parts; i++ ) {
        if( !allowed_result[i] ) {
            continue;
        }

        body_part bp = body_part( i );

        // Have printed the name of the body part, can select it
        int current_hp = hp_cur[i];
        if( current_hp != 0 ) {
            std::tie( health_bar, color ) = get_hp_bar(current_hp, hp_max[i], false);
            // Drop the bar color, use the state color instead
            const nc_color state_col = limb_color( bp, true, true, true );
            color = state_col != c_ltgray ? state_col : c_green;
            if( precise ) {
                mvwprintz(hp_window, i + 2, 15, color, "%5d", current_hp);
            } else {
                mvwprintz(hp_window, i + 2, 15, color, health_bar.c_str());
            }
        } else {
            // curhp is 0; requires surgical attention
            // But still could be infected or bleeding
            const nc_color state_col = limb_color( bp, true, true, true );
            color = state_col != c_ltgray ? state_col : c_dkgray;
            mvwprintz(hp_window, i + 2, 15, color, "-----");
        }

        if( current_hp != 0 ) {
            switch( hp_part( i ) ) {
                case hp_head:
                    current_hp += head_bonus;
                    break;
                case hp_torso:
                    current_hp += torso_bonus;
                    break;
                default:
                    current_hp += normal_bonus;
                    break;
            }

            if( current_hp > hp_max[i] ) {
                current_hp = hp_max[i];
            } else if (current_hp < 0) {
                current_hp = 0;
            }

            if( current_hp == hp_cur[i] &&
                ( infect <= 0 || !has_effect( "infected", bp ) ) &&
                ( bite <= 0 || !has_effect( "bite", bp ) ) &&
                ( bleed <= 0 || !has_effect( "bleed", bp ) ) ) {
                // Nothing would change
                continue;
            }

            mvwprintz( hp_window, i + 2, 20, c_dkgray, " -> " );
            std::tie( health_bar, color ) = get_hp_bar( current_hp, hp_max[i], false );
            
            const nc_color state_col = limb_color( bp, bleed > 0, bite > 0, infect > 0 );
            color = state_col != c_ltgray ? state_col : c_green;
            if( precise ) {
                mvwprintz( hp_window, i + 2, 24, color, "%5d", current_hp );
            } else {
                mvwprintz( hp_window, i + 2, 24, color, health_bar.c_str() );
            }
        } else {
            // curhp is 0; requires surgical attention
            const nc_color state_col = limb_color( bp, bleed > 0, bite > 0, infect > 0 );
            color = state_col != c_ltgray ? state_col : c_dkgray;
            mvwprintz(hp_window, i + 2, 24, color, "-----");
        }
    }
    wrefresh(hp_window);
    char ch;
    hp_part healed_part = num_hp_parts;
    do {
        ch = getch();
        if (ch == '1') {
            healed_part = hp_head;
        } else if (ch == '2') {
            healed_part = hp_torso;
        } else if (ch == '3') {
            healed_part = hp_arm_l;
        } else if (ch == '4') {
            healed_part = hp_arm_r;
        } else if (ch == '5') {
            healed_part = hp_leg_l;
        } else if (ch == '6') {
            healed_part = hp_leg_r;
        } else if (ch == '7' || ch == KEY_ESCAPE) {
            healed_part = num_hp_parts;
            break;
        }
    } while (ch < '1' || ch > '7');
    werase(hp_window);
    wrefresh(hp_window);
    delwin(hp_window);
    refresh();

    return healed_part;
}