void PLAYER::tick() { server_setclientscore(client_id, score); // do latency stuff { CLIENT_INFO info; if(server_getclientinfo(client_id, &info)) { latency.accum += info.latency; latency.accum_max = max(latency.accum_max, info.latency); latency.accum_min = min(latency.accum_min, info.latency); } if(server_tick()%server_tickspeed() == 0) { latency.avg = latency.accum/server_tickspeed(); latency.max = latency.accum_max; latency.min = latency.accum_min; latency.accum = 0; latency.accum_min = 1000; latency.accum_max = 0; } } if(!character && die_tick+server_tickspeed()*3 <= server_tick()) spawning = true; if(character) { if(character->alive) { view_pos = character->pos; } else { delete character; character = 0; } } else if(spawning && respawn_tick <= server_tick()) try_respawn(); if (muted>0) muted--; static int rainbow_color = 0; rainbow_color = (rainbow_color + 1) % 256; rbc = rainbow_color * 0x010000 + 0xff00; }
void PLAYER::tick() { server_setclientauthed(client_id,authed); if (muted>0) muted--; // do latency stuff { CLIENT_INFO info; if(server_getclientinfo(client_id, &info)) { latency.accum += info.latency; latency.accum_max = max(latency.accum_max, info.latency); latency.accum_min = min(latency.accum_min, info.latency); } if(server_tick()%server_tickspeed() == 0) { latency.avg = latency.accum/server_tickspeed(); latency.max = latency.accum_max; latency.min = latency.accum_min; latency.accum = 0; latency.accum_min = 1000; latency.accum_max = 0; } } if(!character && die_tick+server_tickspeed()*3 <= server_tick()) spawning = true; if(character) { if(character->alive) { view_pos = character->pos; } else { delete character; character = 0; } } else if(spawning && respawn_tick <= server_tick()) try_respawn(); }