JL_DLLEXPORT int jl_is_identifier(char *str) { size_t i = 0; uint32_t wc = u8_nextchar(str, &i); if (!jl_id_start_char(wc)) return 0; while ((wc = u8_nextchar(str, &i)) != 0) { if (!jl_id_char(wc)) return 0; } return 1; }
/** * @brief Gets the width that it would take to print some text. * * Does not display text on screen. * * @param ft_font Font to use (NULL defaults to gl_defFont). * @param fmt Text to calculate the length of. * @return The length of the text in pixels. */ int gl_printWidthRaw( const glFont *ft_font, const char *text ) { GLfloat n; size_t i; uint32_t ch; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); n = 0.; i = 0; while ((ch = u8_nextchar( text, &i ))) { /* Ignore escape sequence. */ if (ch == '\a') { if (text[i] != '\0') i++; continue; } /* Increment width. */ glFontGlyph *glyph = gl_fontGetGlyph( stsh, ch ); n += glyph->adv_x; } return (int)n; }
/** * @brief Displays text centered in position and width. * * Will truncate if text is too long. * * @param ft_font Font to use. * @param width Width of area to center in. * @param x X position to display text at. * @param y Y position to display text at. * @param c Colour to use for text (NULL defaults to white). * @param fmt Text to display formatted like printf. * @return The number of characters it had to truncate. */ int gl_printMidRaw( const glFont *ft_font, const int width, double x, const double y, const glColour* c, const char *text ) { /*float h = ft_font->h / .63;*/ /* slightly increase fontsize */ int n, s; size_t ret, i; uint32_t ch; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); /* limit size */ ret = font_limitSize( stsh, &n, text, width ); x += (double)(width - n)/2.; /* Render it. */ s = 0; gl_fontRenderStart(stsh, x, y, c); i = 0; while ((ch = u8_nextchar( text, &i )) && (i <= ret)) s = gl_fontRenderGlyph( stsh, ch, c, s ); gl_fontRenderEnd(); return ret; }
/** * @brief Behaves like gl_printRaw but stops displaying text after a certain distance. * * @param ft_font Font to use. * @param max Maximum length to reach. * @param x X position to display text at. * @param y Y position to display text at. * @param c Colour to use (NULL defaults to white). * @param fmt String to display formatted like printf. * @return The number of characters it had to suppress. */ int gl_printMaxRaw( const glFont *ft_font, const int max, const double x, const double y, const glColour* c, const char *text ) { int s; size_t ret, i; uint32_t ch; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); /* Limit size. */ ret = font_limitSize( stsh, NULL, text, max ); /* Render it. */ s = 0; gl_fontRenderStart(stsh, x, y, c); i = 0; while ((ch = u8_nextchar( text, &i )) && (i <= ret)) s = gl_fontRenderGlyph( stsh, ch, c, s ); gl_fontRenderEnd(); return ret; }
//----------------------------------------------------------------// u32 MOAITextFrame::DecodeChar () { if ( this->mStr [ this->mIdx ]) { return u8_nextchar ( this->mStr, &this->mIdx ); } ++this->mIdx; return 0; }
//----------------------------------------------------------------// u32 MOAITextStyler::GetChar () { this->mPrev = this->mIdx; if ( this->mStr [ this->mIdx ]) { return u8_nextchar ( this->mStr, &this->mIdx ); } ++this->mIdx; return 0; }
bool loadFont (int filenum, const char * charOrder, int h) { int a=0; uint32_t c; delete [] fontOrderString; fontOrderString = copyString(charOrder); forgetSpriteBank (theFont); loadedFontNum = filenum; fontTableSize = 0; while (charOrder[a]) { c = u8_nextchar(charOrder, &a); if (c > fontTableSize) fontTableSize = c; } fontTableSize++; delete [] fontTable; fontTable = new uint32_t [fontTableSize]; if (! checkNew (fontTable)) return false; for (a = 0; a < fontTableSize; a ++) { fontTable[a] = 0; } a=0; int i=0; while (charOrder[a]) { c = u8_nextchar(charOrder, &a); fontTable[c] = i; i++; } if (! loadSpriteBank (filenum, theFont, true)) { fatal ("Can't load font"); return false; } numFontColours = theFont.myPalette.total; fontHeight = h; return true; }
/** * @brief Gets the number of characters in text that fit into width. * * @param ft_font Font to use. * @param text Text to check. * @param width Width to match. * @return Number of characters that fit. */ int gl_printWidthForText( const glFont *ft_font, const char *text, const int width ) { int lastspace; size_t i; uint32_t ch; GLfloat n; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); /* limit size per line */ lastspace = 0; /* last ' ' or '\n' in the text */ n = 0.; /* current width */ i = 0; /* current position */ while ((text[i] != '\n') && (text[i] != '\0')) { /* Characters we should ignore. */ if (text[i] == '\t') { i++; continue; } /* Ignore escape sequence. */ if (text[i] == '\a') { if (text[i+1] != '\0') i += 2; else i += 1; continue; } /* Save last space. */ if (text[i] == ' ') lastspace = i; ch = u8_nextchar( text, &i ); /* Unicode. */ glFontGlyph *glyph = gl_fontGetGlyph( stsh, ch ); if (glyph!=NULL) n += glyph->adv_x; /* Check if out of bounds. */ if (n > (GLfloat)width) { if (lastspace > 0) return lastspace; else { u8_dec( text, &i ); return i; } } } return i; }
bool isInFont (char * theText) { if (! fontTableSize) return 0; if (! theText[0]) return 0; // We don't want to compare strings. Only single characters allowed! if (u8_strlen (theText) > 1) return false; int i=0; uint32_t c = u8_nextchar(theText, &i); return u8_strchr(fontOrderString, c, &i); }
//----------------------------------------------------------------// u32 MOAITextDesigner::NextChar () { bool newSpan = false; if ( !this->mStyleSpan ) { this->mStyleSpan = &this->mTextBox->mStyleMap.Elem ( 0 ); this->mSpanIdx = 0; newSpan = true; } if ( this->mIdx >= this->mStyleSpan->mTop ) { this->mStyleSpan = 0; u32 totalStyles = this->mTextBox->mStyleMap.GetTop (); for ( this->mSpanIdx++; this->mSpanIdx < totalStyles; this->mSpanIdx++ ) { MOAITextStyleSpan& styleSpan = this->mTextBox->mStyleMap.Elem ( this->mSpanIdx ); if ( this->mIdx < styleSpan.mTop ) { this->mStyleSpan = &styleSpan; newSpan = true; break; } } } if ( this->mStyleSpan ) { if ( newSpan ) { if ( this->mIdx < this->mStyleSpan->mBase ) { this->mIdx = this->mStyleSpan->mBase; } this->mStyle = this->mStyleSpan->mStyle; assert ( this->mStyle ); MOAIFont* font = this->mStyle->mFont; assert ( font ); this->mDeck = font->GetGlyphSet ( this->mStyle->mSize ); this->mDeckScale = this->mDeck && ( this->mStyle->mSize > 0.0f ) ? this->mStyle->mSize / this->mDeck->GetSize () : 1.0f; } this->mPrevIdx = this->mIdx; u32 c = u8_nextchar ( this->mStr, &this->mIdx ); return c; } return 0; }
int stringWidth (char * theText) { int a = 0; uint32_t c; int xOff = 0; if (! fontTableSize) return 0; while (theText[a]) { c = u8_nextchar(theText, &a); xOff += theFont.sprites[fontInTable(c)].width + fontSpace; } return xOff; }
void burnStringToBackdrop (char * theText, int xOff, int y, spritePalette & thePal) { sprite * mySprite; int a=0; uint32_t c; if (! fontTableSize) return; xOff += fontSpace >> 1; while (theText[a]) { c = u8_nextchar(theText, &a); mySprite = & theFont.sprites[fontInTable(c)]; burnSpriteToBackDrop (xOff, y, * mySprite, thePal); xOff += mySprite -> width + fontSpace; } }
void pasteString (char * theText, int xOff, int y, spritePalette & thePal) { sprite * mySprite; int a = 0; uint32_t c; if (! fontTableSize) return; xOff += (int)((float)(fontSpace >> 1) / cameraZoom); while (theText[a]) { c = u8_nextchar(theText, &a); mySprite = & theFont.sprites[fontInTable(c)]; fontSprite (xOff, y, * mySprite, thePal); xOff += (int)((double)(mySprite -> width + fontSpace) / cameraZoom); } }
/** * @brief Prints a block of text that fits in the dimensions given. * * Positions are based on origin being top-left. * * @param ft_font Font to use. * @param width Maximum width to print to. * @param height Maximum height to print to. * @param bx X position to display text at. * @param by Y position to display text at. * @param c Colour to use (NULL defaults to white). * @param fmt Text to display formatted like printf. * @return 0 on success. * prints text with line breaks included to a maximum width and height preset */ int gl_printTextRaw( const glFont *ft_font, const int width, const int height, double bx, double by, const glColour* c, const char *text ) { int p, s; double x,y; size_t i, ret; uint32_t ch; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); x = bx; y = by + height - (double)stsh->h; /* y is top left corner */ /* Clears restoration. */ gl_printRestoreClear(); i = 0; s = 0; p = 0; /* where we last drew up to */ while (y - by > -1e-5) { ret = p + gl_printWidthForText( ft_font, &text[p], width ); /* Must restore stuff. */ gl_printRestoreLast(); /* Render it. */ gl_fontRenderStart(stsh, x, y, c); for (i=p; i<ret; ) { ch = u8_nextchar( text, &i); s = gl_fontRenderGlyph( stsh, ch, c, s ); } gl_fontRenderEnd(); if (ch == '\0') break; p = i; if ((text[p] == '\n') || (text[p] == ' ')) p++; /* Skip "empty char". */ y -= 1.5*(double)stsh->h; /* move position down */ } return 0; }
/** * @brief Prints text on screen. * * Defaults ft_font to gl_defFont if NULL. * * @param ft_font Font to use * @param x X position to put text at. * @param y Y position to put text at. * @param c Colour to use (uses white if NULL) * @param str String to display. */ void gl_printRaw( const glFont *ft_font, const double x, const double y, const glColour* c, const char *text ) { int s; size_t i; uint32_t ch; if (ft_font == NULL) ft_font = &gl_defFont; glFontStash *stsh = gl_fontGetStash( ft_font ); /* Render it. */ s = 0; i = 0; gl_fontRenderStart(stsh, x, y, c); while ((ch = u8_nextchar( text, &i ))) s = gl_fontRenderGlyph( stsh, ch, c, s ); gl_fontRenderEnd(); }
value_t fl_julia_strip_op_suffix(fl_context_t *fl_ctx, value_t *args, uint32_t nargs) { argcount(fl_ctx, "strip-op-suffix", nargs, 1); if (!issymbol(args[0])) type_error(fl_ctx, "strip-op-suffix", "symbol", args[0]); char *op = symbol_name(fl_ctx, args[0]); size_t i = 0; while (op[i]) { size_t j = i; if (jl_op_suffix_char(u8_nextchar(op, &j))) break; i = j; } if (!op[i]) return args[0]; // no suffix to strip if (!i) return args[0]; // only suffix chars --- might still be a valid identifier char *opnew = strncpy((char*)malloc(i+1), op, i); opnew[i] = 0; value_t opnew_symbol = symbol(fl_ctx, opnew); free(opnew); return opnew_symbol; }
/** * @brief Limits the text to max. * * @param ft_font Font to calculate width with. * @param width Actual width it takes up. * @param text Text to parse. * @param max Max to look for. * @return Number of characters that fit. */ static size_t font_limitSize( glFontStash *ft_font, int *width, const char *text, const int max ) { int n; size_t i; uint32_t ch; int adv_x; /* Avoid segfaults. */ if ((text == NULL) || (text[0]=='\0')) return 0; /* limit size */ i = 0; n = 0; while ((ch = u8_nextchar( text, &i ))) { /* Ignore escape sequence. */ if (ch == '\a') { if (text[i] != '\0') i++; continue; } /* Count length. */ glFontGlyph *glyph = gl_fontGetGlyph( ft_font, ch ); adv_x = glyph->adv_x; /* See if enough room. */ n += adv_x; if (n > max) { u8_dec( text, &i ); n -= adv_x; /* actual size */ break; } } if (width != NULL) (*width) = n; return i; }
// `v` might be pointing to a field inlined in a structure therefore // `jl_typeof(v)` may not be the same with `vt` and only `vt` should be // used to determine the type of the value. // This is necessary to make sure that this function doesn't allocate any // memory through the Julia GC static size_t jl_static_show_x_(JL_STREAM *out, jl_value_t *v, jl_datatype_t *vt, struct recur_list *depth) { size_t n = 0; if ((uintptr_t)vt < 4096U) { n += jl_printf(out, "<?#%p::%p>", (void*)v, (void*)vt); } else if ((uintptr_t)v < 4096U) { n += jl_printf(out, "<?#%p::", (void*)v); n += jl_static_show_x(out, (jl_value_t*)vt, depth); n += jl_printf(out, ">"); } else if (vt == jl_method_type) { jl_method_t *m = (jl_method_t*)v; n += jl_static_show_x(out, (jl_value_t*)m->module, depth); n += jl_printf(out, ".%s(...)", jl_symbol_name(m->name)); } else if (vt == jl_method_instance_type) { jl_method_instance_t *li = (jl_method_instance_t*)v; if (jl_is_method(li->def.method)) { jl_method_t *m = li->def.method; n += jl_static_show_x(out, (jl_value_t*)m->module, depth); if (li->specTypes) { n += jl_printf(out, "."); n += jl_show_svec(out, ((jl_datatype_t*)jl_unwrap_unionall(li->specTypes))->parameters, jl_symbol_name(m->name), "(", ")"); } else { n += jl_printf(out, ".%s(?)", jl_symbol_name(m->name)); } } else { n += jl_static_show_x(out, (jl_value_t*)li->def.module, depth); n += jl_printf(out, ".<toplevel thunk> -> "); n += jl_static_show_x(out, li->inferred, depth); } } else if (vt == jl_simplevector_type) { n += jl_show_svec(out, (jl_svec_t*)v, "svec", "(", ")"); } else if (vt == jl_datatype_type) { jl_datatype_t *dv = (jl_datatype_t*)v; jl_sym_t *globname = dv->name->mt != NULL ? dv->name->mt->name : NULL; int globfunc = 0; if (globname && !strchr(jl_symbol_name(globname), '#') && !strchr(jl_symbol_name(globname), '@') && dv->name->module && jl_binding_resolved_p(dv->name->module, globname)) { jl_binding_t *b = jl_get_binding(dv->name->module, globname); if (b && jl_typeof(b->value) == v) globfunc = 1; } jl_sym_t *sym = globfunc ? globname : dv->name->name; char *sn = jl_symbol_name(sym); int hidden = !globfunc && strchr(sn, '#'); size_t i = 0; int quote = 0; if (hidden) { n += jl_printf(out, "getfield("); } else if (globfunc) { n += jl_printf(out, "typeof("); } if (dv->name->module != jl_core_module || !jl_module_exports_p(jl_core_module, sym)) { n += jl_static_show_x(out, (jl_value_t*)dv->name->module, depth); if (!hidden) { n += jl_printf(out, "."); if (globfunc && !jl_id_start_char(u8_nextchar(sn, &i))) { n += jl_printf(out, ":("); quote = 1; } } } if (hidden) { n += jl_printf(out, ", Symbol(\""); n += jl_printf(out, "%s", sn); n += jl_printf(out, "\"))"); } else { n += jl_printf(out, "%s", sn); if (globfunc) { n += jl_printf(out, ")"); if (quote) n += jl_printf(out, ")"); } } if (dv->parameters && (jl_value_t*)dv != dv->name->wrapper && (jl_has_free_typevars(v) || (jl_value_t*)dv != (jl_value_t*)jl_tuple_type)) { size_t j, tlen = jl_nparams(dv); if (tlen > 0) { n += jl_printf(out, "{"); for (j = 0; j < tlen; j++) { jl_value_t *p = jl_tparam(dv,j); n += jl_static_show_x(out, p, depth); if (j != tlen-1) n += jl_printf(out, ", "); } n += jl_printf(out, "}"); } else if (dv->name == jl_tuple_typename) { n += jl_printf(out, "{}"); } } } else if (vt == jl_intrinsic_type) { int f = *(uint32_t*)jl_data_ptr(v); n += jl_printf(out, "#<intrinsic #%d %s>", f, jl_intrinsic_name(f)); } else if (vt == jl_int64_type) { n += jl_printf(out, "%" PRId64, *(int64_t*)v); } else if (vt == jl_int32_type) { n += jl_printf(out, "%" PRId32, *(int32_t*)v); } else if (vt == jl_int16_type) { n += jl_printf(out, "%" PRId16, *(int16_t*)v); } else if (vt == jl_int8_type) { n += jl_printf(out, "%" PRId8, *(int8_t*)v); } else if (vt == jl_uint64_type) { n += jl_printf(out, "0x%016" PRIx64, *(uint64_t*)v); } else if (vt == jl_uint32_type) { n += jl_printf(out, "0x%08" PRIx32, *(uint32_t*)v); } else if (vt == jl_uint16_type) { n += jl_printf(out, "0x%04" PRIx16, *(uint16_t*)v); } else if (vt == jl_uint8_type) { n += jl_printf(out, "0x%02" PRIx8, *(uint8_t*)v); } else if (jl_is_cpointer_type((jl_value_t*)vt)) { #ifdef _P64 n += jl_printf(out, "0x%016" PRIx64, *(uint64_t*)v); #else n += jl_printf(out, "0x%08" PRIx32, *(uint32_t*)v); #endif } else if (vt == jl_float32_type) { n += jl_printf(out, "%gf", *(float*)v); } else if (vt == jl_float64_type) { n += jl_printf(out, "%g", *(double*)v); } else if (vt == jl_bool_type) { n += jl_printf(out, "%s", *(uint8_t*)v ? "true" : "false"); } else if ((jl_value_t*)vt == jl_typeof(jl_nothing)) { n += jl_printf(out, "nothing"); } else if (vt == jl_string_type) { n += jl_printf(out, "\""); jl_uv_puts(out, jl_string_data(v), jl_string_len(v)); n += jl_string_len(v); n += jl_printf(out, "\""); } else if (v == jl_bottom_type) { n += jl_printf(out, "Union{}"); } else if (vt == jl_uniontype_type) { n += jl_printf(out, "Union{"); while (jl_is_uniontype(v)) { // tail-recurse on b to flatten the printing of the Union structure in the common case n += jl_static_show_x(out, ((jl_uniontype_t*)v)->a, depth); n += jl_printf(out, ", "); v = ((jl_uniontype_t*)v)->b; } n += jl_static_show_x(out, v, depth); n += jl_printf(out, "}"); } else if (vt == jl_unionall_type) { jl_unionall_t *ua = (jl_unionall_t*)v; n += jl_static_show_x(out, ua->body, depth); n += jl_printf(out, " where "); n += jl_static_show_x(out, (jl_value_t*)ua->var, depth->prev); } else if (vt == jl_tvar_type) { // show type-var bounds only if they aren't going to be printed by UnionAll later jl_tvar_t *var = (jl_tvar_t*)v; struct recur_list *p; int showbounds = 1; for (p = depth; p != NULL; p = p->prev) { if (jl_is_unionall(p->v) && ((jl_unionall_t*)p->v)->var == var) { showbounds = 0; break; } } jl_value_t *lb = var->lb, *ub = var->ub; if (showbounds && lb != jl_bottom_type) { // show type-var lower bound if it is defined int ua = jl_is_unionall(lb); if (ua) n += jl_printf(out, "("); n += jl_static_show_x(out, lb, depth); if (ua) n += jl_printf(out, ")"); n += jl_printf(out, "<:"); } n += jl_printf(out, "%s", jl_symbol_name(var->name)); if (showbounds && (ub != (jl_value_t*)jl_any_type || lb != jl_bottom_type)) { // show type-var upper bound if it is defined, or if we showed the lower bound int ua = jl_is_unionall(ub); n += jl_printf(out, "<:"); if (ua) n += jl_printf(out, "("); n += jl_static_show_x(out, ub, depth); if (ua) n += jl_printf(out, ")"); } } else if (vt == jl_module_type) { jl_module_t *m = (jl_module_t*)v; if (m->parent != m && m->parent != jl_main_module) { n += jl_static_show_x(out, (jl_value_t*)m->parent, depth); n += jl_printf(out, "."); } n += jl_printf(out, "%s", jl_symbol_name(m->name)); } else if (vt == jl_sym_type) { char *sn = jl_symbol_name((jl_sym_t*)v); int quoted = !jl_is_identifier(sn) && jl_operator_precedence(sn) == 0; if (quoted) n += jl_printf(out, "Symbol(\""); else n += jl_printf(out, ":"); n += jl_printf(out, "%s", sn); if (quoted) n += jl_printf(out, "\")"); } else if (vt == jl_ssavalue_type) { n += jl_printf(out, "SSAValue(%" PRIuPTR ")", (uintptr_t)((jl_ssavalue_t*)v)->id); } else if (vt == jl_globalref_type) { n += jl_static_show_x(out, (jl_value_t*)jl_globalref_mod(v), depth); n += jl_printf(out, ".%s", jl_symbol_name(jl_globalref_name(v))); } else if (vt == jl_labelnode_type) { n += jl_printf(out, "%" PRIuPTR ":", jl_labelnode_label(v)); } else if (vt == jl_gotonode_type) { n += jl_printf(out, "goto %" PRIuPTR, jl_gotonode_label(v)); } else if (vt == jl_quotenode_type) { jl_value_t *qv = *(jl_value_t**)v; if (!jl_is_symbol(qv)) { n += jl_printf(out, "quote "); } else { n += jl_printf(out, ":("); } n += jl_static_show_x(out, qv, depth); if (!jl_is_symbol(qv)) { n += jl_printf(out, " end"); } else { n += jl_printf(out, ")"); } } else if (vt == jl_newvarnode_type) { n += jl_printf(out, "<newvar "); n += jl_static_show_x(out, *(jl_value_t**)v, depth); n += jl_printf(out, ">"); } else if (vt == jl_linenumbernode_type) { n += jl_printf(out, "#= "); n += jl_static_show_x(out, jl_linenode_file(v), depth); n += jl_printf(out, ":%" PRIuPTR " =#", jl_linenode_line(v)); } else if (vt == jl_expr_type) { jl_expr_t *e = (jl_expr_t*)v; if (e->head == assign_sym && jl_array_len(e->args) == 2) { n += jl_static_show_x(out, jl_exprarg(e,0), depth); n += jl_printf(out, " = "); n += jl_static_show_x(out, jl_exprarg(e,1), depth); } else { char sep = ' '; if (e->head == body_sym) sep = '\n'; n += jl_printf(out, "Expr(:%s", jl_symbol_name(e->head)); size_t i, len = jl_array_len(e->args); for (i = 0; i < len; i++) { n += jl_printf(out, ",%c", sep); n += jl_static_show_x(out, jl_exprarg(e,i), depth); } n += jl_printf(out, ")::"); n += jl_static_show_x(out, e->etype, depth); } } else if (jl_is_array_type(vt)) { n += jl_static_show_x(out, (jl_value_t*)vt, depth); n += jl_printf(out, "["); size_t j, tlen = jl_array_len(v); jl_array_t *av = (jl_array_t*)v; jl_datatype_t *el_type = (jl_datatype_t*)jl_tparam0(vt); int nlsep = 0; if (av->flags.ptrarray) { // print arrays with newlines, unless the elements are probably small for (j = 0; j < tlen; j++) { jl_value_t *p = jl_array_ptr_ref(av, j); if (p != NULL && (uintptr_t)p >= 4096U) { jl_value_t *p_ty = jl_typeof(p); if ((uintptr_t)p_ty >= 4096U) { if (!jl_isbits(p_ty)) { nlsep = 1; break; } } } } } if (nlsep && tlen > 1) n += jl_printf(out, "\n "); for (j = 0; j < tlen; j++) { if (av->flags.ptrarray) { n += jl_static_show_x(out, jl_array_ptr_ref(v, j), depth); } else { char *ptr = ((char*)av->data) + j * av->elsize; n += jl_static_show_x_(out, (jl_value_t*)ptr, el_type, depth); } if (j != tlen - 1) n += jl_printf(out, nlsep ? ",\n " : ", "); } n += jl_printf(out, "]"); } else if (vt == jl_loaderror_type) { n += jl_printf(out, "LoadError(at "); n += jl_static_show_x(out, *(jl_value_t**)v, depth); // Access the field directly to avoid allocation n += jl_printf(out, " line %" PRIdPTR, ((intptr_t*)v)[1]); n += jl_printf(out, ": "); n += jl_static_show_x(out, ((jl_value_t**)v)[2], depth); n += jl_printf(out, ")"); } else if (vt == jl_errorexception_type) { n += jl_printf(out, "ErrorException("); n += jl_static_show_x(out, *(jl_value_t**)v, depth); n += jl_printf(out, ")"); } else if (jl_is_datatype(vt)) { int istuple = jl_is_tuple_type(vt); if (!istuple) n += jl_static_show_x(out, (jl_value_t*)vt, depth); n += jl_printf(out, "("); size_t nb = jl_datatype_size(vt); size_t tlen = jl_datatype_nfields(vt); if (nb > 0 && tlen == 0) { uint8_t *data = (uint8_t*)v; n += jl_printf(out, "0x"); for(int i = nb - 1; i >= 0; --i) n += jl_printf(out, "%02" PRIx8, data[i]); } else { size_t i = 0; if (vt == jl_typemap_entry_type) i = 1; for (; i < tlen; i++) { if (!istuple) { n += jl_printf(out, "%s", jl_symbol_name(jl_field_name(vt, i))); n += jl_printf(out, "="); } size_t offs = jl_field_offset(vt, i); char *fld_ptr = (char*)v + offs; if (jl_field_isptr(vt, i)) { n += jl_static_show_x(out, *(jl_value_t**)fld_ptr, depth); } else { jl_datatype_t *ft = (jl_datatype_t*)jl_field_type(vt, i); if (jl_is_uniontype(ft)) { uint8_t sel = ((uint8_t*)fld_ptr)[jl_field_size(vt, i) - 1]; ft = (jl_datatype_t*)jl_nth_union_component((jl_value_t*)ft, sel); } n += jl_static_show_x_(out, (jl_value_t*)fld_ptr, ft, depth); } if (istuple && tlen == 1) n += jl_printf(out, ","); else if (i != tlen - 1) n += jl_printf(out, ", "); } if (vt == jl_typemap_entry_type) { n += jl_printf(out, ", next=↩︎\n "); n += jl_static_show_x(out, jl_fieldref(v, 0), depth); } } n += jl_printf(out, ")"); } else { n += jl_printf(out, "<?#%p::", (void*)v); n += jl_static_show_x(out, (jl_value_t*)vt, depth); n += jl_printf(out, ">"); } return n; }
int main(int argc, char *argv[]) { glslang::InitializeProcess(); #if PPSSPP_PLATFORM(RPI) bcm_host_init(); #endif putenv((char*)"SDL_VIDEO_CENTERED=1"); SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); if (VulkanMayBeAvailable()) { printf("Vulkan might be available.\n"); } else { printf("Vulkan is not available.\n"); } int set_xres = -1; int set_yres = -1; bool portrait = false; bool set_ipad = false; float set_dpi = 1.0f; float set_scale = 1.0f; // Produce a new set of arguments with the ones we skip. int remain_argc = 1; const char *remain_argv[256] = { argv[0] }; Uint32 mode = 0; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; else if (set_xres == -2) set_xres = parseInt(argv[i]); else if (set_yres == -2) set_yres = parseInt(argv[i]); else if (set_dpi == -2) set_dpi = parseFloat(argv[i]); else if (set_scale == -2) set_scale = parseFloat(argv[i]); else if (!strcmp(argv[i],"--xres")) set_xres = -2; else if (!strcmp(argv[i],"--yres")) set_yres = -2; else if (!strcmp(argv[i],"--dpi")) set_dpi = -2; else if (!strcmp(argv[i],"--scale")) set_scale = -2; else if (!strcmp(argv[i],"--ipad")) set_ipad = true; else if (!strcmp(argv[i],"--portrait")) portrait = true; else { remain_argv[remain_argc++] = argv[i]; } } std::string app_name; std::string app_name_nice; std::string version; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version); bool joystick_enabled = true; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Failed to initialize SDL with joystick support. Retrying without.\n"); joystick_enabled = false; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } } // TODO: How do we get this into the GraphicsContext? #ifdef USING_EGL if (EGL_Open()) return 1; #endif // Get the video info before doing anything else, so we don't get skewed resolution results. // TODO: support multiple displays correctly SDL_DisplayMode displayMode; int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode); if (should_be_zero != 0) { fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError()); return 1; } g_DesktopWidth = displayMode.w; g_DesktopHeight = displayMode.h; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetSwapInterval(1); // Is resolution is too low to run windowed if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) { mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; } if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) { pixel_xres = g_DesktopWidth; pixel_yres = g_DesktopHeight; g_Config.bFullScreen = true; } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2 * set_scale; pixel_yres = 272 * 2 * set_scale; if (portrait) { std::swap(pixel_xres, pixel_yres); } g_Config.bFullScreen = false; } set_dpi = 1.0f / set_dpi; if (set_ipad) { pixel_xres = 1024; pixel_yres = 768; } if (!landscape) { std::swap(pixel_xres, pixel_yres); } if (set_xres > 0) { pixel_xres = set_xres; } if (set_yres > 0) { pixel_yres = set_yres; } float dpi_scale = 1.0f; if (set_dpi > 0) { dpi_scale = set_dpi; } dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; // Mac / Linux char path[2048]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr); // Use the setting from the config when initing the window. if (g_Config.bFullScreen) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()); int y = SDL_WINDOWPOS_UNDEFINED; pixel_in_dps_x = (float)pixel_xres / dp_xres; pixel_in_dps_y = (float)pixel_yres / dp_yres; g_dpi_scale_x = dp_xres / (float)pixel_xres; g_dpi_scale_y = dp_yres / (float)pixel_yres; g_dpi_scale_real_x = g_dpi_scale_x; g_dpi_scale_real_y = g_dpi_scale_y; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); GraphicsContext *graphicsContext = nullptr; SDL_Window *window = nullptr; std::string error_message; if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) { SDLGLGraphicsContext *ctx = new SDLGLGraphicsContext(); if (ctx->Init(window, x, y, mode, &error_message) != 0) { printf("GL init error '%s'\n", error_message.c_str()); } graphicsContext = ctx; } else if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) { SDLVulkanGraphicsContext *ctx = new SDLVulkanGraphicsContext(); if (!ctx->Init(window, x, y, mode, &error_message)) { printf("Vulkan init error '%s' - falling back to GL\n", error_message.c_str()); g_Config.iGPUBackend = (int)GPUBackend::OPENGL; SetGPUBackend((GPUBackend)g_Config.iGPUBackend); delete ctx; SDLGLGraphicsContext *glctx = new SDLGLGraphicsContext(); glctx->Init(window, x, y, mode, &error_message); graphicsContext = glctx; } else { graphicsContext = ctx; } } bool useEmuThread = g_Config.iGPUBackend == (int)GPUBackend::OPENGL; SDL_SetWindowTitle(window, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str()); // Since we render from the main thread, there's nothing done here, but we call it to avoid confusion. if (!graphicsContext->InitFromRenderThread(&error_message)) { printf("Init from thread error: '%s'\n", error_message.c_str()); } #ifdef MOBILE_DEVICE SDL_ShowCursor(SDL_DISABLE); #endif if (!useEmuThread) { NativeInitGraphics(graphicsContext); NativeResized(); } SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.samples != fmt.samples) // Notify, but still use it ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples); if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels); ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); if (joystick_enabled) { joystick = new SDLJoystick(); } else { joystick = nullptr; } EnableFZ(); int framecount = 0; bool mouseDown = false; if (useEmuThread) { EmuThreadStart(graphicsContext); } graphicsContext->ThreadStart(); while (true) { SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * g_dpi_scale_x; float my = event.motion.y * g_dpi_scale_y; switch (event.type) { case SDL_QUIT: g_QuitRequested = 1; break; #if !defined(MOBILE_DEVICE) case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { Uint32 window_flags = SDL_GetWindowFlags(window); bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN); pixel_xres = event.window.data1; pixel_yres = event.window.data2; dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; NativeResized(); // Set variable here in case fullscreen was toggled by hotkey g_Config.bFullScreen = fullscreen; // Hide/Show cursor correctly toggling fullscreen if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) { SDL_ShowCursor(SDL_DISABLE); } else if (lastUIState != UISTATE_INGAME || !fullscreen) { SDL_ShowCursor(SDL_ENABLE); } break; } default: break; } break; #endif case SDL_KEYDOWN: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_KEYUP: { if (event.key.repeat > 0) { break;} int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; auto mapped = KeyMapRawSDLtoNative.find(k); if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) { break; } key.keyCode = mapped->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_TEXTINPUT: { int pos = 0; int c = u8_nextchar(event.text.text, &pos); KeyInput key; key.flags = KEY_CHAR; key.keyCode = c; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; } break; case SDL_MOUSEWHEEL: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; if (event.wheel.y > 0) { key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; } else { key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; } key.flags = KEY_DOWN; NativeKey(key); // SDL2 doesn't consider the mousewheel a button anymore // so let's send the KEY_UP right away. // Maybe KEY_UP alone will suffice? key.flags = KEY_UP; NativeKey(key); } case SDL_MOUSEMOTION: if (mouseDown) { TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE | TOUCH_MOUSE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { mouseDown = false; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; } break; default: if (joystick) { joystick->ProcessInput(event); } break; } } if (g_QuitRequested) break; const uint8_t *keys = SDL_GetKeyboardState(NULL); if (emuThreadState == (int)EmuThreadState::DISABLED) { UpdateRunLoop(); } if (g_QuitRequested) break; #if !defined(MOBILE_DEVICE) if (lastUIState != GetUIState()) { lastUIState = GetUIState(); if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } if (emuThreadState != (int)EmuThreadState::DISABLED) { if (!graphicsContext->ThreadFrame()) break; } graphicsContext->SwapBuffers(); ToggleFullScreenIfFlagSet(window); time_update(); framecount++; } if (useEmuThread) { EmuThreadStop(); while (emuThreadState != (int)EmuThreadState::STOPPED) { // Need to keep eating frames to allow the EmuThread to exit correctly. graphicsContext->ThreadFrame(); } EmuThreadJoin(); } delete joystick; if (!useEmuThread) { NativeShutdownGraphics(); } graphicsContext->Shutdown(); graphicsContext->ThreadEnd(); graphicsContext->ShutdownFromRenderThread(); NativeShutdown(); delete graphicsContext; SDL_PauseAudio(1); SDL_CloseAudio(); SDL_Quit(); #if PPSSPP_PLATFORM(RPI) bcm_host_deinit(); #endif glslang::FinalizeProcess(); ILOG("Leaving main"); return 0; }
int main(int argc, char *argv[]) { #ifdef RPI bcm_host_init(); #endif putenv((char*)"SDL_VIDEO_CENTERED=1"); std::string app_name; std::string app_name_nice; bool landscape; NativeGetAppInfo(&app_name, &app_name_nice, &landscape); net::Init(); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } #ifdef __APPLE__ // Make sure to request a somewhat modern GL context at least - the // latest supported by MacOSX (really, really sad...) // Requires SDL 2.0 // We really should upgrade to SDL 2.0 soon. //SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #endif #ifdef USING_EGL if (EGL_Open()) return 1; #endif // Get the video info before doing anything else, so we don't get skewed resolution results. // TODO: support multiple displays correctly SDL_DisplayMode displayMode; int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode); if (should_be_zero != 0) { fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError()); return 1; } g_DesktopWidth = displayMode.w; g_DesktopHeight = displayMode.h; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetSwapInterval(1); Uint32 mode; #ifdef USING_GLES2 mode = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN; #else mode = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; #endif int set_xres = -1; int set_yres = -1; bool portrait = false; bool set_ipad = false; float set_dpi = 1.0f; float set_scale = 1.0f; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; if (set_xres == -2) { set_xres = parseInt(argv[i]); } else if (set_yres == -2) { set_yres = parseInt(argv[i]); } if (set_dpi == -2) set_dpi = parseFloat(argv[i]); if (set_scale == -2) set_scale = parseFloat(argv[i]); if (!strcmp(argv[i],"--xres")) set_xres = -2; if (!strcmp(argv[i],"--yres")) set_yres = -2; if (!strcmp(argv[i],"--dpi")) set_dpi = -2; if (!strcmp(argv[i],"--scale")) set_scale = -2; if (!strcmp(argv[i],"--ipad")) set_ipad = true; if (!strcmp(argv[i],"--portrait")) portrait = true; } // Is resolution is too low to run windowed if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) { mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; } if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) { pixel_xres = g_DesktopWidth; pixel_yres = g_DesktopHeight; #ifdef PPSSPP g_Config.bFullScreen = true; #endif } else { // set a sensible default resolution (2x) pixel_xres = 480 * 2 * set_scale; pixel_yres = 272 * 2 * set_scale; if (portrait) { std::swap(pixel_xres, pixel_yres); } #ifdef PPSSPP g_Config.bFullScreen = false; #endif } set_dpi = 1.0f / set_dpi; if (set_ipad) { pixel_xres = 1024; pixel_yres = 768; } if (!landscape) { std::swap(pixel_xres, pixel_yres); } if (set_xres > 0) { pixel_xres = set_xres; } if (set_yres > 0) { pixel_yres = set_yres; } float dpi_scale = 1.0f; if (set_dpi > 0) { dpi_scale = set_dpi; } dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; g_Screen = SDL_CreateWindow(app_name_nice.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()),\ SDL_WINDOWPOS_UNDEFINED, pixel_xres, pixel_yres, mode); if (g_Screen == NULL) { fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError()); SDL_Quit(); return 2; } SDL_GLContext glContext = SDL_GL_CreateContext(g_Screen); if (glContext == NULL) { fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError()); SDL_Quit(); return 2; } #ifdef USING_EGL EGL_Init(); #endif #ifdef PPSSPP SDL_SetWindowTitle(g_Screen, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str()); #endif #ifdef MOBILE_DEVICE SDL_ShowCursor(SDL_DISABLE); #endif #ifndef USING_GLES2 if (GLEW_OK != glewInit()) { printf("Failed to initialize glew!\n"); return 1; } if (GLEW_VERSION_2_0) { printf("OpenGL 2.0 or higher.\n"); } else { printf("Sorry, this program requires OpenGL 2.0.\n"); return 1; } #endif #ifdef _MSC_VER // VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\")); TCHAR path[MAX_PATH]; SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path); PathAppend(path, (app_name + "\\").c_str()); #else // Mac / Linux char path[2048]; const char *the_path = getenv("HOME"); if (!the_path) { struct passwd* pwd = getpwuid(getuid()); if (pwd) the_path = pwd->pw_dir; } strcpy(path, the_path); if (path[strlen(path)-1] != '/') strcat(path, "/"); #endif #ifdef _WIN32 NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE"); #else NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE"); #endif pixel_in_dps = (float)pixel_xres / dp_xres; g_dpi_scale = dp_xres / (float)pixel_xres; printf("Pixels: %i x %i\n", pixel_xres, pixel_yres); printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres); NativeInitGraphics(); NativeResized(); SDL_AudioSpec fmt, ret_fmt; memset(&fmt, 0, sizeof(fmt)); fmt.freq = 44100; fmt.format = AUDIO_S16; fmt.channels = 2; fmt.samples = 2048; fmt.callback = &mixaudio; fmt.userdata = (void *)0; if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) { ELOG("Failed to open audio: %s", SDL_GetError()); } else { if (ret_fmt.samples != fmt.samples) // Notify, but still use it ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples); if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) { ELOG("Sound buffer format does not match requested format."); ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq); ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format); ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels); ELOG("Provided output format does not match requirement, turning audio off"); SDL_CloseAudio(); } } // Audio must be unpaused _after_ NativeInit() SDL_PauseAudio(0); #ifndef _WIN32 joystick = new SDLJoystick(); #endif EnableFZ(); int framecount = 0; float t = 0; float lastT = 0; uint32_t pad_buttons = 0; // legacy pad buttons while (true) { input_state.accelerometer_valid = false; input_state.mouse_valid = true; SDL_Event event; while (SDL_PollEvent(&event)) { float mx = event.motion.x * g_dpi_scale; float my = event.motion.y * g_dpi_scale; switch (event.type) { case SDL_QUIT: g_QuitRequested = 1; break; #if !defined(MOBILE_DEVICE) case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: { Uint32 window_flags = SDL_GetWindowFlags(g_Screen); bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN); pixel_xres = event.window.data1; pixel_yres = event.window.data2; dp_xres = (float)pixel_xres * dpi_scale; dp_yres = (float)pixel_yres * dpi_scale; NativeResized(); #if defined(PPSSPP) // Set variable here in case fullscreen was toggled by hotkey g_Config.bFullScreen = fullscreen; // Hide/Show cursor correctly toggling fullscreen if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) { SDL_ShowCursor(SDL_DISABLE); } else if (lastUIState != UISTATE_INGAME || !fullscreen) { SDL_ShowCursor(SDL_ENABLE); } #endif break; } break; } #endif case SDL_KEYDOWN: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_DOWN; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); for (int i = 0; i < ARRAY_SIZE(legacyKeyMap); i++) { if (legacyKeyMap[i] == key.keyCode) pad_buttons |= 1 << i; } break; } case SDL_KEYUP: { int k = event.key.keysym.sym; KeyInput key; key.flags = KEY_UP; key.keyCode = KeyMapRawSDLtoNative.find(k)->second; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); for (int i = 0; i < ARRAY_SIZE(legacyKeyMap); i++) { if (legacyKeyMap[i] == key.keyCode) pad_buttons &= ~(1 << i); } break; } case SDL_TEXTINPUT: { int pos = 0; int c = u8_nextchar(event.text.text, &pos); KeyInput key; key.flags = KEY_CHAR; key.keyCode = c; key.deviceId = DEVICE_ID_KEYBOARD; NativeKey(key); break; } case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.pointer_down[0] = true; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_DOWN | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN); NativeKey(key); } break; } break; case SDL_MOUSEWHEEL: { KeyInput key; key.deviceId = DEVICE_ID_MOUSE; if (event.wheel.y > 0) { key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; } else { key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; } key.flags = KEY_DOWN; NativeKey(key); // SDL2 doesn't consider the mousewheel a button anymore // so let's send the KEY_UP right away. // Maybe KEY_UP alone will suffice? key.flags = KEY_UP; NativeKey(key); } case SDL_MOUSEMOTION: if (input_state.pointer_down[0]) { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.mouse_valid = true; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_MOVE | TOUCH_MOUSE; input.id = 0; NativeTouch(input); } break; case SDL_MOUSEBUTTONUP: switch (event.button.button) { case SDL_BUTTON_LEFT: { input_state.pointer_x[0] = mx; input_state.pointer_y[0] = my; input_state.pointer_down[0] = false; input_state.mouse_valid = true; //input_state.mouse_buttons_up = 1; TouchInput input; input.x = mx; input.y = my; input.flags = TOUCH_UP | TOUCH_MOUSE; input.id = 0; NativeTouch(input); KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP); NativeKey(key); } break; case SDL_BUTTON_RIGHT: { KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP); NativeKey(key); } break; } break; default: #ifndef _WIN32 joystick->ProcessInput(event); #endif break; } } if (g_QuitRequested) break; const uint8 *keys = SDL_GetKeyboardState(NULL); SimulateGamepad(keys, &input_state); input_state.pad_buttons = pad_buttons; UpdateInputState(&input_state, true); #ifdef PPSSPP UpdateRunLoop(); #else NativeUpdate(input_state); NativeRender(); #endif if (g_QuitRequested) break; #if defined(PPSSPP) && !defined(MOBILE_DEVICE) if (lastUIState != GetUIState()) { lastUIState = GetUIState(); if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls) SDL_ShowCursor(SDL_DISABLE); if (lastUIState != UISTATE_INGAME && g_Config.bFullScreen) SDL_ShowCursor(SDL_ENABLE); } #endif if (framecount % 60 == 0) { // glsl_refresh(); // auto-reloads modified GLSL shaders once per second. } #ifdef USING_EGL eglSwapBuffers(g_eglDisplay, g_eglSurface); #else if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0) { SDL_GL_SwapWindow(g_Screen); lastT = t; } #endif ToggleFullScreenIfFlagSet(); time_update(); t = time_now(); framecount++; } #ifndef _WIN32 delete joystick; #endif // Faster exit, thanks to the OS. Remove this if you want to debug shutdown // The speed difference is only really noticable on Linux. On Windows you do notice it though #ifndef MOBILE_DEVICE exit(0); #endif NativeShutdownGraphics(); SDL_PauseAudio(1); SDL_CloseAudio(); NativeShutdown(); #ifdef USING_EGL EGL_Close(); #endif SDL_GL_DeleteContext(glContext); SDL_Quit(); net::Shutdown(); #ifdef RPI bcm_host_deinit(); #endif exit(0); return 0; }