// SimpleItem::DrawItem void SimpleItem::Draw(BView *owner, BRect frame, uint32 flags) { DrawBackground(owner, frame, flags); // label owner->SetHighColor(0, 0, 0, 255); font_height fh; owner->GetFontHeight(&fh); const char* text = Text(); BString truncatedString(text); owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE, frame.Width() - TEXT_OFFSET - 4.0); float height = frame.Height(); float textHeight = fh.ascent + fh.descent; BPoint textPoint; textPoint.x = frame.left + TEXT_OFFSET; textPoint.y = frame.top + ceilf(height / 2.0 - textHeight / 2.0 + fh.ascent); owner->DrawString(truncatedString.String(), textPoint); }
void TeamsColumn::DrawField(BField* field, BRect rect, BView* parent) { BBitmapStringField* bitmapField = dynamic_cast<BBitmapStringField*>(field); BStringField* stringField = dynamic_cast<BStringField*>(field); if (bitmapField) { const BBitmap* bitmap = bitmapField->Bitmap(); // figure out the placement float x = 0.0; BRect r = bitmap ? bitmap->Bounds() : BRect(0, 0, 15, 15); float y = rect.top + ((rect.Height() - r.Height()) / 2); float width = 0.0; switch (Alignment()) { default: case B_ALIGN_LEFT: case B_ALIGN_CENTER: x = rect.left + sTextMargin; width = rect.right - (x + r.Width()) - (2 * sTextMargin); r.Set(x + r.Width(), rect.top, rect.right - width, rect.bottom); break; case B_ALIGN_RIGHT: x = rect.right - sTextMargin - r.Width(); width = (x - rect.left - (2 * sTextMargin)); r.Set(rect.left, rect.top, rect.left + width, rect.bottom); break; } if (width != bitmapField->Width()) { BString truncatedString(bitmapField->String()); parent->TruncateString(&truncatedString, fTruncateMode, width + 2); bitmapField->SetClippedString(truncatedString.String()); bitmapField->SetWidth(width); } // draw the bitmap if (bitmap) { parent->SetDrawingMode(B_OP_ALPHA); parent->DrawBitmap(bitmap, BPoint(x, y)); parent->SetDrawingMode(B_OP_OVER); } // draw the string DrawString(bitmapField->ClippedString(), parent, r); } else if (stringField) { float width = rect.Width() - (2 * sTextMargin); if (width != stringField->Width()) { BString truncatedString(stringField->String()); parent->TruncateString(&truncatedString, fTruncateMode, width + 2); stringField->SetClippedString(truncatedString.String()); stringField->SetWidth(width); } DrawString(stringField->ClippedString(), parent, rect); } }
ModelMenuItem * BSlowContextMenu::NewModelItem(Model *model, const BMessage *invokeMessage, const BMessenger &target, bool suppressFolderHierarchy, BContainerWindow *parentWindow, const BObjectList<BString> *typeslist, TrackingHookData *hook) { if (model->InitCheck() != B_OK) return NULL; entry_ref ref; bool container = false; if (model->IsSymLink()) { Model *newResolvedModel = NULL; Model *result = model->LinkTo(); if (!result) { newResolvedModel = new Model(model->EntryRef(), true, true); if (newResolvedModel->InitCheck() != B_OK) { // broken link, still can show though, bail delete newResolvedModel; newResolvedModel = NULL; } result = newResolvedModel; } if (result) { BModelOpener opener(result); // open the model, if it ain't open already PoseInfo poseInfo; ssize_t size = -1; if (result->Node()) size = result->Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0, &poseInfo, sizeof(poseInfo)); result->CloseNode(); ref = *result->EntryRef(); container = result->IsContainer(); } model->SetLinkTo(result); } else { ref = *model->EntryRef(); container = model->IsContainer(); } BMessage *message = new BMessage(*invokeMessage); message->AddRef("refs", model->EntryRef()); // Truncate the name if necessary BString truncatedString(model->Name()); be_plain_font->TruncateString(&truncatedString, B_TRUNCATE_END, BNavMenu::GetMaxMenuWidth()); ModelMenuItem *item = NULL; if (!container || suppressFolderHierarchy) { item = new ModelMenuItem(model, truncatedString.String(), message); if (invokeMessage->what != B_REFS_RECEIVED) item->SetEnabled(false); } else { BNavMenu *menu = new BNavMenu(truncatedString.String(), invokeMessage->what, target, parentWindow, typeslist); menu->SetNavDir(&ref); if (hook) menu->InitTrackingHook(hook->fTrackingHook, &(hook->fTarget), hook->fDragMessage); item = new ModelMenuItem(model, menu); item->SetMessage(message); } return item; }
/***************************************************************************** * PlaylistItem::DrawItem *****************************************************************************/ void PlaylistItem::Draw( BView *owner, BRect frame, bool tintedLine, uint32 mode, bool active, bool playing ) { rgb_color color = (rgb_color){ 255, 255, 255, 255 }; if ( tintedLine ) color = tint_color( color, 1.04 ); // background if ( IsSelected() ) color = tint_color( color, B_DARKEN_2_TINT ); owner->SetLowColor( color ); owner->FillRect( frame, B_SOLID_LOW ); // label owner->SetHighColor( 0, 0, 0, 255 ); font_height fh; owner->GetFontHeight( &fh ); const char* text = Text(); switch ( mode ) { case DISPLAY_NAME: if ( fName.CountChars() > 0 ) text = fName.String(); break; case DISPLAY_PATH: default: break; } BString truncatedString( text ); owner->TruncateString( &truncatedString, B_TRUNCATE_MIDDLE, frame.Width() - TEXT_OFFSET - 4.0 ); owner->DrawString( truncatedString.String(), BPoint( frame.left + TEXT_OFFSET, frame.top + fh.ascent + 1.0 ) ); // playmark if ( active ) { rgb_color black = (rgb_color){ 0, 0, 0, 255 }; rgb_color green = (rgb_color){ 0, 255, 0, 255 }; BRect r( 0.0, 0.0, 10.0, 10.0 ); r.OffsetTo( frame.left + 4.0, ceilf( ( frame.top + frame.bottom ) / 2.0 ) - 5.0 ); if ( !playing ) green = tint_color( color, B_DARKEN_1_TINT ); rgb_color lightGreen = tint_color( green, B_LIGHTEN_2_TINT ); rgb_color darkGreen = tint_color( green, B_DARKEN_2_TINT ); BPoint arrow[3]; arrow[0] = r.LeftTop(); arrow[1] = r.LeftBottom(); arrow[2].x = r.right; arrow[2].y = ( r.top + r.bottom ) / 2.0; owner->BeginLineArray( 6 ); // black outline owner->AddLine( arrow[0], arrow[1], black ); owner->AddLine( BPoint( arrow[1].x + 1.0, arrow[1].y - 1.0 ), arrow[2], black ); owner->AddLine( arrow[0], arrow[2], black ); // inset arrow arrow[0].x += 1.0; arrow[0].y += 2.0; arrow[1].x += 1.0; arrow[1].y -= 2.0; arrow[2].x -= 2.0; // highlights and shadow owner->AddLine( arrow[1], arrow[2], darkGreen ); owner->AddLine( arrow[0], arrow[2], lightGreen ); owner->AddLine( arrow[0], arrow[1], lightGreen ); owner->EndLineArray(); // fill green arrow[0].x += 1.0; arrow[0].y += 1.0; arrow[1].x += 1.0; arrow[1].y -= 1.0; arrow[2].x -= 2.0; owner->SetHighColor( green ); owner->FillPolygon( arrow, 3 ); } }
void PackageColumn::DrawField(BField* field, BRect rect, BView* parent) { BBitmapStringField* bitmapField = dynamic_cast<BBitmapStringField*>(field); BStringField* stringField = dynamic_cast<BStringField*>(field); RatingField* ratingField = dynamic_cast<RatingField*>(field); if (bitmapField != NULL) { const BBitmap* bitmap = bitmapField->Bitmap(); // figure out the placement float x = 0.0; BRect r = bitmap ? bitmap->Bounds() : BRect(0, 0, 15, 15); float y = rect.top + ((rect.Height() - r.Height()) / 2); float width = 0.0; switch (Alignment()) { default: case B_ALIGN_LEFT: case B_ALIGN_CENTER: x = rect.left + sTextMargin; width = rect.right - (x + r.Width()) - (2 * sTextMargin); r.Set(x + r.Width(), rect.top, rect.right - width, rect.bottom); break; case B_ALIGN_RIGHT: x = rect.right - sTextMargin - r.Width(); width = (x - rect.left - (2 * sTextMargin)); r.Set(rect.left, rect.top, rect.left + width, rect.bottom); break; } if (width != bitmapField->Width()) { BString truncatedString(bitmapField->String()); parent->TruncateString(&truncatedString, fTruncateMode, width + 2); bitmapField->SetClippedString(truncatedString.String()); bitmapField->SetWidth(width); } // draw the bitmap if (bitmap != NULL) { parent->SetDrawingMode(B_OP_ALPHA); parent->DrawBitmap(bitmap, BPoint(x, y)); parent->SetDrawingMode(B_OP_OVER); } // draw the string DrawString(bitmapField->ClippedString(), parent, r); } else if (stringField != NULL) { float width = rect.Width() - (2 * sTextMargin); if (width != stringField->Width()) { BString truncatedString(stringField->String()); parent->TruncateString(&truncatedString, fTruncateMode, width + 2); stringField->SetClippedString(truncatedString.String()); stringField->SetWidth(width); } DrawString(stringField->ClippedString(), parent, rect); } else if (ratingField != NULL) { const float kDefaultTextMargin = 8; float width = rect.Width() - (2 * kDefaultTextMargin); BString string = "★★★★★"; float stringWidth = parent->StringWidth(string); bool drawOverlay = true; if (width < stringWidth) { string.SetToFormat("%.1f", ratingField->Rating()); drawOverlay = false; stringWidth = parent->StringWidth(string); } switch (Alignment()) { default: case B_ALIGN_LEFT: rect.left += kDefaultTextMargin; break; case B_ALIGN_CENTER: rect.left = rect.left + (width - stringWidth) / 2.0f; break; case B_ALIGN_RIGHT: rect.left = rect.right - (stringWidth + kDefaultTextMargin); break; } rect.left = floorf(rect.left); rect.right = rect.left + stringWidth; if (drawOverlay) parent->SetHighColor(0, 170, 255); font_height fontHeight; parent->GetFontHeight(&fontHeight); float y = rect.top + (rect.Height() - (fontHeight.ascent + fontHeight.descent)) / 2 + fontHeight.ascent; parent->DrawString(string, BPoint(rect.left, y)); if (drawOverlay) { rect.left = ceilf(rect.left + (ratingField->Rating() / 5.0f) * rect.Width()); rgb_color color = parent->LowColor(); color.alpha = 190; parent->SetHighColor(color); parent->SetDrawingMode(B_OP_ALPHA); parent->FillRect(rect, B_SOLID_HIGH); } } }
BMenuItem* BRecentItemsList::GetNextMenuItem(const BMessage* fileOpenInvokeMessage, const BMessage* containerOpenInvokeMessage, BHandler* target, entry_ref* currentItemRef) { entry_ref ref; if (GetNextRef(&ref) != B_OK) return NULL; Model model(&ref, true); if (model.InitCheck() != B_OK) return NULL; bool container = false; if (model.IsSymLink()) { Model* newResolvedModel = NULL; Model* result = model.LinkTo(); if (result == NULL) { newResolvedModel = new Model(model.EntryRef(), true, true); if (newResolvedModel->InitCheck() != B_OK) { // broken link, still can show though, bail delete newResolvedModel; result = NULL; } else result = newResolvedModel; } else { BModelOpener opener(result); // open the model, if it ain't open already PoseInfo poseInfo; BNode* resultNode = result->Node(); if (resultNode != NULL) { resultNode->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0, &poseInfo, sizeof(poseInfo)); } result->CloseNode(); ref = *result->EntryRef(); container = result->IsContainer(); } model.SetLinkTo(result); } else { ref = *model.EntryRef(); container = model.IsContainer(); } // if user asked for it, return the current item ref if (currentItemRef != NULL) *currentItemRef = ref; BMessage* message; if (container && containerOpenInvokeMessage) message = new BMessage(*containerOpenInvokeMessage); else if (!container && fileOpenInvokeMessage) message = new BMessage(*fileOpenInvokeMessage); else message = new BMessage(B_REFS_RECEIVED); message->AddRef("refs", model.EntryRef()); // Truncate the name if necessary BString truncatedString(model.Name()); be_plain_font->TruncateString(&truncatedString, B_TRUNCATE_END, BNavMenu::GetMaxMenuWidth()); ModelMenuItem* item = NULL; if (!container || !fNavMenuFolders) item = new ModelMenuItem(&model, truncatedString.String(), message); else { // add another nav menu item if it's a directory BNavMenu* menu = new BNavMenu(truncatedString.String(), message->what, target, 0); menu->SetNavDir(&ref); item = new ModelMenuItem(&model, menu); item->SetMessage(message); } if (item != NULL && target != NULL) item->SetTarget(target); return item; }