Пример #1
0
/* draws everything else */
void draw_1dtetris (TWidget *wid, ttk_surface srf)
{
	char buffer[8];
	if (score == 0) snprintf(buffer, 8, "%d", score); else	snprintf(buffer, 8, "%d00", score);

	// draw playfield
	ttk_fillrect (srf, 0, 0, w, HWH, ttk_makecol(BLACK));
	ttk_rect (srf, pf_x, 6, pf_x+pf_w, 6+pf_h, ttk_makecol(WHITE));
	ttk_line (srf, pf_x+1, 6, pf_x+pf_w-2, 6, ttk_makecol(BLACK));

	// draw next frame
	ttk_rect (srf, nf_x, nf_y, nf_x+nf_w, nf_y+nf_h, ttk_makecol(WHITE));
	ttk_text (srf, ttk_textfont, nf_x+1, nf_y-ttk_text_height(ttk_textfont), ttk_makecol(WHITE), "next");

	// draw score frame
	ttk_rect (srf, sf_x, nf_y, sf_x+sf_w, nf_y+nf_w, ttk_makecol(WHITE));
	ttk_text (srf, ttk_textfont, sf_x+1, nf_y-ttk_text_height(ttk_textfont), ttk_makecol(WHITE), "score");
	ttk_text (srf, ttk_textfont, sf_x+sf_w-ttk_text_width(ttk_textfont, buffer)-3, nf_y + (nf_w/2 - ttk_text_height(ttk_textfont)/2), ttk_makecol(WHITE), buffer);

	// draw moving brick
	draw_brick(srf, pf_x, 7-(sq_size*brick_length), brick_length, brick_depth);
	// draw next brick
	draw_brick(srf, nf_x+sq_size/2, nf_y+sq_size/2, next_length, 0);

	// hide bad programming skills for users eyes :)
	ttk_fillrect (srf, pf_x, 0, pf_x+pf_w, 6, ttk_makecol(BLACK));
}
Пример #2
0
static void duckhunt_message (char *message)
{
    int length;

    length = pz_vector_width (message, 6, 8, 1);
    ttk_rect (duckhunt_srf, ((WIDTH/2)-(length/2))-6, ((HEIGHT/3)-(8/2))-6, ((WIDTH/2)+(length/2))+6, ((HEIGHT/3)+(8/2))+6, ttk_makecol(WHITE));
    ttk_fillrect (duckhunt_srf, ((WIDTH/2)-(length/2))-5, ((HEIGHT/3)-(8/2))-5, ((WIDTH/2)+(length/2))+5, ((HEIGHT/3)+(8/2))+5, ttk_makecol(BLACK));
    pz_vector_string (duckhunt_srf, message, (WIDTH/2)-(length/2), (HEIGHT/3)-(8/2), 6, 8, 1, ttk_makecol(WHITE));
}
Пример #3
0
le * eval_gfx_DrawRect ( lithp_burrito * lb, const int argc, le * branch )
{
    int x,y,a,b;
    if( !lb || !branch || argc != 5 ) return( leNew( "NIL" ));

    eval_getint_4( lb, branch, &x, &y, &a, &b );
    ttk_rect( lb->srf, x, y, a, b, lb->pen1 );
    return( leNew( "T" ));
}
Пример #4
0
static void draw_digit( ttk_surface srf, clocks_globals *glob, int w, int v, 
			int use_ap, 
			ttk_color c_ol, ttk_color c_fill, ttk_color c_dark )
{
	/*  0  1
            2  3  */
	int array[9];		/* the bits - one for each light */
	TApItem *boxOn = NULL, *boxOnB = NULL;
	TApItem *boxOff = NULL, *boxOffB = NULL;
	int x, z;		/* misc */
	int sx=0, sy=0;		/* start x/ start y for the box */
	int w2 = glob->w>>1;	/* w/2 */
	int h2 = glob->h>>1;	/* h/2 */

	int w6 = glob->w/6;	/* w/6 */
	int h6 = glob->h/6;	/* h/6 */

	/* the positions in the 3x3 grid for each of the 9 lights */
	int xp[9] = { 0, w6, w6+w6, 0, w6, w6+w6, 0, w6, w6+w6 };
	int yp[9] = { 0, 0, 0, h6, h6, h6, h6+h6, h6+h6, h6+h6 };

	/* determine sx/sy */
	if( w & 0x01 )  sx = w2;  else  sx = 0;
	if( w & 0x02 )  sy = h2;  else  sy = 0;

	/* use the apearance colorscheme */
	if( use_ap ) {
		if( w == 0 || w == 3 ) {
			boxOff = ttk_ap_getx( "box.default.bg" );
			boxOffB = ttk_ap_getx( "box.default.border" );
			boxOn = ttk_ap_getx( "box.selected.bg" );
			boxOnB = ttk_ap_getx( "box.selected.border" );
		} else {
			boxOff = ttk_ap_getx( "box.default.bg" );
			boxOffB = ttk_ap_getx( "box.default.border" );
			boxOn = ttk_ap_getx( "box.special.bg" );
			boxOnB = ttk_ap_getx( "box.special.border" );
		}
	}

	/* generate the array */
	for( x=0 ; x<9 ; x++ ) array[x] = 0;
	for( x=0 ; x<v ; ) {
		int idx = rand()%9;
		if( !array[idx]) {
			array[idx] = 1;
			x++;
		}
	}

	/* draw the number */
	/* 0 1 2
	   3 4 5
	   6 7 8 */
	for( z=0 ; z<9 ; z++ ) {
		int x1 = sx+xp[z]+INS;
		int y1 = sy+yp[z]+INS;
		int x2 = sx+xp[z]+w6-INS;
		int y2 = sy+yp[z]+h6-INS;

		if( use_ap ) {
			ttk_ap_fillrect( srf, (array[z])? boxOn : boxOff,
				x1, y1, x2, y2 );
			ttk_ap_rect( srf, (array[z])? boxOnB : boxOffB,
				x1, y1, x2, y2 );
		} else {
			if( array[z] ) {
				ttk_fillrect( srf, x1, y1, x2, y2, c_fill );
				ttk_rect( srf, x1, y1, x2, y2, c_ol );
			} else {
				ttk_fillrect( srf, x1, y1, x2, y2, c_dark );
			}
		}
	}
}