/** Setup this resource as the filter input. */
void
pp_filter_setup_in(struct program *p, struct pipe_resource *in)
{
   struct pipe_sampler_view v_tmp;
   u_sampler_view_default_template(&v_tmp, in, in->format);
   p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
}
static bool
init_zscan_buffer(struct vl_mpeg12_decoder *dec, struct vl_mpeg12_buffer *buffer)
{
   struct pipe_resource *res, res_tmpl;
   struct pipe_sampler_view sv_tmpl;
   struct pipe_surface **destination;

   unsigned i;

   assert(dec && buffer);

   memset(&res_tmpl, 0, sizeof(res_tmpl));
   res_tmpl.target = PIPE_TEXTURE_2D;
   res_tmpl.format = dec->zscan_source_format;
   res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
   res_tmpl.height0 = align(dec->num_blocks, dec->blocks_per_line) / dec->blocks_per_line;
   res_tmpl.depth0 = 1;
   res_tmpl.array_size = 1;
   res_tmpl.usage = PIPE_USAGE_STREAM;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;

   res = dec->base.context->screen->resource_create(dec->base.context->screen, &res_tmpl);
   if (!res)
      goto error_source;


   memset(&sv_tmpl, 0, sizeof(sv_tmpl));
   u_sampler_view_default_template(&sv_tmpl, res, res->format);
   sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = PIPE_SWIZZLE_RED;
   buffer->zscan_source = dec->base.context->create_sampler_view(dec->base.context, res, &sv_tmpl);
   pipe_resource_reference(&res, NULL);
   if (!buffer->zscan_source)
      goto error_sampler;

   if (dec->base.entrypoint <= PIPE_VIDEO_ENTRYPOINT_IDCT)
      destination = dec->idct_source->get_surfaces(dec->idct_source);
   else
      destination = dec->mc_source->get_surfaces(dec->mc_source);

   if (!destination)
      goto error_surface;

   for (i = 0; i < VL_NUM_COMPONENTS; ++i)
      if (!vl_zscan_init_buffer(i == 0 ? &dec->zscan_y : &dec->zscan_c,
                                &buffer->zscan[i], buffer->zscan_source, destination[i]))
         goto error_plane;

   return true;

error_plane:
   for (; i > 0; --i)
      vl_zscan_cleanup_buffer(&buffer->zscan[i - 1]);

error_surface:
error_sampler:
   pipe_sampler_view_reference(&buffer->zscan_source, NULL);

error_source:
   return false;
}
Пример #3
0
static void
xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[])
{
    struct pipe_sampler_state *samplers[3];
    struct pipe_sampler_state sampler;
    struct pipe_sampler_view *views[3];
    struct pipe_sampler_view view_templ;
    unsigned int i;

    memset(&sampler, 0, sizeof(struct pipe_sampler_state));

    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
    sampler.normalized_coords = 1;

    for (i = 0; i < 3; ++i) {
	samplers[i] = &sampler;
	if (!yuv[i]->view) {
	    u_sampler_view_default_template(&view_templ,
					    yuv[i]->tex, yuv[i]->tex->format);

	    yuv[i]->view = r->pipe->create_sampler_view(r->pipe,
							yuv[i]->tex,
							&view_templ);
	}
	views[i] = yuv[i]->view;
    }

    cso_set_samplers(r->cso, 3, (const struct pipe_sampler_state **)samplers);
    cso_set_fragment_sampler_views(r->cso, 3, views);
}
Пример #4
0
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
					  struct st_texture_object *stObj,
                                          const struct gl_sampler_object *samp,
					  enum pipe_format format)
{
   struct pipe_sampler_view templ;
   GLuint swizzle = apply_depthmode(stObj->pt->format,
                                    stObj->base._Swizzle,
                                    samp->DepthMode);

   u_sampler_view_default_template(&templ,
                                   stObj->pt,
                                   format);
   templ.u.tex.first_level = stObj->base.BaseLevel;

   if (swizzle != SWIZZLE_NOOP) {
      templ.swizzle_r = GET_SWZ(swizzle, 0);
      templ.swizzle_g = GET_SWZ(swizzle, 1);
      templ.swizzle_b = GET_SWZ(swizzle, 2);
      templ.swizzle_a = GET_SWZ(swizzle, 3);
   }

   return pipe->create_sampler_view(pipe, stObj->pt, &templ);
}
Пример #5
0
bool
vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer,
                     struct pipe_sampler_view *src, struct pipe_surface *dst)
{
   struct pipe_resource res_tmpl, *res;
   struct pipe_sampler_view sv_tmpl;

   assert(zscan && buffer);

   memset(buffer, 0, sizeof(struct vl_zscan_buffer));

   pipe_sampler_view_reference(&buffer->src, src);

   buffer->viewport.scale[0] = dst->width;
   buffer->viewport.scale[1] = dst->height;
   buffer->viewport.scale[2] = 1;
   buffer->viewport.scale[3] = 1;
   buffer->viewport.translate[0] = 0;
   buffer->viewport.translate[1] = 0;
   buffer->viewport.translate[2] = 0;
   buffer->viewport.translate[3] = 0;

   buffer->fb_state.width = dst->width;
   buffer->fb_state.height = dst->height;
   buffer->fb_state.nr_cbufs = 1;
   pipe_surface_reference(&buffer->fb_state.cbufs[0], dst);

   memset(&res_tmpl, 0, sizeof(res_tmpl));
   res_tmpl.target = PIPE_TEXTURE_3D;
   res_tmpl.format = PIPE_FORMAT_R8_UNORM;
   res_tmpl.width0 = VL_BLOCK_WIDTH * zscan->blocks_per_line;
   res_tmpl.height0 = VL_BLOCK_HEIGHT;
   res_tmpl.depth0 = 2;
   res_tmpl.array_size = 1;
   res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;

   res = zscan->pipe->screen->resource_create(zscan->pipe->screen, &res_tmpl);
   if (!res)
      return false;

   memset(&sv_tmpl, 0, sizeof(sv_tmpl));
   u_sampler_view_default_template(&sv_tmpl, res, res->format);
   sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = TGSI_SWIZZLE_X;
   buffer->quant = zscan->pipe->create_sampler_view(zscan->pipe, res, &sv_tmpl);
   pipe_resource_reference(&res, NULL);
   if (!buffer->quant)
      return false;

   return true;
}
Пример #6
0
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
					  struct st_texture_object *stObj,
                                          const struct gl_sampler_object *samp,
					  enum pipe_format format)
{
   struct pipe_sampler_view templ;
   unsigned swizzle = get_texture_format_swizzle(stObj);

   u_sampler_view_default_template(&templ,
                                   stObj->pt,
                                   format);

   if (stObj->pt->target == PIPE_BUFFER) {
      unsigned base, size;
      unsigned f, n;
      const struct util_format_description *desc
         = util_format_description(templ.format);

      base = stObj->base.BufferOffset;
      if (base >= stObj->pt->width0)
         return NULL;
      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);

      f = ((base * 8) / desc->block.bits) * desc->block.width;
      n = ((size * 8) / desc->block.bits) * desc->block.width;
      if (!n)
         return NULL;
      templ.u.buf.first_element = f;
      templ.u.buf.last_element  = f + (n - 1);
   } else {
      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
      templ.u.tex.last_level = last_level(stObj);
      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
      templ.u.tex.first_layer = stObj->base.MinLayer;
      templ.u.tex.last_layer = last_layer(stObj);
      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
      templ.target = gl_target_to_pipe(stObj->base.Target);
   }

   if (swizzle != SWIZZLE_NOOP) {
      templ.swizzle_r = GET_SWZ(swizzle, 0);
      templ.swizzle_g = GET_SWZ(swizzle, 1);
      templ.swizzle_b = GET_SWZ(swizzle, 2);
      templ.swizzle_a = GET_SWZ(swizzle, 3);
   }

   return pipe->create_sampler_view(pipe, stObj->pt, &templ);
}
Пример #7
0
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct st_context *st,
					  struct st_texture_object *stObj,
					  enum pipe_format format,
                                          unsigned glsl_version)
{
   struct pipe_sampler_view templ;
   unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl_version);

   u_sampler_view_default_template(&templ, stObj->pt, format);

   if (stObj->pt->target == PIPE_BUFFER) {
      unsigned base, size;

      base = stObj->base.BufferOffset;
      if (base >= stObj->pt->width0)
         return NULL;
      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
      if (!size)
         return NULL;

      templ.u.buf.offset = base;
      templ.u.buf.size = size;
   } else {
      templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
      templ.u.tex.last_level = last_level(stObj);
      assert(templ.u.tex.first_level <= templ.u.tex.last_level);
      if (stObj->layer_override) {
         templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
      } else {
         templ.u.tex.first_layer = stObj->base.MinLayer;
         templ.u.tex.last_layer = last_layer(stObj);
      }
      assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
      templ.target = gl_target_to_pipe(stObj->base.Target);
   }

   templ.swizzle_r = GET_SWZ(swizzle, 0);
   templ.swizzle_g = GET_SWZ(swizzle, 1);
   templ.swizzle_b = GET_SWZ(swizzle, 2);
   templ.swizzle_a = GET_SWZ(swizzle, 3);

   return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ);
}
struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_sampler_view *view;
   struct pipe_sampler_view view_templ;
   struct st_framebuffer *stfb = ctx->draw_buffer;
   struct st_renderbuffer *strb = stfb->strb;

   vg_validate_state(ctx);

   u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
   view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);

   vg_prepare_blend_texture(ctx, view);

   pipe_sampler_view_reference(&view, NULL);

   return stfb->blend_texture_view;
}
Пример #9
0
static struct pipe_sampler_view *
create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
                    VGint width, VGint height)
{
   struct pipe_resource *texture;
   struct pipe_sampler_view view_templ;
   struct pipe_sampler_view *view;

   texture = create_texture(pipe, format, width, height);

   if (!texture)
      return NULL;

   u_sampler_view_default_template(&view_templ, texture, texture->format);
   view = pipe->create_sampler_view(pipe, texture, &view_templ);
   /* want the texture to go away if the view is freed */
   pipe_resource_reference(&texture, NULL);

   return view;
}
Пример #10
0
static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context *ctx,
                                                               const VGuint *color_data,
                                                               const VGint color_data_len)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_resource *texture;
   struct pipe_sampler_view view_templ;
   struct pipe_sampler_view *view;

   texture = create_texture_1d(ctx, color_data, color_data_len);

   if (!texture)
      return NULL;

   u_sampler_view_default_template(&view_templ, texture, texture->format);
   view = pipe->create_sampler_view(pipe, texture, &view_templ);
   /* want the texture to go away if the view is freed */
   pipe_resource_reference(&texture, NULL);

   return view;
}
Пример #11
0
GalliumSurface::GalliumSurface (pipe_context *context,
				int          width,
				int          height)
{
	struct pipe_screen       *screen = context->screen;
	struct pipe_resource     pt, *texture;
	struct pipe_sampler_view view_templ;

	pipe   = context;
	mapped = NULL;

	memset (&pt, 0, sizeof (pt));
	pt.target = PIPE_TEXTURE_2D;
	pt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
	pt.width0 = width;
	pt.height0 = height;
	pt.depth0 = 1;
	pt.last_level = 0;
	pt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
		PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_TRANSFER_READ;

	g_assert (screen->is_format_supported (screen,
					       pt.format,
					       pt.target,
					       0,
					       pt.bind,
					       0));

	texture = screen->resource_create (screen, &pt);

	g_assert (texture);

	u_sampler_view_default_template (&view_templ, texture, texture->format);
	sampler_view = pipe->create_sampler_view (pipe, texture, &view_templ);

	pipe_resource_reference (&texture, NULL);
}
Пример #12
0
void vg_prepare_blend_surface(struct vg_context *ctx)
{
   struct pipe_surface *dest_surface = NULL;
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_sampler_view *view;
   struct pipe_sampler_view view_templ;
   struct st_framebuffer *stfb = ctx->draw_buffer;
   struct st_renderbuffer *strb = stfb->strb;

   /* first finish all pending rendering */
   vgFinish();

   u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
   view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);

   dest_surface = pipe->screen->get_tex_surface(pipe->screen,
                                                stfb->blend_texture_view->texture,
                                                0, 0, 0,
                                                PIPE_BIND_RENDER_TARGET);
   /* flip it, because we want to use it as a sampler */
   util_blit_pixels_tex(ctx->blit,
                        view,
                        0, strb->height,
                        strb->width, 0,
                        dest_surface,
                        0, 0,
                        strb->width, strb->height,
                        0.0, PIPE_TEX_MIPFILTER_NEAREST);

   if (dest_surface)
      pipe_surface_reference(&dest_surface, NULL);

   /* make sure it's complete */
   vgFinish();

   pipe_sampler_view_reference(&view, NULL);
}
Пример #13
0
static void init_prog(struct program *p)
{
	struct pipe_surface surf_tmpl;
	int ret;

	/* find a hardware device */
	ret = pipe_loader_probe(&p->dev, 1);
	assert(ret);

	/* init a pipe screen */
	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
	assert(p->screen);

	/* create the pipe driver context and cso context */
	p->pipe = p->screen->context_create(p->screen, NULL);
	p->cso = cso_create_context(p->pipe);

	/* set clear color */
	p->clear_color.f[0] = 0.3;
	p->clear_color.f[1] = 0.1;
	p->clear_color.f[2] = 0.3;
	p->clear_color.f[3] = 1.0;

	/* vertex buffer */
	{
		float vertices[4][2][4] = {
			{
				{ 0.9f, 0.9f, 0.0f, 1.0f },
				{ 1.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, 0.9f, 0.0f, 1.0f },
				{  0.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, -0.9f, 0.0f, 1.0f },
				{  0.0f,  0.0f, 1.0f, 1.0f }
			},
			{
				{ 0.9f, -0.9f, 0.0f, 1.0f },
				{ 1.0f,  0.0f, 1.0f, 1.0f }
			}
		};

		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
					     PIPE_USAGE_DEFAULT, sizeof(vertices));
		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
	}

	/* render target texture */
	{
		struct pipe_resource tmplt;
		memset(&tmplt, 0, sizeof(tmplt));
		tmplt.target = PIPE_TEXTURE_2D;
		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		tmplt.width0 = WIDTH;
		tmplt.height0 = HEIGHT;
		tmplt.depth0 = 1;
		tmplt.array_size = 1;
		tmplt.last_level = 0;
		tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->target = p->screen->resource_create(p->screen, &tmplt);
	}

	/* sampler texture */
	{
		uint32_t *ptr;
		struct pipe_transfer *t;
		struct pipe_resource t_tmplt;
		struct pipe_sampler_view v_tmplt;
		struct pipe_box box;

		memset(&t_tmplt, 0, sizeof(t_tmplt));
		t_tmplt.target = PIPE_TEXTURE_2D;
		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		t_tmplt.width0 = 2;
		t_tmplt.height0 = 2;
		t_tmplt.depth0 = 1;
		t_tmplt.array_size = 1;
		t_tmplt.last_level = 0;
		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->tex = p->screen->resource_create(p->screen, &t_tmplt);

		memset(&box, 0, sizeof(box));
		box.width = 2;
		box.height = 2;

		ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t);
		ptr[0] = 0xffff0000;
		ptr[1] = 0xff0000ff;
		ptr[2] = 0xff00ff00;
		ptr[3] = 0xffffff00;
		p->pipe->transfer_unmap(p->pipe, t);

		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);

		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
	}

	/* disabled blending/masking */
	memset(&p->blend, 0, sizeof(p->blend));
	p->blend.rt[0].colormask = PIPE_MASK_RGBA;

	/* no-op depth/stencil/alpha */
	memset(&p->depthstencil, 0, sizeof(p->depthstencil));

	/* rasterizer */
	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
	p->rasterizer.cull_face = PIPE_FACE_NONE;
	p->rasterizer.half_pixel_center = 1;
	p->rasterizer.bottom_edge_rule = 1;
	p->rasterizer.depth_clip = 1;

	/* sampler */
	memset(&p->sampler, 0, sizeof(p->sampler));
	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.normalized_coords = 1;

	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
	surf_tmpl.u.tex.level = 0;
	surf_tmpl.u.tex.first_layer = 0;
	surf_tmpl.u.tex.last_layer = 0;
	/* drawing destination */
	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
	p->framebuffer.width = WIDTH;
	p->framebuffer.height = HEIGHT;
	p->framebuffer.nr_cbufs = 1;
	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);

	/* viewport, depth isn't really needed */
	{
		float x = 0;
		float y = 0;
		float z = FAR;
		float half_width = (float)WIDTH / 2.0f;
		float half_height = (float)HEIGHT / 2.0f;
		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
		float scale, bias;

		if (FLIP) {
			scale = -1.0f;
			bias = (float)HEIGHT;
		} else {
			scale = 1.0f;
			bias = 0.0f;
		}

		p->viewport.scale[0] = half_width;
		p->viewport.scale[1] = half_height * scale;
		p->viewport.scale[2] = half_depth;

		p->viewport.translate[0] = half_width + x;
		p->viewport.translate[1] = (half_height + y) * scale + bias;
		p->viewport.translate[2] = half_depth + z;
	}

	/* vertex elements state */
	memset(p->velem, 0, sizeof(p->velem));
	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
	p->velem[0].instance_divisor = 0;
	p->velem[0].vertex_buffer_index = 0;
	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
	p->velem[1].instance_divisor = 0;
	p->velem[1].vertex_buffer_index = 0;
	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	/* vertex shader */
	{
		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
		                                TGSI_SEMANTIC_GENERIC };
		const uint semantic_indexes[] = { 0, 0 };
		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
	}

	/* fragment shader */
	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
}
Пример #14
0
struct pipe_context* r300_create_context(struct pipe_screen* screen,
                                         void *priv)
{
    struct r300_context* r300 = CALLOC_STRUCT(r300_context);
    struct r300_screen* r300screen = r300_screen(screen);
    struct radeon_winsys *rws = r300screen->rws;

    if (!r300)
        return NULL;

    r300->rws = rws;
    r300->screen = r300screen;

    r300->context.screen = screen;
    r300->context.priv = priv;

    r300->context.destroy = r300_destroy_context;

    util_slab_create(&r300->pool_transfers,
                     sizeof(struct pipe_transfer), 64,
                     UTIL_SLAB_SINGLETHREADED);

    r300->cs = rws->cs_create(rws, RING_GFX, r300_flush_callback, r300, NULL);
    if (r300->cs == NULL)
        goto fail;

    if (!r300screen->caps.has_tcl) {
        /* Create a Draw. This is used for SW TCL. */
        r300->draw = draw_create(&r300->context);
        if (r300->draw == NULL)
            goto fail;
        /* Enable our renderer. */
        draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
        /* Disable converting points/lines to triangles. */
        draw_wide_line_threshold(r300->draw, 10000000.f);
        draw_wide_point_threshold(r300->draw, 10000000.f);
        draw_wide_point_sprites(r300->draw, FALSE);
        draw_enable_line_stipple(r300->draw, TRUE);
        draw_enable_point_sprites(r300->draw, FALSE);
    }

    if (!r300_setup_atoms(r300))
        goto fail;

    r300_init_blit_functions(r300);
    r300_init_flush_functions(r300);
    r300_init_query_functions(r300);
    r300_init_state_functions(r300);
    r300_init_resource_functions(r300);
    r300_init_render_functions(r300);
    r300_init_states(&r300->context);

    r300->context.create_video_codec = vl_create_decoder;
    r300->context.create_video_buffer = vl_video_buffer_create;

    r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
                                     PIPE_BIND_CUSTOM);

    r300->blitter = util_blitter_create(&r300->context);
    if (r300->blitter == NULL)
        goto fail;
    r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;

    /* The KIL opcode needs the first texture unit to be enabled
     * on r3xx-r4xx. In order to calm down the CS checker, we bind this
     * dummy texture there. */
    if (!r300->screen->caps.is_r500) {
        struct pipe_resource *tex;
        struct pipe_resource rtempl = {{0}};
        struct pipe_sampler_view vtempl = {{0}};

        rtempl.target = PIPE_TEXTURE_2D;
        rtempl.format = PIPE_FORMAT_I8_UNORM;
        rtempl.usage = PIPE_USAGE_IMMUTABLE;
        rtempl.width0 = 1;
        rtempl.height0 = 1;
        rtempl.depth0 = 1;
        tex = screen->resource_create(screen, &rtempl);

        u_sampler_view_default_template(&vtempl, tex, tex->format);

        r300->texkill_sampler = (struct r300_sampler_view*)
            r300->context.create_sampler_view(&r300->context, tex, &vtempl);

        pipe_resource_reference(&tex, NULL);
    }

    if (r300screen->caps.has_tcl) {
        struct pipe_resource vb;
        memset(&vb, 0, sizeof(vb));
        vb.target = PIPE_BUFFER;
        vb.format = PIPE_FORMAT_R8_UNORM;
        vb.usage = PIPE_USAGE_DEFAULT;
        vb.width0 = sizeof(float) * 16;
        vb.height0 = 1;
        vb.depth0 = 1;

        r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
        r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
    }

    {
        struct pipe_depth_stencil_alpha_state dsa;
        memset(&dsa, 0, sizeof(dsa));
        dsa.depth.writemask = 1;

        r300->dsa_decompress_zmask =
            r300->context.create_depth_stencil_alpha_state(&r300->context,
                                                           &dsa);
    }

    r300->hyperz_time_of_last_flush = os_time_get();

    /* Register allocator state */
    rc_init_regalloc_state(&r300->fs_regalloc_state);

    /* Print driver info. */
#ifdef DEBUG
    {
#else
    if (DBG_ON(r300, DBG_INFO)) {
#endif
        fprintf(stderr,
                "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
                "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"
                "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
                r300->screen->info.drm_major,
                r300->screen->info.drm_minor,
                r300->screen->info.drm_patchlevel,
                screen->get_name(screen),
                r300->screen->info.pci_id,
                r300->screen->info.r300_num_gb_pipes,
                r300->screen->info.r300_num_z_pipes,
                r300->screen->info.gart_size >> 20,
                r300->screen->info.vram_size >> 20,
                "YES", /* XXX really? */
                r300->screen->caps.zmask_ram ? "YES" : "NO",
                r300->screen->caps.hiz_ram ? "YES" : "NO");
    }

    return &r300->context;

fail:
    r300_destroy_context(&r300->context);
    return NULL;
}
Пример #15
0
/**
 * Create a VdpOutputSurface.
 */
VdpStatus
vlVdpOutputSurfaceCreate(VdpDevice device,
                         VdpRGBAFormat rgba_format,
                         uint32_t width, uint32_t height,
                         VdpOutputSurface  *surface)
{
   struct pipe_context *pipe;
   struct pipe_resource res_tmpl, *res;
   struct pipe_sampler_view sv_templ;
   struct pipe_surface surf_templ;

   vlVdpOutputSurface *vlsurface = NULL;

   VDPAU_MSG(VDPAU_TRACE, "[VDPAU] Creating output surface\n");
   if (!(width && height))
      return VDP_STATUS_INVALID_SIZE;

   vlVdpDevice *dev = vlGetDataHTAB(device);
   if (!dev)
      return VDP_STATUS_INVALID_HANDLE;

   pipe = dev->context->pipe;
   if (!pipe)
      return VDP_STATUS_INVALID_HANDLE;

   vlsurface = CALLOC(1, sizeof(vlVdpOutputSurface));
   if (!vlsurface)
      return VDP_STATUS_RESOURCES;

   vlsurface->device = dev;

   memset(&res_tmpl, 0, sizeof(res_tmpl));

   res_tmpl.target = PIPE_TEXTURE_2D;
   res_tmpl.format = FormatRGBAToPipe(rgba_format);
   res_tmpl.width0 = width;
   res_tmpl.height0 = height;
   res_tmpl.depth0 = 1;
   res_tmpl.array_size = 1;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
   res_tmpl.usage = PIPE_USAGE_STATIC;

   res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
   if (!res) {
      FREE(dev);
      return VDP_STATUS_ERROR;
   }

   memset(&sv_templ, 0, sizeof(sv_templ));
   u_sampler_view_default_template(&sv_templ, res, res->format);
   vlsurface->sampler_view = pipe->create_sampler_view(pipe, res, &sv_templ);
   if (!vlsurface->sampler_view) {
      pipe_resource_reference(&res, NULL);
      FREE(dev);
      return VDP_STATUS_ERROR;
   }

   memset(&surf_templ, 0, sizeof(surf_templ));
   surf_templ.format = res->format;
   surf_templ.usage = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
   vlsurface->surface = pipe->create_surface(pipe, res, &surf_templ);
   if (!vlsurface->surface) {
      pipe_resource_reference(&res, NULL);
      FREE(dev);
      return VDP_STATUS_ERROR;
   }

   *surface = vlAddDataHTAB(vlsurface);
   if (*surface == 0) {
      pipe_resource_reference(&res, NULL);
      FREE(dev);
      return VDP_STATUS_ERROR;
   }
   
   pipe_resource_reference(&res, NULL);

   vl_compositor_reset_dirty_area(&vlsurface->dirty_area);

   return VDP_STATUS_OK;
}
Пример #16
0
struct vg_image * image_create(VGImageFormat format,
                               VGint width, VGint height)
{
   struct vg_context *ctx = vg_current_context();
   struct pipe_context *pipe = ctx->pipe;
   struct vg_image *image = CALLOC_STRUCT(vg_image);
   enum pipe_format pformat = vg_format_to_pipe(format);
   struct pipe_resource pt, *newtex;
   struct pipe_sampler_view view_templ;
   struct pipe_sampler_view *view;
   struct pipe_screen *screen = ctx->pipe->screen;

   vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);

   image->format = format;
   image->width = width;
   image->height = height;

   image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
   image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
   image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
   image->sampler.normalized_coords = 1;

   assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
                                      0, PIPE_BIND_SAMPLER_VIEW));

   memset(&pt, 0, sizeof(pt));
   pt.target = PIPE_TEXTURE_2D;
   pt.format = pformat;
   pt.last_level = 0;
   pt.width0 = width;
   pt.height0 = height;
   pt.depth0 = 1;
   pt.array_size = 1;
   pt.bind = PIPE_BIND_SAMPLER_VIEW;

   newtex = screen->resource_create(screen, &pt);

   debug_assert(newtex);

   u_sampler_view_default_template(&view_templ, newtex, newtex->format);
   /* R, G, and B are treated as 1.0 for alpha-only formats in OpenVG */
   if (newtex->format == PIPE_FORMAT_A8_UNORM) {
      view_templ.swizzle_r = PIPE_SWIZZLE_ONE;
      view_templ.swizzle_g = PIPE_SWIZZLE_ONE;
      view_templ.swizzle_b = PIPE_SWIZZLE_ONE;
   }

   view = pipe->create_sampler_view(pipe, newtex, &view_templ);
   /* want the texture to go away if the view is freed */
   pipe_resource_reference(&newtex, NULL);

   image->sampler_view = view;

   vg_context_add_object(ctx, &image->base);

   image_cleari(image, 0, 0, 0, image->width, image->height);
   return image;
}
Пример #17
0
void
renderer_copy_prepare(struct xa_context *r,
		      struct pipe_surface *dst_surface,
		      struct pipe_resource *src_texture,
		      const enum xa_formats src_xa_format,
		      const enum xa_formats dst_xa_format)
{
    struct pipe_context *pipe = r->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct xa_shader shader;
    uint32_t fs_traits = FS_COMPOSITE;

    assert(screen->is_format_supported(screen, dst_surface->format,
				       PIPE_TEXTURE_2D, 0,
				       PIPE_BIND_RENDER_TARGET));
    (void)screen;

    /* set misc state we care about */
    {
	struct pipe_blend_state blend;

	memset(&blend, 0, sizeof(blend));
	blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
	blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
	blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
	blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
	blend.rt[0].colormask = PIPE_MASK_RGBA;
	cso_set_blend(r->cso, &blend);
    }

    /* sampler */
    {
	struct pipe_sampler_state sampler;

	memset(&sampler, 0, sizeof(sampler));
	sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
	sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
	sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
	sampler.normalized_coords = 1;
	cso_single_sampler(r->cso, 0, &sampler);
	cso_single_sampler_done(r->cso);
    }

    renderer_bind_destination(r, dst_surface,
			      dst_surface->width, dst_surface->height);

    /* texture/sampler view */
    {
	struct pipe_sampler_view templ;
	struct pipe_sampler_view *src_view;

	u_sampler_view_default_template(&templ,
					src_texture, src_texture->format);
	src_view = pipe->create_sampler_view(pipe, src_texture, &templ);
	cso_set_fragment_sampler_views(r->cso, 1, &src_view);
	pipe_sampler_view_reference(&src_view, NULL);
    }

    /* shaders */
    if (src_texture->format == PIPE_FORMAT_L8_UNORM)
	fs_traits |= FS_SRC_LUMINANCE;
    if (dst_surface->format == PIPE_FORMAT_L8_UNORM)
	fs_traits |= FS_DST_LUMINANCE;
    if (xa_format_a(dst_xa_format) != 0 &&
	xa_format_a(src_xa_format) == 0)
	fs_traits |= FS_SRC_SET_ALPHA;

    shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
    cso_set_vertex_shader_handle(r->cso, shader.vs);
    cso_set_fragment_shader_handle(r->cso, shader.fs);

    r->buffer_size = 0;
    r->attrs_per_vertex = 2;
}
Пример #18
0
struct pipe_sampler_view *
vl_zscan_layout(struct pipe_context *pipe, const int layout[64], unsigned blocks_per_line)
{
   const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;

   int patched_layout[64];

   struct pipe_resource res_tmpl, *res;
   struct pipe_sampler_view sv_tmpl, *sv;
   struct pipe_transfer *buf_transfer;
   unsigned x, y, i, pitch;
   float *f;

   struct pipe_box rect =
   {
      0, 0, 0,
      VL_BLOCK_WIDTH * blocks_per_line,
      VL_BLOCK_HEIGHT,
      1
   };

   assert(pipe && layout && blocks_per_line);

   for (i = 0; i < 64; ++i)
      patched_layout[layout[i]] = i;

   memset(&res_tmpl, 0, sizeof(res_tmpl));
   res_tmpl.target = PIPE_TEXTURE_2D;
   res_tmpl.format = PIPE_FORMAT_R32_FLOAT;
   res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line;
   res_tmpl.height0 = VL_BLOCK_HEIGHT;
   res_tmpl.depth0 = 1;
   res_tmpl.array_size = 1;
   res_tmpl.usage = PIPE_USAGE_IMMUTABLE;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;

   res = pipe->screen->resource_create(pipe->screen, &res_tmpl);
   if (!res)
      goto error_resource;

   f = pipe->transfer_map(pipe, res,
                          0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
                          &rect, &buf_transfer);
   if (!f)
      goto error_map;

   pitch = buf_transfer->stride / sizeof(float);

   for (i = 0; i < blocks_per_line; ++i)
      for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
         for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
            float addr = patched_layout[x + y * VL_BLOCK_WIDTH] +
               i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;

            addr /= total_size;

            f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr;
         }

   pipe->transfer_unmap(pipe, buf_transfer);

   memset(&sv_tmpl, 0, sizeof(sv_tmpl));
   u_sampler_view_default_template(&sv_tmpl, res, res->format);
   sv = pipe->create_sampler_view(pipe, res, &sv_tmpl);
   pipe_resource_reference(&res, NULL);
   if (!sv)
      goto error_map;

   return sv;

error_map:
   pipe_resource_reference(&res, NULL);

error_resource:
   return NULL;
}
Пример #19
0
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   struct pipe_resource *res;
   struct pipe_sampler_view templ, **sampler_view;
   mesa_format texFormat;

   if (output) {
      res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);

      if (!res)
         res = st_vdpau_output_surface_gallium(ctx, vdpSurface);

   } else {
      res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);

      if (!res)
         res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, res);

   u_sampler_view_default_template(&templ, res, res->format);
   templ.u.tex.first_layer = index & 1;
   templ.u.tex.last_layer = index & 1;
   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);

   sampler_view = st_texture_get_sampler_view(st, stObj);
   *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);

   stObj->surface_format = res->format;

   _mesa_dirty_texobj(ctx, texObj);
}
Пример #20
0
/**
 * Create the texture map we'll use for antialiasing the lines.
 */
static boolean
aaline_create_texture(struct aaline_stage *aaline)
{
   struct pipe_context *pipe = aaline->stage.draw->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_resource texTemp;
   struct pipe_sampler_view viewTempl;
   uint level;

   memset(&texTemp, 0, sizeof(texTemp));
   texTemp.target = PIPE_TEXTURE_2D;
   texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
   texTemp.last_level = MAX_TEXTURE_LEVEL;
   texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
   texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
   texTemp.depth0 = 1;
   texTemp.array_size = 1;
   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;

   aaline->texture = screen->resource_create(screen, &texTemp);
   if (!aaline->texture)
      return FALSE;

   u_sampler_view_default_template(&viewTempl,
                                   aaline->texture,
                                   aaline->texture->format);
   aaline->sampler_view = pipe->create_sampler_view(pipe,
                                                    aaline->texture,
                                                    &viewTempl);
   if (!aaline->sampler_view) {
      return FALSE;
   }

   /* Fill in mipmap images.
    * Basically each level is solid opaque, except for the outermost
    * texels which are zero.  Special case the 1x1 and 2x2 levels
    * (though, those levels shouldn't be used - see the max_lod setting).
    */
   for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
      struct pipe_transfer *transfer;
      struct pipe_box box;
      const uint size = u_minify(aaline->texture->width0, level);
      ubyte *data;
      uint i, j;

      assert(aaline->texture->width0 == aaline->texture->height0);

      u_box_origin_2d( size, size, &box );

      /* This texture is new, no need to flush. 
       */
      transfer = pipe->get_transfer(pipe,
                                    aaline->texture,
                                    level,
                                    PIPE_TRANSFER_WRITE,
                                    &box);

      data = pipe->transfer_map(pipe, transfer);
      if (data == NULL)
         return FALSE;

      for (i = 0; i < size; i++) {
         for (j = 0; j < size; j++) {
            ubyte d;
            if (size == 1) {
               d = 255;
            }
            else if (size == 2) {
               d = 200; /* tuneable */
            }
            else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
               d = 0;
            }
            else {
               d = 255;
            }
            data[i * transfer->stride + j] = d;
         }
      }

      /* unmap */
      pipe->transfer_unmap(pipe, transfer);
      pipe->transfer_destroy(pipe, transfer);
   }
   return TRUE;
}
Пример #21
0
/**
 * glGetTexImage() helper: decompress a compressed texture by rendering
 * a textured quad.  Store the results in the user's buffer.
 */
static void
decompress_with_blit(struct gl_context * ctx,
                     GLenum format, GLenum type, GLvoid *pixels,
                     struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   struct pipe_sampler_view *src_view;
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   struct pipe_surface *dst_surface;
   struct pipe_resource *dst_texture;
   struct pipe_transfer *tex_xfer;
   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
		    PIPE_BIND_TRANSFER_READ);

   /* create temp / dest surface */
   if (!util_create_rgba_surface(pipe, width, height, bind,
                                 &dst_texture, &dst_surface)) {
      _mesa_problem(ctx, "util_create_rgba_surface() failed "
                    "in decompress_with_blit()");
      return;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   /* Create sampler view that limits fetches to the source mipmap level */
   {
      struct pipe_sampler_view sv_temp;

      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);

      sv_temp.format = util_format_linear(sv_temp.format);
      sv_temp.u.tex.first_level =
      sv_temp.u.tex.last_level = texImage->Level;

      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
      if (!src_view) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         return;
      }
   }

   /* blit/render/decompress */
   util_blit_pixels_tex(st->blit,
                        src_view,      /* pipe_resource (src) */
                        0, 0,             /* src x0, y0 */
                        width, height,    /* src x1, y1 */
                        dst_surface,      /* pipe_surface (dst) */
                        0, 0,             /* dst x0, y0 */
                        width, height,    /* dst x1, y1 */
                        0.0,              /* z */
                        PIPE_TEX_MIPFILTER_NEAREST);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   /* map the dst_surface so we can read from it */
   tex_xfer = pipe_get_transfer(pipe,
                                dst_texture, 0, 0,
                                PIPE_TRANSFER_READ,
                                0, 0, width, height);

   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);

   /* copy/pack data into user buffer */
   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
                                            format, type,
                                            ctx->Pack.SwapBytes)) {
      /* memcpy */
      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
      GLuint row;
      for (row = 0; row < height; row++) {
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);
         memcpy(dest, map, bytesPerRow);
         map += tex_xfer->stride;
      }
      pipe_transfer_unmap(pipe, tex_xfer);
   }
   else {
      /* format translation via floats */
      GLuint row;
      enum pipe_format pformat = util_format_linear(dst_texture->format);
      GLfloat *rgba;

      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
      if (!rgba) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
         goto end;
      }

      for (row = 0; row < height; row++) {
         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);

         if (ST_DEBUG & DEBUG_FALLBACK)
            debug_printf("%s: fallback format translation\n", __FUNCTION__);

         /* get float[4] rgba row from surface */
         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
                                   pformat, rgba);

         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dest, &ctx->Pack, transferOps);
      }

      free(rgba);
   }

end:
   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);

   pipe->transfer_destroy(pipe, tex_xfer);

   /* destroy the temp / dest surface */
   util_destroy_rgba_surface(dst_texture, dst_surface);

   pipe_sampler_view_release(pipe, &src_view);
}
Пример #22
0
struct pipe_video_buffer *
nouveau_vp3_video_buffer_create(struct pipe_context *pipe,
                         const struct pipe_video_buffer *templat,
                         int flags)
{
   struct nouveau_vp3_video_buffer *buffer;
   struct pipe_resource templ;
   unsigned i, j, component;
   struct pipe_sampler_view sv_templ;
   struct pipe_surface surf_templ;

   assert(templat->interlaced);
   if (getenv("XVMC_VL") || templat->buffer_format != PIPE_FORMAT_NV12)
      return vl_video_buffer_create(pipe, templat);

   assert(templat->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420);

   buffer = CALLOC_STRUCT(nouveau_vp3_video_buffer);
   if (!buffer)
      return NULL;

   buffer->base.buffer_format = templat->buffer_format;
   buffer->base.context = pipe;
   buffer->base.destroy = nouveau_vp3_video_buffer_destroy;
   buffer->base.chroma_format = templat->chroma_format;
   buffer->base.width = templat->width;
   buffer->base.height = templat->height;
   buffer->base.get_sampler_view_planes = nouveau_vp3_video_buffer_sampler_view_planes;
   buffer->base.get_sampler_view_components = nouveau_vp3_video_buffer_sampler_view_components;
   buffer->base.get_surfaces = nouveau_vp3_video_buffer_surfaces;
   buffer->base.interlaced = true;

   memset(&templ, 0, sizeof(templ));
   templ.target = PIPE_TEXTURE_2D_ARRAY;
   templ.depth0 = 1;
   templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
   templ.format = PIPE_FORMAT_R8_UNORM;
   templ.width0 = buffer->base.width;
   templ.height0 = (buffer->base.height + 1)/2;
   templ.flags = flags;
   templ.array_size = 2;

   buffer->resources[0] = pipe->screen->resource_create(pipe->screen, &templ);
   if (!buffer->resources[0])
      goto error;

   templ.format = PIPE_FORMAT_R8G8_UNORM;
   buffer->num_planes = 2;
   templ.width0 = (templ.width0 + 1) / 2;
   templ.height0 = (templ.height0 + 1) / 2;
   for (i = 1; i < buffer->num_planes; ++i) {
      buffer->resources[i] = pipe->screen->resource_create(pipe->screen, &templ);
      if (!buffer->resources[i])
         goto error;
   }

   memset(&sv_templ, 0, sizeof(sv_templ));
   for (component = 0, i = 0; i < buffer->num_planes; ++i ) {
      struct pipe_resource *res = buffer->resources[i];
      unsigned nr_components = util_format_get_nr_components(res->format);

      u_sampler_view_default_template(&sv_templ, res, res->format);
      buffer->sampler_view_planes[i] = pipe->create_sampler_view(pipe, res, &sv_templ);
      if (!buffer->sampler_view_planes[i])
         goto error;

      for (j = 0; j < nr_components; ++j, ++component) {
         sv_templ.swizzle_r = sv_templ.swizzle_g = sv_templ.swizzle_b = PIPE_SWIZZLE_RED + j;
         sv_templ.swizzle_a = PIPE_SWIZZLE_ONE;

         buffer->sampler_view_components[component] = pipe->create_sampler_view(pipe, res, &sv_templ);
         if (!buffer->sampler_view_components[component])
            goto error;
      }
  }

   memset(&surf_templ, 0, sizeof(surf_templ));
   for (j = 0; j < buffer->num_planes; ++j) {
      surf_templ.format = buffer->resources[j]->format;
      surf_templ.u.tex.first_layer = surf_templ.u.tex.last_layer = 0;
      buffer->surfaces[j * 2] = pipe->create_surface(pipe, buffer->resources[j], &surf_templ);
      if (!buffer->surfaces[j * 2])
         goto error;

      surf_templ.u.tex.first_layer = surf_templ.u.tex.last_layer = 1;
      buffer->surfaces[j * 2 + 1] = pipe->create_surface(pipe, buffer->resources[j], &surf_templ);
      if (!buffer->surfaces[j * 2 + 1])
         goto error;
   }

   return &buffer->base;

error:
   nouveau_vp3_video_buffer_destroy(&buffer->base);
   return NULL;
}
Пример #23
0
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const GLvoid *vdpSurface, GLuint index)
{
   int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
   uint32_t device = (uintptr_t)ctx->vdpDevice;

   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);
 
   struct pipe_resource *res;
   struct pipe_sampler_view *sv, templ;
   gl_format texFormat;

   getProcAddr = ctx->vdpGetProcAddress;
   if (output) {
      VdpOutputSurfaceGallium *f;
      
      if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f)) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      res = f((uintptr_t)vdpSurface);

      if (!res) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

   } else {
      VdpVideoSurfaceGallium *f;

      struct pipe_video_buffer *buffer;
      struct pipe_sampler_view **samplers;

      if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f)) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      buffer = f((uintptr_t)vdpSurface);
      if (!buffer) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      samplers = buffer->get_sampler_view_planes(buffer);
      if (!samplers) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      sv = samplers[index >> 1];
      if (!sv) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      res = sv->texture;
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
   pipe_resource_reference(&stImage->pt, res);

   u_sampler_view_default_template(&templ, res, res->format);
   templ.u.tex.first_layer = index & 1;
   templ.u.tex.last_layer = index & 1;
   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
   stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);

   stObj->width0 = res->width0;
   stObj->height0 = res->height0;
   stObj->depth0 = 1;
   stObj->surface_format = res->format;

   _mesa_dirty_texobj(ctx, texObj);
}
Пример #24
0
static void
bind_samplers(struct exa_context *exa, int op,
              PicturePtr pSrcPicture, PicturePtr pMaskPicture,
              PicturePtr pDstPicture,
              struct exa_pixmap_priv *pSrc,
              struct exa_pixmap_priv *pMask,
              struct exa_pixmap_priv *pDst)
{
   struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS] = {0};
   struct pipe_sampler_state src_sampler, mask_sampler;
   struct pipe_sampler_view view_templ;
   struct pipe_sampler_view *src_view;
   struct pipe_context *pipe = exa->pipe;

   exa->num_bound_samplers = 0;

   memset(&src_sampler, 0, sizeof(struct pipe_sampler_state));
   memset(&mask_sampler, 0, sizeof(struct pipe_sampler_state));

   if (pSrcPicture && pSrc) {
      if (exa->has_solid_color) {
         debug_assert(!"solid color with textures");
         samplers[0] = NULL;
         pipe_sampler_view_reference(&exa->bound_sampler_views[0], NULL);
      } else {
         unsigned src_wrap = render_repeat_to_gallium(
            pSrcPicture->repeatType);
         int filter;

         render_filter_to_gallium(pSrcPicture->filter, &filter);

         src_sampler.wrap_s = src_wrap;
         src_sampler.wrap_t = src_wrap;
         src_sampler.min_img_filter = filter;
         src_sampler.mag_img_filter = filter;
         src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
         src_sampler.normalized_coords = 1;
         samplers[0] = &src_sampler;
         exa->num_bound_samplers = 1;
         u_sampler_view_default_template(&view_templ,
                                         pSrc->tex,
                                         pSrc->tex->format);
         src_view = pipe->create_sampler_view(pipe, pSrc->tex, &view_templ);
         pipe_sampler_view_reference(&exa->bound_sampler_views[0], NULL);
         exa->bound_sampler_views[0] = src_view;
      }
   }

   if (pMaskPicture && pMask) {
      unsigned mask_wrap = render_repeat_to_gallium(
         pMaskPicture->repeatType);
      int filter;

      render_filter_to_gallium(pMaskPicture->filter, &filter);

      mask_sampler.wrap_s = mask_wrap;
      mask_sampler.wrap_t = mask_wrap;
      mask_sampler.min_img_filter = filter;
      mask_sampler.mag_img_filter = filter;
      src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
      mask_sampler.normalized_coords = 1;
      samplers[1] = &mask_sampler;
      exa->num_bound_samplers = 2;
      u_sampler_view_default_template(&view_templ,
                                      pMask->tex,
                                      pMask->tex->format);
      src_view = pipe->create_sampler_view(pipe, pMask->tex, &view_templ);
      pipe_sampler_view_reference(&exa->bound_sampler_views[1], NULL);
      exa->bound_sampler_views[1] = src_view;
   }

   cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT,
                    exa->num_bound_samplers,
                    (const struct pipe_sampler_state **)samplers);
   cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT,
                         exa->num_bound_samplers,
                         exa->bound_sampler_views);
}
Пример #25
0
void renderer_copy_surface(struct renderer *ctx,
                           struct pipe_surface *src,
                           int srcX0, int srcY0,
                           int srcX1, int srcY1,
                           struct pipe_surface *dst,
                           int dstX0, int dstY0,
                           int dstX1, int dstY1,
                           float z, unsigned filter)
{
   struct pipe_context *pipe = ctx->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct pipe_sampler_view view_templ;
   struct pipe_sampler_view *view;
   struct pipe_box src_box;
   struct pipe_resource texTemp, *tex;
   const struct pipe_framebuffer_state *fb = &ctx->g3d.fb;
   const int srcW = abs(srcX1 - srcX0);
   const int srcH = abs(srcY1 - srcY0);
   const int srcLeft = MIN2(srcX0, srcX1);
   const int srcTop = MIN2(srcY0, srcY1);

   assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
          filter == PIPE_TEX_MIPFILTER_LINEAR);

   if (srcLeft != srcX0) {
      /* left-right flip */
      int tmp = dstX0;
      dstX0 = dstX1;
      dstX1 = tmp;
   }

   if (srcTop != srcY0) {
      /* up-down flip */
      int tmp = dstY0;
      dstY0 = dstY1;
      dstY1 = tmp;
   }

   assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
                                      0, PIPE_BIND_SAMPLER_VIEW));
   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
                                      0, PIPE_BIND_SAMPLER_VIEW));
   assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
                                      0, PIPE_BIND_RENDER_TARGET));

   /*
    * XXX for now we're always creating a temporary texture.
    * Strictly speaking that's not always needed.
    */

   /* create temp texture */
   memset(&texTemp, 0, sizeof(texTemp));
   texTemp.target = PIPE_TEXTURE_2D;
   texTemp.format = src->format;
   texTemp.last_level = 0;
   texTemp.width0 = srcW;
   texTemp.height0 = srcH;
   texTemp.depth0 = 1;
   texTemp.array_size = 1;
   texTemp.bind = PIPE_BIND_SAMPLER_VIEW;

   tex = screen->resource_create(screen, &texTemp);
   if (!tex)
      return;

   u_sampler_view_default_template(&view_templ, tex, tex->format);
   view = pipe->create_sampler_view(pipe, tex, &view_templ);

   if (!view)
      return;

   u_box_2d_zslice(srcLeft, srcTop, src->u.tex.first_layer, srcW, srcH, &src_box);

   pipe->resource_copy_region(pipe,
                              tex, 0, 0, 0, 0,  /* dest */
                              src->texture, 0, &src_box);

   assert(floatsEqual(z, 0.0f));

   /* draw */
   if (fb->cbufs[0] == dst) {
      /* transform back to surface coordinates */
      dstY0 = dst->height - dstY0;
      dstY1 = dst->height - dstY1;

      if (renderer_drawtex_begin(ctx, view)) {
         renderer_drawtex(ctx,
               dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0,
               0, 0, view->texture->width0, view->texture->height0);
         renderer_drawtex_end(ctx);
      }
   }
   else {
      if (renderer_copy_begin(ctx, dst, VG_TRUE, view)) {
         renderer_copy(ctx,
               dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0,
               0, 0, view->texture->width0, view->texture->height0);
         renderer_copy_end(ctx);
      }
   }
}
Пример #26
0
PUBLIC
Status XvMCCreateSubpicture(Display *dpy, XvMCContext *context, XvMCSubpicture *subpicture,
                            unsigned short width, unsigned short height, int xvimage_id)
{
   XvMCContextPrivate *context_priv;
   XvMCSubpicturePrivate *subpicture_priv;
   struct pipe_context *pipe;
   struct pipe_resource tex_templ, *tex;
   struct pipe_sampler_view sampler_templ;
   Status ret;

   XVMC_MSG(XVMC_TRACE, "[XvMC] Creating subpicture %p.\n", subpicture);

   assert(dpy);

   if (!context)
      return XvMCBadContext;

   context_priv = context->privData;
   pipe = context_priv->pipe;

   if (!subpicture)
      return XvMCBadSubpicture;

   if (width > context_priv->subpicture_max_width ||
       height > context_priv->subpicture_max_height)
      return BadValue;

   ret = Validate(dpy, context->port, context->surface_type_id, xvimage_id);
   if (ret != Success)
      return ret;

   subpicture_priv = CALLOC(1, sizeof(XvMCSubpicturePrivate));
   if (!subpicture_priv)
      return BadAlloc;

   memset(&tex_templ, 0, sizeof(tex_templ));
   tex_templ.target = PIPE_TEXTURE_2D;
   tex_templ.format = XvIDToPipe(xvimage_id);
   tex_templ.last_level = 0;
   if (pipe->screen->get_video_param(pipe->screen,
                                     PIPE_VIDEO_PROFILE_UNKNOWN,
                                     PIPE_VIDEO_ENTRYPOINT_UNKNOWN,
                                     PIPE_VIDEO_CAP_NPOT_TEXTURES)) {
      tex_templ.width0 = width;
      tex_templ.height0 = height;
   }
   else {
      tex_templ.width0 = util_next_power_of_two(width);
      tex_templ.height0 = util_next_power_of_two(height);
   }
   tex_templ.depth0 = 1;
   tex_templ.array_size = 1;
   tex_templ.usage = PIPE_USAGE_DYNAMIC;
   tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
   tex_templ.flags = 0;

   tex = pipe->screen->resource_create(pipe->screen, &tex_templ);

   memset(&sampler_templ, 0, sizeof(sampler_templ));
   u_sampler_view_default_template(&sampler_templ, tex, tex->format);

   subpicture_priv->sampler = pipe->create_sampler_view(pipe, tex, &sampler_templ);
   pipe_resource_reference(&tex, NULL);
   if (!subpicture_priv->sampler) {
      FREE(subpicture_priv);
      return BadAlloc;
   }

   subpicture_priv->context = context;
   subpicture->subpicture_id = XAllocID(dpy);
   subpicture->context_id = context->context_id;
   subpicture->xvimage_id = xvimage_id;
   subpicture->width = width;
   subpicture->height = height;
   subpicture->num_palette_entries = NumPaletteEntries4XvID(xvimage_id);
   subpicture->entry_bytes = PipeToComponentOrder(tex_templ.format, subpicture->component_order);
   subpicture->privData = subpicture_priv;

   if (subpicture->num_palette_entries > 0) {
      tex_templ.target = PIPE_TEXTURE_1D;
      tex_templ.format = PIPE_FORMAT_R8G8B8X8_UNORM;
      tex_templ.width0 = subpicture->num_palette_entries;
      tex_templ.height0 = 1;
      tex_templ.usage = PIPE_USAGE_DEFAULT;

      tex = pipe->screen->resource_create(pipe->screen, &tex_templ);

      memset(&sampler_templ, 0, sizeof(sampler_templ));
      u_sampler_view_default_template(&sampler_templ, tex, tex->format);
      sampler_templ.swizzle_a = PIPE_SWIZZLE_ONE;
      subpicture_priv->palette = pipe->create_sampler_view(pipe, tex, &sampler_templ);
      pipe_resource_reference(&tex, NULL);
      if (!subpicture_priv->sampler) {
         FREE(subpicture_priv);
         return BadAlloc;
      }
   }

   SyncHandle();

   XVMC_MSG(XVMC_TRACE, "[XvMC] Subpicture %p created.\n", subpicture);

   return Success;
}
/**
 * Copy image data from application memory in a specific indexed format to
 * a VdpOutputSurface.
 */
VdpStatus
vlVdpOutputSurfacePutBitsIndexed(VdpOutputSurface surface,
                                 VdpIndexedFormat source_indexed_format,
                                 void const *const *source_data,
                                 uint32_t const *source_pitch,
                                 VdpRect const *destination_rect,
                                 VdpColorTableFormat color_table_format,
                                 void const *color_table)
{
   vlVdpOutputSurface *vlsurface;
   struct pipe_context *context;
   struct vl_compositor *compositor;
   struct vl_compositor_state *cstate;

   enum pipe_format index_format;
   enum pipe_format colortbl_format;

   struct pipe_resource *res, res_tmpl;
   struct pipe_sampler_view sv_tmpl;
   struct pipe_sampler_view *sv_idx = NULL, *sv_tbl = NULL;

   struct pipe_box box;
   struct u_rect dst_rect;

   vlsurface = vlGetDataHTAB(surface);
   if (!vlsurface)
      return VDP_STATUS_INVALID_HANDLE;

   context = vlsurface->device->context;
   compositor = &vlsurface->device->compositor;
   cstate = &vlsurface->cstate;

   index_format = FormatIndexedToPipe(source_indexed_format);
   if (index_format == PIPE_FORMAT_NONE)
       return VDP_STATUS_INVALID_INDEXED_FORMAT;

   if (!source_data || !source_pitch)
       return VDP_STATUS_INVALID_POINTER;

   colortbl_format = FormatColorTableToPipe(color_table_format);
   if (colortbl_format == PIPE_FORMAT_NONE)
       return VDP_STATUS_INVALID_COLOR_TABLE_FORMAT;

   if (!color_table)
       return VDP_STATUS_INVALID_POINTER;

   memset(&res_tmpl, 0, sizeof(res_tmpl));
   res_tmpl.target = PIPE_TEXTURE_2D;
   res_tmpl.format = index_format;

   if (destination_rect) {
      res_tmpl.width0 = abs(destination_rect->x0-destination_rect->x1);
      res_tmpl.height0 = abs(destination_rect->y0-destination_rect->y1);
   } else {
      res_tmpl.width0 = vlsurface->surface->texture->width0;
      res_tmpl.height0 = vlsurface->surface->texture->height0;
   }
   res_tmpl.depth0 = 1;
   res_tmpl.array_size = 1;
   res_tmpl.usage = PIPE_USAGE_STAGING;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;

   pipe_mutex_lock(vlsurface->device->mutex);
   vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL);

   res = context->screen->resource_create(context->screen, &res_tmpl);
   if (!res)
      goto error_resource;

   box.x = box.y = box.z = 0;
   box.width = res->width0;
   box.height = res->height0;
   box.depth = res->depth0;

   context->transfer_inline_write(context, res, 0, PIPE_TRANSFER_WRITE, &box,
                                  source_data[0], source_pitch[0],
                                  source_pitch[0] * res->height0);

   memset(&sv_tmpl, 0, sizeof(sv_tmpl));
   u_sampler_view_default_template(&sv_tmpl, res, res->format);

   sv_idx = context->create_sampler_view(context, res, &sv_tmpl);
   pipe_resource_reference(&res, NULL);

   if (!sv_idx)
      goto error_resource;

   memset(&res_tmpl, 0, sizeof(res_tmpl));
   res_tmpl.target = PIPE_TEXTURE_1D;
   res_tmpl.format = colortbl_format;
   res_tmpl.width0 = 1 << util_format_get_component_bits(
      index_format, UTIL_FORMAT_COLORSPACE_RGB, 0);
   res_tmpl.height0 = 1;
   res_tmpl.depth0 = 1;
   res_tmpl.array_size = 1;
   res_tmpl.usage = PIPE_USAGE_STAGING;
   res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW;

   res = context->screen->resource_create(context->screen, &res_tmpl);
   if (!res)
      goto error_resource;

   box.x = box.y = box.z = 0;
   box.width = res->width0;
   box.height = res->height0;
   box.depth = res->depth0;

   context->transfer_inline_write(context, res, 0, PIPE_TRANSFER_WRITE, &box, color_table,
                                  util_format_get_stride(colortbl_format, res->width0), 0);

   memset(&sv_tmpl, 0, sizeof(sv_tmpl));
   u_sampler_view_default_template(&sv_tmpl, res, res->format);

   sv_tbl = context->create_sampler_view(context, res, &sv_tmpl);
   pipe_resource_reference(&res, NULL);

   if (!sv_tbl)
      goto error_resource;

   vl_compositor_clear_layers(cstate);
   vl_compositor_set_palette_layer(cstate, compositor, 0, sv_idx, sv_tbl, NULL, NULL, false);
   vl_compositor_set_layer_dst_area(cstate, 0, RectToPipe(destination_rect, &dst_rect));
   vl_compositor_render(cstate, compositor, vlsurface->surface, NULL);

   pipe_sampler_view_reference(&sv_idx, NULL);
   pipe_sampler_view_reference(&sv_tbl, NULL);
   pipe_mutex_unlock(vlsurface->device->mutex);

   return VDP_STATUS_OK;

error_resource:
   pipe_sampler_view_reference(&sv_idx, NULL);
   pipe_sampler_view_reference(&sv_tbl, NULL);
   pipe_mutex_unlock(vlsurface->device->mutex);
   return VDP_STATUS_RESOURCES;
}
Пример #28
0
struct pipe_sampler_view *
vl_idct_upload_matrix(struct pipe_context *pipe, float scale)
{
    struct pipe_resource tex_templ, *matrix;
    struct pipe_sampler_view sv_templ, *sv;
    struct pipe_transfer *buf_transfer;
    unsigned i, j, pitch;
    float *f;

    struct pipe_box rect =
    {
        0, 0, 0,
        VL_BLOCK_WIDTH / 4,
        VL_BLOCK_HEIGHT,
        1
    };

    assert(pipe);

    memset(&tex_templ, 0, sizeof(tex_templ));
    tex_templ.target = PIPE_TEXTURE_2D;
    tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    tex_templ.last_level = 0;
    tex_templ.width0 = 2;
    tex_templ.height0 = 8;
    tex_templ.depth0 = 1;
    tex_templ.array_size = 1;
    tex_templ.usage = PIPE_USAGE_IMMUTABLE;
    tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
    tex_templ.flags = 0;

    matrix = pipe->screen->resource_create(pipe->screen, &tex_templ);
    if (!matrix)
        goto error_matrix;

    f = pipe->transfer_map(pipe, matrix, 0,
                           PIPE_TRANSFER_WRITE |
                           PIPE_TRANSFER_DISCARD_RANGE,
                           &rect, &buf_transfer);
    if (!f)
        goto error_map;

    pitch = buf_transfer->stride / sizeof(float);

    for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
        for(j = 0; j < VL_BLOCK_WIDTH; ++j)
            // transpose and scale
            f[i * pitch + j] = ((const float (*)[8])const_matrix)[j][i] * scale;

    pipe->transfer_unmap(pipe, buf_transfer);

    memset(&sv_templ, 0, sizeof(sv_templ));
    u_sampler_view_default_template(&sv_templ, matrix, matrix->format);
    sv = pipe->create_sampler_view(pipe, matrix, &sv_templ);
    pipe_resource_reference(&matrix, NULL);
    if (!sv)
        goto error_map;

    return sv;

error_map:
    pipe_resource_reference(&matrix, NULL);

error_matrix:
    return NULL;
}
Пример #29
0
/** Run function of the MLAA filter. */
static void
pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
                   struct pipe_resource *out, unsigned int n, bool iscolor)
{

   struct pp_program *p = ppq->p;

   struct pipe_depth_stencil_alpha_state mstencil;
   struct pipe_sampler_view v_tmp, *arr[3];

   unsigned int w = 0;
   unsigned int h = 0;

   const struct pipe_stencil_ref ref = { {1} };

   /* Insufficient initialization checks. */
   assert(p);
   assert(ppq);
   assert(ppq->constbuf);
   assert(ppq->areamaptex);
   assert(ppq->inner_tmp);
   assert(ppq->shaders[n]);

   w = p->framebuffer.width;
   h = p->framebuffer.height;

   memset(&mstencil, 0, sizeof(mstencil));

   cso_set_stencil_ref(p->cso, &ref);

   /* Init the pixel size constant */
   if (dimensions[0] != p->framebuffer.width ||
       dimensions[1] != p->framebuffer.height) {
      constants[0] = 1.0f / p->framebuffer.width;
      constants[1] = 1.0f / p->framebuffer.height;

      up_consts(ppq);
      dimensions[0] = p->framebuffer.width;
      dimensions[1] = p->framebuffer.height;
   }

   cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_VERTEX,
                                    0, ppq->constbuf);
   cso_set_constant_buffer_resource(p->cso, PIPE_SHADER_FRAGMENT,
                                    0, ppq->constbuf);

   mstencil.stencil[0].enabled = 1;
   mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
   mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
   mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
   mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
   mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;

   p->framebuffer.zsbuf = ppq->stencils;

   /* First pass: depth edge detection */
   if (iscolor)
      pp_filter_setup_in(p, in);
   else
      pp_filter_setup_in(p, ppq->depth);

   pp_filter_setup_out(p, ppq->inner_tmp[0]);

   pp_filter_set_fb(p);
   pp_filter_misc_state(p);
   cso_set_depth_stencil_alpha(p->cso, &mstencil);
   p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR0,
                  &p->clear_color, 0, 0);

   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
   cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
   cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);

   cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
   cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);

   pp_filter_draw(p);
   pp_filter_end_pass(p);


   /* Second pass: blend weights */
   /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
   mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
   mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
   cso_set_depth_stencil_alpha(p->cso, &mstencil);

   pp_filter_setup_in(p, ppq->areamaptex);
   pp_filter_setup_out(p, ppq->inner_tmp[1]);

   u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
                                   ppq->inner_tmp[0]->format);
   arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
                                                  ppq->inner_tmp[0], &v_tmp);

   pp_filter_set_clear_fb(p);

   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler);
   cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);

   arr[0] = p->view;
   cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);

   cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);    /* passvs */
   cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);

   pp_filter_draw(p);
   pp_filter_end_pass(p);
   pipe_sampler_view_reference(&arr[1], NULL);


   /* Third pass: smoothed edges */
   /* Sampler order: colormap, blendmap (wtf compiler) */
   pp_filter_setup_in(p, ppq->inner_tmp[1]);
   pp_filter_setup_out(p, out);

   pp_filter_set_fb(p);

   /* Blit the input to the output */
   pp_blit(p->pipe, in, 0, 0,
           w, h, 0, p->framebuffer.cbufs[0],
           0, 0, w, h);

   u_sampler_view_default_template(&v_tmp, in, in->format);
   arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);

   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
   cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
   cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);

   arr[1] = p->view;
   cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);

   cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
   cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);

   p->blend.rt[0].blend_enable = 1;
   cso_set_blend(p->cso, &p->blend);

   pp_filter_draw(p);
   pp_filter_end_pass(p);
   pipe_sampler_view_reference(&arr[0], NULL);

   p->blend.rt[0].blend_enable = 0;
   p->framebuffer.zsbuf = NULL;
}
static void
bind_samplers(struct xa_context *ctx,
	      const struct xa_composite *comp)
{
    struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
    struct pipe_sampler_state src_sampler, mask_sampler;
    struct pipe_sampler_view view_templ;
    struct pipe_sampler_view *src_view;
    struct pipe_context *pipe = ctx->pipe;
    struct xa_picture *src_pic = comp->src;
    struct xa_picture *mask_pic = comp->mask;

    ctx->num_bound_samplers = 0;

    memset(&src_sampler, 0, sizeof(struct pipe_sampler_state));
    memset(&mask_sampler, 0, sizeof(struct pipe_sampler_state));

    if (src_pic) {
	if (ctx->has_solid_color) {
	    samplers[0] = NULL;
	    pipe_sampler_view_reference(&ctx->bound_sampler_views[0], NULL);
	} else {
	    unsigned src_wrap = xa_repeat_to_gallium(src_pic->wrap);
	    int filter;

	    (void) xa_filter_to_gallium(src_pic->filter, &filter);

	    src_sampler.wrap_s = src_wrap;
	    src_sampler.wrap_t = src_wrap;
	    src_sampler.min_img_filter = filter;
	    src_sampler.mag_img_filter = filter;
	    src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
	    src_sampler.normalized_coords = 1;
	    samplers[0] = &src_sampler;
	    ctx->num_bound_samplers = 1;
	    u_sampler_view_default_template(&view_templ,
					    src_pic->srf->tex,
					    src_pic->srf->tex->format);
	    src_view = pipe->create_sampler_view(pipe, src_pic->srf->tex,
						 &view_templ);
	    pipe_sampler_view_reference(&ctx->bound_sampler_views[0], NULL);
	    ctx->bound_sampler_views[0] = src_view;
	}
    }

    if (mask_pic) {
	unsigned mask_wrap = xa_repeat_to_gallium(mask_pic->wrap);
	int filter;

	(void) xa_filter_to_gallium(mask_pic->filter, &filter);

	mask_sampler.wrap_s = mask_wrap;
	mask_sampler.wrap_t = mask_wrap;
	mask_sampler.min_img_filter = filter;
	mask_sampler.mag_img_filter = filter;
	src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
	mask_sampler.normalized_coords = 1;
	samplers[1] = &mask_sampler;
	ctx->num_bound_samplers = 2;
	u_sampler_view_default_template(&view_templ,
					mask_pic->srf->tex,
					mask_pic->srf->tex->format);
	src_view = pipe->create_sampler_view(pipe, mask_pic->srf->tex,
					     &view_templ);
	pipe_sampler_view_reference(&ctx->bound_sampler_views[1], NULL);
	ctx->bound_sampler_views[1] = src_view;


	/*
	 * If src is a solid color, we have no src view, so set up a
	 * dummy one that will not be used anyway.
	 */
	if (ctx->bound_sampler_views[0] == NULL)
	    pipe_sampler_view_reference(&ctx->bound_sampler_views[0],
					src_view);

    }

    cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
		     (const struct pipe_sampler_state **)samplers);
    cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers,
				   ctx->bound_sampler_views);
}