Пример #1
0
static void HandleAddedPiece(square s, void *param)
{
    piece_addition_settings * const settings = param;

    if (!is_square_empty(s))
    {
        if (settings->type==piece_addition_initial)
        {
            WriteSquare(&output_plaintext_engine,stdout,s);
            output_plaintext_message(OverwritePiece);

            underworld_make_space(nr_ghosts);
            underworld[nr_ghosts-1].walk = get_walk_of_piece_on_square(s);
            underworld[nr_ghosts-1].flags = being_solved.spec[s];
            underworld[nr_ghosts-1].on = s;
        }
        else
        {
            move_effect_journal_do_circe_volcanic_remember(move_effect_reason_diagram_setup,
                    s);
            move_effect_journal_do_piece_removal(move_effect_reason_diagram_setup,
                                                 s);
        }
    }

    if (settings->type==piece_addition_twinning)
        move_effect_journal_do_piece_creation(move_effect_reason_diagram_setup,
                                              s,settings->walk,
                                              settings->spec,
                                              no_side);
    else
        occupy_square(s,settings->walk,settings->spec);
}
Пример #2
0
void move_effect_journal_undo_forget_ghost(move_effect_journal_entry_type const *entry)
{
  underworld_index_type const ghost_pos = entry->u.handle_ghost.pos;

  TraceFunctionEntry(__func__);
  TraceFunctionParamListEnd();

  underworld_make_space(ghost_pos);

  underworld[ghost_pos] = entry->u.handle_ghost.ghost;

  TraceFunctionExit(__func__);
  TraceFunctionResultEnd();
}